Halo: Reach trailer analysis
Digital Foundry: Happy new MJOLNIR.
Aside from some blurry pre-alpha screenshots and unconfirmed game details, next to nothing has been revealed about Bungie's 2010 epic - Halo: Reach. Until now. Over the weekend, a new video was released, showcasing a massive technological leap over the previous Halo engine.
So, just how "real" is the new trailer? Prior to its unveiling, wording on the content was carefully chosen. The video would be "in-engine", the key phase missing there being "real-time". It's fairly obvious that what we have here is a offline render of a Reach cut-scene: Bungie effectively allowing the engine all the time it needs to create a massively high-resolution version of the cinematic, which is then downscaled to native 720p, eliminating all aliasing and producing a superb-looking presentation.
What we're seeing here is indeed in-game assets running in the new engine, it's just that we have no real idea how this will translate to actual run-time performance. More aliasing is an obvious given, but it's unclear what other tweakables within the engine Bungie ramped up in order to produce the best-looking trailer.
A high-quality, super-streamable, hand-encoded version of the Halo: Reach trailer, presented for your viewing pleasure.
Back at E3 2006, two versions of the Halo 3 trailer made it out in the wild: a full-on super-sampled, 60FPS video, along with a run-time 30FPS rendition that exhibited plenty of aliasing. In that case, Bungie was sampling the code on the showfloor, so we'd be hugely surprised if a corresponding run-time version of this video were released.
What we do see in the trailer offers up plenty of cool discussion points though. Models, geometry and textures certainly look as though they are based on in-game assets, and in-game atmospherics and lighting are phenomenal. Material shaders in terms of the armour, vehicles and human faces are of an outstanding quality.
Indirect lighting (shown about a minute into the trailer) looks of a high quality and it's interesting to note that the shadows are of a high quality too. Coming out of the building, we see some low-resolution shadows, but the effect is decent owing to high-quality filtering. Human characters in terms of artwork and especially animation are hugely improved over the somewhat-average efforts in Halo 3 and ODST. Bungie also has a state-of-the-art motion capture studio in-house now that should help improve animation still further.
Interesting artefacts in the trailer - first up (left), a depth-of-field bug where only the bottom half of the wing in the foreground is processed. In the second shot (right), note the low resolution shadow cast by the door. It still looks fine though owing to a large level of filtering. Aspects like this show this is indeed in-engine as opposed to pre-rendered CG.
Over and above all of this, it is also worth remembering that the cinematics often show the engine running in a "best case" scenario. Certainly, in Halo 3, the cut-scenes often showed a higher graphical quality than the actual gameplay - the scene where the Arbiter stabs the Prophet of Truth showed a dramatic difference in lighting. How or whether this translates to Reach won't be apparent until we get to see proper in-game screenshots, which we don't expect until the beta launches some time in 2010.
With the tech stuff out of the way, does the Reach trailer give us any hints about how the new game fits into the established Halo canon? Obviously the fact that we get to see plenty of Spartan IIs in action is the big news here, but what is curious is that according to the existing mythos, there were only ever 75 of them, hand-picked from 150 children, hence John-117, the iconic Master Chief.
Spotted in the trailer were Jorge-052 (tank guy), Carter-259 (leader guy), Kat-320 (speedrunner with less armour from waist-level down). It'll be interesting to learn whether Bungie is adjusting the canon by introducing a new batch of Spartans we don't know about, or whether we are seeing the Spartan-IIIs here - cut-down, cannon-fodder troops lacking the refined genetics of the Spartan-IIs. As promised by Bungie, we also see the return of the ODSTs: the anonymous male's helmet was of the same design.
With the Halo Waypoint now established and a clear effort being made to build and reference an established timeline of events, it'll be intriguing to see how this plays out as more details on Halo: Reach emerge.
Thanks to Alex Goh for his input on this piece.
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Comments (87) Latest comment 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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It may be real-time generated but it's not in-game - just like the real-time Halo 3 teaser which looked nothing like the final product.
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"So, just how "real" is the new trailer?", which was followed by a line in the previous paragraph, "Over the weekend, a new video was released, showcasing a massive technological leap over the previous Halo engine."
Believe it or not, this is a pretty big game release, a lot of people are interested in it, and they probably all want to know whether the final game will have much of a chance looking anything like that trailer.
Besides, it's only a small article.
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Any way you cut it it's pointless to analyse a trailer, wait for some game code next time guys so you can actually report something.
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Halo Reach will probaly look better and PLAY a lot better than both of them.
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time will tell wether it will match the graphical prowess of killzone 2 though, something i won't decide upon until i actually play the beta.
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http://tw itter.com/bungietweets/status/6...
And oyeah, he was not the only one:
"ODST's cinematics (and Reach's) are realtime."
[link url=http://www.bungie.net/Forums/p osts.aspx?postID=39614727&postRepeater1-p=2#39615212
]http://ww w.bungie.net/Forums/posts.aspx?...[/link]
Yellow = employee
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Real-time in-game.
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I dont understand what is so hard for you to get here.. It showcases the premature capabilities of the game's engine and DF is doing their job explaining what possible. Its not sience nor any math included in order to get the point of this article. Neither its the first or last demo/ingame trailer that will be analised. Dont freaking read it and most of all dont comment on those nor faceoffs ( since ppl are bitching for those too ).
Anyhow.. I wasnt hoping for shit this time for Halo. The less you expect the better it turns out usually. I have to admit, after seeing the improvement on the engine, graphical, physics and movement ( didnt know that Bungie got their own state of the art motion capture studio, so thats news to me ) I cant help but expect too much and be glad for refreshing an Epic franchise the proper way. Like it or not Halo is what made FPS popular to the hardcore audience of consoles caus the best thing that happened before Halo was the crappy MOH PS1/2 games.. And they were bad and we all know it cause we all played them.
Bungie desearves to gain some ground for their past achievement so I just hope this turn out great for their shake and for us too cause I wanna play another legendary HAlo that will feel as Epic as the first one did back then. Dont get me wrong though, Halo games have always been the most fun online franchise FPS on consoles up to ODST, which I dont wanna say my full opinion on it as a game on other factors. Plus, if there is one exclusive that has to be the best game out there for the 360 it has to be Halo since Halo is what made xbox known in the first place.
Thnx for the analysis, was hoping for one even if not as informative as I would like it to be
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I'm not sure where to file that... under "who are you?" or "no one cares what you declare" ?
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I'm not denying it's real-time (READ MY POSTS, GODDAMMIT!) but it's not in-game which really counts.
"The Halo 2 and 3 teasers were shown well before the game release. This isn't a teaser, it's an in-game cinematic, using the gameplay engine."
Just like the Halo 3 teaser claimed it was "in-engine" - and that didn't look anything like the game which ran in sub-HD resolution, had massive jaggies and framerate problems.
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But aside from that, I see no reason to believe the 360 couldn't pull this off.
It's the intro, and we'll be playing the actual game before Spring.
Why keep comparing it to the teaser trailers?
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Its been confirmed from Bungie that it was NOT outsourced prerender so no need to keep repeating that
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I'm sure you already know, but Buck and Dare specifically said at the end of ODST that "we survived Reach, we can survive this". It'd be a missed oppertunity not to have him somewhere. And I'd definitely like to see more interaction between the Spartans and ODST's.
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"Its been confirmed from Bungie that it was NOT outsourced prerender so no need to keep repeating that
How do you explain the insane amount of AA then?
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'MW2 on the 360 looks better than Killzone 2 imo.' by Muscleblade.
Yeah of course it does mate.
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and the fact that we see a group of Spartans, can we assume that this is going to be a squad-based shooter?
Yeah, I'm wondering that too...
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Yeah I know. I just hope he is/they are actually in it, instead of just quickly referenced along the way.
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Now, to make a game which is still played by thousands across the globe (don't go the hype route, Halo 3 hype is long gone, and the game still goes on, and on...), a game which never needed a "stiff controls patch", or a "javelin glitch patch"... or any patch now that I think of it!, it is a very special game indeed.
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In any case, I don't think we should expect the final code (you know, the one in real-time in-game in-engine in-Xbox360) to look as good as Killzone 2. The new engine will allow for 720p@30fps with 2xMSAA, but I don't think Bungie will go overboard in optimizations and post-processing just to make it look better than KZ2. I would love Bungie trashing Killzone's ass, but it's not going to happen, Bungie knows that as long as Reach looks current-gen it'll be ok, they are likely putting their effort into huge maps, vehicles, AI and multiplayer (good for them, bad for DF whores like us
By the way, what about the ongoing change in visual style in the franchise? Halo 3 was bright and colourful, ODST kept some colour but favoured darker hues... Reach looks like the palette is less lively, more realistic. Maybe it's a side effect of the new lighting, maybe it's a change in art direction...
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Some 360 games actually do look better than KZ2.
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I cant explain the insane AA. I can only asume like everyone else. Given a fact from Bungie ( who Im sorry but I have no reason to doupt them since such lie would be plain stupid even for amateurs, right? ) that this is not outsourced prerendered CG, I can only asume "what possible". I emphasise that cause haters or plain ignorants can assume by bipassing the facts so far. So really.. I dont know lol. The engine is just way out of the league when you compaire them from this to Halo 3 its just like.. day with night difference. Want me to assume that its 720p with x4 AA which is max for the 360? Want me to assume that they raped the polycounts on top of it? Want me to assume that.. They are using APIs that help in ways im not aware of when it comes to smoothing? I seriously dont know. I wish Bungie came out with full tech analysis to silve those questions to me too man. Trust me I dont know.
You can also, on top of the others, ASUME that it might be multiple DL disks and that its full 1080p to make it up for us for Halo 3's low resolutions?
@Jozzy
The reason you cant see anything wrong with the sadow is cause, as mentioned in the same sentence, the filtering on the lower ressolution shadow by the door is top notch lets just say that you cant even see the lower rez of it practically.. So its a good thing which also proves the words of Bungie, that this isnt CG neither prerendered.
@Yossarian
You need to understand that Uncharted was a stunning visually game which was tweaked as fk for the specific platform. The only reason even naughty dog would tell you that the game wasntachiavable for the 360 is cause it uses the HDD. Which could be resolved by recoding it for the proper ammount of threads and GPU capabiltiies of the 360 seperately. Dont get all offended neither any of you from this. Its a fact. Doesnt prove anywhere that PS3 is superior nor that Uncharted 2 cant be on 360. Just wont happen EVER cause Naughty Dog is working with Sony. Simple facts. Thing is that as simple should be for Bungie (traditional reasons lets say.. lol ) to be the one to make the most stunning 360 game. Not only the 360 owners will be sutisfied but it is one of the best franchises on the system from the exclusive ones. So nextgen wars do have their advantages. As for KZ 2 its way too easily achievable. Trust me you will see even better looking on the PS3 and on 360. They still have space left to be juiced. Downside is that you saw how long it took for a single developer to release an Uncharted 2 due to complex PS3 coding lets just say. Plus, if there is a development group that can prove how easily KZ2 can be overpassed graphically that is Bungie. If they do it with Halo Reach would be more than welcome. I see no reason why a game shouldnt look better than already released titles, neither ill ever understand the paranoia of console/game exclusive haters. I admire Naughty Dog and their title even if I dont own a PS3 ( yet ).
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Yes I am a graphics whore.
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'Some 360 games actually do look better than KZ2.'
Care to mention them then?
Take off your fanboy goggle please.
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rofl im not sure im getting what you say.. More or less in plain words you mean a x4 the already x2AA sample? In order to even think if that could be possible the trailer would have to NOT be real time.. Which we already said it was realtime so I doupt it. Inorder for what you say to be achieved in realtime from the engine I find it ... somethign undone so far in any console game so Im not good in talking out of ignorance, sorry ^^. If you are any close to being right on this one then grats, I couldnt have thought that far for this one.
P.S. @Yossarian
You have posted so many times and you have only been doing that and nothing relevant to the topic. If you were praising a 360 game on a PS3 exclusive youd be for a record downrated by now and you know it. ( P.S. Stop caring about the damn ratings.. its "silly" lets just say. No popularitity awards here )
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Halo 3 and ODST were artistically excellent with solid modelling, nice lighting and great textures but the sub-720p resolution and lack of AA (an odd omission for a platform that is supposed to offer AA with minimal performance loss) really made the graphics look rough and unfinished IMO. I hope that Bungie have managed to implement both MDR/HDR lighting and AA into the new engine.
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I just want a good game - let the PS3 folks have their pretty games. I'll take games that are fun over good looking any time.
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Looks. Better.
Ah... so sweet. Play. Play the game. Yeah..., games main playground is on a gaming system not on as forum thread.
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I heard from a source who heard from another source that semitope is a cock!
Come on why are you here spouting your shite! God what is it about Halo that seems to stir these idiots up so much.
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Is it supposed to be that upsetting to us that 1 game looks marginally better than another? When did this graphics willy waving begin - because it's the worst argument that fanboyism has ever spawned.
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A small minor bteam 1 year product such as ODST sold twice as much in a couple of weeks as sony's heavily marketed flagship product did ltd, it's not the halo franchise which has the hysterical minority.
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Any comment proclaiming "nothing comes close to Killzone 2 to date" should be immediately ignored.
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Halo on the other hand has always kept my interest. The negatives are always far outweighed by the positives: the controls, the fun, the replay factor.... I could go on.
/gets off pedestal..... sorry.
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"How do you explain the insane amounts of AA then?"
Well, if this small article I read on the technical side of the trailer is anything to go by, it's quite simply an illusion. The edges of objects where AA is lacking is blurred into the surroundings, making it seem as though the game is actually pulling off a great amount of AA - the truth is that they're not, but are using certain techniques to essentially 'trick' the human eye. It's a clever use of technology on Bungie's part. Here's the article I'm speaking of:
[link url=http://carnage.bungie.org/haloforum/halo.forum.pl?r ead=957303
]http://ca rnage.bungie.org/haloforum/halo...[/link]
It also gives an insight into the use of geometry and skybox, the complex shadowing system, and how you can tell that the trailer is in fact real-time. It's a pretty good read I'd say.
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No you're all cock, 100% through and through.
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As for the Killzone2 comments(which dont really belong here but I expect no less with EG fast becoming SDF central):
I really think people need to take a good look at KZ2 its strengths are lighting, physics and post processing effects(not all of us are fooled by post processing enough to not see where other games have exceeded it even on consoles)... anyone who wants to claim it has the best poly counts, the best texturing, the best AI or even animation should be ignored because they dont have clue what they are talking about. Theres no reason other than the amount of time Bungie have had to complete the engine and the game stopping Halo: Reach being clearly technically superior(from what I hear the lighting already sounds like its going to be better) to KZ2, if it turns out that way then its doubly impressive because KZ2's devs spent most of their time on the games engine and visuals alone... Bungie will actually put as much effort into the gameplay as they always do.
What would be cool is if MS drop some of the restrictions that are in place with Backwards Compatibilty for the next gen Xbox in mind. I dont think too many would complain if some of the later games didnt make the BC list if they truly pushed the system and showed the "power of CELL" nonsense talkers that they were fooled into thinking they were getting something more powerful(and paying quite a lot for it if you got it at launch) than the 360 when in reality, 360 could match(or perhaps even exceed in some areas... but we are talking on the whole here, each console has it's strengths here and there but in the end they are pretty evenly matched) any game on PS3 you'd like to mention in the right hands.
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Hello we have 2009! 2006 was 3 years ago jeez in that time 360 was "fresh" system Bungie did not knew many things and "tricks".
Now after 3 years they know a lot more, now they know how to do things better.
Imo Halo 3 used strongly modified Halo 2 engine.
Reach engine looks very diffrent.
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Owned!
/inserts KZ2 animated gif for effect
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The article is related to a trailer of the next Halo game, and somehow its turn to the KZ2 and the superiority of either console!
KZ2 is indeed a nice looking game and despite the control lag and a bit weak story, its have a strong franchise that can only grow but comparing to Halo franchise. Its has some catching up and probably why some Sony fans are hurting and hoping to see Halo canon sinks or that next game will disappoints.
Please can we just agree that we want to see good game suceeds, that that means both Halo and KZ, the market is actually big enough to support both? Serious gamer is capable of appreicating both games/franchise such as myself but yes we also should be able to be mature about what we didn't like in either game. We know lots of people have expressed complaints about Halo or KZ. So there we are!
Now back to trailer.... yummy! Seems pretty interesting but yes what about the game? We only get until autumn 2010. Would we have enough time to see an evolved game after ODST recently?
Watch this space
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Hey man, I'm not saying it is true - this coming from someone who knows absolutely nothing about the technical side of games. I just think that it isn't impossible for Halo: Reach to look this good and be running on the 360. At least, that's what I've been led to believe.
I'm a bit confused though. I mean, you have one section of people saying that the game doesn't look very impressive, while the other section say that it must be CG. Surely, between the two, there is an obvious contradiction?
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a) Its CG/not going to look anywhere near that good... KZ2 blah blah CELL Blu-Ray ect.
b) Meh doesnt even look that good, KZ2 looks bettar I finks.... (just laughable these people are morons through and though).
Basically its in-engine but not in-game, if its an in-game cutscene its being run on a 360 and an example of some of the best graphics the engine can do on the 360 at this moment in time. Obviously everybody knows that cutscenes are scripted and strictly controlled where all hardware can be dedicated to graphics and audio alone, unlike in gameplay.
How far off it is from what the gameplay will look like is anyones guess, its not even finished yet and its a new engine... comparisons to Halo3 and ODST aren't really worth much. Just wait and see, I wasnt particularly impressed with the "pre-alpha" screenshot but then again it wasnt even confirmed to be from Reach at all as far as I know, it was just speculation. So I will wait and see, still: its about time Bungie spent some of its cash on a new engine to bring them up to date or perhaps a little further.
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This explanation
[link url=http://carnage.bungie.org/haloforum/halo.forum.pl?r ead=957303
]http://ca rnage.bungie.org/haloforum/halo...[/link]
really got me, i belive him. I think he knows something.
We havealso post from empolyee here
[link url=http://www.bungie.net/Forums/p osts.aspx?postID=39614727&postRepeater1-p=2#39615212
]http://ww w.bungie.net/Forums/posts.aspx?...[/link]
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that 10% hanging out of your mouth is a ball sack not a cock my friend.
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Can you just hug your console and go to sleep or try to stick it in its port to blow some steam of instead of keep saying shit that makes no sence? You do your usual PaTroll it just got old and your I.Q. is still too low. At least say something amusing next time please to entertain us since you keep comming back for more.
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The most enlightening thing about the trailer is that people are claiming that this is CGI, that it's rendered offline, it's rendered on a high powered PC, etc.
The cool thing: what if it IS in-game, in real-time? Here's Bungie's OFFICIAL WORD ON THE MATTER:
"our cinematics run real time in our game engine, they're not outsourced CG".
ODST was a huge disappointment. Let's all hope that this is the goods.
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Also, the replay option in GT5 Prolouge DID have post-process effects added. My guess is that this trailer is something similar.
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Good question. I havent played or seen the PS3 version so i cannot comment on that. I do however think that MW2 looks better than KZ2. KZ2 is kind of dark looking or something. Not as pleasing to my eyes. I thouth it would look a lot better than it actually did. Thats all.
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@adz
Are you seriously comparing Dragon Age with Halo?! Whats wrong with you ppl.. Dragon Age is an epic RPG with amazing mechanics, story, gameplay ( at least on the PC I enjoyed it fully ) with great replayability as well and Halo is an epic FPS with a huge achievement aka boosting a whole genre to new dimentions when till then it was known only to PC gamers to that extend and the mediocre to really bad MOH released with bad gameplay on the consoles were unacceptable( always been a gamer of everything really.. so I know how each would see this matter and why PC gamers would trashtalk consoles/gamers ). Halo came along and broke every kind of record and when you think of a game's worth you think replayability i.e. online/multiplayer. Its untouchable ever since and its a fact and proven in numbers. Was also the first console FPS that I enjoyed and wanted to play online and not make fun of it.
Now if you are talking about Reach in specific in comparison with Dragon Age and im talking purposless its not my fault, its again yours cause you compared a game we have played and enjoyed with a game that was just shown to us through a video.. o.0
@semitope
You saying that this could be a CG is only flattering the game itself so I guess we should also thank you for thinking so highly of this video and you being such a retard on top of it. You make the rest feel better about themselves I bet. Yet funny coming from someone that is also trying to make a point by using a game that was shown as in game about 5 years ago from Sony, building hype for the PS3 with KZ2 ( which im sure you were from the idiots that actually was pointed out that that couldnt have been ingame yet you wouldnt listen ). Which KZ2 isnt that bad till you try it online. Now lets stop talking about KZ2. You talk about it more than even you played the game I bet.
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Actually, I was amazed at how ridiculous the comments here are (very enjoyable read though!), so, I jokingly compared the trailer to what is possibly one of the worst looking games I've played in ages. I'm enjoying Dragon Age, but man... shoddy graphics. It was a throw away comment, and suddenly I'm tagged as a trash talking PC Gamer! Hilarious! I can see how these things get out of hand.
I'm torn between being proud that people take their love (which is mine as well) of gaming into such crazy discussions, and being worried by it at the same time... Enjoy gaming, but remember, real life is TRUE HD.
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Rofl I apologise but I really thought you were serious. I mean how could you compare those 2?
And no dont be tollerant with the newage fanboism. Me Im strict with things in general. Like if you go buy a bad HDTV model or you bought a PC which sucks specially for the pricatag, when as a friend had offered you to build you one for free, I'll make fun of you. Might eve call you a dumbass but thats about it. ( ive been doing that since a kiddo but as weird as it sounds its somethign I used to charge back then for and not anymore. Might be cause now I only doit for friends
P.S. I + your comment cause i felt bad for the missunderstandng ^^
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Here's what he said in his private group on Bungie.net, The Marty Army...
"Ok, thread closed.
Yay! Thanks to everyone who voted (for ODST). I was hoping to meet Hans at the show but he wasn't there. Too bad.
Also, yes - everything you saw was in-engine. I can play that whole cinematic in-game. Effects and all. At the end of the day I think this game is going to look and play great. Give us a chance to finish it.
Stay tuned for a bit of the ol' mp3 action on the track.
Merry Christmas!"
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"I don't follow hype and I wasn't one of those who completely believed the vids were real from e3 05. (granted some say killzone actually looks better than that but i don't completely agree there either)"
You keep coming back for more still? lol tardawards just for you from next year. First of you dont follow the hype yet you are the one infecting threads that consern games that look good on the consoles you dont own to trash their hype? So you are skipping the only normal bit of a fanboy or even simple gamer and you are going in the deep from starters cause you have really nothing better to do with your life? Nor you believed those videos that you didnt watch yet you are the one to remember the exact year of release from specific trailers which amazed me readon your comment when you want us to believe otherwise.
Bet your favourite subject at school is math. Sharp as hell.
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[link url=http://uk.xbox360.ign.com/articles/105/1054797p1.html ]http://uk .xbox360.ign.com/articles/105/1...[/link]
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do you know who Blig Merk is?
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Reach has still ~10 months in development, game already looks awesome and from this point can be only better ^^
How many games on consoles is using this technique?
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i like how semitope just happened to be on a thread talking about halo reach, yet he's on this thread.
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How about this from semitope over at beyond3d.com:
"slightly depressing. Those pics suggest vids can look pretty decent in the halo series even if the graphics of actual gameplay aren't top of the line."
and
"The unfortunate thing is they wont come clean about what it actually is till the game is almost out or the first beta screens appear. Would be nice if they'd just say such and such is what we did."
and
"So its not out of the ordinary for Bungie. I do still wish they'd just put what is real out there, seems to me there is no point lying to gamers (even if its the norm) when they will have their hands on the game eventually anyway. "
and
"Except that sites are saying "in-game." The fact that its not easily discernible as rendered (if it is) would suggest the intent to deceive."
and
"If thats it I'd pretty much have no respect for bungie or the halo franchise after. "
HAH! As if he is a Halo player!
And so on and on. Page after page of snide little comments attacking Halo, comparing it (unfavourably) to Killzone 2, calling Bungie liars, muddying the waters, casting aspersions, etc. Basically, trolling like the PS3 fanboy he is.
Except Semitope is on notice at beyond3d.com, so he has to play it carefully. You'll note that ALL of his comments are VERY general, whereas most of the beyond3D readers are technically literate. Here, however, he feels it's safe to play the troll outright.
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so why is he on this thread posting about a game for the 360.......troll.
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We will just have to see how good or how bad it is, cant gues as its a unknown.
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Halo for me, Its a 60 FPS game where you can play coop with multiple players in a large environment with vehicles and good AI giving nice battles with friends. Large envoronments, lots of baddies and vehicles, multiple players does not lend itsef so much to Killzone graphics.
I found I enjoyed the 60 FPS large environment battles in R&C Crack in time, just fun (and dont believe the poor EG review, play it on hard, you need all the guns all the time & strategy).
Would prefer if Bungie focussed on a larger, longer game, give us 12 hours of campaign and lots of flying / vehicle variety and huge maps...
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A Naughty Boy here too, by the looks of it.
Once a troll, always a troll.