Mass Effect: Bring Down The Sky Review
Bring down the score.
Version tested: Xbox 360
There was justifiable excitement surrounding the arrival of BioWare's first salvo of additional content for the flawed-but-worthy Mass Effect. While it could still benefit from some serious tightening in the technical department, clearly there was enough scope and character to the galaxy that fans were itching for an excuse to dive back in.
The return of the exiled Batarian race, and a plot to crash a giant asteroid into Terra Nova, delivers just that excuse. Only available during the mid-section of the game, when you have the helm of the Normandy and can fly to the Asgard system, Commander Shepard and his crew have just four hours to prevent disaster and find out who is behind this Michael Bay-inspired terrorist attack. It's mildly annoying for those who have finished game to have to play through Eden Prime and the Citadel again to access what you've paid for, but it's hard to complain - you can see how this is the only way such add-ons can work.
We tend to measure the worth of our RPGs in terms of hours spent scouring them for every last experience point, so eyebrows were certainly raised at the fact that Bring Down The Sky lasts - at best - an hour and a half. Such brevity would be fine if it were crammed with unmissable storytelling and innovative action, but what's most disappointing is that not only does this new mini-story fail to deliver much in the way of narrative excitement during that time, but that most of the gameplay revolves around sluggish Mako tank combat, hopping and blasting the stupid amount of gun turrets surrounding the three thrusters being used to propel the asteroid. That disappointment deepens when you realise that the three outposts controlling the thrusters all use the same old base map you'll have grown sick of during the rest of the game. Of all the things I hoped would be changed for the downloadable content, the off-putting map repetition was top of the list. So, boo.

The Batarians. They have some laughs.
Also inducing sighs and shrugs is the lack of any real narrative meat. There's minimal NPC interaction, and the motives behind the asteroid attack are vague at best. This is really just a medium-sized combat-heavy side-quest that, had it been squeezed into the main game, wouldn't have had many players rushing to check it out. Despite the compelling race-against-time concept, there's no game-clock running - probably because disaster looms in four hours in-game, but you can finish the mission in a quarter of that in real time. So instead of plot twists and role-playing, it's just blast, blast, blast, drive, drive, drive, blast, blast, blast. There are 50 Gamerpoints to be earned, but they just come at the end in one chunk, regardless of the options you choose. There's therefore no incentive to seek out the handful of smaller objectives in the mission, or investigate every corner of the map.
In fact, it's only at the end, as you confront the Batarian extremists in their HQ, that this mission really comes to life. The building is - gasp! - a new layout, and while there's a ton of combat in this section, you at least feel like you're taking part in something other than a shooting gallery. The story and action finally work in harmony, rather than as separate entities. The Batarians themselves are hardly the most riveting addition to the Mass Effect universe though - they look funny with their multiple facial features, but require no new tactics or weapons to defeat. It seems likely that their grievances against the Council will form the backbone of future DLC missions, so I'll trust that BioWare has something in mind for them beyond what we see here.
The price - 400 Microsoft Points, or GBP 3.40 / EUR 4.80 - is certainly right for an experience this slender, but personally I'd rather have paid twice as much and got something with more substance. Maybe three missions that overlap, with a more balanced mix of action and intrigue? Something that at least requires visits to more than one location? Playing armchair developer is always a frustrating experience, but I had hoped that these optional missions might be used to serve up something new or at least delve into the background of the characters who got the short end of the story stick in the original game. What about Kaidan's tragic past? Or Tali's pilgrimage? Ashley's adorably sexy brand of militaristic racism? There's so much fertile narrative soil established by the main game that I'm honestly surprised, and a little saddened, that a company usually defined by great stories has opted not to explore it in Bring Down The Sky.
5 / 10
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Comments (51) Latest comment 4 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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But considering you only gave ME 8/10, its to be expected!
I found it enjoyable enough. It was good, not great, and fitted in with the overall game. It shouldn't be judged on its own, bur rather as part of the full game.
But i am hoping for a lot more in the next DLC.
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Shame, guess I'll wait for ME2 rather than waste money on the extra content.
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I like the idea of what they're doing with the DLC, but I'd rather they release more substantive packs than little nuggets like this. The biggest failing of the game was the repetition of the uninspiring side missions, so it's a shame that they just tossed yet another one out there.
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and some of the later oblivion stuff was good, I made the wizards tower my base of operations after finishing everything the mages guild had to offer.
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More like R.A.Heinlein-inspired..
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But...it's not part of the full game. That's sort of the point, surely?
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why make expansion packs when you've not delivered a technically sound title yet? this game is quite liderally the shod imo, and i find it hard to forgive it, just a smooth-ish framerate would be a start, not a bunch of things blurring their way towards you at 2fps
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"The price - 400 Microsoft Points, or GBP 3.40 / EUR 4.80 - is certainly right for an experience this slender"
Whilst the price might be right for the number of gameplay hours available, I think the quality of those hours is important also.
It sounds as though they have taken the worst part of the game (the tank driving nonsense) and squeezed an hour or so out of it, which in my book is unfortunately worth nothing at all.
The tank bits were obvious filler in the main game, so I guess its not surprising to see them use the same mechanic as the basis for cheap DLC content.
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That's kind of what the rest of the review is about
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Anyhoo, those "issues" will never be fixed for two reasons:
1) Patching the engine now would not make sense. They are probably already polishing ME2 and working on ME3.
2) Those problems you state are largely fictional, so there wouldn't be much point.
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I'm hoping this is their embarrassing early attempts at ironing out the whole DLC process before giving us something with more substance. Getting the textures to disc would make all our lives easier also...
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Erm they're not fictional issues, i found the framerate dips to be pretty obvious when i was trudging through Noveria tbh
maybe see xbox.com, there are loads of complaints threads about loading and slowdown issues
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Not better nor worse compared to the rest of the game.
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It shouldn't have any of these issues, but I just can't understand how someone could not play such a fantastic game because of them.
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Obviously all game reviews are subjective, but i found mass effect to be my gaming highlight of 07, and i considered it a 9.5/10 game, i.e almost perfect
@dan whitehead,
I dont consider this to be a stand alone product. Its a side area that is inserted mid game. To out it in context, its not a short story that bridges two books, its more like a deleted chapter that has been reinserted into a book.
The bridging story could be judged on its own, but to judge just a particular chapter of a book would be unfair
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The new turret shields are cheap as fuck too.
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NNNNNNNOOOOOOOOOOOOOOOOOOOOOOOOO!!!
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Texture pop-in was annyoying, but I found it bearable. Loading times were not that bad IMO, considering what was being loaded. And the framerate was never at 2fps. I found that the majority of the time the framerate was fine (driving around, shooting at aliens, etc.) At anything close to 2fps it would really be impossible to aim a gun or drive a car...
So what I'm really trying to say is, the game is far from perfect, but it's not that bad and no where near as bad as people like Billy describe it. Still one of my most enjoyable gaming experiences last year...
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I will not be paying to drive the Mako around another proceedurally generated landscape and blast through the same rooms, even if it ends with something more interesting than the usual three-minute conversation. Give me anything from the rest of the game and I would be interested.
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Credit crunch affecting Games companies too?
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That said I don't feel ripped off at all - perhaps down to the low price. I've still gone away not exactly "excited" at future DLC but more "looking out for" and will probably get the next one or two
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Bioware don't seem to be able to use the "celebrity" voices in the dlc. I can understand this in terms of logistics (it'd cost them money to get Keith David, Seth Green or Lance Hendriksen in again) but I think if they spent a bit of money getting the cast to provide some juicy extras then they'd have a much more positive response.
I agree with the review. I'm still happy I downloaded BDTS but I'll think a lot harder before the next download. At the very least they should have something that actually changes the way you play the game (new weapons/armour, or a premium class enhancer similar to the one you get on the Moon in the main game). A little epilogue to the main game hinting at what's in store for ME2 or building on your allies sidequests, romances and deaths would be very exciting too. Another extra Mako mission with some guys that can be easily blasted by a high level character would not.
I think the Oblivion comparison is a good one; Bethesda released specialist content for specific characters which complimented the main game and tailored it to your play style - if you're a Wizard, the tower (hell even the spell tome download) is teriffic, but if you're an outright fighter then that's not so much use. These downloads are not all going to be downloaded by all gamers but they are a great addition to the audience they are targeted to.
Maybe a biotic academy with a couple of sidequests that boost your L3's stats? Or a set of commando/sniping missions for an infiltrator? I'd have loved to see something more substantial emerge from the Cerberus sideplot. After accruing all the info you can on them, building a great big conspiracy, you just end up with "blam blam" and it's over!
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Surely that should read her crew
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Hopefully this was developed before the game came out and any new mods will take into account what worked in the main game. I would love a whole new planet to explore.
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Funny, I've always thought PAYING armchair developers was!
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oops i've just written a mini-review
kthnxbai
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Sure, it could have been bigger, better and deeper with more voice content and a wider variety of new scenery but ho hum, you get what you pay for I guess.
Still, I hope that they take note of this review and really push the boat out for future additional content... that is if they decide to make more after what may be less than satisfactory sales results of this DLC.
Let's hope so!
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@headbog
Do you ever STFU about your dislike of anything Xbox360?
I assume you'd rather play no new original rpg games (as you are doing) than play an 8/10 Mass Effect on 360.
You're such a troll...stay in your PS3 threads please...though I very much doubt you will.
You're the type of troll that makes others want to go in PS3 threads and trash your favorite console just for spite.
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Positives: cheap; cool enemies; some great gun-play in the final shoot-out; a decent little story (it is standalone, pretty much).
Negatives: short; THOSE SAME F*CKIN' BUILDING LAYOUTS (except the large hall for the final battle - which was ace!!!).
ME is still my GotY 2007. BRILLIANT!!!
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Only disappointments for me: well new types of gun turret wasn't top of my wish list, and the minefield was pretty annoying.
But I think the review undersells the story, which fits into the ME universe quite neatly and does a good job of introducing the Batarians and their history.
The building layouts were slightly different to those in the main game, although I probably only noticed this because I've spent so much time in ME. At least they were different enough that I needed to find new paths and cover positions as I moved through them. Another small but nice addition was the Batarian engineer: enemies with powerful Tech skills were rare in the main game and these guys will bite you if you're not careful. As well as the achievement, you get a choice of rare loot at the end, too.
I think that if this was in the main game it would have been by far the best side quest, and I like it better than Therum (the mission where you collect Liara) in terms of story and variety.
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I know. I'm just thinking out loud... quietly in text.
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There's room to improve - but the sheer artistry, charm, depth and epic nature of the game makes me feel that it deserves much more than an 8, if only to serve as an encouragement that games should be inspired and lovingly crafted pieces of art, not cynical one-trick ponies or blatant cash cows.