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Jumpgate: Evolution Preview

MMO PC Preview by Oli Welsh

18 March, 2008

Page 3 of 3. <- Page 2

It's an interesting proposition, as is the extensive depth of the faction system. Although players initially choose one of three races - mercantile, religious and imperial - there is a "huge pool" of factions in Jumpgate: Evolution, and they will be tied quite strongly into some interesting-sounding player-versus-player setups like the one above. "PvP in a game like ours is especially strong," says Brown. "How long did you play Quake, right? For forever, every day, even though you played the same three maps. It's not so much about endless content in an action game."

If there's a worry, it's that NetDevil has attempted the sci-fi action MMO before, and it didn't work out too well. We don't mean with the original Jumpgate - which still enjoys a small but loyal audience - but with its post-apocalyptic, vehicular combat MMO, Auto Assault, published by NCsoft in 2006. Auto Assault was a bizarre, tumbledown hybrid of a game, which despite some interesting ideas and impressive physics was a commercial disaster, and got canned after little over a year. Brown is humble about it, in retrospect - and keen to point out the lessons learned.

"We were so obsessed with everything having to be different," he says. "Levelling had to be different, skills had to be different, crafting had to be different. We had this word 'unique' stuck in our head. And it turns out that when everything feels unique, the game feels foreign. Uncomfortable, you know? The other thing is, I think the game was too complex. I think one of the secrets of WOW - well, maybe it's not a secret - is that it's very easy, accessible, but it is certainly not an easy game at the end."

'Jumpgate: Evolution' Screenshot 3

Enemy craft's contrails are essential for keeping track of the action.

The effect on Jumpgate: Evolution is immediately obvious, even in our brief playtest. It's prettier, smoother, easier to grasp, far more immediately rewarding than Auto Assault was. It's a very simple proposition, and, so far, it works. However, you have to wonder whether such a small team (even though it will grow before launch) can make the game compelling enough in the long term to convince people to pay for a box copy and months, or years, of subscription.

Jumpgate: Evolution is a low-budget MMO, and despite the glossy looks, it shows. That's not necessarily a bad thing. While the majority of NetDevil's staff is tasked with creating the inevitably huge LEGO Universe, those ten guys are beavering away on a labour of love, and that's rare in the juggernaut-dominated world of MMOs. "Jumpgate is the game we started our company to make," says Brown. "We said, let's go back and take another shot at it. I think the work they're doing is just amazing. A small group of guys going, let's take our baby and see what we can do."

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Comments: 1-25 of 25 in total

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El_MUERkO
18/03/08 @ 15:49
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i played the original jumpgate, it was a good game but got old fast and was cheating was rife, still, i've signed up for beta and i'm hoping net devil achieve their goal :)
Turrican
18/03/08 @ 16:00
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I'm watching this but hoping Black Prophecy can do even better.

No real info on pvp assets like space stations etc, might have to browse on over to take a deeper look at the features. You have to worry about the number of devs though, can they regulate that evironment and respond to threats from exploiters etc?
mingster
18/03/08 @ 16:18
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Anyone remember a multiplayer online only spacegame by microsoft called Allegiance?
It was awesome..
Ginger
18/03/08 @ 16:21
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looking good - when does the beta start?
karstux
18/03/08 @ 16:44
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I'm a little worried about the controls. WASD for a space game? I guess it worked okay for Freelancer, but the "feel" of (the original) Jumpgate was quite different, a lot more "realistic". Circle fighting had a lot to do with managing velocity, radius, afterburner fuel, Flashfires (a kind of booster) and, of course, weapons energy. It was rather involved. I hope they manage to bring this intricate system to the new Jumpgate...
page5
18/03/08 @ 17:43
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I am sure they will keep the old physics as physical realism, inertia, etc. was the game's main selling point.
Mr Harvest
18/03/08 @ 23:36
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I guess spell-checking isn't a requirement in the "MMO channel".
Apostle
19/03/08 @ 10:13
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Caught my interest. EVE was just too scary to me, to hard to get into. This on the other hand seems much more accessible to the occasional MMO player.
MrFlump
19/03/08 @ 10:27
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I played the original jumpgate for nearly 4 years. I played this at Connect as well at the weekend and this is looking as though its going to be a very good game and a welcome break from the fantasy mmorpg worlds that are being chruned out.

I'm a little worried about the controls. WASD for a space game?
Its not that bad actually. W and S are used to throttle up and down and A and D are used for ship strafing, directional control and aiming is still by joystick or mouse.

And its still got the near-newtonian physics that the original had in it with drag and so forth, which is useful as you are strafing past battlestations taking out turrets and reactors :)
Jetset_UK
19/03/08 @ 17:27
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I loved the original as well, and played recently for a month or two after a massive break, and got right back into it.

Still pony at PvP though. :)

I set up a Eurogamer group at http://gamers.eurogamer.net/groups.php?g...

Come join!
BradMillette
27/03/08 @ 12:31
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If this is what Earth & Beyond should have been, I might just sign up.
dirigiblebill
27/03/08 @ 12:39
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a game in search of a lost constituency of big kids with flight-sim joysticks who are still chasing the dream of being an X-Wing pilot.

/lip wobbles
/salutes framed copy of Colony Wars
dan13l
27/03/08 @ 13:34
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"sceince-fiction" - Oli please...I haven't even read the whole thing yet.
ZuluHero
27/03/08 @ 13:38
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Docking guides you in automatically - good news for ham-fisted space pilots like us."

I hope that ham-fisted space pilots can still have a go though. There was nothing better in Frontier than to disable the auto-pilot and dock manually. What a rush! :)
Schiraman
27/03/08 @ 13:40
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Wow, an interesting skill-based MMO and the first new space sim in years rolled into one - it definitely has my attention.
Biggles
27/03/08 @ 13:57
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I like the idea of generating missions by play style and available time, but why oh why does a game like this need experience points and leveling up? It's such an artificial construct... cold hard cash worked fine for Elite, Privateer and the like...

/gets off soap box...
EggyDeth
27/03/08 @ 14:28
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Yet another space game where space, instead of being black, is full of hideous glowing purple plasma. Why does every space-set video game look like less like outer space than a 40-year-old episode of Star Trek?
SwedBear
27/03/08 @ 15:17
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mingster: yeah, Allegiance was awesome. Is till can't understand they never did more with it. And that's a game I would love to see on the Xbox 360, maybe as XBLA game.

/B
PearOfAnguish
27/03/08 @ 15:20
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Allegiance is free to play now, ya know, MS open-sourced it: http://www.freeallegiance.org/

"Yet another space game where space, instead of being black, is full of hideous glowing purple plasma. Why does every space-set video game look like less like outer space than a 40-year-old episode of Star Trek?"

Erm, maybe because it would otherwise be quite dull to look at? Perhaps they should introduce realistic space travel, too, so it takes years to go between planets, and millions to travel to another galaxy.
Edited 1 times, most recently on 27/03/08 @ 15:22
reality_cheque
27/03/08 @ 15:50
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I can see it now PoA... I set off for another system, and eventually my grandchildren will have the joy of arriving at a strange new world!

Unless my kids got bored of making minor adjustments to the flight plan and logged off to play Bioshock 7 that is.
pantbash
27/03/08 @ 16:48
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Sounds brill.

Twitchy elite style MMO.
growleroo
27/03/08 @ 19:45
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Loved the space combat in Star Wars Galaxies, as well as the interplay between crafting and ship handling, so colour me excited about this un!

+D
AphoticCosmos
27/03/08 @ 20:35
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Reflex-driven space combat MMO?

Awesome!

Signed up for a Beta key and hope I get it, because the way it's looking I could easily get hooked on a game like this, being a lover of X, Freelancer and Elite.
Oli [staff]
27/03/08 @ 23:16
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dan13l - disagree! There are plenty of people out there who refute the hyphen and I can't think of a grammatical reason for it to be there, so out it goes. (Also, the wikipedia entry doesn't use it.)

Now please put a space after your ellipsis. :P
Grayvern
06/04/09 @ 11:26
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Id like to point out it wont have realistic physics since in space is so empty if a craft were to set of at constant thrust its speed would actually keep building, which would make any game unplayable.

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