Jump to navigation

Table of contents

Page Previous 1 2 Next

Advertisement

LEGO Indiana Jones: The Original Adventures Review

Xbox 360 PC PlayStation 3 Review by Dan Whitehead

2 June, 2008

Page 1 of 2. Page 2 ->

The words "game design" tend to get bandied about rather a lot, but usually when people talk about game design what they actually mean is level design. While there's certainly an art to crafting a level in such a way that players are challenged, encouraged and thrilled in an agreeable ratio, the skill that goes into creating the overall experience outside of the actual gameplay is less understood. I'm talking about overall structure, pace and reward - that arcane art of understanding the audience, delivering the right encouragement at just the right time and still managing to offer up delights and surprises along the way.

These are qualities that the LEGO Star Wars games have in abundance. Yes, they're cute and funny and amusing to play, but in terms of general construction they're also some of the best-designed kid's games since...well, since forever. They're that good. The drop-in multiplayer. The ability to go back and replay any level at any time. The myriad quirky details buried in every corner. You only have to watch children playing the games, excitedly discovering all the little nooks and crannies, to realise that Traveller's Tales went to extraordinary lengths to create a game that was accessible to the youngest newcomer and yet still offered fresh thrills and rewards once their skill had matured. That, you see, is true game design at work.

'LEGO Indiana Jones: The Original Adventures' Screenshot 1

The cut-scenes are still a masterclass in silent comedy, and cheekily irreverent to the movie lore.

All of which acts as both a blessing and a curse for LEGO Indiana Jones. It has a tried and trusted gameplay system to build on (no pun intended, honest) but it also has a lot of expectation to live up to. The good news is that the gameplay is both comfortingly familiar and suitably evolved. The Indiana Jones movies are rather light on aliens, robots and magic space monks so the template of using certain character types to access specific areas has had to change, and it's a change for the better. Indy's all-human cast now enjoys a more democratic gameplay design, with the most common abilities available to all - provided you can find the right tool for the job. You can now pick up a shovel, or a spanner, or even a weapon and keep it with you as you explore. Pistols, machineguns and bazookas can be swiped from enemies and tucked away for later. Swords and spears can be wielded in combat, or thrown to cut important ropes or chains. There are still some elements that are restricted - the handful of women can jump higher than blokes and you still need an enemy uniform to open certain areas - but for the most part progress is now dictated by items rather than characters.

Whereas puzzles in LEGO Star Wars tended to be a simple matter of using the right character to reach a switch, this is a much more involved adventure. For example, you might use a shovel to dig an item out of the ground and discover that it's a cog needed to operate the machine that in turn opens the gate to the next area. Except once the cog is replaced you might then need to find a spanner to actually fix the mechanism. But the spanner is in the hands of a cheeky monkey up on an unreachable ledge, so you need to find a banana and throw it to him in exchange for what you need. Okay, for us grown-up players it's a fairly obvious series of miniature fetch-quests, but for the intended young audience it's smartly paced and encourages plenty of lateral thinking. There's room for free thinking, but everything is constrained by logical parameters that prevent things getting frustrating.

'LEGO Indiana Jones: The Original Adventures' Screenshot 2

Finding keys for these clockwork mechanisms is just one of the recurring puzzle objectives.

Also new is the ability to swing and climb on ropes, and while the physics isn't exactly cutting edge it's a perfect fit with the Indy series and adds another fun element to the level designs. Each movie is, as with Star Wars, divided up into six levels with the first generally being easier (in case someone opts not to play the movies in linear order) with the last being tougher. Tough is relative, of course, but there were more levels that had me scratching my head here than in LEGO Star Wars. Progress is less linear, while the ability to pick up and carry items means that objectives can now be scattered around a larger playing area, forcing you to explore your surroundings more thoroughly. Teamwork is also more important, with more puzzles that require one character to help the other past hazards. The AI on the non-player characters isn't always great in this regard, sometimes getting in your way or wandering out of range, but the fantastic drop-in gameplay means that parents can easily offer as much assistance as is required to get things back on track.

To Page 2 ->

Advertisement

Are you excited about LEGO Indiana Jones on PlayStation 2?
View Eurogamer readers most anticipated games

Thanks!

Want to comment on this article? Log in, or register!

Comments: 1-50 of 67 in total | next 50 »

Poster
Comment Low-scoring comments hidden. Log in to see them!
Aretak
02/06/08 @ 13:06
#1
0
You buried this comment
Comment below viewing threshold
Show
Edge didn't seem to like it very much. One to pick up for Ł15 perhaps.
bad09
02/06/08 @ 13:07
#2
-1
You buried this comment
Comment below viewing threshold
Show
But...but.... GTA4 got 10/10!!!
ccfb
02/06/08 @ 13:08
#3
+1
You buried this comment
Comment below viewing threshold
Show
"The Indiana Jones movies are rather light on aliens"

Spoiler tag that!
MyPointIs
02/06/08 @ 13:10
#4
-1
You buried this comment
Comment below viewing threshold
Show
Almost as good as MGS4
secret_player
02/06/08 @ 13:12
#5
-1
You buried this comment
Comment below viewing threshold
Show
as good as NG2 then, maybe better!!
Edited 1 times, most recently on 02/06/08 @ 14:13
Britesparc
02/06/08 @ 13:14
#6
0
You buried this comment
Comment below viewing threshold
Show
What do Edge know about fun? (tee hee)

It's a great game, just like all the Lego Star Wars games. I was playing it last night, and really enjoyed stuff like collectable weapons and the object-based puzzles. Feels a bit more like an old-school platform game in that regard.
Bloodkult
02/06/08 @ 13:16
#7
0
You buried this comment
Comment below viewing threshold
Show
More importantly, have they fixed the fecking tearing in this one?

It'd be good to play a Lego game without your eyeballs being raped.
penhalion
02/06/08 @ 13:17
#8
0
You buried this comment
Comment below viewing threshold
Show
Don't worry they'll have "Lego Indiana Jones the complete Saga" out by christmas
Wash
02/06/08 @ 13:18
#9
0
You buried this comment
Comment below viewing threshold
Show
Ya see, reviews are like trials.... blah blah blah, eurogaymer, blah blah blah, cant believe shit like halo gets 10/10 blah blah blah.

Will prolly get this, loved the star wars games. One of the few games the missus will play with me in co-op. Must be the lack of realistic gore.
penhalion
02/06/08 @ 13:18
#10
0
You buried this comment
Comment below viewing threshold
Show
@bloodkult

Tearing seems to be a TV thing as opposed to the game. My samsung doesn't exhibit ant tearing at all on lego starwars.
mattigan
02/06/08 @ 13:20
#11
0
You buried this comment
Comment below viewing threshold
Show
Yes, I'd heard of tearing but never actually noticed it until playing LS:TCS recently. And I have to say.... Really, is that all there is to it??? There are bigger things to worry about, and I'd hardly liken it to my eyeballs being raped. Take a step back and remember what games used to look like 5/10 years ago.

And stop moaning.
Jheronimus
02/06/08 @ 13:29
#12
0
You buried this comment
Comment below viewing threshold
Show
Well, big kiddie nerd that I am, I'll pick this up, all be it just for some variety from playing GTAIV...

As Meng-Tse used to say: 'It takes a great man to embrace his childhood heart'
muscleblade
02/06/08 @ 13:34
#13
0
You buried this comment
Comment below viewing threshold
Show
"my five-year-old son, who helped me with the hands on preview, is currently at 99.7 percent completion"

Thats not bad for a five year old. I always thouth the Lego games where a bit too hard for the youngest gamers.
mingster
02/06/08 @ 13:34
#14
0
You buried this comment
Comment below viewing threshold
Show
This review is giving me deja-vu i'm sure i'd already seen it before.
DanWhitehead
02/06/08 @ 13:34
#15
0
You buried this comment
Comment below viewing threshold
Show
More importantly, have they fixed the fecking tearing in this one?

There's now a v-sync option in the pause menu.
DanWhitehead
02/06/08 @ 13:37
#16
0
You buried this comment
Comment below viewing threshold
Show
Thats not bad for a five year old. I always thouth the Lego games where a bit too hard for the youngest gamers.

Well, it's a shared save game, so a lot of the story level completion was done in tandem. He's been unlocking the characters and finding the bonus parcels though. And he has clocked up over 100 hours on LEGO Star Wars, so he hit the ground running with this one.
Carlo
02/06/08 @ 13:38
#17
0
You buried this comment
Comment below viewing threshold
Show
/cancelled my pre-order... May as well wait for it to hit the reduction sheves.
Darren
02/06/08 @ 13:39
#18
0
You buried this comment
Comment below viewing threshold
Show
Tried the PC demo over the weekend... it's... OK... but it's so similar to the LEGO Star Wars games that it was hard to pluck up any enthusiasm for it having already played it THREE times before (if you include the Complete Trilogy) and, in fact, any I had came purely from the fact it was cool playing as Indiana Jones not the game itself. It seems to be more puzzle-based and you can now swap characters without them being next to each other, they're the only changes I could discern. I don't think I'll be buying this or LEGO Batman; it seems to be that Traveller's Tales have latched on to a money-making concept and just want to milk it to death.
Snuffb0t
02/06/08 @ 13:42
#19
0
You buried this comment
Comment below viewing threshold
Show
It's got a lego monkey in it! 100% pure awesome!
DanWhitehead
02/06/08 @ 13:42
#20
0
You buried this comment
Comment below viewing threshold
Show
My samsung doesn't exhibit ant tearing at all on lego starwars.

I have a Samsung as well, and it tears the fuck out of wasps, bluebottles and earwigs. Ants are fine though. Weird.
Henni_playd
02/06/08 @ 13:45
#21
0
You buried this comment
Comment below viewing threshold
Show
Is it me or did the score just change to an 8?

Refresh your cash / re-boot windows/ Smash your face into the monitor, and tell me I'm wrong...
Bloodkult
02/06/08 @ 13:47
#22
0
You buried this comment
Comment below viewing threshold
Show
There's now a v-sync option in the pause menu.

That should of just been the review right there \o/
Darren
02/06/08 @ 13:53
#23
0
You buried this comment
Comment below viewing threshold
Show
@DanWhitehead - The PC version certainly has a V-Sync option but I didn't think the 360 or PS3 versions did as the IGN review specifically mentioned both those games had screen tearing. If there was an option to "fix" it then I'm sure they wouldn't have mentioned it. Mind you... they actually mentioned that the PC version had tearing in its review but that might be a result of it being a cut & paste job from the 360 (or PS3 version). This is the 360 version, right, not the PC version? Strikes me as strange to have a V-Sync option in the 360 game when the developers could leave it on and not bother with an option in the first place. :?

Certainly the tearing in LEGO Star Wars: TCS prompted me to contact Traveller's Tales about it to enquire if the game would be patched. I was basically told tough, the game engine wass pushing the Xbox 360 (don't laugh) hence the tearing! Given that their primary audience are young kids, I didn't think they'd be that concerned about it as they probably won't even notice it.
jellyhead
02/06/08 @ 13:53
#24
0
You buried this comment
Comment below viewing threshold
Show
Sounds like a solid but uninspired game, I have fears for Batman now but my hope is that as Batman has much more character than Indy there'll be more of the Lego Star Wars type personality in it. Oh and TT had better put back the collecty bits or Batman will be a budget purchase for sure.
BlueDot
02/06/08 @ 13:56
#25
0
You buried this comment
Comment below viewing threshold
Show
My wife asked me the other day when this game is out. She loved LEGO SW and has been looking forward to this since I told her about it ages ago.
Oceadge
02/06/08 @ 13:57
#26
0
You buried this comment
Comment below viewing threshold
Show
It's a pity they didn't release this closer to the release date of the new film. The hype has kind of died down for me now.
DanWhitehead
02/06/08 @ 14:00
#27
0
You buried this comment
Comment below viewing threshold
Show
@Darren

There is definitely a v-sync toggle in the pause menu. Even my son, obsessive that he his, noticed it because it's not in Lego Star Wars. I suspect the reason they left it as an option is because the frame rate seems to take a small hit when it's switched on.
BradMillette
02/06/08 @ 14:00
#28
0
You buried this comment
Comment below viewing threshold
Show
Something DARK is behind this review! Sinister forces!
ps3_2310
02/06/08 @ 14:11
#29
0
You buried this comment
Comment below viewing threshold
Show
Will the Wii version get a separate review?

Or is it really bad?
septimus
02/06/08 @ 14:19
#30
0
You buried this comment
Comment below viewing threshold
Show
For the Wii version, just make it a 6 for the lack of detail and the enforced gimmicky and horrid controls (ie Lego Star Wars).
cabbadgecase
02/06/08 @ 14:23
#31
0
You buried this comment
Comment below viewing threshold
Show
cool, another solid kids' game from TT.
But I reckon/hope Batman will be better than this
Kazzahdrane
02/06/08 @ 14:27
#32
0
You buried this comment
Comment below viewing threshold
Show
THIS ISH INTOLERABLE!

Nah just kidding, still going to buy this once I move flat and get online again. Can't wait to play it with my other Indy-obsessed mate online.

There *is* online co-op....right?
alsotop
02/06/08 @ 14:28
#33
0
You buried this comment
Comment below viewing threshold
Show
No online co-op? Well, that sucks! :(
Darren
02/06/08 @ 14:44
#34
0
You buried this comment
Comment below viewing threshold
Show
@DanWhitehead - That's me well and truly corrected then. Thanks for the info. Seems my email to Traveller's Tales didn't go ignored then. Kudos to them for including it and boo-hoo to IGN for not noticing an option in the game and mentioning tearing as an issue in the review sum up! :)
Edited 1 times, most recently on 02/06/08 @ 15:45
thefilthandthefury
02/06/08 @ 14:45
#35
0
You buried this comment
Comment below viewing threshold
Show
Sounds great! Can't wait to pick it up.
madgerald
02/06/08 @ 14:46
#36
0
You buried this comment
Comment below viewing threshold
Show
Was going to get this; not so sure now...

.... [sits and waits for LEGO Jackie Chan and the 1980s Adventures]
smelly
02/06/08 @ 14:50
#37
0
You buried this comment
Comment below viewing threshold
Show
>Edge didn't seem to like it very much.

yeah. .but edge are pricks who didnt like mgs4 either...
:-)
penhalion
02/06/08 @ 15:02
#38
0
You buried this comment
Comment below viewing threshold
Show
@DanWhitehead

I have a Samsung as well, and it tears the fuck out of wasps, bluebottles and earwigs. Ants are fine though. Weird.

Hey I'm at work typing while trying to look busy writing a boring compression routine! I did laugh at your response though.
beep
02/06/08 @ 15:04
#39
0
You buried this comment
Comment below viewing threshold
Show
I bought a 360 for graphics like this! Actually, why aren't the environments in these Lego themed games made entirely out of Lego too? Boo!
Coughthulu
02/06/08 @ 15:14
#40
0
You buried this comment
Comment below viewing threshold
Show
"drop-in gameplay means that parents can easily offer as much assistance as is required"

Or, if you're like me, letting the wife show you why you're no good at logic puzzles.

This sounds as if it's as charming as LSW, if a bit lighter on content. Definate buy, though I'm starting to worry about how Lego Batman's going to turn out...
Derblington
02/06/08 @ 15:35
#41
0
You buried this comment
Comment below viewing threshold
Show
Glad they removed the superstory - unecessarily dragged on otherwise great games.
peterfll
02/06/08 @ 15:36
#42
0
You buried this comment
Comment below viewing threshold
Show
I don't remember my 360 version of SW: The Original Saga tearing at all. My nephew is currently playing through SW: The Complete Saga on PS3 and I played a couple of levels with him and that too seemed OK.

Have we now concluded that the TV makes a difference when it comes to tearing? The tearing techie debate lost me ages ago.

ps I *hate* teh tearing.
penhalion
02/06/08 @ 15:46
#43
0
You buried this comment
Comment below viewing threshold
Show
@peterfill

Pretty much seems to be the case. You get tearing in a lot of games but, it's much less noticable on newer sets. The samsungs with game mode almost eliminate it alltogether. 100hz modes make things super smooth but, also seem a little un-natural too. If you are just playing and enjoying a game you'll probably not notice the tearing even if it does occur. Not sure what that says about all those people who tend to flag it like a religion.
peterfll
02/06/08 @ 15:56
#44
0
You buried this comment
Comment below viewing threshold
Show
Ooh, I do disagree Mr Penhalion. Tearing can be so bad on some games it can come close to really spoiling the experience.

Some example that spring to mind : the PS3 GRID demo - v bad, and not good in a racing game. Unchartered: Drakes Fortune - on some levels v bad however it *just* gets away with it for being so lush otherwise. I remember Motor GP 07 on the 360 being one of the first games of this generation where the tearing was so bad it spoilt the experience.

I have a high-end 2006 model Bravia - it has a game mode - but no 100hz refresh.
RandomTerrain
02/06/08 @ 15:59
#45
0
You buried this comment
Comment below viewing threshold
Show
I knew people would get bored of these Lego games quickly enough.
Not really anything special IMO.
miiiguel
02/06/08 @ 15:59
#46
0
You buried this comment
Comment below viewing threshold
Show
No, they aren't. It'll sell cazillions..., just wait and see.
kelly's_h
02/06/08 @ 16:03
#47
0
You buried this comment
Comment below viewing threshold
Show
I really love Star Wars II, will definitely get it sooner than later, and it's going to go down nicely with my Indiana Jones fever.
sonmi451
02/06/08 @ 16:22
#48
0
You buried this comment
Comment below viewing threshold
Show
i'm still waiting for Lego Debbie Does Dallas
bitesize
02/06/08 @ 16:31
#49
0
You buried this comment
Comment below viewing threshold
Show
i want lego alien vs. predator next please!
Pulsar_t
02/06/08 @ 16:33
#50
0
You buried this comment
Comment below viewing threshold
Show
TT should try doing something new. But as demonstrated over the past 15+ years all their games are more about style than substance (remember Toy Story and its incredible graphics? Or Mickey Mania and its vivid animation?).. No hope for them to turn a new leaf.

Comments: 1-50 of 67 in total | next 50 »

Want to comment on this article? Log in, or register!

X View gallery