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Gitaroo Man Lives! Review

PSP ntsc-japan Import Review by Kristan Reed

6 July, 2006

Help! It's the middle of summer! Nothing of any note's being released! We need an emergency pointless introductory paragraph! Something to stop us inserting exclamation marks in the name of faux excitement! Contrary to Tina Turner's misguided assertions, we do need another hero. A Gitaroo hero. Eh? What is a Gitaroo Man anyway? The Jimi Hendrix marsupial experience? Now that would be some game.

Some of you might have briefly pondered this question when KOEI's charming little rhythm action fest sauntered surreptitiously onto the nation's sagging PS2 shelves back in summer 2002. Then you promptly didn't buy it. S'okay. Things have changed. The guitar is BACK. 50,000 people gathered in Hyde Park to windmill in unison last Sunday as decrepit old rock warlords The Who played a triumphant set, and the time is ripe for all the frustrated axe heroes to take their primal urges out on another game that celebrates the joy of the six string. The sequel to Guitar Hero is still months away - hence the perfect opportunity to find out what you missed from iNiS' forgotten cult classic. Essentially it's a direct port, so existing fans will be entirely familiar with pretty much everything on show (apart from the new wireless multiplayer 'Dual' mode).

Despite being cast in the flaming pit of death that is the rhythm action genre, Gitaroo Man Lives! is nothing like RedOctane's celebrated effort. Not even similar. There's no 'rocking out' to familiar classics required, nor any use of innovative peripherals to add to the novelty, but thanks to an endearingly oddball cast, some fine tunes and a solid, original control system it's well worth a strum. Probably the best way to describe it is as some sort of musical beat-'em-up, where each of the 10 stages in the game require the player to face-off against progressively tough opponents. Both you and your foe have an energy bar, and the 'bout' takes place to the strains of a generally hilariously over-the-top tune (penned in-house) while a lavish and ker-azy animation sequence takes place in the background. Constructed around a series of riffs, you generally take it in turns to attack and defend, throwing licks at one another in the hope of draining your opponent's energy bar.

Have Gitar, will travel

'Gitaroo Man Lives!' Screenshot red

See those red lines? Stay on track and press a button and it's a rifferama!

Constructed around an increasingly daft plot, the star of the show is U-1, a shy, retiring young boy whose pet dog Puma decides to inform him that he's the last of the Gitaroo Men. Before he has time to even question his disgustingly cute canine friend, the nefarious Gravillian family appear on their mission to capture all the guitars (and take over the world) and we seamlessly segue into the first battle.

The gameplay is ludicrously simple, but immensely addictive for reasons that probably have more to do with our love for toe-tapping tunes and gurning guitar refrains than genuine admiration for the concept. When you're on the attack (or, occasionally, charging your energy bar) the general idea is to follow the direction of a wobbly red line using the analogue nub and hit any one of the face buttons for the required burst of time. Designed to visually approximate the bursts of guitar, the line approaches the middle of the screen from any given direction and trails its way around in keeping with the note changes. It's easy enough to keep up with the direction of the line, but the tricky part is coming in on cue and tapping the button for the right amount of time in order to chip away at your foe's energy bar. Rather like a dance-mat game, your timing is rated accordingly, and you get awarded a grading at the end based on your accuracy.

Meanwhile, when it's your opponent's turn to strike back, the game switches to defend mode, which uses the more familiar mechanic of tasking the player with pressing the right symbol button at the right time. But very quickly it becomes a monumental task to keep up with the blizzard of symbols approaching the centre of the screen at the same time and your energy is quickly eroded if you can't keep up.

For those about to rock...

'Gitaroo Man Lives!' Screenshot unlock

Unlock these little fellas by completing levels...and then hear their amusing stories.

And so the formula continues until either you or your opponent is defeated and the song comes to an end. It's basic, simple, but highly enjoyable for a few hours while you work through the main stages, and at times is very challenging indeed, particularly once you unlock the Master mode upon completion of the game (which is the same game, just faster and more complex to play along to). Sure, some of the songs are absolute aberrations, and family members, flatmates or commuters might have grounds to question your sanity, but there are some corkers in there too, with fabulous riffs that are hilarious in the context of the wacky face-off animations that play out in the background.

Where the game has its greatest long-term appeal is in two-player - a mode that made the PS2 original a party favourite for many (which actually supported up to four players, remember). However, as is always the case, finding a willing PSP owner with a copy of the game is likely to be the main stumbling block for anyone that wants to team up and defeat the CPU in the duet mode or go for straightforward versus battles (both essentially the same as single player in concept). If you can, then wireless matches using a bunch of other characters awaits, based on the songs of your choice. You can also play these 'multiplayer' matches against the CPU, if you just fancy some one-off fun outside of the main single-player story mode.

Needless to say, the PSP version suffers slightly in the loading department, but not to any debilitating degree - and restarts are practically instantaneous when you (inevitably) fail. On the upside, the cutesy, stylised visuals have translated beautifully to the PSP, looking far crisper and more vibrant than you might remember them.

Despite the questionable long term appeal, Gitaroo Man Lives! is one of those games that you'll cherish while it lasts, but only truly get the most out of if you're lucky enough to be able to engage in multiplayer. For the right price it's one of the most endearing and unique handheld titles around. You'll love the songs, cackle at the bonkers storyline and dig the glorious riffs - there really is nothing else quite like it.

7/10

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Comments: 1-23 of 23 in total

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Hughes.
06/07/06 @ 12:15
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First? Amazing! Usually PSP threads are immediately jumped on by trolling fuckwads. Oh, now I have to say something about the game I suppose. Err... no WiFi mini guitar to go with it? Missed opportunity, it could have been the Stylophone of the new millennium. Rolf Harris could have advertised it and everything!
mingster
06/07/06 @ 12:25
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Is it better than DJ MAX portable? I doubt it..
review DJ MAX for the PSP eurogamer please it's quality...
el_pollo_diablo
06/07/06 @ 12:28
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"Usually PSP threads are immediately jumped on by trolling fuckwads."

...or people wanting to be 'first'.

;)
trav
06/07/06 @ 12:49
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Is it better than DJ MAX portable? I doubt it..
review DJ MAX for the PSP eurogamer please it's quality...


How quality?
06/07/06 @ 12:49
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DJ Max - friggin hardcore.
Tiger_Walts
06/07/06 @ 13:08
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/hums the Legendary Theme
kalel [mod]
06/07/06 @ 13:33
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Considering the two follow ups to Vib Ribbon didn't get released over here I wouldn't hold your breath.
mingster
06/07/06 @ 13:58
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DJ MAX .. Extreme quality!!

Not for the faint hearted .. its quite tricky ive managed to do all the 10 easy traxs about 5 out of 10 medium trax .. 1 out of 10 hard trak .. and none of the expert trax in standard 4 button mode.. thers a 6 button mode stuff that.

The game has excellent songs and background videos. Manga style mainly but some trippy visuals as well.

Songs range from J pop to techno and reggae and hip hop all japanese influenced though

free PC version exists on: http://www.djmax.jp

internet explorer only
Cloudane
06/07/06 @ 13:59
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For the first time in AGES (since the US PSP launch), I have found myself playing my PSP more than my newly acquired DS Lite!
mingster
06/07/06 @ 14:09
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now i've managed to downgrade mine from FW 2.6 back to 1.5 i think its great again.

PSP Chess is great.. plus the Crossword and Sudoko Puzzle pack is worthy.
Scientist
06/07/06 @ 14:13
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"plus the Crossword and Sudoko Puzzle pack is worthy."

Or you could just buy a newspaper everyday and do the crossword and sudoku puzzles on the way to work/during lunch break. :-)
mingster
06/07/06 @ 14:16
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Its better on the PSP you can get a clue and reveal a letter or number if you get stuck rather than waiting for the next days paper to find the answer. Plus it keeps running score based on completion time.. amount of hints etc... plus it has about 1000+ crosswords, number grids word searches etc.. built in..
Anna
06/07/06 @ 14:24
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I love Guitaroo Man on the ps2. It was a brilliant game.
aine
06/07/06 @ 16:08
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I saw the PS2 version for £7.99 in a Virgin Megastore. When I came back with money it was gone. Cunts.
Razz
06/07/06 @ 16:47
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Bah! I give this game 9/10 easily.

Best game on the PSP. And the only game worth buying.
Aysir
06/07/06 @ 20:41
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A brilliant game. I hope the Uk version comes out soon, the dubbing adding another level of comedy to the game that the Japanese one misses.
Trip SkyWay
07/07/06 @ 01:09
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The loading times are long but as mentioned when replaying the level this is not a problem. The graphics can be rough in places, and on some levels can look quite a bit worse than the ps2 version( or at least my memory of it). The tunes are still excellent, and sound great on headphones, the psp speaker didn't cope amazingly well though.
Aysir
07/07/06 @ 06:22
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the PSP speakers are a bit shit. You really need earphones to get the most out of most games on the PSP.
erp
07/07/06 @ 08:19
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[I saw the PS2 version for £7.99 in a Virgin Megastore]
yeah, i bought the ps2 version over 2 years ago for 15-20quid. to pay 30-35-odd for basically the same game again on psp just seems... wrong. utterly love the original though.

[generally hilariously over-the-top tune (penned in-house)]
the tunes are actually a collaboration between Koei and a japanese band called Coil. i picked up a few of their albums after playing the original Gitaroo Man and they're excellent stuff. a Gitaroo Man soundtrack cd is available too, which definitely ranks as one of my favourites ever.
Edited 1 times, most recently on 07/07/06 @ 09:21
Anna
07/07/06 @ 09:19
#20
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The tunes were great. I especially loved the Mojo King Bee music however for some reason that level was the hardest for me. I was shite at it.
PinkSpider
07/07/06 @ 17:20
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'COIL & KOEI - Flyin' To Your Heart' quickly made it to the top of my favourite songs on lastfm.

Also: Might be the game which forces me to buy the damn PSP.
aine
08/07/06 @ 20:27
#22
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okay, i just bought it. (PS2 version, that is) - £16.99 on Amazon.

...

it's fucking brilliant!
Roddy100
10/07/06 @ 04:18
#23
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I love my PS2 copy and I would really like a portable version to take with me but I can't justify the price for something that is basically the same.

Comments: 1-23 of 23 in total

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