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LEGO Indiana Jones Hands On

Xbox 360 PlayStation 3 Hands On by Dan Whitehead

9 May, 2008

Page 1 of 3. Page 2 ->

Back when the first LEGO Star Wars game came out, it felt like a breath of fresh air. It was unpretentious, unapologetically silly and packed with the sort of well-rounded platforming gameplay that, Mario aside, seems to have died out in the current generation of consoles. The sequel followed, applying the same approach to the classic Star Wars movies, and then The Complete Trilogy smushed both games together with a generous side order of new bonus content.

Now, with LEGO Batman and LEGO Indiana Jones both due a few short months apart, I feel a bitter little tang of concern that this once innovative and surprising template may be turned into a formula, it's freshness dulled by repetition.

Having spent the best part of a week mucking about with a complete build of LEGO Indy, my concerns have proven both justified and overblown. Yes, this looks, feels and plays almost exactly like LEGO Star Wars. You still collect silver, gold and blue studs for currency, used for unlocking characters and bonus cheats. Collect enough in each level and you attain a special rank - True Adventurer, not True Jedi. You have a central gameplay hub, set in Indy's workplace of Barnett College rather than Mos Eisley Cantina. Each level has ten pieces of a secret LEGO kit to find, though they now make artefacts rather than vehicles. And, as always, you can return to any completed level in Free Play mode with a broad selection of unlocked characters, using their various abilities to access areas that were out of reach first time through. However, the game has noticeably evolved in many ways, both small and large, and to write it off as an opportunistic reskin of a successful framework would be grossly unfair.

'LEGO Indiana Jones' Screenshot 1

Characters will have different reactions to the wildlife you encounter.

I should explain at this point that I had some help in writing this feature - my son, Dillon, aged 5, and some of his school friends. It just seems sensible to view the game through the eyes of its intended audience, and as they're all obsessed with LEGO Star Wars - and as Dillon has already finished The Complete Saga several times over - I feel that my primary school focus group should be able to offer something more insightful than simply rattling through the obvious gameplay changes. So it was that they leapt at the chance to be some of the first kids in the country to play the new LEGO game, a privilege that seems to have serious playground clout judging from their anticipation. Bear in mind that none of my young servants have any concept of Indiana Jones beyond the fact that he was a secret character in LEGO Star Wars - their excitement is not one of nostalgia or recognition, but of affection for the games themselves.

Immediately, it becomes clear that the repetition of the LEGO Star Wars set-up isn't down to laziness. Kids love familiarity, and they instantly feel at home, confidently seeking out the new versions of well-loved features. They spent a good ten minutes messing about with the character creation tools, giggling at the girly haircuts and almost collapsing with laughter at the ability to change the colour of the little LEGO people's groin area. Or, to put it in five-year-old speak: "You can change his nuggets!"

Into the game, and it's interesting to see how casually they take to some of the new developments. Most obvious is the ability to pick up and carry items and tools. Whereas puzzles in LEGO Star Wars relied on using specific character types to move certain items or open specific doors, LEGO Indy is much more democratic. Characters can now pick up and use tools, as well as carry objects around in their hands. Broken machines are a regular puzzle component, and rather than needing a mechanic character to fix, anyone can solve the problem - provided they can find a spanner. The same is true of buried items, which require a shovel. Some characters come with these items as standard, but by not forcing you to use those characters the teamwork option becomes much more fluid. Characters do still have their own unique skills (Temple of Doom's Willie has a scream so annoying that it shatters glass) but they're mostly saved for Free Play and there's a lot less character-swapping then before. And it doesn't take Dillon and pals long to figure that out, as they swiftly begin bossing each other about, arguing over who gets to be the next one to pick up and use a key.

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Comments: 1-31 of 31 in total

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kincaide
09/05/08 @ 10:30
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What a cool Dad you are. Awesome
syphaa
09/05/08 @ 10:31
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Love the Lego Indy!
Looking forward to this title, looks in the same vein as the Star Wars series which isn't a bad thing!
Penguinzoot
09/05/08 @ 10:37
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I played Lego Star Wars Complete Saga solidly for 2 months, putting the Orange Box and other more "worthy" titles on hold in the process ;-) So I'm really looking forward to this - and Lego Batman.
japstersam
09/05/08 @ 10:43
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any lego game by travellers tales from now on shall be in my collection, as they're all brilliant and always seem reasonably priced :)
plus, a nice, happy to read review, and your son is very lucky :)
Carlo
09/05/08 @ 10:43
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OGC

/preorders
mischief
09/05/08 @ 10:46
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I could imagine the big end scene in Raiders of the Lost Ark (the bit with the melting nazis) working really well with plastic Lego people.
ulov3
09/05/08 @ 10:51
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Good point, IJ is a one man show, more interesting with SW and Batman where u have tons of characters with their catchy look and personality.

keyboardmonkey
09/05/08 @ 10:58
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It may have been answered some where but i didn't see it in the article. Is there going to be co op play over Live?
Quint2020
09/05/08 @ 11:22
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Fantastic article.

/changes colour of nuggets
chrisjm
09/05/08 @ 11:29
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every platform ever?
even the NES?
Crovax20
09/05/08 @ 11:35
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Nice article, I can live with the flaws in the game.. For me the cutscenes and general goofyness is what I'm playing for :)

Lego Star Wars was good fun, and I'm 22 :shock:
Serraphin
09/05/08 @ 11:35
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Great read, it's amazing what 25 years can do to your gaming attitude, hehe nuggets...

Just had the star wars saga delivered, looking forward to playing it over the weekend!

/turns off warped and twisted world perspective.
yupyup
09/05/08 @ 11:47
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Basically he cba doing a preview himself, so he outsourced it ;)
japstersam
09/05/08 @ 11:56
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'Why do I give a fuck what some toddlers think? Why would anyone?
errr....the hundreds of thousands of people that will buy this for their children?
macmurphy
09/05/08 @ 11:58
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Can you dig it. CAN YOU DIG IT!
(gunfire)

Warriors, come out to ple - ey....
oneiros
09/05/08 @ 12:03
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Great article.
Serraphin
09/05/08 @ 12:03
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Fluffster, that's a little extreme. Or is somebody a little envious that their daddy wasn't as cool?

And with regards to your 'point', the target audience (as explained in the blurb) are kids.

Still playing a lot of WoW fluffy?
Edited 1 times, most recently on 09/05/08 @ 13:25
smoothpete
09/05/08 @ 12:12
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Does it have Nazis?
N'Al
09/05/08 @ 12:15
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I think we should inform the police of Dan's use of child labour. Despicable!
Krelle
09/05/08 @ 12:30
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lol fluffy and Serraphin. Past wow-server(s)?
JonFE
09/05/08 @ 12:36
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@smoothpete: In a word, no.

From the preview:
"By contrast, I find it hard to imagine that people will be too excited about LEGO Indy's line-up, populated as it is by lots of grey-uniformed bad guys (no room for Nazis in LEGOland, clearly) and a supporting cast that doesn't translate all that well to LEGO form."
Edited 1 times, most recently on 09/05/08 @ 13:36
DanWhitehead
09/05/08 @ 12:40
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No, there are no Nazis. They're just called Bad Guys. It's a shame, but I can see how LEGO swastikas would be a tough sell to the family market. I would have liked a little LEGO figure of Mr Bronson as Hitler though.
smoothpete
09/05/08 @ 12:43
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Boo I wanted to smash Lego Nazis

Do their faces melt off in the Raiders of the Lost Ark finale?
DanWhitehead
09/05/08 @ 12:49
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They don't actually melt like hot plastic, sadly. That would probably be too gruesome, even in LEGO.

Toht burns the shape of the medallion on his arse rather than his hand though. That got a BIG laugh.
Carlo
09/05/08 @ 13:22
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Spoiler tags Dan you bastard!
That_Happy_Cat
09/05/08 @ 15:25
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Dan... as someone who used to PR Crash Bandicoot and Spyro the Dragon can I just say bravo on actually managing to write a great preview, taking the views of the target audience into account without resorting to faux-child mockery or sarcasm. I know that this is most likely a better game so it's going to get better feedback and more attention... but I just thought I'd point out to people that THIS was really well written.

First article for a while where I've read every word :)
Britesparc
09/05/08 @ 15:39
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What a terrific preview, I haven't played the game yet but it sounds like what I expected - more of the same, refined, with added Indy. In fact, it sounds even better than I thought; I didn't know there were tools, for example, and I like the fact that they actually found a use for Willie! Even Spielberg couldn't do that (apart from in real life, where he married her).
sonmi451
09/05/08 @ 17:41
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cut scenes in the 'Original Trilogy' were ace. looking forward to this one.
Kazzahdrane
09/05/08 @ 18:32
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Can't wait to play this, but unfortunately I'm moving right after it's released so may not be playing it until later in June :(
arty
10/05/08 @ 08:19
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Great article. Congrats to Traveller's Tales. Can't wait to play this with my kids.
sirtacos
10/05/08 @ 14:21
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I wanted a lego Hitler. I'll have to look elsewhere then

Comments: 1-31 of 31 in total

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