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Halo Wars Review

Xbox 360 Review by Kieron Gillen

20 February, 2009

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The strange thing about Halo Wars is how understated it all seems. How dignified. There are so many ways that Halo Wars is an important game - it's real-time strategy on console, it's Halo in a new genre, it's Ensemble's swansong, it's another blow in the console wars - but while they could easily dominate your thoughts as you play it, they don't. Instead they just evaporate in the face of such a confident, self-assured and elegantly constructed videogame.

It lacks a little flair at times, but Ensemble has always excelled with this kind of small-c conservative design. If you look at the recent trend of RTS on consoles - taking in everything from the forthcoming Stormrise by Creative Assembly to Ubisoft's Tom Clancy's EndWar - Ensemble's game is most like the traditional RTS. Tweaks for the format are small, but meaningful, and they mostly work. Anyone who's played PC RTS has had a tendency to look on console incarnations as though it's sex with a couple of condoms on, but Ensemble's got it down to one extra-thick Durex: awkward, but still fun.

Halo Wars is also rather neat because it's an RTS prequel to a series originally conceived as an RTS. As expected, it tells the story of armed conflict between the Covenant, the UNSC and The Surprise Guest Oh I Wonder Who They Could Be. The story's not told particularly well, and isn't directly relevant to the game's charms, but it's an excuse to cram all your favourite bits of Halo's universe into an RTS: if you've shot it, shot in it, stole it or been annoyed by it while making your way through the Library, and if those events took place in a Halo game, you'll find it here, converted into an RTS, but working just as expected.

The key conventions of the RTS remain intact. While there are a few missions that vary things a little, it all grows from your management of a base. It manufactures resources, which you can then spend on improving your economy by making stuff that makes more stuff, or by improving your troops in term of quality or quantity. Levels are won when the enemy, who is trying to do the same thing, is defeated. Woo! The controls that would form a traditional PC RTS are crammed onto the controller, scrolling with a stick and selecting with the A-button. Shortcuts include being able to select all units or all units onscreen with the bumpers, scrolling faster with the trigger, and jumping between bases and/or danger alerts with the d-pad.

'Halo Wars' Screenshot 1

You play the game from the perspective of a four-hundred-foot robot. [Stop making things up. - Ed]

What makes it work isn't in the controller configuration, but what you actually control. Judging what you can manage is what makes Halo Wars sing. Take the bases, which you can only construct on pre-designed points. They open slots where you can construct your buildings (for PC veterans, think Kohan 2 or Rise of Legends), so the strategic questions are immediately clear. You have a new base. You have three slots. Which of your buildings do you fill them with? Alternatively, do you upgrade your base to get more? You're not scrolling around the map trying to find bits and pieces, but have a central position where you know they all are.

The base almost acts like a radial selection menu, allowing swift and decisive economic actions. Things are similarly well-judged on the research side. To access more powerful units and structures, you require reactors. Each reactor you build - or capture, as there are some spread around the map to be fought over - opens up further options. In terms of individual units' power-ups, they're mostly found in the same structure that built the unit, on the opposite side of the radial menu. If it's on the right, it's about making stuff. If it's on the left, it's about making stuff better.

'Halo Wars' Screenshot 2

There is nothing more annoying than your Covenant Commander getting offed. You'll learn.

This elegance only really falls apart in one of the research structures, where a few of the more generalised research abilities are collected. It's easy enough to grasp that everything else goes here, but when a few options apply to a specific subgroup (for example, adrenaline boosters to make your troops run quicker) you suspect they may have been better positioned over with the troop-making structures. If you choose to play Covenant - in skirmish or multiplayer, as the campaign is UNSC only - it's a little trickier to get a hang on them. They're really the advanced race, with more things that seem counterintuitive compared to the humans in terms of working out how they advance. Also, playing through the campaign before heading into open play does mean that it acts as an extended training sequence for UNSC - something the Covenant lacks.

The biggest strength for both though is the fact that most people understand the Halo universe. It's not just the geek thrill of seeing a Scarab in action - it's that you understand what the Scarab means on the battlefield (trouble). We know which characters are best against tanks, and which are probably best in special vehicles. Over on the special ability side - also well-judged, with everyone's abilities activated by the Y-button and members of the subgroup selectable with a trigger - some of the more unusual abilities are also familiar. Take the Spartans, who are able to take over most of the Covenant vehicles. You quickly realise in multiplayer that while the Covenant are able to churn out tanks quicker than the UNSC, it's something of a double-edged sword when you're just delivering a spanky new car to our boys in the green hats.

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Comments: 1-50 of 137 in total | next 50 »

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local_celebrity
20/02/09 @ 14:07
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Looks like a bit of a snoozefest to me.
DFawkes
20/02/09 @ 14:09
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I think that's a fair review. I do love the demo, so probably look on it more favourably, but generally a very nice review :)
the_dudefather
20/02/09 @ 14:10
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as good as.....Halo?
ThePope
20/02/09 @ 14:10
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Who's gonna be the first to say 'As good as Halo then?'

Oh it was me!

/Oh bugger!
Edited 1 times, most recently on 20/02/09 @ 14:10
Chris Gardiner
20/02/09 @ 14:12
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Damn your lightning-quick fingers, Mr. The_dudefather!
PearOfAnguish
20/02/09 @ 14:15
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"At least the 8/10 score should keep the ridiculous arguing to a minimum!!"

I admire your optimism.
b00n
20/02/09 @ 14:15
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Good review, was expecting this from the demo and probably going to be the first RTS I play on a console for longer than 10 minutes.
Dizzy
20/02/09 @ 14:16
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Good stuff.

SC2, DoW2 and this and I have enough RTS goodness to keep me busy all year ;)

I hope this will do for online RTS battles what Halo 2 did for online FPSes. Plenty of people and plenty of battles!
trebell
20/02/09 @ 14:16
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That's a purchase. Two games next week then.
Darren
20/02/09 @ 14:17
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Well it sounds a whole lot more enjoyable than Halo 3 ever was... well even the demo was actually...

Has the chuggy framerate of the demo been addressed for the full game per chance? I actually quite enjoyed the demo after a couple of playthroughs but was put off by the clunkiness of the engine. When things got busy, everything seemed to grind to a halt and it was very off-putting (as was the tearing). Otherwise this is a good addition to the growing number of RTS games on the consoles and one that is refreshing for a Halo game because it isn't another by-the-numbers crushingly-dull first-person shooter.

As for the Flood... how are they in this game anyway... I thought this was set 20 years before the events of Halo and in Halo that was the first time that humans had encountered the Flood? :?
JediMasterMalik
20/02/09 @ 14:17
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:( RIP Ensemble!
trebell
20/02/09 @ 14:19
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"Has the chuggy framerate of the demo been addressed for the full game per chance? I actually quite enjoyed the demo after a couple of playthroughs but was put off by the clunkiness of the engine. When things got busy, everything seemed to grind to a halt and it was very off-putting (as was the tearing). "

oh God.. what is it with Darren and tearng. lol.

mst admit i didn't notice much slowdown.. not another 360 about to croak darren?

"and one that is refreshing for a Halo game because it isn't another by-the-numbers crushingly-dull first-person shooter. "

amazing how some of us loved it and others felt like that.. Horses for courses I guess. I thought some of the battles were bloody epic.
Edited 2 times, most recently on 20/02/09 @ 14:23
Benno
20/02/09 @ 14:19
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Ahh nice, good score. I certinaly enjoyed the demo. I will defo be picking this up.
Dizzy
20/02/09 @ 14:19
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"As for the Flood... how are they in this game anyway... I thought this was set 20 years before the events of Halo and in Halo that was the first time that humans had encountered the Flood? :? "

Yea it is a bit of a lore breaker. I would have preferred no Flood.
electrolite
20/02/09 @ 14:21
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Gaaaah, you know how sometimes you're just more interested in a game than your brain thinks you should be? It's hard to say why, but I really fancy this. And no, I'm not a big Halo fan
Razz
20/02/09 @ 14:23
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so theye've finally made the game they originally planned to make before they sold out to microsoft. Too little to late imo Bungie, you sell out cunts.

/is still bitter
Wastelander
20/02/09 @ 14:25
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Halo was already a third person shooter before Bungie were bought out.
phAge
20/02/09 @ 14:30
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"In 1999, Bungie announced its next product, Halo, as a first-person action game for Windows and Macintosh. Halo's public unveiling occurred at the Macworld Expo 1999 keynote address by Apple's then-interim-CEO Steve Jobs (after a closed-door screening at E3 in 1999)".

Razz are fail.
Sir_TimAlot
20/02/09 @ 14:33
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Had no interest in this untill i played the demo, something to pick up and play if i tire of Killzone 2 before RE5.
Good job Ensemble.
uglygamer
20/02/09 @ 14:35
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Has there ever been a bad Halo game?
UncleLou
20/02/09 @ 14:35
#21
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phAge fails harder!


Game sounds good, would buy it on PC, if mostly out of respect for Ensemble.
andywilkie35
20/02/09 @ 14:35
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thought the demo was quite good. Not a massive fan of RTS and thought the Halo universe (in terms of story telling at least) was absolutely dogshit but for some reason I've been looking forward to reviews of this.

Will get it I imagine when it comes down in price
zuljin
20/02/09 @ 14:36
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Ah came a bit out of the blue to me. I think I read console rts in all the previews, so ended up ignoring it but looks very lovely. If theres a demo or so where I could test how easy controls are I could well be tempted.
gabsta69
20/02/09 @ 14:39
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demo was entertaining, i think this one will most likely be a bucket bin purchase way down the line for me. Solid score though, cant complain on that, im sure the dlc will help improve the game though

DrDamn
20/02/09 @ 14:41
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Review seems to confirm what I thought of the demo, a genre which normally doesn't work very well on a console done very well by designing it to work on the a pad rather than shoehorn. That said the genre is not really my thing but its good to see someone show others how it should and can be done well.
groovychainsaw
20/02/09 @ 14:41
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Interesting thing, found a preview of halo in PC Gamer (before microsoft ate bungie) the other day whilst clearing things out, written by a certain K Gillen. You seemed to think it was a good idea then (in '99, i think?) and here you go, finally reviewing a Halo RTS 10 years later ;-)
BremXJones
20/02/09 @ 14:44
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groovychainsaw: Halo's first magazine cover, for the record. Also the lowest selling mag of the year. Was still on the stands when Microsoft had announced buying Bungie out. Ah, those were the days. The very annoying days.

(I've reviewed Halo and Halo 3 over the years too)

KG
ronuds
20/02/09 @ 14:44
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"oh God.. what is it with Darren and tearng. lol."

I was going to say the same! Every 360 game he makes the same comment, and always mentions Halo 3 - even though the only similarities Halo Wars has to Halo 3 is the name Halo. lol

Razz fails as well for thinking Bungie developed this... :P



miiiguel
20/02/09 @ 14:51
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It'll be by 1st RTS on a console ever. Would be nice if we could do some skirmishes here with the friendlyer ppl of EG.net
...
Edited 1 times, most recently on 20/02/09 @ 14:54
ps3owner
20/02/09 @ 14:53
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reads more like a 7/10 ?
DFawkes
20/02/09 @ 14:54
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No it doesn't.

EDIT: What I meant was, "Your face reads like a 7". That'd be better, if less mature. I argue against scores in general all the time, as a number can't ever be a fair representation of a well worded opinion. But if that review did need a number, it'd be 8.

SECOND EDIT: And I typed that above edit before I saw you'd replied. Your face really does read like a 7 though :p
Edited 2 times, most recently on 20/02/09 @ 14:58
ps3owner
20/02/09 @ 14:55
#32
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it does.
miiiguel
20/02/09 @ 14:55
#33
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"j/k ... but still, is it just me or is every new 360 title boring as sin these days? "

It's just you. And what's a "boring sin" ?
Darren
20/02/09 @ 14:59
#34
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@trebell - Sorry but after playing RTS games on the PC, I expect certain standards. I couldn't care less about the graphical detail, I don't expect them to look as good on a console anyway, just that the game plays smoothly. Halo Wars failed on that score but was pretty decent otherwise, that's the shame of it.

But you know I've been through five Xbox 360s already (one only lasted an hour!) so it may well be that this machine is also on its last legs... it certainly wouldn't surpise me as I'm kind of used to it now as you can imagine! ;)

I've recently cleared the HDD cache manually (which I really shouldn't have to do anyway, ARE YOU READING THIS, MICROSOFT?!?) in order to fix issues with the new GTA IV DLC and Xbox LIVE freezing for up to 30 seconds whenever I check messages or my Friends list. I haven't tried the Halo Wars demo again though so maybe that has fixed the issue... I'll check over the weekend...
ps3owner
20/02/09 @ 15:04
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sorry DFawkes, it reads like a 7, and a boring 7 as well. just my opinion. you obviously can't handle a 7 next to the word Halo *fill in whatever*. I accept that an 8 is ok from your point of view, it's an opinion as well, just like the review.

EDIT: removed double that, still 7 ;)
Edited 1 times, most recently on 20/02/09 @ 15:05
ronuds
20/02/09 @ 15:06
#36
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Well, ps3owner, don't complain when a bunch of xbots fill the comments section of whatever big PS3 game comes out next.

@ Darren
I'm sure MS cares. If what you're saying is even true, you're certainly the minority. Maybe you're doing something wrong - ever think of that? Who the eff loses 5 consoles? lol - you make it more difficult to believe you even own a 360 with each increasingly ridiculous comment you make.
Edited 2 times, most recently on 20/02/09 @ 15:08
DFawkes
20/02/09 @ 15:08
#37
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How are you getting these performance issues Darren? It runs fine on my VGA monitor, with a stable framerate and absolutely zero tearing at all. Very impressive given how bad Battle for Middle Earth II ran at times, though even that was helped when I installed it after NXE.
ps3owner
20/02/09 @ 15:09
#38
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is this meant to be a big game? I though the FPS halo series was big, but this RTS ?

sorry, credit due if credit is due. I think it's ok, but it reads like a 7.

I won't complain then. even though I have done so in the Noby Noby thread, but ppl weren't expressing their opinion about the score there, just about the whole concept of the game.
ronuds
20/02/09 @ 15:11
#39
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Well, maybe an explanation of why you think it reads like a 7 would help your case more. I'm up for a discussion, but not a fanboy war.

Personally, I didn't see that the reviewer had too much to say negative about the game. It was mostly positive. 8 seemed fair.
miiiguel
20/02/09 @ 15:12
#40
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FFS, give it a rest ronuds. It is Halo, it is MS, it is 360, what's not to hate ? Who cares if it's good or bad...
peteb
20/02/09 @ 15:12
#41
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@ronuds

I'm quite the lurker on the oxm forums and i can vouch for Darren having an xbox and going through 5 of em...
DFawkes
20/02/09 @ 15:13
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How am I an Xbot for thinking this review reads like an 8, when it reads like an 8? It does! I can't see how anyone would see it as otherwise. I couldn't care less if the review was "Is shit, 1/10" that'd read properly!

I'd never call you, or indeed anyone else a fanboy because they think a review and it's score match properly. I'm not even a big Halo fan, I only got Halo 3 last week. I just firmly believe that review reads like an 8.
Edited 1 times, most recently on 20/02/09 @ 15:14
Emilia'sHorse
20/02/09 @ 15:14
#43
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Good review thanks.

Played the demo for 20 mins before deciding it was a certain purchase so stopped playing and started waiting for the real thing.

Happy horse
trebell
20/02/09 @ 15:14
#44
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"j/k ... but still, is it just me or is every new 360 title boring as sin these days? "

looking at the games from the last coupe of years? i think it might be you.
BOFH_UK
20/02/09 @ 15:15
#45
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Oh god, what is it about the Halo brand that gets idiot fanboys up in arms? The review reads like a high 8, maybe even a low 9 and after playing the demo I'd say that seems about right. It feels, for the first time, that someone's managed to get the perfect balance between strategic depth and accessibility for console play (cue the PC gamers complaining about the 'lack of depth' even though there's still a ton of strategic options available). It feels very much like the first two Red Alert games to me - great units, fun to play and all the options you need to go your own way without tripping over its own feet the way Red Alert 3 does at times.

Oh, and I have no idea why Darren is saying there's performance issues and tearing. Haven't seen anything of the sort even when throwing an entire army at a Covenant base in skirmish mode.
ronuds
20/02/09 @ 15:15
#46
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@ miiiguel

I'm bored, what can I say? Any comments section related to Halo is a good time.
ronuds
20/02/09 @ 15:19
#47
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@ peteb

That may be the case, but that doesn't mean he isn't doing something wrong! :P

If you're still losing xbox's these days at that rate, check its surroundings. The oven probably isn't the best place to keep it. :D
ps3owner
20/02/09 @ 15:19
#48
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I didn't call anyone a Fanboy or Xbot in this thread, just said it reads like a 7. the reason why that is is because of the flood. (mostly). he also mentions that the story is a bit weak. of course there is the well know and hotly debated cover system ;). but that's probably not to much of a problem in an RTS... so that's like 2 (.5 cover sys) points take out of the 10 and the other half is the fact that it's just nothing new, compared to any other RTS. if he compares it to C&C then it's old... that's all.
Yossarian
20/02/09 @ 15:23
#49
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Reads like a 9!
DFawkes
20/02/09 @ 15:23
#50
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"you obviously can't handle a 7 next to the word Halo *fill in whatever*" Kind of implies it. Stick 7 on and put the words to back it up and I'm happy :)

I agree your views line up as a 7, but I've tried re-reading the review, and if I was forced, at gunpoint, to givee a numerical representation of the reviews opinion of the game, it'd still be an 8. I have a feeling that won't line up with my opinion, that it's possible it'll get old quick and I'd give it a 7 myself, but that revewer gave it an 8.

And don't you start Yoss :p 8! 8! 8!

/adopts foetal position
Edited 1 times, most recently on 20/02/09 @ 15:24

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