LucasArts details new Indy game
Has co-op with secret character.
LucasArts has lifted the lid on Wii, DS, PS2 and PSP game Indiana Jones and the Staff of Kings, which was partially revealed yesterday.
Sadly we're still without a date, but there are some rather rough screenshots to be had, plus word of campaign co-op featuring a familiar character who has never been playable before.
Staff of Kings is set in 1939 as World War II breaks out across Europe, and locations vary from Chinatown in San Francisco to the dense jungles of Panama. The prize - as the title suggests - is a powerful relic: the Staff of Moses. And Indy will have to move fast to beat nemesis Magnus Voller to the punch.
Punching, incidentally, will be handled on Wii by gesture combat. Matching on-screen gestures will also be Indy's ticket to escaping crumbling ruins or overwhelming odds - not to mention the Wiimote-flicking control of the whip.
Staff of Kings won't just be combat, though, but feature plenty of puzzles and "Hot Set" environments that can be pushed and pulled and manipulated to outwit enemies or de-trigger ancient traps.
There are "burst sequences", too: periods of intense action where, for instance, the Wiimote is used as a gun to shoot on-screen targets.
Multiplayer also features, and will let up to four people fight each other in biplane or tank free-for-alls. Presumably there are more normal brawls available as well.
Incidentally, vehicles will be available throughout the campaign; there are ridable elephants and rafts as well as aforementioned tanks and biplanes.
And that's the Wii version. The DS game replaces gesture controls with stylus input, while the PSP and PS2 offerings provide an array of combat, chases and physics puzzles to keep people entertained.
Head over to our Indiana Jones and the Staff of Kings gallery for the first screenshots. Alternatively, pop your into Eurogamer TV for the trailer
.
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Comments (22) Latest comment 3 years ago
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That would include MI3 and 4, Grim Fandango, Sam and Max, Day of the Tentacle and The Dig. The total amount of CDs for these games are 9 discs.
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Quicktime events then, great
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I'm pretty sure that could be compressed onto a single DVD. If this actually wanted to do it, which they obviously won't.
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1) Weren't always full back in the day
2) Used uncompressed audio (pre-mp3 days!)
I'd buy Fate of Atlantis, etc. all again now. Hell they could probably fit into Live Arcade file size restrictions with compression.
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Oh dear, I'm still going to play it aren't I?
I'm such a blind fan for anything Indy
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ScummVM Wii?
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* Labyrinth (1986)
* Maniac Mansion * (1987)
* Zak McKracken and the Alien Mindbenders * (1988)
* Indiana Jones and the Last Crusade: The Graphic Adventure * (1989)
* Loom * ** (1990)
* The Secret of Monkey Island * (1990)
* Monkey Island 2: LeChuck's Revenge (1991)
* Indiana Jones and the Fate of Atlantis (1992)
* Maniac Mansion: Day of the Tentacle (1993)
* Sam & Max Hit the Road (1993)
* Full Throttle (1995)
* The Dig (1995)
* The Curse of Monkey Island (1997)
* Grim Fandango (1998)
* Escape from Monkey Island (2000)
Of those, Loom, and everything from the Fate of Atlantis onwards had Talkie releases. Some of the others had re-releases with CD audio, but as said that could easily be compressed, even lossless probably, without making too much of an impact. I think ends up with about 12 discs, without any sort of compression. So, it would seem, that they'd easily with a bit of jiggery pokery get the entire collection onto a single layer DVD, almost as orignaly released for the PC. Obviously Grim Fandango and Escape From Monkey Island would involve a bit of work, but Lucasarts could probably knock this out as a budget release for the Wii. I'd probably buy.
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But lets face it, how many games have had a script or narrative as brilliant as DOTT, MI1, MI2, MI3, Sam and Max, Full Throttle or even The Dig?
Surely these more cerebral games are crying out to be made in a world of Gears of War (not that I dislike that game, I love it) or Killzone 2, or Halo etc, etc...
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The LucasArts you want to go back to making adventure games is dead, it's a dream. It doesn't exist anymore and if they were to return to those franchises now without people like Ron Gilbert, Tim Schafer, Dave Grossman etc to guide them along, it would inevitable end in huge disappointment for everyone.
LucasArts needs a totally new direction or, failing that, we just need to accept that they're no longer a company to go for for quality games. But you never know, this indy game could be mildly diverting.
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Do people really want this?
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Turns out it's true!
Wow. I'd pay full price just for that.
I just hope I don't have to do anything I don't want to do (like complete the Wii game) in order to unlock it...
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