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LittleBigPlanet Hands On

PlayStation 3 Hands On by Tom Bramwell

18 July, 2008

Page 1 of 2. Page 2 ->

Soft-spoken Media Molecule co-founder Alex Evans is showing off LittleBigPlanet to a roomful of press, and we're stood behind him blowing raspberries and wailing. Obviously. He doesn't seem to mind. Five minutes in, he asked if anyone wanted to play along, and inexplicably we were the only people to put our hands up (both of them, while hopping up and down). So now we're cycling the Sackboy emotes with the d-pad and using the DualShock 3 tilt function to angle our puppet avatar's head so he's watching his dad.

But before we continue, LittleBigPlanet has a problem at shows like E3: nobody goes away and explains it properly, even though devs like Evans always frontload the key pitch. It's a quasi-2D platform game with physics, and you can play it with a mixture of local and online friends, but all the levels in the game were built with the game, which doubles up as a creation and sharing package. We're at E3 to check out the Create and Share bits today, with an emphasis on PlayStation Network features.

So we're dancing around the pod screen, which serves as an interactive home and level hub, while Evans explains how things work. We jump Sackboy - a little game character stitched out of sackcloth, obviously - onto a PS3 pad that sits in the middle of the pod, and stare up at the little big planet visible outside the window beyond. It's an access point for content - levels on the Blu-ray and downloadables - and as we stare the game receives levels from the online cloud. They're beta tester efforts with their own names, details and stats (how many times they've been favourited, completed, etc) and at 20-30KB they take no time to download.

We jump into one, and we're shown how they're connected to the LBP online hive by stats tracked in the top-left. "We track your best friend and any of your friends who have done better than you, we show the score that they've achieved on the level," says Evans. "You have to understand that this isn't just for the levels we've published, this is the levels anyone's published. You can create a level with a score and a world ranking and the game will try and prompt you and encourage you to replay that level. We try and treat user-generated content as we would treat our own."

'LittleBigPlanet' Screenshot 1

You can do what you like to your pod, which is a hub for all the game's levels.

As we play, Evans explains that voice-over-IP - "headset voice-chat" in human - recently went into the game, and Sackboy (or Sackgirl, of course) will now lip-synch to your blathering or laughter. As you play, you can also snap screenshots. These, along with any levels you make, can be uploaded to the LBP nexus, and the devs have assembled RSS feeds of levels, photos and other content accessible through a unifying "Me" page, which helpfully won't load when Evans tries to boot it up on our E3 test machine. "Whoever set up this room did a cracking job."

So instead we dive back into the game in Create mode. Levels are assembled (or simply modified from existing designs if you'd rather not start with a blank canvas) using the square-button Pop-It tool, which brings up columns of items to customise your Sackboy and the world with. A bit of stick-waggling draws platforms across the screen, and a few more buttons hooks up cogs, wheels, hooks suspended in the air and glued to the walls, and so on. Sackboy can be floated around the screen and then popped into the game world at the touch of a button for playtesting.

'LittleBigPlanet' Screenshot 2

It all looks complex, but putting it together takes minutes and testing it takes seconds.

"When you play through the pre-made levels, you collect items to customise your character and build your own levels," says Evans, explaining where it all comes from, "so rather than just collecting points and stars you collect the items." (Although you do still collect things that go towards your score - this is a platform game after all). You can also write story text, build your own characters, and even fairly complex machinery. The level designers have managed to create basic counting machines - so, a computer - and pirate ships.

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Comments: 1-50 of 113 in total | next 50 »

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Everblue
18/07/08 @ 13:13
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FIRST!
Darren
18/07/08 @ 13:15
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I'm definitely curious about LittleBigPlanet, looks a lot of fun from what I've seen and read of it. The only thing that bothers me is whether there's enough there for me as a solo player to justify the game being full-priced or is this really a fancily-dressed PSN game?
JediMasterMalik
18/07/08 @ 13:15
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I want this so much. I'm not the most creative person, but even I'll have a go at making something in this.
agparrot
18/07/08 @ 13:16
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Sounds really like a lot of fun, I just can't stop oscillating between excitement and apathy, though.

I have also very much lost track of its launch date? Is it still this year?
Quint2020
18/07/08 @ 13:17
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Hehehehehe this looks great!
LazyDan
18/07/08 @ 13:19
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This and God of War (lol contrast) I'm actually jealous of :(

Dunno if I'm "go and buy a PS3" jealous, but it does look awesome.
TafKas
18/07/08 @ 13:19
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SIXTH! Seriously, if your going to comment, comment, whats with the childish FIRST nonsense??
ElectricDemon
18/07/08 @ 13:22
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Wow, this looks fantastic!

Since I don't have a PS3 yet though (and probably won't until they put BC back into it - bloody ridiculous, how hard can it be?!), is there no chance at all that they might release it on 360 sometime? Or will this definitely be a PS3 exclusive permanently?
bad09
18/07/08 @ 13:23
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ElectricDemon you have more chance of PS3 going B/C than this going to 360
monkie_king
18/07/08 @ 13:24
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It sound like they've done a great job with this, but it also sounds like the kind of thing you could get bored of quite quickly. There have been make-you-own-levels games going way back to the 8-bit days, and it's always great for a while until you exhaust the underlying game mechanic. I guess playing in your creations online with friends may give it more lasting appeal.

It reminds me a little bit of a HD-era Kikstart 2 (which I still stick on the C64 emu and create the odd level with, every now and then).
Edited 1 times, most recently on 18/07/08 @ 14:25
asphaltcowboy
18/07/08 @ 13:25
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Clearly the create and share aspects of the game are very compelling, but I do worry how compelling the platforming/Play aspect is going to be. I thought the 'Save the Princess' video was a little bit dull.

Also wondering about the physics - any chance of RedLynx Trials-esque dynamic levels? What is there with regards to checkpointing and retrying? If something doesn't fall or work as it should in a complex dynamic creation of yours, do you have to start the level again? won't this stifle the creativity a bit (the dynamic levels on Trials are amazing!)?
Edited 1 times, most recently on 18/07/08 @ 14:26
the_dudefather
18/07/08 @ 13:26
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"we couldn't stop smiling for an hour afterwards. It's the most exciting thing I've played at E3" :)

roll on October!
bad09
18/07/08 @ 13:27
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Kikstart 2.......

/ wipes tear of nostalgia away.
Quint2020
18/07/08 @ 13:27
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"This and God of War (lol contrast) I'm actually jealous of :(

Dunno if I'm "go and buy a PS3" jealous, but it does look awesome."

That's exactly the same for me (+ Uncharted)
afghan_jones
18/07/08 @ 13:28
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the only interesting game the PS3 has. Looks really really fun, but not worth £300 to me unfortunately.

Does look like something genuinely new though. and a good community feel.
miiiguel
18/07/08 @ 13:30
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""This and God of War (lol contrast) I'm actually jealous of :(

Dunno if I'm "go and buy a PS3" jealous, but it does look awesome."

That's exactly the same for me (+ Uncharted) "

That's exactly the same for me (+ a certain scare of PS community who seems to be - generally - always trying to prove it's the only system in the world and everything else sux and who thinks otherwise are lesser ppl or americans).
RedPanda
18/07/08 @ 13:32
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Loving this. Could well sell me a PS3
septimus
18/07/08 @ 13:32
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@Everblue: BLOCKED!

Game looks great... don't want to wish time away, but can't wait to play it.
koji_m
18/07/08 @ 13:38
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I really don't get the hype, so the most hyped upcoming PS3 title isn't really a game at all?

"creative fun bla"

It's the most exciting thing I've played at E3, if I'm honest, and I feel a little bit happier every time I think back to it

makes
me
want
to
punch
BABIES!
Edited 1 times, most recently on 18/07/08 @ 14:39
canIdoyabombsforya
18/07/08 @ 13:39
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Perfect game for the demo pod in Toys R Us
andijames
18/07/08 @ 13:39
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This game looks increasingly intruiging. Never been one to have much patience in building my own levels but this has certainly got my attention! Looking forward to October!
Rash'
18/07/08 @ 13:41
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I can't wait for this game. It's the highlight and potential game of the year for me.
Stuz359
18/07/08 @ 13:41
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Could be really cool, especially if the communty really hits off. Potentially you could still be playing new levels for this 5 years from now
Rash'
18/07/08 @ 13:47
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Stuz359, Did you just use the word "potential" for a Sony product? Careful you might get called up on it... ;o)
Edited 1 times, most recently on 18/07/08 @ 14:47
the_dudefather
18/07/08 @ 13:49
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@koji_m

What doesn't make it a game? at the core its still a platform game, you run around completing levels and grabbing stuff, possibly in multiplayer, you can get killed, you can lose to other players, and pretty much do a lot of the same things as other platform games
andywilkie35
18/07/08 @ 13:51
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sounds really good, i'll definitely be getting this. hope i'll build some levels rather than doing what i always do in games with level builders (smash bros, tony hawk etc) in that i start and lose patience really quickly due to my poor poor attention span!
Prodigy_BE
18/07/08 @ 13:53
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Ah, a little something for everyone, in the world of PlayStation.
Cool arcade stuff (Riff and SSHD), fun family stuff (Buzz and Singstar), a whole lot of tripple A hardcore gamer stuff (MGS4, COD4, Burnout Paradise, Uncharted, Resistance...) and some unique pieces of software like LBP, LocoRoco, Pixeljunk Eden, Home...)
Not to mention blu-ray, a cheap upgradeable HDD, easy Music storage, DVD upscaling, cool photo viewer, free online and a massive entertainment download store coming.

Okay, I'm on a runners high at the moment, but really, not too bad innit?
Rash'
18/07/08 @ 13:56
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Prodigy_BE, Don't worry some xbot will have something to moan about...
MaxiSleep
18/07/08 @ 13:56
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I think this actually will be mega cool. Hopefully kick off more 2d in 3d physics worlds type games. Sometimes you need some constraints to get gameplay.
farticusmaximus
18/07/08 @ 13:59
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"xbot"

The only thing to moan about is the childish use of words like this. Grow up Rash, you are being pathetic.
miiiguel
18/07/08 @ 13:59
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"Prodigy_BE, Don't worry some xbot will have something to moan about... "
That was what I meant previously. Oh well..., maybe someday.
onezeonx
18/07/08 @ 14:10
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why do nobbers always wanna be 1st in the comments?

GET A LIFE TOSSERS!!!

anywhooooo this game is one of the reasons im getting another ps3!
Farfarer
18/07/08 @ 14:12
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Looks awesome, shame it's a £270 game :/
MossyMos
18/07/08 @ 14:17
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Anyone seen the G4TV hands on with Little Big Planet?

http://www.g4tv.com/e32008/videos/27098/Exclusive_Hands_On_LittleBigPlanet.html

Looks and sounds superb. If you ignore how Alex skips through the level and just imagine 4 mates playing the level from start to finish while trying to get the best time/score, the awesome music (from what I have heard so far), the happy accidents due to the physics and the total mayhem in some parts... well I don't understand how people can not be excited about this. Of course if you only own 1 console I am sure you will find something to justify your dislike ; )

Local and online multiplayer (mixed multiplayer too). Four people building a level is faster than 1 person doing it and probably its own kind of fun (not sure if multiplayer online level creation is in).

I am just completely sold on this game.

EDIT: Stupid HTML. Or I should probably say stupid me.
Edited 2 times, most recently on 18/07/08 @ 15:19
Kenshin001
18/07/08 @ 14:21
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My wife will love this. I will too.
bitesize
18/07/08 @ 14:25
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looks amaaazing. really hope my sole ps3-owning buddy buys this...
Socrates
18/07/08 @ 14:40
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What is all the hype about?

LBP is a 2d-platformer, user generated content is nice but it doesn't change anything to the fact that it's just an oldschool platformgame.
patchbox360
18/07/08 @ 14:40
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jump, run, jump, run, jump, run, hmm...after a month sidescrolling platforming could become boring me thinks
RedPanda
18/07/08 @ 14:41
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LOOK AT HIM LOOK AT HIS LITTLE SACK FACE :D
HEAVYface
18/07/08 @ 14:44
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i'd really like to give this game a go, as it looks fun.

i don't think it'd hold my attention for more than a couple of days though (after the initial wow factor wears off)

looks damn nice stylistically too. PS3 needs more games like this (heck th eindustry in general does...)
glaeken
18/07/08 @ 14:55
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I am really not getting this game. While I can see whats so great about the sharing and creation aspect of the game surely the game play is all going to be side scrolling 2d platformer game play and I wonder just how the game play is going to stack up.

Maybe I am still not grasping the exact concept though.
Rash'
18/07/08 @ 14:57
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farticusmaximus, Until the posters on this site, I speak of, grow up, they don't deserve anything other than kiddish distain. It is a reflection of their own behaviour. I believe they call it transference.
Edited 2 times, most recently on 18/07/08 @ 16:00
Prodigy_BE
18/07/08 @ 15:00
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@ Glaeken,

Its simple. If you liked LEGO when you where young, you'll like this.
Building stuff, and showing others what you built.

Without the risk of swallowing some of it's building blocks, by the way.
farticusmaximus
18/07/08 @ 15:16
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@Rash

It is better to lead by example, so in this case not acting like a childish twat would be a good place to start.
Amoebalove
18/07/08 @ 15:18
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While I do have questions and concerns over this game, for example, how much will I get out of it playing single player, I fail to see how some people are not completely charmed by it even if it’s not their usual type of game. Oh well each to their own.
glaeken
18/07/08 @ 15:23
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@Prodigy_BE

I do sort of get that but it just does not seem that compelling to me. Still I have never understood why people like Face book so maybe I am just not social enough to get this type of thing.

I do appreciate it as a concept and I like the graphical style but it’s the excitement over it that is passing me by.
Edited 1 times, most recently on 18/07/08 @ 16:25
hammerstein07
18/07/08 @ 15:30
#47
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@Socrates

The hype is about the pure potential of such a game. There's no end to it, as long as people are creating levels, it's pretty much an ever expanding game. If each level weighs in at 20-30kb, it means you're going to see all sorts of amazing ( as well as hiddeous) creations..

It's a platformer that WE create, that's what the hype is about!
Widge
18/07/08 @ 15:39
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Anyone remember SEUCK on the C64/Amiga? That was a joy, being able to make your own custom designed scroller shooter and share it about was an absolute hit. This appeals to the same audience.

I remember a good few game construction kits from my past actually, sure the Amiga had one that had the ability to create a 3D rpg. Tough to use though. This seems to give great scope but ease of use. A very now thing too when you think of the viral natural of things that are hitting big on the net.
Widge
18/07/08 @ 15:40
#49
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Oh and its not just about what we create, if you just want to enjoy the wealth of levels and objectives that others create, then that is there for you too.
MrED209
18/07/08 @ 15:47
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I suspect the reason nobody else put their hand up to play is that it doesn't look all that engaging to watch.

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