Marvel vs. Capcom 2 Review
Comic relief.
Version tested: Xbox 360
I like to think that I've managed to suppress the more extreme elements of my geeky nature. I don't write crossover fan fiction. I've not had the urge to dress up as a superhero since I was at primary school. The daily march of adult responsibility means I've even forgotten some of the more esoteric nerd trivia that had accrued in my brainpan.
And then I see Mega Man fighting Magneto, blasting him across the screen with a Rush Drill Super Move, and it all comes flooding back; a deluge of every base geek impulse, those long lost pleasures stimulated back into life by joyous cartoon sprites crashing into each other's universe and walloping the pixels out of each other. Marvel vs. Capcom 2 is back.
With a staggering 56 characters to choose from, all unlocked from the start for this downloadable edition, there's no end to the unlikely moments you can recreate. From the reliable ranks of Street Fighter to outlandish inclusions like Mega Man's Servobots on the Capcom side, to the heavy hitters of the comic world like Hulk, Captain America and Spidey, it's brilliantly surreal and maniacally paced.
For those who already played the game in its arcade or Dreamcast incarnations (it's the latter being revived here), all you really need to know is that this is a blisteringly fast translation that more than does justice to the exquisite combat design that Capcom is famous for. Thankfully, for a game where frame-by-frame precision is vital, the shift to widescreen HD hasn't impacted the gameplay at all. There are a couple of weird graphical moments at the edge of the screen where the playfield of old stretches to accommodate its new home, but these quirks are fleeting and strictly visual in nature.

The default music is famously horrible, and there's still no sign of the custom hip hop soundtrack that Capcom promised.
The sprites default to their new "crisp" look, which is a little smudged but certainly better than the smeary look that the "smooth" filter provides. Purists will still favour the classic pixels, which look chunky but fantastically detailed when blown up to size. The backdrops also warrant praise, and it's here that the move to HD is most favourable. Rendered in lush animated 3D, they never overpower the 2D action in the foreground.
Online play is the big addition for long-time fans, of course, and the good news is that on the basis of the matches we played on Xbox Live it's smooth and lag-free. The pre-match set-up is a little bare bones - for a game so steeped in tournament lore it'd be nice to choose which rules and exploits to use - but with six-player lobbies it's easy to recreate and enjoy the old round robin battles of old.
Dedicated lovers of the game, therefore, shouldn't really need any more convincing. This is Marvel vs. Capcom 2, one of the finest 2D fighters of all time, in a near-perfect port. True perfectionists may prefer to wait for the PS3 release on 13th August (also tested), purely to avoid the slippery sticks of the Xbox 360 pad, but that's the only real drawback.
For those who are hovering uncertainly over the Download Full Game option, drawn by the game's impressive reputation but wary of the ultra-competitive nature of the spritey-fighty crowd, a little more illumination is probably required.
First things first, Marvel vs. Capcom 2 is nowhere near as complex to control as many of its peers. There are only four main attack buttons, offering the expected light/heavy punches and kicks. The other two buttons from the classic arcade layout, now mapped to the shoulder buttons, are used to call in your support characters.
Far from being a simple one-on-one brawler, this pits teams of three characters against each other. Each can be assigned a specific support function, although the game will nudge you towards the one best suited to their skills. You can also swap characters during play, which allows damaged fighters to recoup some of their lost health, and combine their powers by unleashing Hyper Combination Finishers using energy amassed by successful attacks.
Not only does this make the gameplay more varied, but it adds a deeply tactical element. There's always been a chess-like quality to the rapid-fire ballet of attack and counterattack in Capcom's games and that finds its more rewarding incarnation here. There are hundreds of team possibilities, and it frees up the character selection from being too samey.
Naturally, titans like Hulk have had their powers quelled somewhat - otherwise he could punch poor Ryu's head clean off - but even some of the more jokey inclusions prove useful when teamed up with the right partners, and deployed at the right time. All the same, there are some curious choices. The inclusion of long-forgotten Marvel characters like Marrow and Spiral dates the game as a relic of the grim late-nineties speculator boom that damn near killed the US superhero comic industry. Likewise, the inclusion of Iron Man and War Machine, not to mention two Wolverines, seems a little redundant when the likes of Thor go unused. It's all about balance rather than fan service, so while my inner Marvel nerd bristles, the game benefits.

Some of the alternate colour schemes are downright weird, as Mardi Gras Sabertooth has just discovered to his cost.
Such phenomenal depth comes at a price, however, and novice players unsure of taking the plunge should certainly be warned that this is a ferociously tough game. Even the single-player campaign, on Easy, is a stiff challenge and anyone thinking of jumping straight into an online confrontation should be prepared to be pulped in less than a minute. The hardcore have been waiting for this re-release, and they're already out there, waiting for fresh blood.
You'll need patience and discipline to restrict yourself to the robust Training Mode, learning the moves, cancels and snapbacks essential to victory, not just for your preferred characters but for those you're likely to face. Experiment with different line-ups, test them against various combinations, keep practicing until you've absorbed as many combos as possible, and then you might be ready to tackle a live opponent. It's like the Karate Kid, only without wax or fence-painting.
The game demands that sort of devotion and investment, but repays it in spades. There's a reason why Marvel vs. Capcom 2 has been so eagerly awaited, and so revered, still being played on the pro-gaming circuit after the best part of a decade. This really is the fighting game evolved to the level of artform, and while mastery can be a long, tough slog, it's also its own reward. There are few fighting games better.
9 / 10
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Comments (88) Latest comment 3 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Its gonna be a good couple of months for Arcade games. We are off to a great start with this and Splosion man. And it looks like its gonna get better soon.
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So why, oh why have they decided to unlock everything from the start for this version? They did that with Soulcalibur and that ruined any playability the game might have had outside of the multiplayer. While I appreciate people might want to dive straight in and play online wouldn't it be better if you had a CHOICE of whether you want everything unlocked from the start or not, say, via an in-game option? Would that have been so difficult?
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Sure it will play well, but things have moved on massively since the advent of SFIV.
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6 player lobbies? Sick.
I'm ready to be taken for a ride!
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THIS! Darkstalkers is still my favourite fighting series and it seems to get overlooked so often.
I would like to point out that my love for Darkstalkers has nothing to do with Morrigan either... Just ignore the figurines I have of her on my desk at work...
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If you're going to include the single player then why bloody cripple it and remove the very reason you'd want to play it in the first place?
/facepalm
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Because damn there's a lot going on on the screen in this game. I usually have my hands more than full with one-on-one fighters, but having three characters on each team jumping in and out with flurries of ground and air kicks, projectile attacks and supers/hypers I don't even have a clue how to pull off yet, might threaten to overload my poor reflexes
I better give it a proper shot though, because I imagine if I can manage to get the hang of the bare basics on a crappy gamepad (for me that applies to both the 360 and PS3 pads, the latter might have a superior D-pad, but I need the analogue stick to pull of any kind of circular movements anyway, and they are about even there), moving on to an arcade stick in a couple of weeks should be a major relief.
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That's good. Unlocking everything on the PS2 was next-to-impossible because of the points system. You'd need to play multiplayer for hours to to unlock a single character!!
The single player mode was always a big let-down though. The point rewards were slim, and to earn enough to unlock anything you'd have to play through countless times... and there's little incentive to because it's always exactly the same. There wasn't even a cheesy story or dialogue, just the same final boss and the same ending over and over again.
Two-player was great. Just not great enough to play for the 478239 hours you'd need to buy the new characters.
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Of course they're going to leave the single player in, for you to practice.
And the reason to play fighters isn't to unlock characters. Who plays to unlock characters? You play to master characters and use your skills to make other people look rubbish in baaaaaattttlllllle
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Online play at last. My mates never wanted to play this game against me on the Dreamcast because they all sucked too much. Now I can get my ass handed to me online. Good thing I bought that fightpad.
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Except, I also bought Mortal Kombat vs DC Universe and I absolutely hated it with a passion.
Demo download it will be then.
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The original single player game had a shop where you spent points earned in the bouts on characters and outfits. Like most of these games, it was included as an incentive to keep you playing when your friends weren't around and to add some longevity to the game. It's been the same for every single beat 'em up released to date even the ones *with* online modes, e.g. Street Fighter IV had unlockables!!!
Now we have re-releases that add online modes but bugger up the original single player element to the point where it's almost pointless playing it and ends up feeling like you're using someone's 100% Game Complete save file or something. I remember reading GiantBomb's review of Soulcalibur XBLA which they marked the game down for omitting the core single player. Quite right too (although in the game's defence it was Microsoft's then-crippling size restriction that was to blame not the developers). Here we have the single player included but Capcom went and spoilt it anyway. It could surely have been easily rectified by just adding an in-game option "Unlock All Extras and Characters:" YES/NO for those wanted to do get all the content the hard and (might I add) *proper* way.
Personally I'm disappointed. I was hoping for a faithful port of the Dreamcast version with all the original modes 100% intact and optional online gameplay added. As it is the game is not as worthwhile buying for Silver Xbox 360 users (much like Soulcalibur wasn't either) but at least on the PS3 online gameplay is free. If I *do* decide to buy this then I'll get it for the PS3 for that reason.
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Well, I think what Darren meant was that he "has fun" unkocking new characters. I never understand when ppl say "play for fun"... I think they mean "play the way *I* think it's fun"
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I just don't understand why anyone would play a fighter to unlock things, rather than playing a fighter to win against human opponents.
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It's not my thing either (though the single player is a must to learn the game, and probably do stuff you'll never do in MP, which is... fun), though I can't really impose my good taste.
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Anyway, I digress, you forget that there was a time when the internet didn't exist and we spent most of our time playing and enjoying these kinds of games solo because friends weren't always around. The Dreamcast version of MvC2 came from such an era so it seems strange to me that this game is not a faithful port with the option to play online as I expected it to be. That's a real shame because it would have been an instant purchase if it had.
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I might have another look tonight. I tried the PS3 demo when it hit the US and though it looked a bit off compared to my DC version, the characters looked far to small. Still the lure of MvC2 over Live is proving strong.
Can't help thinking a SSF2HDR treatment would do more justice to this classic.
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I completely agree with you. The point of a single player mode in a fighting game, in this generation of games with network play as standard, is to get better at the game so you can show your skills online, against real people.
What annoys me about fighting games is having to use characters that I don't like, in order to unlock ones that I will enjoy, and use again. Even the great SF4 does this.
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Errrr, the internet DID exist and was accessible through the DC to boot.
And what games existed pre-Internet? Spacewar and........ Spacewar?
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MVC2 didn't have online MP on the Dreamcast. Are you being overly nitpicky/ironic? Otherwise I don't get the point.
Darren is being a bit nostalgic, but at least I get his point.
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Infact it was bullshit in SF4 to have to unlock the other players (except maybe Seth). Absolutely retarded that you could play online and have your opponent choose a questionmark box.
Dude, you are simply not the market for this game - definitely one for those who bought HDRemix and play Championship Mode on SF4. (Which is a very substantial amount).
As to your other query as to why they couldn't have an option.... takes time to code, takes time to test. Demand for this game was very high and there was little to no demand for characters being locked. Quite the opposite infact - Capcom delivered what the Fighting community wanted. Pure gameplay.
I suck at this game and will not be buying it - I just can't think that fast or move my hands fast enough.
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I know that, but to say the internet didn't exist? That's just silly. Plus, there's "being nostalgic" and "refusing to move with the times". I know which one fits Darren better...
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I'll be honest, I haven't unlocked any characters in SFIV due to only playing it online. Which is daft, because I bet some of the unlockable characters are really good.
I too resent having to grind characters I don't want to in order to obtain the ones I do. That's daft.
Fighting games are all about fighting, not grinding. And I want it all there so I can focus on playing and improving... although... I still suck.
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Atleast in SSF2T all you needed to do was input a code to get Akuma.
*I think it was the first notable game that emphasised unlocking half it's cast by playing the game through with each character.
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I used to like the grinding of old and the sense of accomplishment that I got out of it. I'm not into fighting games nearly as much as I used to be, to be honest. They just don't grab me as much as they used to mostly because I feel nothing much has changed. That is, In My Humblest of Opinions.
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It's an old game and I know it may still go for quite a bit but most other 2D fighters have been going for 800. Also I have found there are a lot of sore losers on live who quit during matches rather than take the defeat.
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MvsC having all the characters unlock from the beginning is the best way for this game. There isn't a mission mode like you have in Soul Calibur which changes the game with different settings. At least for me, there was no fun in trying to unlock all the Characters in MvsC. The single player is only useful for mastering your combos.
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1. It is 2009
2. The "play countless hours to unlock CHARACTERS" Marvel Vs Capcom 2 is years, years old, and were an outdated concept back then.
This is an XBLA release, meant to offer jump'in'and'learn multiplayer, training mode - and with all honesty, there are just too many characters to unlock here. It is good that people can experiment with the characters they like from the start, because something this game needs the least is to alienate even more people.
It is a 2d fighter, a fast-paced, with long learning curve - you really should not want developers to sacrifice even more attention than the one they are having with this re-release right now.
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I reckon I'll bite purely for the online element (I have my DC version) but do it knowing this was a wasted opportunity to something special with a worthy game. You set the standard yourself Capcom with SSF2HDR please don't let us down again.
/ Awaits Darkstalkers 3 HDR, SF3 3rd Strike HDR, Marvel Super Heroes HDR (god PLEASE do it Capcom, I'll be your bitch!), COTA HDR....
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Dreamcast+internet+game save site=EASY!
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/ tries to look innocent
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You crazy Microsoft fanboy
/sarcasm before you cut my face off
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SNK fan surely? BURN HIM!!!!!
Seriously dude give us more what don't you like? Is it the port or the game?
If it's the game sure it's not of the calibur of MSH (one of my personal favourites EVER!) but it's a big improvement over MvC1.
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This is a joke. This game is awful.
fixed.
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I know
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Actually as an old fart SF fan I agree 4 is a little...crap..still great don't get me wrong but not exactly the pinnacle in my eyes (and costume DLC BOO!).
Indeed Marvel is a big pull, I would say hunt down Marvel Super Heroes before this. MvC2 is pure Capcom 2D fan service....turned up to 11! Great yes, but not the best example of the genre TBH. MSH is more SF2 with Marvel and tactics (gems give power ups). Try it, it's bloody crack...
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I WANNA TAKE YOU FOR A RIDE!!
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Online runs decently, and there are LOBBIES. Finally some real multiplayer fun - nothing better than gathering a group of friends and beating each other up! I still don't have a clue why this feature wasn't in VF5 or SFIV.
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Exactly man - when they introduced Championship Mode into sf4, that would've been perfect for lobbies. Throw a pool of people in the same G-Band into a lobby for each round and get some shit talk going before matches.
I guess we'll see that in the inevitable full release update to sf4.
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@ Antwandemarco ROFLZ!
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Vampire Saviour next please. It's amazing how Capcom have me over a barrel spending money on games I've already paid for at some stage.
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9 out of 10?
Are you freaking kidding me!
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The original MvC used appropriate music. Hell, they actually had PROPER STAGES rather than just random ones. Much better to be fighting a Megaman led team in a Megaman stage with Megaman music playing...!!
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Ooooh... they're gonna make you wait for that one, I'm sure - but I reckon they'll eventually get round to it!
Anyhoooo - in the meantime you can grab SF Annivversary collection for the Xbox for £fuckall. Works perfectly on 360, and includes online play.
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Nice. Now i have three too actually. The achievements for this game is ridiculously hard btw.
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Yes it must be this game deserves a 10/10 easily.
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& it didn't look as good as I thought it would. As for the 1200 points,
I think it should be 800 points. I'm not sure why this wasn't rethought
about like Turtles In Time was, 800 points is more reasonable.
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I enjoyed this when it was realeased but it was just a tad too crazy for me.
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I didnt know you could actually "uncock" characters in the original version.