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Lord of the Rings Online: Shadows of Angmar Review

PC Review by Rob Fahey

24 April, 2007

Page 1 of 2. Page 2: "Nine for Mortal Men doomed to die" ->

It could have gone so wrong. So badly, horribly, terribly wrong. From the very outset - from the first announcement of a Lord of the Rings massively multiplayer title, nine years ago - we had terrifying visions. The much loved world of Middle Earth, mutilated beyond recognition by the clumsy hand of a developer who needed to bludgeon Tolkien's narrative into a levelling grind. Hobbit warriors slaying dragons. Elves throwing fireballs. Bunny-hopping humans called 4rag0rn-LoL bouncing through Rivendell shouting "rofl elfs r gay".

Given the myriad ways in which Lord of the Rings Online could go wrong, it's perhaps unsurprising that a lot of people approached the game with a heavy sense of pessimism. It didn't help that in the wake of the success of Peter Jackson's movies, the game had the sense of a cash-in product about it. It certainly didn't help that the developers of the original iteration of the game, called Middle-Earth Online, blabbed about crazy features like "permanent character death", which instantly turned whole legions of gamers off the idea.

Which is why, sitting down to write about Lord of the Rings Online as it finally launches worldwide, we're thrilled, delighted and in no small measure surprised to be asking ourselves this;

How did it all go so right?

Three for the Elven-kings under the sky

'Lord of the Rings Online: Shadows of Angmar' Screenshot 1

You'll probably have two reactions to Lord of the Rings Online when you first fire up the game. First, you'll think to yourself, "damn, this is pretty."

That much is certainly undeniable - LOTRO is very, very pretty. It's far and away the most graphically accomplished MMOG we've played to date, and playing with the high definition client for the game offers lighting, models and environments which really tick all the boxes for this kind of experience. Detailed? Check. Varied? Check. Dramatic? Check and double-check.

Surprisingly enough, the game's visuals don't take as much of a toll on your hardware as you might anticipate. Our test system is an Athlon 64 X2 4800+ with an ATI Radeon X1950 Pro card, which sits somewhere in the mid-range of PC systems produced in the last year or so, and LOTRO runs comfortably at settings a few notches down from the top. The lovely environmental effects still look great, and even the busy, bustling towns in the game don't hammer the framerate down too badly.

Much of the credit for the visuals goes not to the technical accomplishments of the game, however. LOTRO boasts almost uniformly excellent artwork, and it is this - the imaginative creatures, the glorious environments, the superbly detailed equipment on your characters - which really sets the game apart from its rivals. Without downplaying the achievements of the programmers who brought this artwork to life, it's probably fair to say that the art team was presented with a tougher job. To them fell the task of making good on the promise of Tolkien's imagination; of bringing these environments and creatures and characters into being in a way which feels consistent, looks beautiful or grotesque as required, and combines to create a world in which you'll be happy to spend countless hours.

Let us simply say that they succeeded; that Lord of the Rings Online is, visually, a treat which lives up in every way to the imagination which inspires it.

Seven for the Dwarf-lords in their halls of stone

'Lord of the Rings Online: Shadows of Angmar' Screenshot 2

Your second thought will probably be, "hey, this is familiar!"

This one could have gone either way. Lord of the Rings Online is a game which is being launched into a market which has been turned on its head by the success of World of Warcraft. It doesn't matter how much the more hardcore MMOG players out there hate Blizzard's creation; it's got more than ten times as many players as any previous game of its type, and it has proved that there's a global market for MMOGs which extends far further than anyone truly believed. The figures speak for themselves.

The team at Turbine know that, and the design of their game reflects that. Vast swathes of interface design will be completely familiar to anyone who has played World of Warcraft before. Many keystrokes perform the same actions; many interface screens offer broadly the same layouts for their options. This isn't a case of wholesale copying or anything unscrupulous like that, though. Turbine simply understands that there's no point in reinventing the wheel when there are already millions of players who are perfectly comfortable with the way it works now.

The good news, then, is that anyone who has played WoW - and, frankly, anyone who has played any PC role-playing title in the last ten years - will be able to dive straight into Middle-Earth and start accomplishing things, with remarkably little in the way of an initial learning curve to scale.

The better news is that LOTRO doesn't rest on WoW's laurels - not by any means. The real triumph of this game is that it takes many ideas which people will be familiar with from WoW and improves upon them significantly. If the MMOG gameplay encountered by millions of players in WoW is vanilla ice-cream, this is Ben & Jerry's Cherry Garcia. There are more flavours, more complexity, more chunky bits - but you can still eat it with the same spoon, and with little additional training learning curve.

'Lord of the Rings Online: Shadows of Angmar' Screenshot 3

The introduction to the game is a perfect example. Each of the races has a unique introduction sequence which sees you taking part in a heavily scripted mission - be it rescuing Hobbits from a Nazgul raid, or defending an Elven fortress from goblins in an ancient conflict. These sequences give you a chance to get accustomed to the world and to the controls of the game, while also providing a taste of things to come - of the wonderfully well-written, tightly scripted encounters which are one of the strongest aspects of the LOTRO experience.

The game often uses instancing to accomplish these effects, and takes the unusual step of offering quite a few instanced sections which can be completed as a solo player. However, the game is keenly aware that taking MMOG players out of the world in this manner can have consequences, and while instancing is more common than in other games, it is still applied with a deft hand rather than being splashed all over the place. Most of your play time will still be spent in an open, multiplayer world; but Turbine aren't afraid to drag you into an instance to do some really good storytelling, when the game demands it. Others may have a different perspective, but in our view, that's a Good Thing.

To Page 2: "Nine for Mortal Men doomed to die" ->

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Comments: 1-50 of 117 in total | next 50 »

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BM
24/04/07 @ 13:17
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This might be the game to make me take my first step into MMORPG's.

Looks ace
FunkyRenegade
24/04/07 @ 13:18
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I must say I more than was dissapointed with the Beta.
I think I'll stick with WoW and Archlord.
InfiniteFury
24/04/07 @ 13:22
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As a hardened WoW addict I'm delighted to see the competition this year turn up and do well in scores. Hope Warhammer does the same.
Pike
24/04/07 @ 13:22
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A 9/10, and on the same day as the 10/10 for end game TBC. This has potential for a big old heap of fanboy flaming.:D

As for LotRO. Seems ok, but the lore doesn't really appeal to me and since I'm fairly new to WoW I'm far from burned out on that game, which means I won't leave it unless my entire guild were to pack up their things and move over.
JediMasterMalik
24/04/07 @ 13:25
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I played it for a bit, it didn't really grab me. I guess I needed to spend more time with it.
bcolter
24/04/07 @ 13:26
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Arrgggg mmust rrrresist....
PearOfAnguish
24/04/07 @ 13:27
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MMOs need to go die in a corner, frankly. Tedious bollocks.
Shinji [mod]
24/04/07 @ 13:30
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By the way, before anyone asks: "crushing, unbelievable, chronic insomnia" is the answer to the inevitable question.
rodpad
24/04/07 @ 13:30
#9
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Chances of my 3200 Athlon with Geforce 6800 being able to run this acceptably?
Shinji [mod]
24/04/07 @ 13:33
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Depends on your definition of "acceptably" - I suspect you'd have to ratchet the settings right down, but I'd imagine it'd still be playable. Not very pretty, but playable.
Dizzy
24/04/07 @ 13:35
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My WoW days are over. I am tired of raiding Karazhan and started playing LOTRO. Some of it is much better than WoW and some parts are not (animations/UI) but it is fun to play, the world is very beautiful and - more important - you can feel Turbine has tried to tackle the big problems WoW has in new ways (Deed system, class makeup). That is the reason I am leaving WoW... I hope that Turbine will continue to make a game that fixes the problems of WoW (and I am also a Turbine AC Fan ;). Blizzard has no clue..; they make a game where 80% of the content will never be seen by players...

>I guess I needed to spend more time with it.

Try to get to level 10 or so and start epic story quests. If you still don't like it... it is not for you ;)
Edited 2 times, most recently on 24/04/07 @ 14:37
sn3jk
24/04/07 @ 13:36
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argh, i who have resisted all mmorpg's so far ... but im a sucker for the LOTR universe ....
Razz
24/04/07 @ 13:38
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;_;

So no chance of my Athlon 1900XP, 1024Mb RAM, Radeon 9550 running this then :(
StarchildHypocrethes
24/04/07 @ 13:41
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Ah crap.

After the preview left me feeling fairly 'meh' over this, the review has just gone and jumped my interest levels to very high proportions.

Considering the untimely demise of my WoW guild I may well have a go at this....

Anyone know what the monthly charge is?
Wendelius
24/04/07 @ 13:47
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I believe the review comes a tad early (just before they can comment pon how the servers are holding up to the launch onslaught and whether the game feels different from with the relatively more restricted beta crowd) but I certainly agree with the points being made.

This is the MMO my wife and I will play for a long while and we're getting the lifetime membership.

Wendelius
idespair
24/04/07 @ 13:49
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For those wondering about specs: It quite happily runs at 1280x800 on my laptop - Dual Core 1.6Ghz, 1GB RAM and Intel GMA950 using 128Mb shared video memory. Most of the graphics settings are at low, but the game is easily playable, with little slowdown.
Macross
24/04/07 @ 13:49
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*phew* im so glad this turned out to be good

/me accidentally bought it whilest bored last night.
blizeH
24/04/07 @ 13:56
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@ Shinji, for someone who enjoyed WoW but never really played it past the beta due to time constraints and whatever else, which would you recommend now? I guess since the WoW expansion got 10/10 today you'd recommend that one? Thanks
Darren
24/04/07 @ 13:57
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Damn you, EG, damn you all to hell... erm... maybe not but that review has seriously made me consider buying this game despite what I said to the contrary about World of Warcraft eating up too much of my time in the Burning Crusade review thread! The LOTR setting, a personal favourite of mine, and the fact that this game is supposedly so good makes it too tempting to miss out on. If only you'd given it 6 or 7 out of ten then I wouldn't have to buy it.

Off to order it now!
StarchildHypocrethes
24/04/07 @ 14:02
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Hmmm.

Just been looking to order it. Other than the obvious additional plastic bits of tat etc, what is the difference if any between the Pre-Order Pack, Standard Pack, Collectors Pack and Special Edition Pack?

That's a ridiculous number to have at lauch!
SeesThroughAll
24/04/07 @ 14:04
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Yes, but does it have Jelly cubes?
Razz
24/04/07 @ 14:04
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o_o

How much did you spend on that Godly rig mpaster?
Shinji [mod]
24/04/07 @ 14:07
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If you've never played WoW at all, so you'd be starting on either one of the games fresh... That's a tough one. I'd probably recommend LOTRO, frankly, but with the caveat that I've not had a chance to see the high-end content in LOTRO except through the medium of carefully guided press tours.

Although I gave the 60-70 content in WoW a 10/10, I think LOTRO does a better job at low levels of providing an entertaining gaming experience; WoW is very good but much more focused on grinding, so a bit more tedious in places. Finding a group for low-level play in WoW can also be a nightmare at this point, which influences the decision.

In other words... I'd cautiously say LOTRO, but don't come crying to me if you don't like it in six months' time :)
FunkyRenegade
24/04/07 @ 14:08
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@StarchildHypocrethes

I believe it's £5.99

@mapster

It runs fine at 1440x900 everything knocked up to High on my 2.21ghz Athlon 64 x2, 7600GT and 1GB ram.
Edited 1 times, most recently on 24/04/07 @ 15:09
funkstar
24/04/07 @ 14:11
#25
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wholeheartedly agree with this review, a beautiful game, excellent setting, and all the little touches really add up - i could spend hours just practicing playing the lute!

the people (at least, so far) also seem to be really friendly, and helpful too! i guess there will be an EG guild (err.... kinship?) set up soon? someone add me!

nick in the game is marathalion
miiiguel
24/04/07 @ 14:12
#26
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will it come to the beautiful machine ?
Tomo
24/04/07 @ 14:14
#27
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What the hell's going on?! Are you trying to make me get into MMOs?! :/

I'd love to try WoW and especially this, but I doubt I ever will. The "side effects" scare the bejebus out of me.
Shinji [mod]
24/04/07 @ 14:16
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will it come to the beautiful machine ?

I think it's highly unlikely that there'll be a Wii version, I'm afraid.
miiiguel
24/04/07 @ 14:18
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Shinji: I obviously meant 360...
Whizzo
24/04/07 @ 14:19
#30
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I'm enjoying my time in LOTRO, lots of fun and plenty of things to do. Even from just an exploring point of view there's a lot to see and it looks and sounds so damn lovely.
Edited 1 times, most recently on 24/04/07 @ 15:20
Shinji [mod]
24/04/07 @ 14:19
#31
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That's like saying "the beautiful woman" and then claiming that you obviously meant Vanessa Feltz.
Razz
24/04/07 @ 14:20
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How is that obvious? You said beautiful?! :D

360 = fugly, child of charles and camilla...
Razz
24/04/07 @ 14:21
#33
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Mapster I was being serious! That's one serious piece of kit you've got there. I was just wondering how much you invested in it.
septimus
24/04/07 @ 14:21
#34
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Surprising review, might consider this one more.
Whizzo
24/04/07 @ 14:22
#35
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Oh and anyone that downloaded it for the beta and pre-order should uninstall and reinstall as well, you'll be missing out on the videos that occur when you complete story missions as well as in the character creation and the hi-res textures as well unless you acquired them somehow already.
miiiguel
24/04/07 @ 14:25
#36
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humm... maybe I'm hanging with a non-mainstream crowd, among my Live mates it is known as "the beautiful machine".
Sorry...
Edited 1 times, most recently on 24/04/07 @ 15:28
dan13l
24/04/07 @ 14:26
#37
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Fantastic review; you've really hit the nail on the head with what Turbine have managed to achieve.

One small problem: Monster play comes into effect at level 10, not 40. Haven't tried it yet myself, but it's there.
blizeH
24/04/07 @ 14:26
#38
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Excellent, cheers Shinji, if my PC can run this I may well get it :)
Whizzo
24/04/07 @ 14:27
#39
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There's a possible reason why some people aren't quite getting the performance they should be from LOTRO involving a user preference file edit. Basically the game runs in "fake" 3D mode (just like other Turbine games) so isn't running the 3D card at its 3D mode speeds if it has them. A look here and elsewhere may help some people.

I did wonder why my card was running so quietly when I was playing, it was basically underclocked so the fan never had to kick in. Works a lot nicer now and v-sync works too.
Edited 1 times, most recently on 24/04/07 @ 15:28
Shinji [mod]
24/04/07 @ 14:35
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dan13l - Sorry, that's really badly phrased on my part. You can play a monster from level 10 onwards, but since the monsters themselves are locked at level 50, right now there's nobody to fight, and you can't take part in the PvP stuff using your "main' character until you hit 40. So it's a bit more complex than "Monster play starts at 40", but either way, it's not up and running yet in any meaningful way.
HMAN
24/04/07 @ 14:37
#41
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Can you download the client or do you have to buy it from a shop?
UncleLou
24/04/07 @ 14:38
#42
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I suppose there's no free trial?
Darren
24/04/07 @ 14:39
#43
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@Whizzo - How can a game run in "fake 3D"? Surely it's either 2D or 3D and the screenshots I've seen of LOTR Online look decidely 3D to me. :?
Whizzo
24/04/07 @ 14:39
#44
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You can at least accrue destiny points as a monster for your normal character to spend if they want.

If you're feeling a bit pissed off with hobbits getting under your feet, how better to cheer yourself up by slaughtering some and taking their legs as trophies? Setting polar bears on fire is quite fun as well*.

*not in reality I should imagine
lucasmax
24/04/07 @ 14:39
#45
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Ive heard of people doing raids in monster play (as their monsters), which sounds pretty cool. I did notice there seemed to be at least a few quests in the pvp areas
Darren
24/04/07 @ 14:40
#46
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How much does it cost per month to play? £8.99? And is the first month free, like WoW?
Razz
24/04/07 @ 14:42
#47
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The monthly subs are quite extortionate and there are no free trials as of yet.
Darren
24/04/07 @ 14:43
#48
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How much is extortionate though?
SBfistfun
24/04/07 @ 14:45
#49
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Bunny-hopping humans called 4rag0rn-LoL bouncing through Rivendell shouting "rofl elfs r gay".

SUPERFOFLMAO Adventure!
lucasmax
24/04/07 @ 14:46
#50
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Im pretty sure that its £8.99 a month with 1st month free

The collector edition gives 45days free iirc

It runs lovely for me btw on a mid range pc

nicked this from offical forum:

If you pre-ordered.

Founders Offer:

£5.99 a month (for six months)

£99.99 Lifetime

If you didnt.

£8.99 a month
Edited 1 times, most recently on 24/04/07 @ 15:54

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