Jump to navigation

Table of contents

Page Previous 1 2 Next

Advertisement

John Carmack's QuakeCon Keynote Article

PC DS Xbox 360 PlayStation 3 Wii
Article by Tom Bramwell

1 August, 2008

Page 2 of 2. <- Page 1

On what the PC's still best at

"The PC still has some advantages. It's better at disseminating information over the web. Browsing the web on a console still pretty much sucks. Keyboard/mouse is still the best way to play a first-person shooter. And of course it's funny how we've got a whole generation of people that have grown up on console games like Halo, and they think it's just great, the game controller and all this, but if you ever set up a competitive environment there, of course that's not a pretty situation. But fundamentally it's just better - it's direct positioning, directly correlating motion to something in the game, where it reports some fractional motion.

"And I think that we're going to see some effects - a little more speculatively - with the fact that Quake Live is all centralised with your accounts, with all of your configuration stuff there, you should be able to just jump in and play the game anywhere, at any random computer, in the hotel business centre, some office spot nobody's looking at - it should be quick to just jump in and play the game." [The point being, of course, that even now console service have a single login for all games, you can't turn up at a random 360 in a hotel and continue from your last save point.]

On what he actually does at id

"So my time winds up in little snippets of time - little bit on mobile, little bit on more future-looking research - but 90-plus percent of my time at my desk is working on things that pertain to Rage.

"I do get to choose what I work on - I'm the president of the company, although I usually bill myself as technical director because that's what I do. Todd [Hollenshead, CEO] does the business deals, he's out talking to the publishers most of the time and all that. I'm not even the lead programmer - Robert Duffy manages our herd of programmers now, because I'm an engineer, right? I want to sit there and make things work, I want to build things, and Robert barely gets to spend 25 percent of his time writing any code, because...he commented earlier this year that we now have more programmers at id than we had employees when he started a long time ago, and we're in a very different situation now where managing all of that is a full-time job, just making sure that everyone's working productively on things. There's this old law about people getting promoted past their point of competence, and I'm trying to avoid that by not trying to be a manager and do a poor job of that."

On whether the PC can kill consoles

'John Carmack's QuakeCon Keynote' Screenshot 3

"Good news, Chief - you're not going to be killed by a PC." "Well now that is excellent. I shall celebrate with a walk over the moors. Fetch my shooting stick."

"There are people that honestly believe the PC will come back and make consoles obsolete. I think that probably is a naive view. I think there are inherent challenges for the PC platform that consoles don't have that I would be surprised to see that desktop PC box making Sony and 360 and Wiis and everything obsolete. I don't think that's going to happen."

On the success of Nintendo Wii

"Of course it's exciting to see how well Nintendo has done, because people were counting them out in the last generation, that they were going to be the next SEGA, and here they go and really kicked everyone's butt in this generation. Nintendo's always been our kind of least-friendly first-party out there, but I cheer success. They went against the conventional wisdom, they did something different and they won big - and that's great to see."

On the length of the console lifecycle

"What happens with all of these vendors on the next generation - the timing of all this - is going to be interesting. We know a little bit more now than we did a year ago, but not a huge amount. I know internally how many steps away the 3D hardware vendors are from where they think they'll be pitching consoles. And honestly it would be great if this generation of consoles lasted twice as long as the last one, if we had a viable eight-year commercial lifespan for this generation of titles, and I know some people are saying this is the plan - I don't think it's going to turn out that way.

"I think it's going to be far too tempting to one-up your competitor because they don't think you're doing this but you really are to get it out earlier and try and get some first-mover advantage. So I don't think it's going to be too long. I hope it's long enough that we're able to have a new project come out at a nice sweet spot for this generation and not when everybody knows what's coming next Christmas."

On id Tech 6 and the future of technology

'John Carmack's QuakeCon Keynote' Screenshot 4

Recursive automatic geometry generation is our favourite kind of automatic geometry generation.

"I can say with conviction at this point that the next generation games are still going to be predominantly polygon games. Even what we're looking at for id Tech 6 with all of this infinite geometry, voxelising everything, probably recursive automatic geometry generation - all of this is still going to be a hybrid approach. We hope that we can generate these incredible lush environments on there, but the characters are probably still going to be coming in as triangles over a skeleton there. There will be probably be some interesting things tried with completely non-polygonal renderers, but the practical approach with games that look like the games we're doing now but play better probably will still have lots of polygons going on and these chips better be really good at that.

"We talk about where we're going with the technology, how hardware's going to exploit it, what choices the vectors have is a really big interesting thing. And I know I get looked at a lot as an authority here, but the problem is everybody's waving their hands around - nobody has this hardware really to work on. We have some preliminary things. The work that's going on with Cuda is actually what gives NVIDIA a strong lead right now. All the work that's going on with that - they're learning a lot with that and it is influencing their directions, and I'm pretty excited about future generations there. ATI and Apple have their own sort of initiatives. But there's always the 900lb gorilla in the room of Microsoft - what gets laid down as far as DX Compute, how well's that going to work across everybody, does that become the standard that drives all of this?

"That's dangerous, because, again, we don't know. We do not have the experience. With OpenGL and D3D we had the wonderful background done by SGI, all these people who'd gone there and done it. Right now, we have research projects, but nothing resembling a real app as we would look at it as a gaming app, so we don't know what these issues are, and there are billion-dollar bets going on this. I wouldn't want to be in some of those shoes when you don't have all the data that you need. They need to do these research projects across these architectures, and nobody has time to do this."

John Carmack is president, co-founder and technical director of id Software.

Advertisement

Are you excited about DOOM 4 on PC/PlayStation 3/Xbox 360?
View Eurogamer readers most anticipated games

Thanks!

Want to comment on this article? Log in, or register!

Comments: 1-26 of 26 in total

Poster
Comment Low-scoring comments hidden. Log in to see them!
indotoonster
01/08/08 @ 04:06
#1
0
You buried this comment
Comment below viewing threshold
Show
What a wind up.
Max_Powers
01/08/08 @ 07:09
#2
0
You buried this comment
Comment below viewing threshold
Show
I always think its nice to hear/read a senior guy from the games industry talk about his passions and thought without it being PR-ed to death.
Skeletor
01/08/08 @ 08:08
#3
0
You buried this comment
Comment below viewing threshold
Show
Yeah, interesting read. Always liked his attitude.
stoopidgreg
01/08/08 @ 08:16
#4
0
You buried this comment
Comment below viewing threshold
Show
i watched the first 3 parts of this on youtube (30 minutes) and i just love listening to carmack. you know he just loves what he does and always wants to push technology and ideas, and on top of that he's incredibly smart so i'm always in awe. can't wait to get home and watch the rest tonight.

that's pretty funny about the quake zero domain squatter. why didn't they think of getting the domain before they announced it? stupid mistake IMO.
FooAtari
01/08/08 @ 08:29
#5
0
You buried this comment
Comment below viewing threshold
Show
Always enjoy reading Carmacks stuff, he's a very intelligent guy.

Especially agreed with this part

"but it's a little bit saddening when you have to do everything and the kitchen sink because it's expected, even if it's not exactly what the game is fundamentally about."

Nothing wrong with an balls to wall high pace high action deathmatch tournament style game. It's like watching a mindless action film, sometimes I don't want to have to think about tactics and team mates. I just want lots of health and stupid guns. Yet apparently that's not good enough anymore, we have "moved on", apart from now most FPS feel exactly the same in single player and multiplayer as they all try and do the same damn thing.

Quake Live is my most anticipated game this year, I am really interested in how its going to work. If it works well it could open a lot of new doors for developing games on the PC.
kangarootoo
01/08/08 @ 08:32
#6
0
You buried this comment
Comment below viewing threshold
Show
I love voxels. I have great memories of them :)
IronCladChicken
01/08/08 @ 08:42
#7
0
You buried this comment
Comment below viewing threshold
Show
When did ID lose their touch? - Somewhere between Quake 3 Arena & Doom3?
elysrum
01/08/08 @ 08:57
#8
0
You buried this comment
Comment below viewing threshold
Show
@Kangarootoo

Indeed. I tried installing and playing Outcast again the other month.
Damn but it looks awful these days.

Put me right off. I really could not tell what I was looking at.

Hey ho, rose coloured spectacles and all that. Didn't realise I'd turned into a graphics whore.
Britesparc
01/08/08 @ 09:06
#9
0
You buried this comment
Comment below viewing threshold
Show
Seriously, are voxels making a comeback? How very 1998.

I always remember the voxel wonder that was Tiberium Wars. Full of voxels, looked worse than most 2D pixel-based games.
Stuz359
01/08/08 @ 09:29
#10
0
You buried this comment
Comment below viewing threshold
Show
The original Commanche was ace
FaceOmeter
01/08/08 @ 09:31
#11
0
You buried this comment
Comment below viewing threshold
Show
"Quake Live is really special for me in that [Quake 3 Arena] was always my favourite game at id."

omg what a man, me too
Menace
01/08/08 @ 09:32
#12
0
You buried this comment
Comment below viewing threshold
Show
"but it's a little bit saddening when you have to do everything and the kitchen sink because it's expected, even if it's not exactly what the game is fundamentally about."

So why not just release it at a lower price, or do like Valve did with the Orange Box and add it to a package?
Dizzy
01/08/08 @ 09:38
#13
0
You buried this comment
Comment below viewing threshold
Show
>Seriously, are voxels making a comeback? How very 1998.

Seriously.... voxels are in fact the future but no hardware has been able to push them to a high enough level. Think about it... models get more detailed and that (usually) means polygons get smaller. The smaller a polygon gets, the closer it comes to a voxel. BTW the real world isn't made out of polygons, it is made out of atoms (very small voxels so to speak).

A lof of graphic gurus are looking at ways to go in this direction... just don't expect them in games soon ;)

BTW some cool old voxel project. Just imagine this with very very tiny voxels ;)
Zappa
01/08/08 @ 10:07
#14
0
You buried this comment
Comment below viewing threshold
Show
Bluray owns that inferior dvd.
mingster
01/08/08 @ 10:08
#15
0
You buried this comment
Comment below viewing threshold
Show
Thought is said John Mc Cririck for a minute then...
stoopidgreg
01/08/08 @ 10:14
#16
0
You buried this comment
Comment below viewing threshold
Show
"Bluray owns that inferior dvd. "

thanks captain obvious...
Azazel
01/08/08 @ 10:44
#17
0
You buried this comment
Comment below viewing threshold
Show
QL is the one game that could possibly, finally drag me kicking and screaming away from Quakeworld... maybe.
smoothn00dle
01/08/08 @ 10:54
#18
0
You buried this comment
Comment below viewing threshold
Show
Ouch! The father of PC gaming just said PC has challenges, what he mean is that PC is goner!
prettyboytim
01/08/08 @ 11:07
#19
0
You buried this comment
Comment below viewing threshold
Show
I'm trying to find a video of Carmack's keynote - has anyone found it anywhere?
FooAtari
01/08/08 @ 11:12
#20
0
You buried this comment
Comment below viewing threshold
Show
"Ouch! The father of PC gaming just said PC has challenges, what he mean is that PC is goner!"

/sigh.

No it isn't.

But it does have issues at the moment that hinder it moving forward. Like no single company throwing millions into PR and advertising to appeal to brain dead chumps like yourself.
dsmx
01/08/08 @ 12:19
#21
0
You buried this comment
Comment below viewing threshold
Show
Ahh voxels RA2 wouldn't of been as good without you.
stoopidgreg
01/08/08 @ 12:48
#22
0
You buried this comment
Comment below viewing threshold
Show
"Ouch! The father of PC gaming just said PC has challenges, what he mean is that PC is goner! "

he said nothing of the sort. all he said was that console gaming wouldn't die.
Zappa
01/08/08 @ 14:23
#23
0
You buried this comment
Comment below viewing threshold
Show
lol EG didnt highlight that dvd sucks.
MasterControlProgram
01/08/08 @ 18:57
#24
0
You buried this comment
Comment below viewing threshold
Show
As far as I remember, Novalogic 'copter sim Comanche: Maximum Overkill was based on a voxel engine, and it dated 1992. It was completely software-based (no dedicated hardware, back then) and it looked amazing by '92 standards, even if it required a good 486 to be fully enjoyed.

Although the game was really poor, nothing more than a showcase for Novalogic engine, it was a real sensation when it came out. But strangely enough the hype cooled off quite quickly, the technology spawned no sequels nor imitations and died silently (*). More or less at the same time, the world took the path of texured polygons, essentially the one of ID engines (Wolfenstein, Doom, Quake), on which it is still walking on today

Voxel coming back now sounds as a sort of giant "What if...?" about what the gaming world would have been, had voxel engines been the path of choice in '92.


(*) well, it seems that is not completely correct: wiki says that at least one other famous game - before Tiberium Wars- was made using a voxel engine: Westwood's Blade Runner.
WJF
01/08/08 @ 23:40
#25
0
You buried this comment
Comment below viewing threshold
Show
I think Blade Runner just used Voxels for the characters though....because they looked pretty bad in-game
Mugwum [staff]
02/08/08 @ 02:33
#26
0
You buried this comment
Comment below viewing threshold
Show
"lol EG didnt highlight that dvd sucks."

I don't even remember that bit. Probably blame jetlag. That stuff was just transcribed out of the 110-minute tape of the main drag of his keynote. It's probably about 15 minutes of the actual runtime in quotes - just the top-layer stuff. He's a fascinating chap to watch and he gave a good interview too, which we'll be putting up next week.

Comments: 1-26 of 26 in total

Want to comment on this article? Log in, or register!

Get Games.  Download Great PC Games!

X View gallery