Retrospective: Kirby: Canvas Curse

Grand master.

When I was recently thinking about the current state of the DS, one game I kept returning to was Kirby: Canvas Curse. Or Kirby: Power Paintbrush. Or Touch! Kirby. Or whichever of its many names it may be going by. Released a few months after the DS, it was a game that came with no expectations, and was absolutely stunning.

But what about now, five years later? Was the magic of this platformer part of the DS's freshness, and the thrill of a game using the hardware well? Or is it a classic?

Platform games on the DS have had to take two routes to be successful. Either they've needed to ignore the screen altogether and rely on the face buttons. Or they've needed to be innovative.

The space between is where games attempted to replicate the perfectly good controls the buttons can offer, but on the touch-screen. That can only lead to frustration - the knowledge that if only they'd not tried to bend and crumple things in such a way you'd be playing a far better game.

Those that defer to the buttons deserve respect. It's a game that knows what it wants to do, what it wants to deliver, and isn't going to let fancy, shiny new things distract it. The Mario & Luigi games stand as the most exemplary. But HAL Laboratory had a better idea for Kirby.

'Retrospective: Kirby: Canvas Curse' Screenshot 2

The bubble ability seems to serve no useful purpose other than looking hilarious. Which is purpose enough.

I do not profess to be a Kirby historian. In fact, I have played very few of HAL Lab's games across the various generations of Nintendo consoles. So the pink bird-thing holds no particular affection for me. The series, set in its own private universe across about 20 games, feels to me a bit like Gobots to Mario's Transformers. Duplo to Sonic's Lego. Even the subsequent Kirby games on DS have been decent, but not special.

What makes this game so intriguing is the indirect control. You don't play as Kirby. You instead play as you - a sort of omnipotent being watching over the world in which Kirby exists - given a magic paintbrush with which to interact.

It's that same sense of the meta that Another Code offered: you have indeed been handed this magic paintbrush in the form of the DS's stylus. Draw on the screen with it and a rainbow-coloured swoosh appears, then soon evaporates away. It's by this means that you mostly control Kirby, who has by the way been turned into a spherical blob.

In fact, the story setup deserves attention, as it's hilariously silly. Right at the start in a splurge of mad text you're welcomed to peaceful Dreamland, Kirby on a nice stroll. But then the world's colours change, and a witch appears and turns the land into a painting. As you might expect.

Seeing Kirby, the witch flees into the sky, toward a weird vortex. Kirby chases! He's now in a world of paintings. The witch's magic turns Kirby into a ball! The witch escapes. But looking down in shame, our hero sees the magical paintbrush, and then transports it to you in a ray of light. Go!

That's some awesome storytelling. They wanted a round Kirby, levels that look painted, and a reason for bouncing around them, and dammit, they wrote a story that gave them that.

Kirby mostly rolls onward of his own accord. Even uphill. But tapping on him will give him a spin and accelerated movement. That's the extent to which you can directly control him. Everything else comes from the paths you paint him to ride.

The rainbow lines act like travelators, guiding the pink ball where you'd like him to go. Swoosh a looping path and he'll roll along that, combining his own inertia with gravity, letting you flip and sweep him where you'd like him to be. It's elegant, and it's unique.

Your other mode of interaction is tapping on enemies. Again, you can't do much here - merely stun them by poking at them. When stunned Kirby can roll into them for the kill. Many enemies will then pass on their special power to your pink friend, letting him turn into a missile, or a heavy hexagonal block, or a super-fast wheel, and so on.

Occasionally a specific power will be necessary for reaching a certain area, and thus collecting one of each area's coins. Along with gathering stars that garner you extra lives, coins are the only other significant collectable, exchanged for bonuses from the menu's 'shop'.

So there it all is, the premise, the interaction. Does it still stand up today? Or has the DS become so familiar that this is now the norm, not something quite so astounding?

I think that there has certainly been a slight edge of novelty removed. Not necessarily through repetition of the game's techniques - if anything it's a great shame more copying hasn't taken place, let alone that there's not been a sequel in the same format.

'Retrospective: Kirby: Canvas Curse' Screenshot 3

Green fields, cloud levels, and now a fiery cave?! Where did they get all these ideas from?

But more because we're quite used to the DS now, to drawing a line and seeing its effects on the world. And we can draw lines on our iPhone too. And probably our kettle. However, there's another hugely significant ingredient here: the speed.

I've had a head cold throughout my time replaying the game. My eyes ache, my nose stings, I'm heavy with the weight of it. And Kirby could not be a better game for such a time. It's just so slow. So perfectly slow.

It's a remarkably contrary way for a platform game. Canvas Curse just wants you to take your time. There's no rush. Nothing's going anywhere. Most of the big, sprawling levels are packed with secret areas, extra bonuses, multiple routes, and even alternative exits. No clock counts down, no ability runs out.

The borderline lackadaisical approach gives you space and time to create the painted routes you wish to take, explore the top-left corner you might want to visit, and never starts nagging you to reach the goal.

This doesn't mean it isn't ever tricky - while certainly an easy game, later stages offer some decent challenges. However, there are a very few levels which do put pressure on you, either scrolling the screen from the left or below, and these stand out as by far the poorest moments. They're the levels that don't get it.

For those wanting the speed trials, any completed area goes into the game's Rainbow Run area, letting you attempt to score best times, or using minimal amounts of ink, so that's all in there too. But the game is at its best when it's just taking its sweet time.

Flopped in bed, lethargic and snotty, it's a perfect accompaniment. The magic is certainly still there five years on.

Comments (26) Latest comment 2 years ago

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  • Agent_Llama #1 2 years ago

    Was a good game. That is, until it decided to be really quite tough. One of the final levels had spikes on the top and bottom of the screen. Evil. Probably plays even better on the DSi XL though.
  • uglygamer #2 2 years ago

    Probably my favourite DS game.
  • andypercival #3 2 years ago

    Yep- great game but a bit too hard for me to complete (must be getting old...)
  • harzo #4 2 years ago

    I picked this up on ebay for £5, but it was in Japanese. I didnt have a clue what was going on but what a fantastic lil game!
  • Lee_Morris #5 2 years ago

    I was only thinking about this game the other and how unique and fresh it was. I'll settle down with a coffee this aft and have a read through.

    I'm loving these weekend articles by the way.
  • Eraser #6 2 years ago

    Great game. Defiitely not too hard, I don't know why people say it was too hard, as I had no trouble completing the game. Yes, it had challenges, one might even call it challenging, but it certainly wasn't TOO hard.
  • KillerMonkey #7 2 years ago

    Still one of the best DS games imo. Kids love it too!
  • insincere_dave #8 2 years ago

    This was the game that made me realise importing my US DS was a very good move indeed. Have moved onto iPhone these days but I'd borrow a DS to play a sequel to this little gem.
  • Physically_Insane #9 2 years ago

    This is retro??!!?
  • chaywa #10 2 years ago

    I break out the old DS once in a while for this, Tetris and Mario Kart with my girlfriend.

    It's one of the most engrossing games ever and well worthy of anyone's time, kids and adults alike
  • mr_shoe_uk #11 2 years ago

    Feels a bit recent to get a retrospective.

    I suppose 5 years is actually quite a long time (and, by extension, I am actually not that young any more), but still...
  • Stepharneo #12 2 years ago

    Christ has it really been 5 years...
  • webcider #13 2 years ago

    I must admit im still trying to complete this 100% i find it nearly impossible to figure out how to get some of the medals.
    But this game is just awesome easily one of the most satisfying fresh games on DS, and would buy a Sequel in a heartbeat.
    As a matter of fact its my favorite Kirby game even though it is so different from the other ones.

    EDIT:
    Im not a hardcore kirby fan + i really liked this article ii felt it was pretty much spot on. Good Read ^_^
    Edited by 1 at 21/03/10 @ 13:44
  • mr_shoe_uk #14 2 years ago

    Well, closer to 4 years taking the late '05 EU release.
    Edited by 1 at 21/03/10 @ 13:53
  • BBIAJ #15 2 years ago

    This was one of the first games I bought for my DS Lite, but I've hardly played it!

    *hangs head in shame*

    Reading this article though has really made me want to dig it out and sit down with it for a proper play through, well done!
  • jambii267 #16 2 years ago

    Fantastic game, The Kirby games are very underrated IMO.
  • Faldrath #17 2 years ago

    Can we offer suggestions for future Retro articles? Yes? No? Well, here it goes anyway: Wing Commander. There *has* to be someone at Eurogamer willing to spend a week or two (or a month or two) replaying that series.
  • Eraysor #18 2 years ago

    I loved this game; it was one of the first truly great DS games.

    EDIT: You can also try out hard mode by playing it as a passenger in a car.
    Edited by 1 at 21/03/10 @ 15:58
  • fushimi #19 2 years ago

    Sigh… More “this isn’t retro” comments. Five years is a long time in gaming. Retrospectives should look back at works that we can now view in a different light, or examine the development of a particular artist’s or company’s work over a period of time. This is definitely relevant for an early Nintendo DS game, five years into what may be the longest hardware cycle yet in the industry.
    Edited by 1 at 21/03/10 @ 20:35
  • botherer #20 2 years ago

    I wonder if the confusion is because of the category of games one might refer to as "retro" - for me that would mean perhaps Spectrum/C64 era gaming - and "retrospectives" as these columns are titled. A retrospective is looking back at anything at all, whether a week old or thirty years. I think that five years is a very significant amount of time! And I hope in this article I've justified the logic of a retrospective, asking the question whether the game's initial reception was partly based on the novelty of a new, unique console, in light of our being very used to the DS this far on.
  • rock27gr #21 2 years ago

    Best DS game ever!

    Well, maybe not, but still, one of the must have titles on the system, and this says a lot!
  • oerhoert #22 2 years ago

    Duh, Nintendogs is the best DS game ever. But this comes close.
  • oerhoert #23 2 years ago

    I'd also like to give a shout-out to Yoshi's Touch & Go, which was horribly overpriced but an absolutely flawless experience in the same mold as Kirby.

    I remember getting Yoshi, Nintendogs, Kirby, Castlevania: DoS and Advance Wars: DS at more or less the same time. It felt like the console was really going somewhere around that point.
  • bikutaa #24 2 years ago

    uglygamer 21/03/10 @ 10:07 "Probably my favourite DS game. "
    for sure!!

    this is an amazing game, i actually finished it just 2 days ago having got about 2/3 way through back in 2005(!!)

    the design is classic Nintendo (HAL) quality and the visual style is incredible, i hope this release a sequel,

    also it shows how touch pen is a much for precision and screen-seeing reasons (i use the kirby pink one that came with the JPN ver. ^0^*)
  • Murbal #25 2 years ago

    Another vote here for 'greatest DS game'.

    Absolutely loved it.
  • smelly #26 2 years ago

    Best game on ds.. period.
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