Halo Wars Review
Warthogs and all.
Version tested: Xbox 360
The strange thing about Halo Wars is how understated it all seems. How dignified. There are so many ways that Halo Wars is an important game - it's real-time strategy on console, it's Halo in a new genre, it's Ensemble's swansong, it's another blow in the console wars - but while they could easily dominate your thoughts as you play it, they don't. Instead they just evaporate in the face of such a confident, self-assured and elegantly constructed videogame.
It lacks a little flair at times, but Ensemble has always excelled with this kind of small-c conservative design. If you look at the recent trend of RTS on consoles - taking in everything from the forthcoming Stormrise by Creative Assembly to Ubisoft's Tom Clancy's EndWar - Ensemble's game is most like the traditional RTS. Tweaks for the format are small, but meaningful, and they mostly work. Anyone who's played PC RTS has had a tendency to look on console incarnations as though it's sex with a couple of condoms on, but Ensemble's got it down to one extra-thick Durex: awkward, but still fun.
Halo Wars is also rather neat because it's an RTS prequel to a series originally conceived as an RTS. As expected, it tells the story of armed conflict between the Covenant, the UNSC and The Surprise Guest Oh I Wonder Who They Could Be. The story's not told particularly well, and isn't directly relevant to the game's charms, but it's an excuse to cram all your favourite bits of Halo's universe into an RTS: if you've shot it, shot in it, stole it or been annoyed by it while making your way through the Library, and if those events took place in a Halo game, you'll find it here, converted into an RTS, but working just as expected.
The key conventions of the RTS remain intact. While there are a few missions that vary things a little, it all grows from your management of a base. It manufactures resources, which you can then spend on improving your economy by making stuff that makes more stuff, or by improving your troops in term of quality or quantity. Levels are won when the enemy, who is trying to do the same thing, is defeated. Woo! The controls that would form a traditional PC RTS are crammed onto the controller, scrolling with a stick and selecting with the A-button. Shortcuts include being able to select all units or all units onscreen with the bumpers, scrolling faster with the trigger, and jumping between bases and/or danger alerts with the d-pad.

You play the game from the perspective of a four-hundred-foot robot. [Stop making things up. - Ed]
What makes it work isn't in the controller configuration, but what you actually control. Judging what you can manage is what makes Halo Wars sing. Take the bases, which you can only construct on pre-designed points. They open slots where you can construct your buildings (for PC veterans, think Kohan 2 or Rise of Legends), so the strategic questions are immediately clear. You have a new base. You have three slots. Which of your buildings do you fill them with? Alternatively, do you upgrade your base to get more? You're not scrolling around the map trying to find bits and pieces, but have a central position where you know they all are.
The base almost acts like a radial selection menu, allowing swift and decisive economic actions. Things are similarly well-judged on the research side. To access more powerful units and structures, you require reactors. Each reactor you build - or capture, as there are some spread around the map to be fought over - opens up further options. In terms of individual units' power-ups, they're mostly found in the same structure that built the unit, on the opposite side of the radial menu. If it's on the right, it's about making stuff. If it's on the left, it's about making stuff better.

There is nothing more annoying than your Covenant Commander getting offed. You'll learn.
This elegance only really falls apart in one of the research structures, where a few of the more generalised research abilities are collected. It's easy enough to grasp that everything else goes here, but when a few options apply to a specific subgroup (for example, adrenaline boosters to make your troops run quicker) you suspect they may have been better positioned over with the troop-making structures. If you choose to play Covenant - in skirmish or multiplayer, as the campaign is UNSC only - it's a little trickier to get a hang on them. They're really the advanced race, with more things that seem counterintuitive compared to the humans in terms of working out how they advance. Also, playing through the campaign before heading into open play does mean that it acts as an extended training sequence for UNSC - something the Covenant lacks.
The biggest strength for both though is the fact that most people understand the Halo universe. It's not just the geek thrill of seeing a Scarab in action - it's that you understand what the Scarab means on the battlefield (trouble). We know which characters are best against tanks, and which are probably best in special vehicles. Over on the special ability side - also well-judged, with everyone's abilities activated by the Y-button and members of the subgroup selectable with a trigger - some of the more unusual abilities are also familiar. Take the Spartans, who are able to take over most of the Covenant vehicles. You quickly realise in multiplayer that while the Covenant are able to churn out tanks quicker than the UNSC, it's something of a double-edged sword when you're just delivering a spanky new car to our boys in the green hats.
All of which is to say that, as an asymmetrical wargame, Halo Wars performs well. The two sides are both authentically different to one another and offer different challenges which are entertaining to master. It's still too early to talk about absolute balance, but it certainly leads to interesting interactions.
The higher-level choices are fun too. Outside of the campaign, you get to choose which of six commanders you take into action, and these alter your abilities. On the UNSC side, you get a different unique unit, assorted bonuses (e.g. starting with upgrading production centres, easier research, etc.) and an orbital-bombardment side ability. For the Covenant, you get a different specialist unit and get to actually take your leader onto the battlefield. So, rather than the timer-recharging orbital-blasts of the UNSC, your leaders can get involved and use their high-level powers as long as you have resources to fire and they're not dead. The Arbiter's Rage ability, for example, allows you to take manual control of him in the manner of flawed not-classic Rise and Fall, like a mini-game button-basher. It's a rare example of something that a strategy aficionado could describe as an obvious console influence.
If the two main sides are great, it's the third which causes problems. The Flood, turning up in the campaign proper as an antagonist, just doesn't work as an RTS opponent. When everyone's a big old mob, a mob of icky creatures doesn't cut it. Their end-of-the-world-oh-no! nature is basically absent, and in an example of the game's faithfulness not really working out, their pallid yellow colouring means it's difficult to pick them out of the scenery in desert levels.
Bar that, the campaign is smart collection of missions with fine variations on the whole RTS theme. (The missions that have a splash of tower-defence are a good example. The one where an immobilised Scarab plays sentry, with you trying to manoeuvre closer without being destroyed, is another). While not exactly long - expect to get through it in about the time it takes you to play through its FPS-brother's campaign - the fifteen missions are designed to be replayed. Firstly, they're short enough to do so. Secondly, medals - from Tin to Gold - are awarded depending on how well you do, and there are the Halo-traditional four difficulty levels to wrestle.

Halo fans probably should read Iain M. Banks' Consider Phlebas. Just for the record.
Aiding this is the game's co-operative mode, which allows two people to play any of the missions - or the whole campaign - together. And that's literal. As in, you both control the same base. Whatever troops you tell your base to make, you get, or can gift to your comrade in arms. In terms of actual research and base-management, you both get to spend the same money however you want. Expect lots of rows akin to co-habiting couples of the "You Spent The Rent Money On Games Workshop Skaven?" variety when someone spends all the resources on something the other player considers stupid. In other words, while fun, it seems a sideshow compared to the intricate conflict the multiplayer and skirmish allow.
The other main reservation is that areas other strategy games have explored well are a little more vestigial here - for example, the ability for infantry to take cover in the occasional defensive structure. Where something like Company of Heroes - or even C&C - made claiming and holding them a key part of the strategy with specific counters against troops in hiding, here they're just dropped in so sporadically they feel like an idea Ensemble integrated then never really developed. And while there's detail to consider with the special abilities, a lot of the game does operate in the simple manner of selecting all and then clicking on something to do or kill.

It's not his best book, but it is - er - the relevant one.
But then, while the original Halo FPS took many of the best PC innovations in the genre leading up to its release and made a game that seemed native to its new format, and genuinely new, Halo Wars clearly isn't doing that. It's a console RTS that thinks the genre was fundamentally fine the way it was. It's happy with that classical design. All it's interested in is making that fly on the 360, and, on that level, you have to consider Halo Wars a genuine success. I can't think of any console RTS that has achieved that seemingly-simple objective as well as Ensemble's final flourish.
As a developer that always seemed most interested in plain craftsmanship, it's a suitable capstone. As a return to one of the 360's most popular universe, it's about as good an RTS as a Halo fan could expect. And as a game, Halo Wars is a genuine pleasure.
8 / 10
You may also like...
-
Gotham City Impostors Review
-
Who Killed Rare?
-
King Arthur 2 Review
-
Skyrim patch 1.4 now live for Xbox 360
-
Street Fighter X Tekken Preview: Year of the Dragon Punch?
-
Skyrim makers create dragon riding, Kinect shouts, new skill trees
-
Itagaki: Tecmo tricked me into releasing unfinished Dead or Alive 2
-
Activision promises "meaningful innovation" in next Call of Duty
-
Diablo 3 release date narrowed
-
Kingdoms of Amalur: Reckoning Review
-
Double Fine Adventure raises $1m in less than 24 hours
-
World of Warcraft universe recreated in Minecraft
-
Apple to reveal iPad 3 in first week of March - report
-
UKIE lobbies to make crowd funding legal in the UK
-
Arkham City developer laments health of UK games industry
-
Psychonauts developer Double Fine making fan-funded adventure game
-
PlayStation Vita trailer demos PS3 cross-play
-
The Darkness 2 Review
-
Jaffe: Developers should focus on gameplay, not story
-
Modern Warfare 3 has 12% more online gamers than Black Ops
-
Spec Ops: The Line lets you shoot "unarmed civilians", "angry mobs"
-
App of the Day: Off the Leash
-
Square cuts back on Final Fantasy 14 servers
-
Inside the Alan Wake PC Collector's Edition
-
Eurogamer.net Podcast #99: FF13-2 and Amalur RPG Special









Comments (125) Latest comment 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Oh it was me!
/Oh bugger!
Comment below viewing threshold Show
Comment below viewing threshold Show
I admire your optimism.
Comment below viewing threshold Show
Comment below viewing threshold Show
SC2, DoW2 and this and I have enough RTS goodness to keep me busy all year
I hope this will do for online RTS battles what Halo 2 did for online FPSes. Plenty of people and plenty of battles!
Comment below viewing threshold Show
Has the chuggy framerate of the demo been addressed for the full game per chance? I actually quite enjoyed the demo after a couple of playthroughs but was put off by the clunkiness of the engine. When things got busy, everything seemed to grind to a halt and it was very off-putting (as was the tearing). Otherwise this is a good addition to the growing number of RTS games on the consoles and one that is refreshing for a Halo game because it isn't another by-the-numbers crushingly-dull first-person shooter.
As for the Flood... how are they in this game anyway... I thought this was set 20 years before the events of Halo and in Halo that was the first time that humans had encountered the Flood? :?
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Yea it is a bit of a lore breaker. I would have preferred no Flood.
Comment below viewing threshold Show
Comment below viewing threshold Show
/is still bitter
Comment below viewing threshold Show
Comment below viewing threshold Show
Razz are fail.
Comment below viewing threshold Show
Good job Ensemble.
Comment below viewing threshold Show
Comment below viewing threshold Show
Game sounds good, would buy it on PC, if mostly out of respect for Ensemble.
Comment below viewing threshold Show
Will get it I imagine when it comes down in price
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
(I've reviewed Halo and Halo 3 over the years too)
KG
Comment below viewing threshold Show
I was going to say the same! Every 360 game he makes the same comment, and always mentions Halo 3 - even though the only similarities Halo Wars has to Halo 3 is the name Halo. lol
Razz fails as well for thinking Bungie developed this...
Comment below viewing threshold Show
j/k ... but still, is it just me or is every new 360 title boring as sin these days?
Comment below viewing threshold Show
...
Comment below viewing threshold Show
Comment below viewing threshold Show
EDIT: What I meant was, "Your face reads like a 7". That'd be better, if less mature. I argue against scores in general all the time, as a number can't ever be a fair representation of a well worded opinion. But if that review did need a number, it'd be 8.
SECOND EDIT: And I typed that above edit before I saw you'd replied. Your face really does read like a 7 though
Comment below viewing threshold Show
Comment below viewing threshold Show
It's just you. And what's a "boring sin" ?
Comment below viewing threshold Show
But you know I've been through five Xbox 360s already (one only lasted an hour!) so it may well be that this machine is also on its last legs... it certainly wouldn't surpise me as I'm kind of used to it now as you can imagine!
I've recently cleared the HDD cache manually (which I really shouldn't have to do anyway, ARE YOU READING THIS, MICROSOFT?!?) in order to fix issues with the new GTA IV DLC and Xbox LIVE freezing for up to 30 seconds whenever I check messages or my Friends list. I haven't tried the Halo Wars demo again though so maybe that has fixed the issue... I'll check over the weekend...
Comment below viewing threshold Show
EDIT: removed double that, still 7
Comment below viewing threshold Show
@ Darren
I'm sure MS cares. If what you're saying is even true, you're certainly the minority. Maybe you're doing something wrong - ever think of that? Who the eff loses 5 consoles? lol - you make it more difficult to believe you even own a 360 with each increasingly ridiculous comment you make.
Comment below viewing threshold Show
Comment below viewing threshold Show
sorry, credit due if credit is due. I think it's ok, but it reads like a 7.
I won't complain then. even though I have done so in the Noby Noby thread, but ppl weren't expressing their opinion about the score there, just about the whole concept of the game.
Comment below viewing threshold Show
Personally, I didn't see that the reviewer had too much to say negative about the game. It was mostly positive. 8 seemed fair.
Comment below viewing threshold Show
Comment below viewing threshold Show
I'm quite the lurker on the oxm forums and i can vouch for Darren having an xbox and going through 5 of em...
Comment below viewing threshold Show
I'd never call you, or indeed anyone else a fanboy because they think a review and it's score match properly. I'm not even a big Halo fan, I only got Halo 3 last week. I just firmly believe that review reads like an 8.
Comment below viewing threshold Show
Played the demo for 20 mins before deciding it was a certain purchase so stopped playing and started waiting for the real thing.
Happy horse
Comment below viewing threshold Show
Oh, and I have no idea why Darren is saying there's performance issues and tearing. Haven't seen anything of the sort even when throwing an entire army at a Covenant base in skirmish mode.
Comment below viewing threshold Show
I'm bored, what can I say? Any comments section related to Halo is a good time.
Comment below viewing threshold Show
That may be the case, but that doesn't mean he isn't doing something wrong!
If you're still losing xbox's these days at that rate, check its surroundings. The oven probably isn't the best place to keep it.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I agree your views line up as a 7, but I've tried re-reading the review, and if I was forced, at gunpoint, to givee a numerical representation of the reviews opinion of the game, it'd still be an 8. I have a feeling that won't line up with my opinion, that it's possible it'll get old quick and I'd give it a 7 myself, but that revewer gave it an 8.
And don't you start Yoss
/adopts foetal position
Comment below viewing threshold Show
I can assure you I've been through five Xbox 360s so sorry if that hurts your "fan boy" feelings or whatever. I can't help it if you're immature. But why the bloody hell would I make it up anyway? To piss you off? Hmmm...
My first Xbox 360, a launch machine lasted 17 months and that one was sent back for repairs so I bought a replacement and sold the older one later. The replacement lasted a month so I got another which lasted just an hour (from GAME). The fourth lasted a staggering two weeks! I've had my current one, an HDMI one, since then and it's been OK (touch wood). The consoles have all sat horizontally on top of a unit with plenty of air around them and they've never been moved except to dust.
As for the cache clearing thing, it is a well-known solution for stuttering games and other minor issues as I'm sure others will confirm. Indeed, the very tip was suggested to me by a poster in the forum!!!
Tut! Looks like you're another one for the "Ignore Poster" button.
Comment below viewing threshold Show
Comment below viewing threshold Show
I think what ronuds might tried to say is that your comments on 360 games are but to complain about "tearin"; "frame drops"; "da 5th" and variations of the same theme. I mean, don't take me wrong, but maybe you two just don't get along (360 + Darren) no need to be unhappy, me thinks.
Comment below viewing threshold Show
8
Comment below viewing threshold Show
Sorry if your constant gushing over PS3 graphics and mention of Halo 3 tearing in every-single-comments-section makes you come off as a lying fanboy.
So, yes - I'm 12 and wouldn't mind at all if you ignored me. Some people can't handle being questioned.
Comment below viewing threshold Show
360 hates Darren confirmed.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I can be wrong, I'm ok with that. lol
When you make comments like that, though, people are probably going to make assumptions. Like, mentioning Halo 3 tearing in the comments section of an RTS game...doesn't give off a good vibe, ya know? But I'll drop it!
So, yeah, Halo Wars - woo! Might pick this up or rent it. I'm not very good at these types of games, so online probably isn't for me.
Comment below viewing threshold Show
But that's why I was thinking this might make a good rental. I'm sure the campaign doesn't take that long to beat, so full price might not be worth it for me. I tried BfME:II online once and was probably beaten more quickly than anyone in the history of online RTS' have ever been beaten.
Comment below viewing threshold Show
Comment below viewing threshold Show
I guess hes fat aswell. Being the number 1 poster in every thread an all.
Comment below viewing threshold Show
It isn't rocket science, is it?...
Is it?!!
Comment below viewing threshold Show
His ignore list is going to be huge after today!
@ miiiguel
No rocket science, but you may get schooled by the veterans of the genre. Troop/supply management is something that takes time to perfect.
Comment below viewing threshold Show
I'm relying on that fancy algorithm, they call "TruSkill". It works brilliantly on Halo 3.
Comment below viewing threshold Show
Not that halo wars is a genuinely bad game, but it's surely less enjoyable without previous knowledge of the universe. So I think you need to be a Halo fan to really appreciate this.
Comment below viewing threshold Show
Comment below viewing threshold Show
I do tend to prefer RTS games based on licences, something I've not noticed until now. DoW, Empire at War & Battle for Middle Earth are all in my top 5 RTS games (joined by Medieval II & CoH), and even the ones that aren't licenced it's because I knew some of the settings stuff beforehand.
Comment below viewing threshold Show
Good luck to you, sir!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Truer words where never spoken, it seems that the likes of you are physically in pain every time the 360 gets an awesome game. After all, you feel the need to storm into every thread and post such nonsense. Rather sad, just count your blessings and let others have theirs.
Comment below viewing threshold Show
But the RE5 demo is about the only example I can think of since Lego Star Wars. I think a lot of it comes down to the type of tv and the input used, as well as the res you're running at.
@Darren - if you're getting excessive tearing semi-frequently, have you tried an alternative input or dropping a resolution?
Comment below viewing threshold Show
Comment below viewing threshold Show
I think changing resolution was what stopped Bioshock tearing for me, weirdly. I haven't changed it back since and everything has run pretty much tear-free, with the exceptions of Dead Rising and the RE5 demo. Maybe it's a zombie thing, although L4D is unaffected.
Comment below viewing threshold Show
Why am I unhappy exactly? If I don't like a game demo for whatever reason then I don't buy it, it's as simple as that. It's called "choice". It's not like the Xbox 360 is short of games, and good ones at that! Unhappy is buying a game you don't like and realising you've wasted your money. Fortunately, I don't often do that thanks to these demos and/or informative reviews.
The Xbox 360 is a great games machine without a shadow of a doubt and it has many excellent games. Unfortunately, like every console, it isn't perfect nor are the games. Halo Wars seems like a fine game but it's not one I'm willing to buy because of the issues I experienced playing the demo. I may pick it up on the cheap at a later date though.
@Mr_Dodger - I played the demo using HDMI @ 720p, the same setting I use for all my games. Anyway, it's not the tearing that bothered me so much as the chuggy framerate and slowdown. But, as others have said, it may well be down to a failing Xbox 360, although the other games I play seemed fine, e.g. GTA IV.
Comment below viewing threshold Show
But, I don't do demos (when I know I'll be getting the game) though, so can't realy say if Halo Wars goes back in time or not.
off-topic: Prince of Persia sucks bad (tell me oh OXM, why did you score that crap 9/10? - FFS! The Prince fukin flies and in a *totally* black level where one has to *guess* where to go!), and Maw's DLC is glitched.
Comment below viewing threshold Show
Comment below viewing threshold Show
Hmmm. Strange because i loved POP. Cant wait for the more challenging DLC.
Comment below viewing threshold Show
@ muscle: PoP is but a QTE experience, without the onscreen prompts.
It tries to trick one into being a "proper game", but then, when you have that level "flying in the dark", it realy gives up on pretending.
IMO, of course.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
"liverpoolfc
12-Dec-08 10:38:14 HOME is better than expcted
ignore poster "
Comment below viewing threshold Show
In other breaking news, Halo Wars is as good as MGS4.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Halo fanboy, out.
Comment below viewing threshold Show
Tried multiplayer but didn't connect to anyone. Got a few Xbox Ambassador friends going to add me later on who also have the game early so should get an actual impression of the multiplayer side tomorrow sometime.
Comment below viewing threshold Show
The scores it is getting across the board at this stage suggest it might end up being the best reviewed console RTS ever.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I think you will find this has happened before...
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I'd say if you have the rig to run it go with pc for your RTS needs its the natural home of this genre, in saying this i dont think i have ever seen a better RTS ever on a console - and i played all of em to a greater or lesser degree. commendations for succeeding to put a square peg (rts) in a round hole ( console) and not getting to many splinters
Comment below viewing threshold Show
Comment below viewing threshold Show
Of the three I've read:
Consider Phlebas - Good
Excession - Good
The Algebraist - Mostly Shite
Comment below viewing threshold Show
Comment below viewing threshold Show
I would agree that Excession and consider Phlebas are two of the best.
Comment below viewing threshold Show
Ensemble created the first ever game I played, and I was obsessed with it for about a year: Age of Empires. When I think of my favourite parts of gaming, I either think of when I played that, Deus Ex, Half-Life, Halo or Grim Fandango.
Comment below viewing threshold Show
Aces
Comment below viewing threshold Show
Comment below viewing threshold Show
Hurrah.
Comment below viewing threshold Show
KG
Comment below viewing threshold Show
Comment below viewing threshold Show
It came out.
KG
Comment below viewing threshold Show
I think Use of Weapons is the one which hit me hardest when I read it. I suspect there may be a bit of being a certain age - I read it when I came out, so was in my mid-teens - but it took my legs off."
...The bit where you find out what The Chair is made from perhaps? It's a fantastic book, but I still rate Consider Phlebas as a better all-round story. Use of Weapons took multiple re-reads for me to fully understand. I've read Consider Phlebas countless times and it's still a brilliant yarn.
I'm glad I'm not the only one who noticed the obvious Halo-to-Orbital comparison too. I mean, surely when Ian Banks saw the first Halo details, he was like "Waaaaaait a second...." - cuz I know I did.
@Azazel
"The Algebraist - Mostly Shite"
I thought it was awesome - it was a really cool hard-sci-fi departure from his usual Culture novels. Each to their own though
Comment below viewing threshold Show
The 'frame' story of the Halo trilogy, which is largely hidden or glossed over by the games and even the novels, but is unpacked in the terminals, is much more reminiscent of Banks for me than the games themselves, Halo/Orbital aside. The scale and grace (and eventual collapse) of the Forerunners' civilisation, the properly-sentient AIs like Mendicant Bias, etc. all make the events of the games seem like a little closing flourish to a much grander story. I've said it before, and I'll say it again, but Bungie really do not get the credit they're due for the world and lore they have created, because so few people are aware of these things and make flippant comments about the games' admittedly poor storytelling and the books' admittedly poor writing.
Comment below viewing threshold Show
KG
Comment below viewing threshold Show
Comment below viewing threshold Show
I wholly support the idea of everyone buying Consider Phlebas. The 90% of fools who don't get it will have less money, my favourite author will have more money, and the remaining people who actually do appreciate literature will hopefully stop banging on about what a great story Halo's got when they see how much better Banks' books are. Then hopefully they'll get onto the other culture novels, all of which are even better IMO, especially Excession and Use of Weapons. Against A Dark Background is more raw fun than any of the Culture novels, though, even if it's not as complex.
Comment below viewing threshold Show
I love sci-fi.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
bit of a suprise given that the demo suffered from huge flaws such as screen tear, pop up and some horrendous slow down. not suprised at all reading eg's review. they lurve microshaft.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I want to have The Cole Trains babies.....
Comment below viewing threshold Show
Comment below viewing threshold Show
And I'm afraid I just didn't get The Algebraist. It's message to me was approximately that of an o2 advert.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
The game is wank and so restrictive.
It doesn't touch C&C which is a massive shame because I fucking love halo.
Comment below viewing threshold Show