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LocoRoco 2 Review

PSP Review by Tom Bramwell

13 November, 2008

Page 2 of 2. <- Page 1

Sometimes you even get to control what are effectively vehicles, like an afro or a bluntly spiked ball, both of which tumble down hills at speed and need to be sprung from the tips of ramps to reach things, with the camera pulled back to capture it all. On other occasions you're caught in a bomb with a fuse, in an area with some collectibles and small gaps at the bottom, and you have to quickly gather the goodies before the bomb explodes you into single blobs and they fall to the area below. Our favourite sections, though, are the bits where the LocoRocos explode in aerial firework displays that flutter formationally to the ground at the peak of an on-rails set-piece.

For all the take-me-by-the-hand bits, however, there are more diversions on top of the multitude of hidden areas. Sometimes your feats are rewarded with mini-games, like a Wac-a-Mole derivative and Loco Race, although sadly the latter is about gambling on runners rather than racing (although there is an ad-hoc Wi-Fi race game). One of the better efforts is Loco Chuppa, where the sucking and spitting walking ladybirds propel you around a level at a pace dictated by the circle button. The idea is to navigate tunnels and perils by guestimating the right release speed.

Even Mui Mui House is quite interactive. In a game overflowing with as much charm and cheer as this, you might just spend a few minutes ringing bells next to knick-knacks to see what the Mui Mui do, although this is probably stretching it. More likely you'll concentrate on rinsing the main levels, where the developers have introduced other minor diversions, like little holes to pop into (sprouting in weird places on the other side), which often trigger rudimentary rhythm-action sections to replace the bits where you stand around and sang in the first game. The best bits of level design, though, are the ones where a flower mocks you from just out of reach, and you have to scratch at its surroundings to uncover a hidden path or physical set-piece to gain access. As with everything you ever do right in LocoRoco 2, there are more collectibles as rewards for success. Or mostly success.

Which sums up the game, really, although there's still a nagging sense, over its two dozen levels, that it remains a bit short, and there are also times when it ambushes you with fiddly Moja and barnacle enemies at speed, and this can be upsetting when you've just perfected the previous section and lose one of your hard-won LocoRocos. During the early stages it feels like a game angling for Fable II's banishing-all-punishment crown, but by the latter levels it's an honour withdrawn.

'LocoRoco 2' Screenshot 3

The load screen shows a little Mui Mui hammering away from left to right, and he gets further throughout the game. Although sometimes he has a nap.

Even so, it's very difficult not to get caught up by the parade of cute ideas, brought to life again with simple, beautiful graphics - dancing steel scaffolds, bizarre whirring gizmos, bright curvy hills and polka-dot skies, all single-shaded blocks overlaid on one another without outlines or gradients or even textures, really - and a more consistent soundtrack, which is now so hummable it's entering Katamari territory. And while there are a lot of false-wall bits, the developers have been careful to signpost them gently, so that when something is hidden nearby, you're usually given enough cues to know you should stick around and experiment with telltale holes, suspicious indentations and odd-looking rainbow elephants.

Ostensibly the same again, then, LocoRoco 2 nevertheless pulls its charm tight and burrows deeper into the mechanics, level layouts and set-pieces, presenting more elaborate rewards in visuals and gameplay, and doing a better job of sharing them with you so that you don't always feel as though you're searching for cuddly needles in a Teletubbies haystack. It comes across as a refined, more elaborately constructed sequel that remembers why it was good in the first place.

8/10

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Comments: 1-31 of 31 in total

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mingster
13/11/08 @ 11:57
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In before the locoroco is racist comments...
KingOfSpain
13/11/08 @ 11:58
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Don't buy this. Locoroco is racist. Everyone knows!!
TravisTouchdown
13/11/08 @ 11:59
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I thought they'd given up on reviewing PSP games after Buzz! Master Quiz failed to get any coverage...
chrisjm
13/11/08 @ 12:00
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its not racism its positive discrimination, apparently thats ok...
simiankid
13/11/08 @ 12:05
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...a mixture of jumping, boffing Moja enemies, bouncing off trampolines...

Really?

Saucy.
jonsaan
13/11/08 @ 12:06
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WICKED! I had no idea release was so imminent!
Red_Bool
13/11/08 @ 12:15
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The record for the most collectibles in a platform game ever is still held by Banjo Tooie (followed closely by DK64)...
Dr_Spankenstein
13/11/08 @ 12:15
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"boffing Moja enemies"

Saucy racism, more like!
Chufty
13/11/08 @ 12:18
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Guestimate is not a word.
Steroyd
13/11/08 @ 12:25
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Screw you Sony and your stealth releases. Grrrr.
freddiecarr
13/11/08 @ 12:28
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cool, didnt realise this was out so soon.

juts preordered it from hmv for £13.50 :)

bargain!
Aysir
13/11/08 @ 12:35
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"During the early stages it feels like a game angling for Fable II's banishing-all-punishment crown,"
I still don't get how not punishing the player for being crap is a good thing. I played fable through 1st time without dying, second time I went through to get the evil-achievements and realised the entire thing could be played through without any potions and without any skill really.
How did we go from lamenting the loss of difficult games to accepting games with zero challenge whatsoever?
miiiguel
13/11/08 @ 12:41
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"How did we go from lamenting the loss of difficult games to accepting games with zero challenge whatsoever?"
It really depends on the game, me thinks. My gf wouldn't have that much fun with Fable if she had to replay portions of it several times... On the other hand I wouldn't have played 2.5K combats on VF5 if it wasn't mad hard.
jamespo
13/11/08 @ 13:01
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Would like this on the PS3 via PSN
Les
13/11/08 @ 13:06
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"Guestimate is not a word."

Word: "a single distinct meaningful element of speech or writing, used with others (or sometimes alone) to form a sentence and typically shown with a space on either side when written or printed."

I think it is... It's even in the Oxford Dictionary (as alternative spelling for guesstimate)... ;)
Les
13/11/08 @ 13:08
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"and a more consistent soundtrack, which is now so hummable it's entering Katamari territory."

Chances are I'm going to like this a lot. I played the first game just for the music.
Pac-man ate my wife
13/11/08 @ 13:11
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I want this.

If only every release had the charm and style of titles like this then gaming would be a better place to be.
Edited 1 times, most recently on 13/11/08 @ 13:12
Doctor_What
13/11/08 @ 13:14
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Sounds good, but without a PSP that's not much use to me; however, a PS3 PSN release would be nice. How's about it, nice developer people?
myiagros
13/11/08 @ 13:25
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According to play.com patapon 2 is out the week after this, so my PSP will be getting some serious loving this month after many months of no use.

LocoRoco is one of my favourite games of the last few years, and the sequal looks amazing, can't wait for this!!
RubyRed
13/11/08 @ 13:37
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I played the demo of this at the EG Expo and am really looking forward to getting it. Other than being painfully addictive, it's so flippin' cheerful you can't help but smile when you're playing it which is another bonus.
kangarootoo
13/11/08 @ 13:39
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The Killzone article and thread has disappeared.

I was wondering how long it would take for someone to realise that the beta footage was probably breaking NDA.
darc
13/11/08 @ 13:55
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Woot. Time to dust off the PSP. (I may need shovel for that amount of dust.) The first LR was the only PSP game I actually liked. If nothing else, I'll put a copy of this in, leave the PSP on a coffee table to make guests laugh. Turns a PSP into the ultimate lava lamp! :)

Favorite LR anecdote: handing LR to my sister in law, watching her face go blank for about 10 minutes, and then her saying, "Wow. A video game has never made me feel happy before!" :D
Edited 1 times, most recently on 13/11/08 @ 13:57
Arwin
13/11/08 @ 14:09
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Also really loved Loco Roco ... best platformer in a long long time, and had the level editor been just slightly better then it could have had LBP type appeal on the PSP long before LBP. ;)

Speaking of which, does finishing the game unlock the level editor again in this version?
Steroyd
13/11/08 @ 14:19
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According to play.com patapon 2 is out the week after this, so my PSP will be getting some serious loving this month after many months of no use.

Oh COME ON!!

What the hell is with Sony and these stealth releases. :(

Playing the Patapon 2 demo right now and i'm as hooked as ever on Patapon, looks like i'll have to put money aside for this and Locoroco... poor Valkyria Chronicles you were my game of December. :((
Les
13/11/08 @ 15:57
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"The Killzone article and thread has disappeared."

Yeah, the same goes for the original article. Was able to download the first movie though, art direction is great.

Wonder how many people Sony has scouring the internet looking for infringement of NDAs...
wewillselfdestruct
13/11/08 @ 16:09
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£13.97 on Tesco:

http://www.tesco.com/entertainment/produ...

Locoroco was without a doubt my favourite PSP game so far. I've going to the States next month and I'm actually looking forward to the flight now :)
darc
13/11/08 @ 16:20
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Totally did not get the appeal of Patapon. Played through the demo, didn't really like it, but bought the full game anyway out of sheer LocoRoco loyalty. But Patapon: so much repetition, so much grinding... it was like torture to me.
Edited 1 times, most recently on 13/11/08 @ 16:20
Landmaster
13/11/08 @ 16:24
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DK64 had WAY more collectables than Banjo-Tooie (:
Landmaster
13/11/08 @ 22:30
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@ Steroyd

Patapon 2 demo?
HiddenAway
13/11/08 @ 23:50
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@ Landmaster

Look on the Japanese Playstation Store. It's been added.

Those importing from Japan will be eager to know that the demo has a save feature too. Remember what they did last time ;-)

...and Patapon 2 is more likely to be released next year. I very much doubt Sony would release both one week after another (surprise me!)
Edited 1 times, most recently on 13/11/08 @ 23:51
steveb07
25/11/08 @ 21:17
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Must crack on and finish the first game this saturday. I have a 12 hour shift to do at work so should have plenty time!
Will order this from Tesco tonight since all the shops in town have it at ful retail £20

Comments: 1-31 of 31 in total

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