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Haze First Impressions

PlayStation 3 First Impressions by Rob Fahey

3 April, 2008

Page 1 of 3. Page 2 ->

It's hard to think of a more hostile environment for a game's launch than the one Free Radical's Haze faces. On one hand, it's viewed as a flag-bearer for the PlayStation 3, a console whose vocal detractors aren't afraid to come out in force online to criticise any weakness. It's also got the misfortune of being billed (although not by its developers) as a Halo-killer (well, it's a first person shooter where some of the characters wear funny looking helmets, what did they expect?) and it's launching at a time when the world's FPS gamers are still in the midst of a torrid love affair with Call of Duty 4.

In other words, Haze had better be bloody good, or it's going to be crucified - perhaps not in the press, and perhaps not even in stores, but its developers certainly need to be worried about a bloody sacrifice on the altar of public opinion. Don't they?

"Yeah, I can see where you're going with that," sighs Haze's creative director, Derek Littlewood. "I mean... I think you can worry unnecessarily about that kind of thing. At the end of the day, any game you make is going to end up getting judged on a lot of different criteria after launch. To a large degree you just have to say, let's just let it go - let's let the gamers judge for themselves."

"I think there's a lot of talk in the media about titles becoming flag-bearers and stuff," he continues, rather presciently we think, "but when you get down to the level of individual gamers, they just have titles that they love. That's the sort of feedback that I'm looking for, and that's the thing we were looking to deliver, which is a great game that gamers can enjoy. I think all of the other stuff about being a flag-bearer for PlayStation 3, or whatever, that's for somebody else to judge."

Make Haze while the sun shines

'Haze' Screenshot 1

These are your buddies - your whooping, idiotic, annoying buddies. Hopefully their Day-Glo yellow helmets make them into easier targets.

Of course, there is one way in which Haze could have faced an even tougher time - and that would have been to launch before Christmas, which was originally Free Radical's plan, before a delay pushed it back to 2008. "It was a very crowded market before Christmas, and I'm not going to pretend like I'm not glad to have a slightly more quiet window to release into," Littlewood tells us. "Releasing up against games like Halo 3, Call of Duty 4 - that's always going to be brutal. But I don't think it's a case of us looking at those games and thinking that we're going to have to make Haze better."

He pauses for a second, then continues. "I'm glad those games came out and were very strong titles, very good games. We're always looking at other titles to try and improve what we do, but I don't think it was a case of us panicking about the quality of Haze at all."

So, given that Free Radical has had almost six months more to work on Haze, what have it done with the time? According to Littlewood, it's mostly been a case of polishing the game - taking on board mounds of feedback from playtesters, and using it to inform a process that has seen them tweaking everything from the balance of the sides through to the actual design and flow of the levels themselves. "It's not that we've added stuff," he explains. "What you're seeing is the delivery of the game we always wanted to make - it's more robust and more polished. The feature set is identical to what we've always been talking about."

In fact, Littlewood is quite enthusiastic about the delay to the game. "Normally, as a developer, you just don't get the opportunity to do that," he says. "Every game that goes out the door, you always feel like you could have made some things better in it, or that here are things that you could have improved. To get the opportunity to spend three or four months fixing a load of those issues, that was a fantastic chance - and I'm really glad that we got to do it."

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Les
02/04/08 @ 07:17
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"the PlayStation 3, a console whose vocal detractors aren't afraid to come out in force online to criticise any weakness."

Why would they be afraid?! It's one of their main goals in life. Why one bothers about their mindless opinions is the real issue.

" the "corridor shooters" of the late '90s"

As well as 2007...

"it lacks some of the slickness and graphical detail we've come to expect from modern shooters thanks to the ubiquity of the Unreal Engine, but Littlewood claims that developing its own engine gave the team much finer control over things like lighting, which lend hugely to the atmosphere of the game"

A good thing in my book. I can't stand the sterility and blandness of UE3's lighting. Even if Bioshock had had a proper way to tell a story, I couldn't have worked my way through it because of the awful engine.
Edited 2 times, most recently on 02/04/08 @ 08:41
disc
02/04/08 @ 07:19
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Lots of hate for this poor game. I imagine this comment-section wont be much different.

Les: Not too many corridors in the best shooters of last year though.
Edited 1 times, most recently on 02/04/08 @ 08:20
Les
02/04/08 @ 07:21
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"Les: Not too many corridors in the best shooters of last year though."

One of the more high profile ones (Bioshock) was nothing but corridors...
kmittal82
02/04/08 @ 07:21
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Saw this running at play.com LIVE, and had a play at the demo as well.

Nothing exceptional, bog standard shooter. Looks good, but stiff animation and poor AI brings it down.
disc
02/04/08 @ 07:25
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Les: If all you saw of Bioshock was corridors, well then I guess all games are corridor-shooters yes ;)

Also, Bioshock was more Unreal 2 and 2.5 than 3 and specifically the renderer including the lighting was a happy Irrational mashup.

Excuse me for talking about that game in this thread btw. Haze to me looks interesting, for the game mechanics not just being shooting.
Edited 2 times, most recently on 02/04/08 @ 08:30
rotmm
02/04/08 @ 07:28
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I also played it at Live.com and came away unimpressed. Still, 15 mins isn't enough to judge a game and I hope that the full release gives a better impression.
green_nifta
02/04/08 @ 07:38
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Unless you've complete freedom of movement, as first seen properly in Operation Flashpoint IIRC, then it's still a "corridor shooter" (whether it's literally a 'corridor' or an '1930s art deco underwater ballroom', you're still being funnelled towards your desitination)
BonzoBanana
02/04/08 @ 07:46
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Definitely want this game but I'm one of those annoying punters who waits for games to hit about Ł15 before buying. I much prefer open out door action to enclosed limited area type games like bioshock.
Big Swiss
02/04/08 @ 07:52
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no hate no love, so it would be a "meh"
For some reason, i don't see this being fairly judged, the opinions are aleready made, either you already know you are gona like it or not, even the first impressions sound that way. And the word idiotic is used too much.
All I would wish for is a online FPS, that works decent and that makes friends invite and stuff easy, then i could imagine joining the crowd, but this will defenetly not be bought on release date, i'll wait for your opinions and then we will see.
Good thing I don't care too much for Haze to be awesome, even if it is exclusiv, MGS4 is much more important to be decent!-)
Goodfella
02/04/08 @ 07:53
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For those who played it at Play.com.

You're criticising a 5 month old build of the game.
squarejawhero
02/04/08 @ 07:54
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Kind of brought the fanboy hate on themselves as soon as it left multiplatform... never really understood that decision as it's still not particularly seen as a system-seller, or even a big game in general.
Machetazo
02/04/08 @ 08:10
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Will a demo be released for this, before the game's out?
Edited 1 times, most recently on 02/04/08 @ 09:10
The Bodybuilder
02/04/08 @ 08:10
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>"you can also feign death when you're being shot at - and because the Mantel soldiers can't see corpses, you'll be invisible to them until you start moving again."

Erm...but he's not actually a corpse though. So why wouldn't they see him?
Anyways, this game looks.....
Triggerhappytel
02/04/08 @ 08:14
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@ Goodfella

Well that's Ubisoft/Free Radical's fault for demoing an old version of the game. Quite stupid really when they want & need to generate some positive hype about it.
betahoven
02/04/08 @ 08:22
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Should be fairly decent, but coming out in the midst of GTA4, Wipeout, and MGS4 means i'll probably leave it till later in the year.
Machetazo
02/04/08 @ 08:22
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When will we actually start seeing representative gameplay clips, as opposed to CG and montages?
Eighthours
02/04/08 @ 08:28
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In a nice touch, you can also feign death when you're being shot at - and because the Mantel soldiers can't see corpses, you'll be invisible to them until you start moving again.

It's an interesting idea, but this Nectar stuff is really, really rubbish if it lets that work!
mattigan
02/04/08 @ 08:33
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I don't think it's the nectar that deletes the corpses rather than the HUD on those yellow visors they all wear, hence the cracked visor of the promo poster.
Widge
02/04/08 @ 08:34
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Hoping the story mode is good. I would like to delve into something which is quite heavy on story.
I can't comment on Bioshock at the moment. Booted it up, liked the intro, impressed by it all.... but for some reason didn't pick it up again and moved onto C&C3, and then back to FFXII!
syphaa
02/04/08 @ 08:39
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Interesting preview.

I had a short hands on with it when they gave an exclusive preview at Nottingham Game City. To be quite frank, I was disappointed, after wanting it to really impress, being Free Radicals new IP, it just looked and felt a bit clumsy. It was a very early build though I think.

I will definitely be keeping an eye on the dev of this title though, I want it to be a really good title!
Daxxy
02/04/08 @ 08:43
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@The Bodybuilder. Ye its the HUD on the Visors and the nectar that goes with it that causes the corpses to be ignored.
brooza
02/04/08 @ 08:49
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I glanced at the picture and thought it was a belated review of Time Shift
Prodigy_BE
02/04/08 @ 08:49
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It's from FRD, who are almost all ex-Rare guys. They brought us fun with Goldeneye, Timesplitters 1, 2 and 3, Second Sight (hugely underrated) and they will do so with Haze.

I hope for them that one day they'll strike gold with one of their games, getting it to sell 6 million copy's or more. But until that day, I hope they're happy with making tons of fans and hardcore gamers happy, and earning a decent living. I know I would. I've met that David Doak bloke a few times, and from seeing the way he dresses and shaves, he's probably happy where he is now.

I'm buying this day one, because as a PS3 gamer, this 'll be loads of fun.
andromeda
02/04/08 @ 08:52
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yeah the engine looks pretty kak

the lighting is non existent, the textures look shoddy too
gizmo
02/04/08 @ 08:53
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If that guy was my creative director I'd have fired his ass for sounding so downbeat. He sounds like he's expecting a critical mauling, does he not?

If he can't get fired up about his game, why should he expect anyone else to?
asphaltcowboy
02/04/08 @ 08:59
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So tell us about the actual gameplay then! Yo'veu just retread old ground, story mainly and the fact that it's got some stiff competition... normally your previews are gushing (regardless of the final review score). This one was incredibly reserved (is that a bad sign?)!
Snooz
02/04/08 @ 08:59
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Haven't read the whole article nor comments but from an earlier video here on EG I got the impression that they've made a story that will make soldiers dumb "for a reason" hence they do not need that good an AI after all. Why are the soldiers stupid and just standing there like older games? "Because they're high on nectar!" But, still that was an old developer interview.
el_pollo_diablo
02/04/08 @ 08:59
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Why are all the links to page 3 broken?
Snooz
02/04/08 @ 08:59
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Bah, got a 404, sorry for repost...
Edited 1 times, most recently on 03/04/08 @ 09:18
Tejstar
03/04/08 @ 07:29
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Why was this article pulled yesterday?
krudster [mod]
03/04/08 @ 07:40
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Embargo, basically. We messed up.
Tejstar
03/04/08 @ 07:46
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Ah, fair enough. Nice preview - I'm actually looking forward to it (mainly for the co-op play) but can't help wondering whether it will arrive for the 360/PC at some point (despite what they say...)

X201
03/04/08 @ 08:00
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Krudster failed his Management New-Speak course, what he meant to say was...

To facilitate maximum customer/client satisfaction, Eurogamer facilitated an earlier than expected customer interaction phase. This resulted in a negative client happiness scenario, requiring the temporary suspension of the aforementioned interaction phase. Now that the client chronological retardation phase has been completed Eurogamer are delighted to announce that they can now restore the customer interaction phase.

Eurogamer thanks you for your patience in this matter.
Xerx3s
03/04/08 @ 08:01
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" the "corridor shooters" of the late '90s"

As well as 2007...


Q2 is a corridor shooter. Played it this week again. It still is by some margin one of the best games ever made. What's your point?

A good thing in my book. I can't stand the sterility and blandness of UE3's lighting. Even if Bioshock had had a proper way to tell a story, I couldn't have worked my way through it because of the awful engine.

I dislike UE3 as well. Not because there is something wrong with it but because everybody uses it. I seriously can't tell the difference between COD4, RB6v, etc. You're wrong about bioshock though. It's a fantastic story that is told in a great theatrical method. Technically, the way they tell the story is 100% solid.

One of the more high profile ones (Bioshock) was nothing but corridors...

And it was a fantastic game. What's your point?

You're criticising a 5 month old build of the game.

But he said himself that they did nothing but polish for the past 6 months. Kinda m00t.


Oh well, really looking forward to playing this, if only because it has coop.
squarejawhero
03/04/08 @ 08:10
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Xerxes, what you may think is a fantastic game others might not agree. I personally didn't get on with Bioshock because of the basic gameplay. Storytelling, I'm with you there to a point (the halfway mark) but simply because it references Ayn Rand doesn't mean it's the be all and end all. It still got lazy towards the end and frankly was rather repetitious. But we'll save that for the bioshock thread. ;)
Killerbee
03/04/08 @ 08:28
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Nice. Looks decent enough and all that, but I'm still not quite sure whether it has quite enough to tip it over the 8/10 mark that seems to be fairly ubiquitous for every "decent" shooter that comes along.

Nectar seems to be the key, but the idea of simply making yourself faster, stronger, able to take more hits and not being able to see dead bodies just doesn't - to me - seem to pack the same degree of (for want of a better word) coolness as a gameplay mechanic when compared to Crysis' stealth mode or F.E.A.R.'s slow-mo.

That said, Timesplitters 2 and Black still remain two of my favourite console-based shooters of all time and neither of them had such gimmicks, so whether Nectar hits the spot or not, I do hope FRD manage to deliver in the gameplay stakes.
Darren
03/04/08 @ 08:36
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I've been saving up what little enthusiasm I have left for the somewhat stale FPS genre for the "creme de le creme" exclusive games like Haze, Gears of War 2 and Resistance 2 (I can't see Killzone 2 coming out this year though). The footage I've seen from Haze looks fine and I'm pleased that the game is not using the Unreal Engine 3 as there's a tendency for games that use it to look rather samey, bordering on bland IMO. You can spot a UE3 game a mile off by the texture pop in issues and complete lack of anti-aliasing!!! That Haze is using a custom engine means that it has its own unique look plus it's designed to run well on the PS3.

I'm a bit puzzled at the hostility toward the game though considering it's by Free Radical, the developers of the TimeSplitters series, but even if it is only as good as Resistance, a game I really enjoyed, then I'll be happy. A game doesn't always have to be ground-breaking to be fun, just a little different and playable. Hopefully Haze will be that.
Xerx3s
03/04/08 @ 08:38
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Right on queue.

What are you saying, that I'm a ps3 fanboy because I want to play haze? Did you even read what I wrote before expressing your hypocrisy?

squarejawhero: Fair enough.
Les
03/04/08 @ 08:41
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“You're wrong about bioshock though. It's a fantastic story that is told in a great theatrical method. Technically, the way they tell the story is 100% solid.”

Maybe it gets significantly better as the game progresses but I was completely underwhelmed by the start:
- The whole plane crash thing, being surrounded by fire on all sides except where the entrance to Rapture is, is rather hilarious
- You arrive in Rapture, a splicer kills someone in front of the bathysphere, hits it and then lets you get out and find a weapon first
- When the little sister and big daddy are introduced the game doesn’t allow you to use weapons for a short period (and personally, making them little girls so it would create a moral hazard when having to decide whether to kill them or not is so contrived and not working at all)
- You find a syringe and without knowing what it’ll do inject it immediately into your arm
- As you are unconscious creatures intent on killing you leave you alone
- Lots of people get killed but for some reason there are vitachambers that only resurrect you if you die


Didn’t get to the end of the demo because it crashed after my PC woke up from standby but couldn’t really be bothered TBH. Maybe it gets better and there’s an explanation for all this further down the story but the start for me was very disappointing. Especially after it was hyped so much: I’ve played many games that were better in telling a story. E.g. currently playing HL: Source and that is much more engaging.
Prodigy_BE
03/04/08 @ 08:47
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Am I the only one who was disappointed by the fact that Bioshock never game you the opportunity to soak up the environment?
There were ALWAYS enemies lurking. You had to move, and move fast, constantly. If you'd ask me to draw a map of Rapture, I wouldn't know where to start.

But I still know the layout of System Shock 1.

Apart from that, great game. Room for improvement, but great none the less.
Xerx3s
03/04/08 @ 08:49
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Oh I'm sorry, I mistook you for someone who actually played the game.
Bloodkult
03/04/08 @ 08:53
#42
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Yeah, All those things that Les seems to find strange are part of and explained by the games' story.

But is suppose the internet is all about talking rubbish with regards to things you don't know anything about, amirite!?

Haze huh? Load of old rubbish. Will also definitely make you gay.
Goodfella
03/04/08 @ 08:58
#43
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Jesus, Les. It's a game, not real life.
BillyBrush
03/04/08 @ 09:02
#44
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Hmm...i'd like to play it...middling shooters of this gen tend to be a lot of fun still...shame it's single plat imo it has to hurt their sales, oh well
The Bodybuilder
03/04/08 @ 09:07
#45
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@ Daxxy

So essentially, people could just lie motionless from a distance and just keep firing on the mantel soldiers, and they would never see them as they are motionless "corpses" on the ground? O_o
PearOfAnguish
03/04/08 @ 09:10
#46
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I guess camouflage isn't a concern for futuristic soldiers? Those bright yellow helmets are like a big target.
bad09
03/04/08 @ 09:10
#47
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The problem with Haze for me is not its exclusive to PS3, it's that it's just another FPS. These days it's gotta be something really special to interest me (thanks for that IW!). For me Haze has never looked anything other than just another FPS just like all the others that have come along in 2007 and 2008 that are saturating the genre. Besides anyone who has actually played it have not really raved about it anyway.

To be honest I am so tired of FPS games that apart from Condemned 2 I really don't think I'll be buying an FPS for quite a while no matter the platform and no matter how well received it is.

Xerx3s
03/04/08 @ 09:11
#48
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Oh dear, headbog you really are a sad person aren't you. So what's next? The "I was only baiting routine"?
justsomeone
03/04/08 @ 09:14
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rarely have i read a preview, or first impressions, on eurogamer where it was so clear the author was unimpressed, and struggling to find something, anything, positive to say. to be honest, i can't see anything to suggest this isn't going to be an immensely derivative shooter, devoid of anything new or innovative. the only hook they have is a suit that pumps some sort of drug into you to enhance your performance, that must be used tactically in case of overuse...now where have i head that before???

it's a shame really, but i suspect this isn't going to be very good. (i have a PS3, BTW)
The Bodybuilder
03/04/08 @ 09:15
#50
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Wasn't nectar just called a "power up" in other games? I remember even sonic turning to "nectar sonic" on the mega drive.
Edited 1 times, most recently on 03/04/08 @ 10:20

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