Jump to navigation

Table of contents

Page Previous 1 2 Next

Advertisement

Marvel vs. Capcom 2 Review

Xbox 360 PlayStation 3 Review by Dan Whitehead

29 July, 2009

Page 1 of 2. Page 2 ->

I like to think that I've managed to suppress the more extreme elements of my geeky nature. I don't write crossover fan fiction. I've not had the urge to dress up as a superhero since I was at primary school. The daily march of adult responsibility means I've even forgotten some of the more esoteric nerd trivia that had accrued in my brainpan.

And then I see Mega Man fighting Magneto, blasting him across the screen with a Rush Drill Super Move, and it all comes flooding back; a deluge of every base geek impulse, those long lost pleasures stimulated back into life by joyous cartoon sprites crashing into each other's universe and walloping the pixels out of each other. Marvel vs. Capcom 2 is back.

With a staggering 56 characters to choose from, all unlocked from the start for this downloadable edition, there's no end to the unlikely moments you can recreate. From the reliable ranks of Street Fighter to outlandish inclusions like Mega Man's Servobots on the Capcom side, to the heavy hitters of the comic world like Hulk, Captain America and Spidey, it's brilliantly surreal and maniacally paced.

For those who already played the game in its arcade or Dreamcast incarnations (it's the latter being revived here), all you really need to know is that this is a blisteringly fast translation that more than does justice to the exquisite combat design that Capcom is famous for. Thankfully, for a game where frame-by-frame precision is vital, the shift to widescreen HD hasn't impacted the gameplay at all. There are a couple of weird graphical moments at the edge of the screen where the playfield of old stretches to accommodate its new home, but these quirks are fleeting and strictly visual in nature.

'Marvel vs. Capcom 2' Screenshot 1

The default music is famously horrible, and there's still no sign of the custom hip hop soundtrack that Capcom promised.

The sprites default to their new "crisp" look, which is a little smudged but certainly better than the smeary look that the "smooth" filter provides. Purists will still favour the classic pixels, which look chunky but fantastically detailed when blown up to size. The backdrops also warrant praise, and it's here that the move to HD is most favourable. Rendered in lush animated 3D, they never overpower the 2D action in the foreground.

Online play is the big addition for long-time fans, of course, and the good news is that on the basis of the matches we played on Xbox Live it's smooth and lag-free. The pre-match set-up is a little bare bones - for a game so steeped in tournament lore it'd be nice to choose which rules and exploits to use - but with six-player lobbies it's easy to recreate and enjoy the old round robin battles of old.

Dedicated lovers of the game, therefore, shouldn't really need any more convincing. This is Marvel vs. Capcom 2, one of the finest 2D fighters of all time, in a near-perfect port. True perfectionists may prefer to wait for the PS3 release on 13th August (also tested), purely to avoid the slippery sticks of the Xbox 360 pad, but that's the only real drawback.

For those who are hovering uncertainly over the Download Full Game option, drawn by the game's impressive reputation but wary of the ultra-competitive nature of the spritey-fighty crowd, a little more illumination is probably required.

To Page 2 ->

Advertisement

Are you excited about Marvel vs. Capcom 2 on Xbox 360/PlayStation 3?
View Eurogamer readers most anticipated games

Thanks!

Want to comment on this article? Log in, or register!

Comments: 1-50 of 89 in total | next 50 »

Poster
Comment Low-scoring comments hidden. Log in to see them!
CHAZBIGPOTATO
29/07/09 @ 11:30
#1
+2
You buried this comment
Comment below viewing threshold
Show
Ohh, 9? Not bad
Iain815
29/07/09 @ 11:30
#2
-2
You buried this comment
Comment below viewing threshold
Show
Crikey.
RobotRocker
29/07/09 @ 11:33
#3
+4
You buried this comment
Comment below viewing threshold
Show
THATS 9/10, WELCOME TO USA
matrim83
29/07/09 @ 11:34
#4
+2
You buried this comment
Comment below viewing threshold
Show
Sounds good. Too bad I suck at fighting games.

Its gonna be a good couple of months for Arcade games. We are off to a great start with this and Splosion man. And it looks like its gonna get better soon.
Paperghost
29/07/09 @ 11:40
#5
+15
You buried this comment
Comment below viewing threshold
Show
great game, removing single player from the demo mode isn't something i want to see more of though.
Darren
29/07/09 @ 11:42
#6
-5
You buried this comment
Comment below viewing threshold
Show
This is the only 2D fighter I've ever really enjoyed, mainly because it had so many wondeful Marvel characters with their cool moves and stuff and it was fun to unlock them and the various outfits etc. in the Dreamcast version I had. Street Fighter II wasn't a patch on this game IMO. Wonderful game.

So why, oh why have they decided to unlock everything from the start for this version? They did that with Soulcalibur and that ruined any playability the game might have had outside of the multiplayer. While I appreciate people might want to dive straight in and play online wouldn't it be better if you had a CHOICE of whether you want everything unlocked from the start or not, say, via an in-game option? Would that have been so difficult?
sonsonate
29/07/09 @ 11:42
#7
-1
You buried this comment
Comment below viewing threshold
Show
Really now..
cyacomini
29/07/09 @ 11:42
#8
0
You buried this comment
Comment below viewing threshold
Show
Now, can we please have the Saturn classics - Darkstalkers and Xmen?

Gearskin
29/07/09 @ 11:45
#10
+8
You buried this comment
Comment below viewing threshold
Show
Darren, people just want to kick other peoples ass. That's why. With maximum potential. Capcom aren't releasing this for offline gamers, they're releasing it for multiplayer beat downs.

6 player lobbies? Sick.

I'm ready to be taken for a ride!
redneon
29/07/09 @ 11:47
#11
+2
You buried this comment
Comment below viewing threshold
Show
@cyacomini:

THIS! Darkstalkers is still my favourite fighting series and it seems to get overlooked so often.

I would like to point out that my love for Darkstalkers has nothing to do with Morrigan either... Just ignore the figurines I have of her on my desk at work...
MisterCraig
29/07/09 @ 11:47
#12
+6
You buried this comment
Comment below viewing threshold
Show
Ive never played this game. And I'm scared to.
stevetuck
29/07/09 @ 11:53
#14
+3
You buried this comment
Comment below viewing threshold
Show
Soo... Fast... been playing for an hour and i still have no idea whats going on :D
Vordred
29/07/09 @ 11:57
#16
-10
You buried this comment
Comment below viewing threshold
Show
what is it with crapcom and only putting Local Multiplayer in the trial. they did the same with SSF2 HD
Miths
29/07/09 @ 11:59
#17
-1
You buried this comment
Comment below viewing threshold
Show
I just bought this on XBL an hour ago as the PS3 version is unfortunately still two weeks off. I've got a cheap Hori Fighting stick for my PS3 so I'll get getting that version as well when it's released - assuming I haven't given up long before :).
Because damn there's a lot going on on the screen in this game. I usually have my hands more than full with one-on-one fighters, but having three characters on each team jumping in and out with flurries of ground and air kicks, projectile attacks and supers/hypers I don't even have a clue how to pull off yet, might threaten to overload my poor reflexes :p.

I better give it a proper shot though, because I imagine if I can manage to get the hang of the bare basics on a crappy gamepad (for me that applies to both the 360 and PS3 pads, the latter might have a superior D-pad, but I need the analogue stick to pull of any kind of circular movements anyway, and they are about even there), moving on to an arcade stick in a couple of weeks should be a major relief.
Edited 1 times, most recently on 29/07/09 @ 13:00
Freelancepolice
29/07/09 @ 12:00
#18
+9
You buried this comment
Comment below viewing threshold
Show
Velios, you do realise this is a re-release? Your post read like you thought it was new.
PinkSpider
29/07/09 @ 12:01
#19
+1
You buried this comment
Comment below viewing threshold
Show
Hooray, shall be getting this as soon as I get in tonight. Good to see it's as good as I'd hoped still.
Daryoon
29/07/09 @ 12:11
#20
+5
You buried this comment
Comment below viewing threshold
Show
"56 characters to choose from, all unlocked from the start"
That's good. Unlocking everything on the PS2 was next-to-impossible because of the points system. You'd need to play multiplayer for hours to to unlock a single character!!

The single player mode was always a big let-down though. The point rewards were slim, and to earn enough to unlock anything you'd have to play through countless times... and there's little incentive to because it's always exactly the same. There wasn't even a cheesy story or dialogue, just the same final boss and the same ending over and over again.

Two-player was great. Just not great enough to play for the 478239 hours you'd need to buy the new characters.
Gearskin
29/07/09 @ 12:11
#21
+4
You buried this comment
Comment below viewing threshold
Show
@Darren

Of course they're going to leave the single player in, for you to practice.

And the reason to play fighters isn't to unlock characters. Who plays to unlock characters? You play to master characters and use your skills to make other people look rubbish in baaaaaattttlllllle
Rubarack
29/07/09 @ 12:17
#22
+5
You buried this comment
Comment below viewing threshold
Show
Or dare I say it, you could always play single player to have fun...
Sonic_D
29/07/09 @ 12:27
#23
+1
You buried this comment
Comment below viewing threshold
Show
SOLD SOLD SOLD SOLD SOLD

Online play at last. My mates never wanted to play this game against me on the Dreamcast because they all sucked too much. Now I can get my ass handed to me online. Good thing I bought that fightpad.
rhubarbandcustard
29/07/09 @ 12:33
#24
0
You buried this comment
Comment below viewing threshold
Show
As a comic book fan, buying this game should be a no brainer for me.

Except, I also bought Mortal Kombat vs DC Universe and I absolutely hated it with a passion.

Demo download it will be then.
fjharps
29/07/09 @ 12:37
#25
0
You buried this comment
Comment below viewing threshold
Show
Great still have fond memories of this one for the dreamcast one of the greatest fighting games i have played. Think i'll wait for the PS3 version though the controller is better for fighting games.
Darren
29/07/09 @ 12:40
#26
-2
You buried this comment
Comment below viewing threshold
Show
@GearSkin - Quit making excuses, purleeeeeeease!

The original single player game had a shop where you spent points earned in the bouts on characters and outfits. Like most of these games, it was included as an incentive to keep you playing when your friends weren't around and to add some longevity to the game. It's been the same for every single beat 'em up released to date even the ones *with* online modes, e.g. Street Fighter IV had unlockables!!!

Now we have re-releases that add online modes but bugger up the original single player element to the point where it's almost pointless playing it and ends up feeling like you're using someone's 100% Game Complete save file or something. I remember reading GiantBomb's review of Soulcalibur XBLA which they marked the game down for omitting the core single player. Quite right too (although in the game's defence it was Microsoft's then-crippling size restriction that was to blame not the developers). Here we have the single player included but Capcom went and spoilt it anyway. It could surely have been easily rectified by just adding an in-game option "Unlock All Extras and Characters:" YES/NO for those wanted to do get all the content the hard and (might I add) *proper* way.

Personally I'm disappointed. I was hoping for a faithful port of the Dreamcast version with all the original modes 100% intact and optional online gameplay added. As it is the game is not as worthwhile buying for Silver Xbox 360 users (much like Soulcalibur wasn't either) but at least on the PS3 online gameplay is free. If I *do* decide to buy this then I'll get it for the PS3 for that reason.
miiiguel
29/07/09 @ 12:45
#27
+1
You buried this comment
Comment below viewing threshold
Show
"Or dare I say it, you could always play single player to have fun... "

Well, I think what Darren meant was that he "has fun" unkocking new characters. I never understand when ppl say "play for fun"... I think they mean "play the way *I* think it's fun"
Gearskin
29/07/09 @ 12:47
#28
+2
You buried this comment
Comment below viewing threshold
Show
The complaints about Soul Calibur related to the lack of a mission mode, not the unlocks already being there. All unlocked, no mission mode. Mission mode changed the way the game played. The solo play in MvsC2 didn't. It was just you vs AI for points.

I just don't understand why anyone would play a fighter to unlock things, rather than playing a fighter to win against human opponents.
miiiguel
29/07/09 @ 12:50
#29
+1
You buried this comment
Comment below viewing threshold
Show
"I just don't understand why anyone would play a fighter to unlock things, rather than playing a fighter to win against human opponents. "

It's not my thing either (though the single player is a must to learn the game, and probably do stuff you'll never do in MP, which is... fun), though I can't really impose my good taste.
Darren
29/07/09 @ 13:02
#30
-1
You buried this comment
Comment below viewing threshold
Show
@GearSkin - Well you're weird anyway so I wouldn't expect you to understand. ;)

Anyway, I digress, you forget that there was a time when the internet didn't exist and we spent most of our time playing and enjoying these kinds of games solo because friends weren't always around. The Dreamcast version of MvC2 came from such an era so it seems strange to me that this game is not a faithful port with the option to play online as I expected it to be. That's a real shame because it would have been an instant purchase if it had.
RexRunti
29/07/09 @ 13:02
#31
+11
You buried this comment
Comment below viewing threshold
Show
I think the Virtua Fighter way is the best: all characters available from the start, but lots of unlockable costumes, ranks and other things which don't really effect the game.
bad09
29/07/09 @ 13:05
#32
+2
You buried this comment
Comment below viewing threshold
Show
Oooh this is out today!

I might have another look tonight. I tried the PS3 demo when it hit the US and though it looked a bit off compared to my DC version, the characters looked far to small. Still the lure of MvC2 over Live is proving strong.

Can't help thinking a SSF2HDR treatment would do more justice to this classic.
kinky_mong
29/07/09 @ 13:07
#33
-3
You buried this comment
Comment below viewing threshold
Show
Played the demo a month ago. Dictionary definition of clusterfuck.
SPKRFCKR
29/07/09 @ 13:20
#34
+3
You buried this comment
Comment below viewing threshold
Show
@Gearskin

I completely agree with you. The point of a single player mode in a fighting game, in this generation of games with network play as standard, is to get better at the game so you can show your skills online, against real people.

What annoys me about fighting games is having to use characters that I don't like, in order to unlock ones that I will enjoy, and use again. Even the great SF4 does this.

mashk
29/07/09 @ 13:21
#35
-6
You buried this comment
Comment below viewing threshold
Show
Money for old rope.
seasidebaz
29/07/09 @ 13:25
#36
-8
You buried this comment
Comment below viewing threshold
Show
you forget that there was a time when the internet didn't exist and we spent most of our time playing and enjoying these kinds of games solo because friends weren't always around. The Dreamcast version of MvC2 came from such an era

Errrr, the internet DID exist and was accessible through the DC to boot.

And what games existed pre-Internet? Spacewar and........ Spacewar?
Beek4257
29/07/09 @ 13:48
#37
+2
You buried this comment
Comment below viewing threshold
Show
Oh, come on.

MVC2 didn't have online MP on the Dreamcast. Are you being overly nitpicky/ironic? Otherwise I don't get the point.
Darren is being a bit nostalgic, but at least I get his point.
Ranger101
29/07/09 @ 14:25
#38
+5
You buried this comment
Comment below viewing threshold
Show
@Darren - The only reason this was ported to this generation was for online play. Even then, on the DC (and the xbox 1 version people keep forgetting about) the biggest complaint was that you had to unlock the characters - people saw that as a hinderance rather than a feature. MvC has never been about unlocks, it's always been about Mastery.

Infact it was bullshit in SF4 to have to unlock the other players (except maybe Seth). Absolutely retarded that you could play online and have your opponent choose a questionmark box.

Dude, you are simply not the market for this game - definitely one for those who bought HDRemix and play Championship Mode on SF4. (Which is a very substantial amount).

As to your other query as to why they couldn't have an option.... takes time to code, takes time to test. Demand for this game was very high and there was little to no demand for characters being locked. Quite the opposite infact - Capcom delivered what the Fighting community wanted. Pure gameplay.

I suck at this game and will not be buying it - I just can't think that fast or move my hands fast enough.
Edited 1 times, most recently on 29/07/09 @ 15:29
seasidebaz
29/07/09 @ 14:26
#39
-3
You buried this comment
Comment below viewing threshold
Show
MVC2 didn't have online MP on the Dreamcast

I know that, but to say the internet didn't exist? That's just silly. Plus, there's "being nostalgic" and "refusing to move with the times". I know which one fits Darren better...
Gearskin
29/07/09 @ 14:27
#40
+3
You buried this comment
Comment below viewing threshold
Show
@SPKRFCKR

I'll be honest, I haven't unlocked any characters in SFIV due to only playing it online. Which is daft, because I bet some of the unlockable characters are really good.

I too resent having to grind characters I don't want to in order to obtain the ones I do. That's daft.

Fighting games are all about fighting, not grinding. And I want it all there so I can focus on playing and improving... although... I still suck.
Ranger101
29/07/09 @ 14:32
#41
+3
You buried this comment
Comment below viewing threshold
Show
I blame Tekken 2* for this Character unlock malarky.

Atleast in SSF2T all you needed to do was input a code to get Akuma.

*I think it was the first notable game that emphasised unlocking half it's cast by playing the game through with each character.
Edited 1 times, most recently on 29/07/09 @ 15:33
Beek4257
29/07/09 @ 14:42
#42
+1
You buried this comment
Comment below viewing threshold
Show
To each his own then, I guess.

I used to like the grinding of old and the sense of accomplishment that I got out of it. I'm not into fighting games nearly as much as I used to be, to be honest. They just don't grab me as much as they used to mostly because I feel nothing much has changed. That is, In My Humblest of Opinions.


muscleblade
29/07/09 @ 15:21
#43
-2
You buried this comment
Comment below viewing threshold
Show
I got E74 system error on the day the game i was looking most forward to all summer arrives and my extra console is on my beach house. Guess i try to borrow my nabours console then. Too bad i must buy the game twice. Maybe i buy a third 360 instead. Its an expensive hobby but easily worth it anyway.
frankfurter209
29/07/09 @ 15:35
#44
+2
You buried this comment
Comment below viewing threshold
Show
This game is for crazy people, straight up.
shotgun44
29/07/09 @ 15:43
#45
+1
You buried this comment
Comment below viewing threshold
Show
I'm on Darren's side. I like unlocking things. Although to be fair, I'm not exactly a massive fan of fighting games or online play for that matter. Each to their own.
stevetuck
29/07/09 @ 15:59
#46
+4
You buried this comment
Comment below viewing threshold
Show
ITS MAHVEL BABY!!!!!!
SlackMaster
29/07/09 @ 16:21
#47
0
You buried this comment
Comment below viewing threshold
Show
TBH I was thinking of getting this to play online but the price (1200mp) which I think is a little steep, and recent online experiences playing SFIIHDR and KOF98 have kinda soured it for me.

It's an old game and I know it may still go for quite a bit but most other 2D fighters have been going for 800. Also I have found there are a lot of sore losers on live who quit during matches rather than take the defeat.
Machiavellian
29/07/09 @ 16:31
#48
+1
You buried this comment
Comment below viewing threshold
Show
I happen to love unlocking things in a Fighting game but not the characters. As someone else has stated, unlocking items, clothing things of that sort is fine. This is what made me play the Single Player for SFIV so much but I did not like unlocking the characters. I pretty much put the arcade on very easy/one round so that I could blaze through it to get all the characters.

MvsC having all the characters unlock from the beginning is the best way for this game. There isn't a mission mode like you have in Soul Calibur which changes the game with different settings. At least for me, there was no fun in trying to unlock all the Characters in MvsC. The single player is only useful for mastering your combos.
cherryuk
29/07/09 @ 16:45
#49
0
You buried this comment
Comment below viewing threshold
Show
I still can't do an 'Ariel Rave' combo it's well tricky to pull off!
Oldern
29/07/09 @ 17:53
#50
+2
You buried this comment
Comment below viewing threshold
Show
Darren, you do not realize two things.
1. It is 2009
2. The "play countless hours to unlock CHARACTERS" Marvel Vs Capcom 2 is years, years old, and were an outdated concept back then.

This is an XBLA release, meant to offer jump'in'and'learn multiplayer, training mode - and with all honesty, there are just too many characters to unlock here. It is good that people can experiment with the characters they like from the start, because something this game needs the least is to alienate even more people.

It is a 2d fighter, a fast-paced, with long learning curve - you really should not want developers to sacrifice even more attention than the one they are having with this re-release right now.

Comments: 1-50 of 89 in total | next 50 »

Want to comment on this article? Log in, or register!

Get Games.  Download Great PC Games!

X View gallery