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Independent Games Festival Roundup Article

PC Article by Kieron Gillen

29 January, 2008

Page 2 of 2. <- Page 1

Alongside that, we have Clean Asia!, which also turns up in the visual category, and has already won the autofire 2k7 award from SHMUP-DEV. It's one of the more elegant contemporary free shooters, and you can go get a copy from Cactus' website. Rounding off the category, we have Cinammon Beats, which is an enigmatic looking rhythm-puzzle game, which - from its available video - appears to be based around creating your own beats with a load of physics balls.

That it doesn't appear in the Design Innovation Award category says much about the quality again... though another traveller from the Excellence in Audio manages to do just do just that (which proves, if nothing else, that I was lying when I said "Rounding out the category" in the last paragraph). That would be Fret Nice, which has a full demo version you can download. Its innovation is really simple to describe - you take a platform game, and use a Guitar controller. You have to applaud.

Similarly conceptually inspired is Fez, who is a 2D platform game character who discovers the world is actually 3D. Watch the trailer for the full incredibly cute existential horror to unfold. Also in the design category is Battleships Forever - also available to play right now - which takes the aesthetics of classic shooter Warning Forever and applies it to a fleet-based space-RTS, with you controlling different fleets of weapon-totting ships. The cutest thing about the design is that you're able to design your own vessels, and then take them out to war to see how they do.

'Independent Games Festival Roundup' Screenshot 3

Battleships Forever: You've dunk my Battleship? Well done.

Apart from World of Goo, the other entry in the category is Snapshot Adventures: Secret of Bird Island. Expanding on the concept of Pokémon Snap, you have to take photos of every single bird you can find while simultaneously solving the odd disappearance of your elderly grandfather. No, really. See the demo for more.

As well as the aforementioned Fez, Hammerfall and Clean Asia!!, the Excellence in Visual Art cateogry features Synaesthete and The Path. The former is Digipen's baby, riffing off the Rez rhyhm/arcade shooter category, except instead of following on from Space Harrier it builds a retro fantasia-visual style on top of an isometric shooter. It's available for your pleasure online. The Path, meanwhile, is a beautiful and warped forest-set survival-horror game, based heavily on the timbre of the old-versions of Little Red Riding Hood. Which didn't exactly end well. The Path looks like it's about as Goth as my old record collection, but does it with style. Unlike my old dress sense.

Finally, in terms of the general categories (there are also the student and web-game awards) there's Technical Excellence. Sitting next to Audiosurf and World of Goo, there's Axiom: Overdrive, Gumboy Tournament and (er) Goo! It's a different Goo!, however - this one is a fluid-combat game, with you playing a Goo, trying to engulf and consume your foes - think Pac-man with eukaryotes. There's a public beta available. Gumboy Tournament is the sequel to Gumboy - Crazy Adventures (which won Gametunnel's game of the year award back in 2006), adding multiplayer to the mix. Axiom: Overdrive is a physics-based action/puzzle game, which seems to be expanding on the possibilities of cave-based games like Thrust, except with modern physics. And you have to approve of any developer who makes papercraft templates for you to download, cut out and assemble. I'd have given them a technical award just for that, frankly.

We'll know the winners on 20th February. We wish them all luck.

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Comments: 1-19 of 19 in total

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lambtron
29/01/08 @ 08:00
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Why is the picture on the front page a Giant Enemy Crab (tm)? Is someone making a Giant Enemy Crab(tm) shoot em up? Or maybe a Day in the Life of Kaz Hirai simulator?

:D
Tyronne
29/01/08 @ 08:11
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Some very good stuff here, downloaded a few bits and will be playing them later.
That_Happy_Cat
29/01/08 @ 08:51
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Audiosurf is quite brilliant! WHilst playing my first game (i think it was with some Bowie) I found myself thinking... "what this game needs is a hgh scroe tabe like Trackmania". How delighted I was when, on completing the song, my score got compared to everyone else in the world who had played Ziggy Stardust with Audiosurf. I had to laugh with excitement.

This think could be huge. It made me want to download songs from Itunes just to see what kind of experience it created.

Good luck Audiosurf!
Danbojones [staff]
29/01/08 @ 09:00
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The picture is from Iron Dukes, another IGF finalist. 'Tis awesome.
space ace
29/01/08 @ 09:05
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i didn't understand anything from the first paragraph
Stoatboy
29/01/08 @ 09:07
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Great article. I've played most of the games with demos and there's some cracking stuff there. Indie devs really are doing some top work these days. Awesome.

From the ones I've played I've got a soft spot for Fret Nice, and that's having played it with a 360 controller rather than a guitar (and the buttons were mapped in the least-instinctive way imaginable). But I've heard so many good things about World of Goo, and Crayon Physics looks awesome too, so it looks like the competition's pretty hot this year.
retrend
29/01/08 @ 09:33
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crayon physics and world of goo (to a lesser extent) both had such shit demos i will not be playing the final ones.
erp
29/01/08 @ 09:37
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Forging to the future but to sacrifice their lives?
InsoFox
29/01/08 @ 09:38
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Please pay attention, mainstream development studios. Please. Except Valve and a few others who already pay attention.
Batfink
29/01/08 @ 10:01
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That ookiblocks looks very much like a game I played on a cover disk in the mid nineties. You 'stick' to theblocks and can jump in all 4 directions. You have to headbutt all the glass blocks to procede. Part puzzler, part action. I think the original was about crocodiles/alligators (?)


Ah it was Cool Croc Twins

http://www.abandonia.com/en/games/552/Co...
Edited 2 times, most recently on 29/01/08 @ 16:56
skillian
29/01/08 @ 10:02
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Lovely collection of links, thanks. Seen most of them mentioned on RPS but it's nice to have a single page to bookmark.

Excellent article, will give me something to try out every day this week.
haowan
29/01/08 @ 10:57
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Ahh good to see more IGF love.

Paragraph 2: should say "physics-led" I think.
Rodafowa
29/01/08 @ 11:26
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Audiosurf is nicely compelling, yeah. My taste in music is obviously more obscure than most, because most of the songs I tried had no other takers (nobody else in the world saw the game and instantly thought that Roam by the B-52's would be a perfect match for it? Really?), but I was really pleased to grab the worldwide lead for Pump It Up.

It's something I could see myself playing the same way I do Pac-Man CE on the Eggbox - as a semi-casual little blast in between playing "heavier" games.
Krelle
29/01/08 @ 11:44
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"Race for the prize" Golden! :D Flips
Bezzy
29/01/08 @ 12:18
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Oop. Missed the link at the bottom.
Edited 1 times, most recently on 29/01/08 @ 12:25
Lim-Dul
29/01/08 @ 20:57
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Ehm - World of Goo didn't have a demo. You must be confusing it with Goo!...
monkie_king
29/01/08 @ 21:48
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Fez looks a little bit like Paper Mario meets that PS3 thing with the isometric penrose-staircase type puzzles.

edit: echochrome
Edited 1 times, most recently on 29/01/08 @ 21:49
Saii
30/01/08 @ 09:08
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Does anybody have the instructions for games like Noitu Love?? It's so annoying to not even have an included text file to find out what the buttons are!!
Gurrah
30/01/08 @ 12:19
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Saii
30-Jan-08 09:08:10 Does anybody have the instructions for games like Noitu Love?? It's so annoying to not even have an included text file to find out what the buttons are!!


CONTROLS:

Arrow Keys Move
Ctrl Attack
Shift Jump
Ctrl + Shift Spin Attack
Down + Ctrl Always Uppercut
Space Pause

Alt + Enter Toggle Fullscreen
F2 Reboot
Alt + F4 Quit Game at any Time
Ctrl + S Toggle sound (not music)


The actions for Arrow keys, Ctrl and Shift all work
with a joypad. Choose input device by pressing
Ctrl + Y. No, the game does not support multiplayer,
it just has that option because the program the
game is created in has this as default. You should
do this knowing that the program is crap in the way
that you have to set input device whenever the
level changes.

Comments: 1-19 of 19 in total

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