Halo 3: ODST
Brute fours.
I don't know about you, but I saw it coming. "This isn't the typical, huge, three-year cycle for our studio; it's one of three products we have going on, so it's a little smaller in scale," said Bungie community lead Brian Jarrard at the Tokyo Game Show last year. Yeah right. "It's going to represent hours of new campaign gameplay, but it's not a full, entire game like Halo 3." Yeah right.
Speaking at the Penny Arcade Expo in Seattle, Bungie insists the now-broad scope of ODST snuck up on them, but Jarrard admits to me that it was mainly a case of wanting to under-promise and over-deliver. In fact, I suspect the only reason it's still "Halo 3: ODST" and not just "Halo: ODST" is that it would be one name-change too many ("Halo: Reach" suggests they're going into next year's effort a bit more knowingly). Whether they realised it or not, this was always going to be a big game. Now it's one of the biggest of the year.
A big part of that big game is Firefight, the new four-man co-operative mode where players defend against waves of Covenant forces, which tags onto the new campaign (covered in detail by our E3 write-up). Firefight's the focus at PAX, where a deep queue snakes around the Xbox 360 booth offering a chance to play on one of five of the 10 shipping maps. But "shipping" is the operative word, despite constant denials of any DLC plans. Surely they aren't just going to build a new multiplayer gameplay mode and then forget about it? That wouldn't be very Bungie.

The VISR makes it easy to pick friend from foe.
"The number one question these days is whether we're going to do DLC for ODST and add more Firefight maps," Jarrard admits. "Right now we honestly have no plans to do that because we have another huge game in the works." Yeeeah, buuuut.... "I can't talk too much about Reach specifics, but hopefully the game mode's going to be received as well we think it will be, and people are going to enjoy it. I don't think we've ever been known to really take things away from each successive release, so I think it's safe to say that if Firefight gets a lot of traction and people love it, it probably has a good future home in our next title as well." Yes. Exactly.
Playing it, you sense it will get a lot of traction, because it's ace. Although it lacks the playlist functionality of proper Halo 3 multiplayer, there's tremendous versatility. The map I sit down with - the night-time version of Crater - is a typically composed layout. A mall-style open-air plaza with significant nooks at either end features cover points scattered around a raised central area (lots of nice flowerbeds), overlooked by four straight corner staircases leading up to balconies on left and right with recessed areas, and higher vantage points on the remaining sides, one with a turret gun and routes to the ODST safehouse, and one with a more open layout, a stalled bus and a street beyond. It's all tightly appointed with considered verticality and sufficient cover to get out of battle.
But it's not this that really delivers the versatility. The ODSTs - the four of you - face battle in a different manner to the Master Chief. Without recharging shields, once you're engaged you have to be committed, as there are only four health-packs for the team (and those hidden away back in the saferoom) per five waves of Covenant attacks, and you can't rely on old tricks to escape (unable to jump as high as the Chief, you can't leap over a Brute to beat a hasty retreat, for example). Weapons are a consideration too - the default ODST automatic rifle kicks like a mule and while the pistol is an improvement on Halo 3's, you need to make use of dropped Covenant weaponry to maximise your effectiveness.
But it's not really this that delivers the versatility either - it's the skulls. Once a hidden bonus in Halo 3 for people who wanted to find them and test themselves, now they're put into play in increasingly complex configurations across a Firefight session. They might force you to recoup stamina by melee-attacking enemies, for example, or increase each Covenant unit's strength for a spell, and since Firefight is a potentially endless mode, only limited by how quickly you exhaust your pooled stock of lives (topped up every five waves, when you also receive a new complement of saferoom health-packs), if you're in a group that lasts a long time you could theoretically end up with virtually all the skulls on at once. Bungie uses the introduction of skulls to control pace and tempo, mixing up enemy spawns to keep you on your toes, and you sense that skulls will be the key to Firefight's longevity - and that mixing them up as a bit of 'lite' DLC might not be as out of the question as Jarrard and company suggest.
While Firefight's considered a campaign add-on (with several of the maps unlocked by playing through the main game) rather than a new component of the Halo multiplayer universe, it will get plenty of love on Bungie.net. "What we're doing on B-net is going nuts with statistics," says Jarrard. "Lifetime career stats for all of your Firefights, for medals, for scores - so you and your friends are going to have arcade-style high-score leaderboards for every Firefight map, and we actually built a pseudo ranking system into the website." All this will allow you to compare your skills to other people in various ways. Jarrard reckons the Bungie.net revisions, set to go live with ODST's release, "add a lot more meat" to ODST.

A "fair number" of Firefight maps will be unlocked at the start, while others will be added to your list once you get to them in the campaign.
What you shouldn't expect, however, is for ODST to fold into Microsoft's Halo Waypoint project. "Sure we're talking to them, it's just obviously not our project," says Jarrard, diplomatically. "It's really more from a content side right now, we're not talking about feeding them stats or anything like that... It kind of remains to be seen where they're going and what their objective is." Surely their objective is to own Halo, basically? "Yeah, that's probably fair to say. We're pretty comfortable with how we're representing our community on the web, and how we're able to extend our game experience onto the net. With Waypoint it'll be in your living room, so it'll be cool for some things." I'm still suspicious.
Playing with a bunch of randoms without voice communications at PAX, it's hard to get a sense of Firefight's heft, but it's not hard to enjoy. Bunching together for ad hoc co-operation prolongs your more fragile life, and I no doubt win the hearts of my comrades by vanquishing a series of Brutes from my elevated turret position during one particularly fraught wave, even if the post-match score breakdown reveals that the other players are all much better and more experienced than me (probably why they cared enough to queue). It will be interesting to see how the skull variation plays out, what impact the vehicles have on certain maps (warthogs and mongooses have been sighted, although you won't be able to commandeer the Covenant wraiths, for the record), and how long those 10 shipping maps keep Firefight propped up.
My guess would be for a fair while. Bungie's deliciously indiscreet developers let slip at a fan panel on Friday that the campaign takes around eight hours to finish even if you only uncover a few of its extras and secrets, and while together with Firefight this may not be a game with content bulk to match some of last year's fourth-quarter monsters like Far Cry 2 and Fallout 3, the hopefully not-so-distant promise of Halo: Reach beta access and the second disc of Halo 3 multiplayer content (including three maps that haven't made it into previous download bundles) patch this up to a strong standing. Which is a good thing, because whatever the plan was and whatever it is now, hopes for ODST are as big as the game was clearly always going to be.
Halo 3: ODST is due out on 22nd September for Xbox 360.
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Comments (65) Latest comment 2 years ago
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This will be brilliant too, I've little doubt!
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/sigh
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Will just leave it until the price drops as I am getting cheap these days.
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Yeah gritty and dirty means better!
I also think that the characters in Halo should curse more and should be more "dark".
Anyway... back to the topic. Together with Left4Dead 1/2 I am going to play this to death
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*sighs*
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Genuine answer: there are health kiosks around the gameworld where you can pick up health packs and replenish health. Not the most elegant solution considering the openness of the Halo's battle design but... thee you have it.
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8/10 in EG, guaranteed.
@Meho: Thanks!
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Then again I'm sure I remember Bungie saying Halo 3 would take 10-12 hours to finish on Hard. Not quite :/
Anyway I'm liking the sound of this 'Horde' mode, I'll end up playing that with my mates more than the standard death matches, especially as I wont have to listen to wankery Yanks screaming at me every 2 minutes.
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When the length of a game is stated by a developer, take that number and then reduce it by at least 25%.
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The whole point of this game was to add new campaign content to Halo 3's overarching story, and now, because of the success of GOW's Horde mode and L4D, We have to pay full price for a pint-sized campaign and even more multiplayer modes...
Not interested.
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I'll be a very, very happy bunny if it is
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Doesn't sound too appetising...
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Wrong. Nobody is forcing you to buy the game.
I gladly pay full price as soon as i can get hold of the game.
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Yes, 4 player, like Halo 3.
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Okay, let me make this simple:
- Bungie have said that the campaign will NOT be as long as Halo 3, ergo, it's short.
- They're pushing firefight because it allows them to show off the game without having to talk about the campaign. Did you see EPIC showing Horde mode instead of campaign stuff? No, they showed plenty of both.
- Also, it's worth noting that if the core team has been making Reach since Halo 3 finished, who exactly is making this? ODST was desgined to be DLC, probably made by a smaller, less experienced team. I'm going to say it now and be vindicated on release - Halo 3: ODST will average in the 80's on Metacritic. At best.
Also, I'd like to make it clear that I'm a huge Halo fan and hope to god that I'm wrong. I just know I won't be.
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enjoy.
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as much as i love my xbox, i never understood the attraction of the halo franchise. i must be the only one that doesn't dig the relatively childish neon color art direction
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Also, where does it say that the devs are from the Halo CE team? Good find if you've got it.
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Very clever, but you know full well that what I meant was that 'IF I want the game, I HAVE to pay full price. Less I wait for a reduction.
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You just like your FPSes "gritty", "adult" and "dark".
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Obviously.
If you want Leisure Suit Larry: Box Office Bust or GI Joe you have to pay full price for those. If its worth it to you buy it, if not dont.
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"They're pushing Firefight as it's much more suited to showing off in chunks. How does that entail the campaign is automatically tiny and rubbish? It's also a 'newer' mode, brought in later. That must mean it's half-baked and terrible. "
Erm.. Halo has always been MOSTLY popular for its GREAT online and co-op experience. ALL games that are BASING their success on the online ( since it is WAY too critical for both the developersand the sonsumer due to the longetivity it adds to the consumer and to their titles ) service and how they deliver ALWAYS show off the online new features and what would make it an appealing purchase. Is that goo enough of an answer to you? Now, since you apparently arent aware of what you are talking about and you dont know what Halo is based on you shouldnt buy it cause I can tell you that it has a short story mode compaired to the other halo games so its not for you. Leave it for ppl that know how to enjoy Live
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@snick I just also realised that its not available info neither in the official website says TBD... IF there is no co-op it would be a HUGE dissapointment since for me Halo got me addictid BACK in the days cause we loved co-op and always do with Halo titles with my buds, gathering with beers and playing on legendary the coop in here. If not coop in ODST, shame on them really :S
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because if you sit a kid down with the full range of colors in crayon and a sheet of paper, the kid is likely to choose the same colors as the halo team. i understand the fact that this is aimed at a younger audience than your standard FPS, but it's still a bit much imo
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I don't think you have kids.
Besides... EVERYBODY knows that Aliens always use purple.
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The game is £30, not full price.
Stop trying to use complaints Americans keep throwing at the game, it most certainly doesn't apply to Europe.
Also, they said the campaign wasn't going to be as long back when it was first announced as an expansion. They said it evolved from there and by most reports the campaign lasts at least as long as Halo 3's. Plus it's free-roaming and has more stuff to find, such as the hidden Saddie story.
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Okay, if you're going to try and 'school' someone, please get your facts straight.
- Halo ODST will be SHORTER than Halo 3 - See link and video below. Dated less than 2 months ago, NOT at the beginning of development.
[link url=http://www.msxb ox-world.com/xbox360/news/article/10529/Halo-3-ODST-to-be-sh orter-than-Halo-3.html
]http://ww w.msxbox-world.com/xbox360/news...[/link]
- Also, if you're using 'free roaming' in the context of elongating a game's length, all your saying is that you get to 'track over the same terrain multiple times'. I don't know about you but I'm not interested in recycling levels for the sake of extending playtime. Halo 3's second (and worst) level had you doing that and it was awful and repetitive.
Lastly, as above, hidden extras used as a means to extend replayability is not an acceptable trade off for a longer campaign. Assassin's tried that with its 'flags', and looks how that turned out.
Now, just so we're clear, I want nothing more than for ODST to be incredible, and I've no doubt that Firefight will be fun, but I'm just not convinced that the campaign is going to be of a decent length, or be anything more than 'extra Halo 3 levels' with less polish and production values, and why am I paying for an extra disc with all the multiplayer content on? I already have it ffs. 3 maps does not justify it since they're bound to be available as DLC later anyway.
Also, the RRP is not £30 - whether retailers choose to sell at that price is up to them, and it's great if some are, but the RRP is £39.99.
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How this comment is at minus 18 is beyond me:
"Don't get me wrong, I'm a HUGE Halo fan. But the Halo world looks far to 'clean' to be a battlefield. I want grit, dirt, WAR. Not a rainbow, perfect world to fight in. I guess Gears, CoD4 and KZ2 have spoilt me. Just wish Bungie tried a more realistic look for a change.
I'll still buy it on day one though...... "
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I buy anything with the Halo name on it.
Dangerous words my friend ... Are you aware of the fact that the Pussy Cat Dolls have a single out by that name?
Roll on the Halo-DIY-Vasectomy-Kit (TM)!
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I'll still buy it on day one though...... "
I know what you are saying, but I (half) think you're wrong.
One of the real plusses of the Halo games is that they have a very distinctive look. Yes, the CoD games, Resistance games, Killzone games, Ghost Recon titles, Quake 4, Battlefield 2, Army of Two, Socom, etc are more "realistic" and "gritty", but they are also very samey.
Very few shooters have defined their own look, one that bears little resemblence to games previous to it, and little copied after it due to risk of being accused of Plagarism. Halo is one of those, Metroid is another. The original Gears could have been said to have a distinct look and unlike much that went before, but a few games since have tried to recreate that look.
I personally think that those games or series that strive to maintain that distinct look, that don't succum to the charms of "gritty realism", need to be celebrated. Halo would be unlikely to feature in any "Top 10" list I compiled, except for one that focused on style.
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http://ww w.gametrailers.com/video/pax-09...
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And Scruffpuppy - nothing personal but I gave up on realism in Halo as soon as I heard the Grunts speaking
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So . . . the gameplay itself is less relevant to you than the color palette?
Halo(s) have always had some truly outstanding enemy AI. I can play a scene 10 times, and have the enemy react 10 different ways. They certainly spawn at set triggers, but after they are in the field the battle itself (y'know . . . the actual "palying the game" part) is fresh and tight.
It's your money, so but what you want. Me, I'd rather play a great shooter staring the Care Bears and Rainbow Brite than an "adult" art style on top of a mediocre shooter (see Doom3).
. . . in reflection, a Care Bears / Rainbow Brite shooter would be officially awesome. "Come git some, Hugs-a-Lot!!!"
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I know i probably will be playing Halo 3 ODST for 50+ hours to get the most out of it and have a damn good time every second of it.
There are difficulty levels , multiplayer and firefight. I actually hope the campaign isnt to long (5 hours is fine by me)as theres alot of other games i like to spend some time with a few weeks after Halo ODST is released.
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I believe its a single by Beyonce not the pussy dolls.
http://www .youtube.com/watch?v=qZ0FhVZce2o
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Because most people are sane and don't share your opinion?
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I believe its a single by Beyonce not the pussy dolls.
I'm afraid it's <a href=http://www .youtube.com/watch?v=-EI3jjyjqEo>both</a>.
Poor Miiiguel ...
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That's pretty long! Same length as Halo 3 long.
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Games that come out with no prior reviews invariably suck as usually the reason there are no reviews is because the developers want people to buy it without knowing that it sucks. :/
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Vindicated!
I fucking love being right.