Killing Floor Review

Cockneys vs. Zombies.

Version tested: PC

Is Killing Floor the Tesco Value baked beans release of Left 4 Dead? Well, it's cheaper, contains many of the same ingredients, and isn't as nice, so perhaps yes. At the same time though, it's a game with a different approach, a fine Unreal Tournament 2004 mod heritage, and some great ideas that may not provide the fine-tuned wonderfulness of L4D, but at least make me feel guilty about beating it with a stick and screaming 'You're not Valve! You're not Valve!' while openly weeping. As such we'll kill the comparisons for a while. Sure, both games have pallid fat men that spew on people, but it's a spew of a different consistency and intent.

Essentially, you and up to five internet chums are fending off wave after wave of increasingly powerful, and numerous, dead-heads in various UK-based locales. Your shambling foes are encouraged to take a bite of peach with increasingly powerful weapons bought from a sultry lady who runs a gun shop, which opens up between the ten onslaughts of zombies on each level. Much like the pirate 'What're ye buyin?' man in Resident Evil 4, she's mastered the power of teleportation as well as a nigh-on arcane protection from the horde. At the close of each battle her shop opens its doors in a different part of the map, a part of the map that you and your team will have been working towards while battling the zombies - meaning that you're often on the move and rarely defending the same corridors from the same angles.

'Killing Floor' Screenshot 1

A requirement for being a villain in today's shooters is being able to die in spectacular ways. Bonus points if it's mid-air.

There are staggering zombies, crawling beasts, naked invisible wench ladies, huddled witch-types with screams that blast ear-drums and turn the air bright red, and a chap with a giant LED stuck in his chest who you won't like very much when he gets angry. It's a limited yet balanced menagerie, and one that looks great when limbs start getting detached. The constant Painkiller-esque rock riffs that accompany the action are an acquired taste, as is the game's strange insistence on slowing affairs down for a spot of bullet time to coincide with someone's particularly well-taken shot, but anyone with a taste for chaos and carnage is likely to be able to overlook both. Said slowdown allows you to deftly take a few heads off and cast an achingly slow gaze over wall textures in equal measure - but the satisfaction garnered by the former outweighs the inconvenience of a bit of slow-motion furniture surveillance.

As for your boomsticks, there's a strong whiff of Counter-Strike about the way in which they're purchased (and while we're on the subject, clutching your knife makes you run faster, which always prompts a warm personal glow). What's more, coming from the creators of Red Orchestra, it's hardly surprising that each weapon is satisfyingly meaty. Killing Floor may be rough around the edges in some departments, but in its arsenal it really shines. Searching for a spectacular headshot with its hand-cannons and rifles is never anything but a brutal delight.

'Killing Floor' Screenshot 2

Snake? Snaaaake!

Meanwhile, the stats of the damage you deal out, the number of heads you shoot off, or the health you bless your allies with, are recorded, and raise your profile through five levels of six different perks - Field Medic, Support Specialist, Sharpshooter, Commando, melee-obsessed Berserker and Firebug. There's a tangible sense of advancement as the hours of playtime clock up, especially as the highest difficulty levels are genuinely nightmarish. Games like Battlefield 2 have been there and done perks before - but in the close-knit confines of Killing Floor's dank environs it's still a system that works really well. The health system too, in which you can self-administer small recharging doses of life but get far more if it's done by a fellow player, is another simple and clever way of prompting teamwork.

There are currently five Tripwire-originated maps, although with the SDK already doing the rounds new maps and user-fiddles are steadily trickling into the bloody pool. Some arenas, such as that set in an underground lab and another in an office block, are very much tight and shadowy corridor affairs (very much touched by the torch-bearing hand of Doom III). Others mix it up with open areas - such as an excellent foray onto darkened farmland and a stroll through the streets of West London - complete with overturned red buses - where the game's longer-range weapons are of far greater use.

'Killing Floor' Screenshot 3

Sadly the game features no zombie cows. The modding community will have to provide.

Because yes, Killing Floor is set in dear old Blighty. And if that isn't evident from the 28 Days Later scrapes in our fair capital, then it most certainly will be through the repeated cockney barks of your team-mates. Highlights? "I'm trying to heal ya! Not shag ya!" and "Christ! It's like Croydon on a Friday night!" Often it's all quite fun, but some lines grate from the first time you hear them - reload-based ammo barks get very tiring, but the most notable irritation is the weapon lady. She's absolutely fascinated by 'big weapons' and goes to great pains to let you know at every opportunity. COCKS! Lay off.

There's little doubt either that Killing Floor is rough around the edges - it certainly still feels like a mod, albeit one of high stature. You can leave your fancy physics objects and clever-clever lighting routines at the door. Instead it's the sort of game that isn't fussed about frippery like polished presentation, and will quite happily throw in a few user-unfriendly interfaces in the knowledge that, as a PC gamer, you'll have come up against worse. Likewise, at the time of writing there are still a few connection issues and in-game exploits, like blocking the gun-shop doorway, for petulant 12-year-olds to annoy their fellow gamers with, although an ever-evolving game like Killing Floor should be expected to iron them out soon.

It isn't perfect. It's not the sort of game that future generations will gather to celebrate, linking hands and singing sad songs of fond remembrance. It is, however, clever, boisterous, faintly silly and relatively cheap. So to return to my opening question, Killing Floor's relationship with Left 4 Dead certainly isn't equivalent to that of Tesco Value baked beans and Heinz. It's more complex and nuanced than that. I think it's up there on a par with a tin of HP.

7 / 10

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Comments (32) Latest comment 2 years ago

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  • Bloodhunter #1 3 years ago

    ive had this game a few weeks, its great fun even if it has no polish at all
  • shotgun44 #2 3 years ago

    GO FOR SHANE RITCHIE, YOU UNDEAD FU*KS!!
  • Spekingur #3 3 years ago

    Shaun of the Dead: The Game?
  • retr0gamer #4 3 years ago

    I fackin' 'ate zombies!
    Edited by 1 at 28/05/09 @ 12:25
  • ZuluHero #5 3 years ago

    I hate HP beans though :(
  • Artemus #6 3 years ago

    Being holding off buying this, hoping for a free weekend. In all the videos I watched, the voice acting is horrible. Please tell me you can turn it off?
  • Apostle #7 3 years ago

    Tesco value tuna is quite good, so maybe the baked beans are worth a try?
  • Omroth #8 3 years ago

    Single page review!
  • creepylizard #9 3 years ago

    Jamie Olivers no bloody cockney. He just thinks he is.....
  • viper_h #10 3 years ago

    Thought this game was terrible. It's a game where you basically kill dumb AI bots for 20 mins at a time. You get most of the weapons you want after 2 waves, and there's no storyline or progression to it.

    I'm disappointed I bought this game. If you're thinking about buying this over L4D, don't.
  • Salaminizer #11 3 years ago

    @viper_h: to be honest, your description fits L4D nicely. and in what difficulty did you play this game?
  • makeamazing #12 3 years ago

    @Salaminizer, I agree 100%, the description Viper_H gives sounds like L4D... I think L4D is ok, but it doesnt have much depth either.
  • Clive_Dunn #13 3 years ago

    "Thought this game was terrible. It's a game where you basically kill dumb AI bots for 20 mins at a time. You get most of the weapons you want after 2 waves, and there's no storyline or progression to it."

    Is it possible to miss the point of a game any more than this post ? It's a bit like saying "I got the latest FIFA and don't rate it due to the lack of any FPS action".

    If you want a hardcore multiplayer only FPS, with a team of you fighting off hundreds of bitch hard zombies, and having to work as a team to do so get this.

    If you want polish / tons of wonderful DX10 graphics / an immersive single player story, or a football game, then go somewhere else.

    Brilliant game imo, enjoying more than L4D.

  • Genji #14 3 years ago

    Wow... this actually sounds a lot more appealing than L4D, at least to me.
  • dr_faulk #15 3 years ago

    Man, Left 4 Dead got annoying really quick. I have a suspicion this would be more enjoyable.
  • kangarootoo #16 3 years ago

    All the movies I have just watched of this haven't really sold me over L4D. It looked a bit too rough around the edges.

    L4D kept surprising me with the clever little things it does, and if the AI and pacing of this aren't up to par I'm not sure why you would choose this over L4D.

    I'm afraid it just had a very "find zombies, then walk backwards shooting" feel about it.
  • kangarootoo #17 3 years ago

    I guess opinion is going to be split reading the other posts on here. I thought L4D was one of the best games I'd played in years, so I'm obviously going to be a hard person to sell on this one :)
  • E-Raz0r #18 3 years ago

    I quite like it. You get what you pay for.

    Some things, that the review does not mention:
    You can customize waves, also their number. After you have completed all waves you have to fight the boss. That's a stupid looking zombie scientist with glasses, a tentacle in his chest, a minigun, a rocket launcher, a sniper rifle and three medkits. Plus he can turn himself invisible.

    Even on "normal" he is hard to defeat. On "easy" it's too easy. From the roughly 10 times I faced the boss on normal my squad always got wiped out.

    My perks are mostly at lvl 2. Leveling up Perks takes really long after the second level. The most used perk is support (most powerful perk, imo).
  • Feanor #19 3 years ago

    I have all my perks at level 2, and level 3 seems a long way away for all of them. So far I've only beaten the Patriarch once on Normal with length set to long. Twas very satisfying.

    I was playing with someone who had bothered to bind the "Insult specimen" key to something easy to press, (I don't think it's bound to anything by default) and some of the insults were pretty good. One compared the zombies to Millwall fans.
    Edited by 2 at 28/05/09 @ 14:46
  • kangarootoo #20 3 years ago

    "with glasses, a tentacle in his chest, a minigun, a rocket launcher, a sniper rifle and three medkits. Plus he can turn himself invisible."

    Christ, all he is missing is a laser gun for an arse!
  • geeza2020 #21 3 years ago

    sounds interesting. I might give it a try if i had a PC. I have L4D for the 360 and its nice but i always wanna kill more zombies! Any idea if an Arcade or budget 360 release is on the cards for this?
  • Oh-Bollox #22 3 years ago

    It's a game where you basically kill dumb AI bots...

    They're zombies for fuck's sake.
  • kangarootoo #23 3 years ago

    "It's a game where you basically kill dumb AI bots...

    They're zombies for fuck's sake. "

    Lol, nice one.
  • Mart #24 3 years ago

    Branston beans ftw.
  • Mr_Wibble #25 3 years ago

    Direct comparisons with L4D are a little unfair, but then I'd say the opposite if I didn't like it. Probably more own brand tuna, as opposed to value/economy tuna.
    My only slight niggle would be Mr Patriarch and his camera stealing antics.
  • dbranchevans #26 3 years ago

    Have to say I'm liking the idea of this a lot more than L4D and its cheaper! L4D becomes very tedious very quickly with the exception of versus mode and thats pretty flawed. At least this sounds like its got a bit of variety and frankly I don't care much about presentation, still playing Return to castle wolfenstein (online) because its a fun game, not because it looks pretty. Defo like the idea of buying the guns and perks rather than the same 4 weapons every time...
  • sneetch #27 3 years ago

    "... like blocking the gun-shop doorway, for petulant 12-year-olds to annoy their fellow gamers with... "

    FF off then? :)

    The one sure fire solution for blockers and griefers in these games is a shotty to the back of the skull, wait for them to respawn and repeat until they leave.
  • Turambar #28 3 years ago

    I've been enjoying this more than L4D.
  • Pablo2k5 #29 3 years ago

    I am absolutely fackin' luvin' this game!

    Buy it!

    PS - Review didn't mention you can weld doors closed to stem the zombie onslaught! :)
    Edited by 1 at 28/05/09 @ 18:55
  • Ihya #30 3 years ago

    I have not had such buyers remorse for many a long year until picking this POS up.

    Seriously, L4D is light years ahead of this 'game'
  • George-Roper #31 3 years ago

    See, where KF goes wrong isn't necessarily in the feature list.

    Guns? Check
    Bigger guns? Check
    Zombies (Specimens)? Check
    Special Specimens? Check
    Waves to overcome? Check
    Multiplayer? Check

    A big part of KF is a feature for feature match against L4D. Except its missing one huge thing. Delivery.

    The presentation is dire and merely functional, at best.

    Specimen attacks are largely poorly animated, with little in the way of atmosphere. In L4D, you have hordes of zombies smashing through doors, climbing onto the roof, smashing through the roof, etc, etc. In KF its just the same, wooden, characterless wave of specimens over and over again. When theres no equiv of the Director AI, the fights just become incredibly predicable.

    KF environments are bland, lacking tactile sensation, but I guess that's where the Source engine really comes into its own with many objects in the L4D levels being available to manipulate, even though there's no specific reason to do so.

    Atmosphere in KF is also lacking. Firefights in L4D can quickly turn into claustrophobic, smokey/hazy, balls-to-the-walls affairs, with flashlights casting shadows everywhere. Firefights in KF just dont have the same level of graphical fidelity which, after playing L4D at the highest levels of graphics settings, makes it look distinctly crap.

    7/10 is way too generous. More like 4 or, at a push, 5.
  • Lamelas #32 2 years ago

    wouldn't expect much from an ut mod. The real difference between both kf and l4d is that KF actually lasted a whole week before wearing off. A little more diversity and variety would deliver, unlike l4d which has pretty much nothing else to give.
    Edited by 1 at 14/09/09 @ 01:47