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Halo 3: ODST Hands On

Xbox 360 Hands On by Kristan Reed

24 July, 2009

Page 1 of 2. Page 2 ->

If there's one thing Bungie and Microsoft want to get across about Halo 3: ODST, is that this is a full Halo experience that justifies its full-price status.

"[Bungie] tend to over-deliver on just about everything that they do," says Microsoft Game Studios' Ryan Crosby, "and when we first sat down and started to do playtesting and really got a good look at [Halo 3: ODST], we came to realise it was a heck of a lot bigger than we planned for."

The plan, as you might recall was for a cheaper standalone expansion release, then called Halo 3: Recon. But as Bungie's senior designer Lars Bakken notes, over the course of development it "basically kept growing in scope". (For more from our interviews, check out the Eurogamer TV Show that accompanies this preview.)

Quickly renamed Halo 3: ODST, it became apparent internally that this was a product that could stand alongside other Halo products for scope and ambition. "[Multiplayer mode] Firefight came online, more levels came online, the hub became this massive thing," says Bakken. Indeed, the game's single-player campaign city in New Mombassa is "the biggest Halo level we've ever made".

"And every time we got a look at it, it was a little bit bigger," nods Crosby. "And eventually it was like, 'this is a huge deal.' I think also, as Lars said, once we got a look at [Firefight] the co-operative mode of play, and how much replay it adds to the game as well, it was shocking. It was so much fun."

'Halo 3: ODST' Screenshot 1

The gnomes are back!

In terms of gameplay length of the ODST single-player campaign, it's not exactly clear what we're dealing with. During the gameplay presentation, Microsoft said it will be "massive...probably bigger than the campaigns in other FPS titles available today", but later, Crosby admits: "it won't be, in my mind as long [as Halo 3] to play through. If you play through and go really quickly, it won't be as long as Halo 3 in terms of hours, but it is big and it's full. There's a full story told in there."

Bakken reckons: "It's hard to quantify - mostly because, the way the Halo games have been handled in the past, they're all about replayability. Each time you played the level, it'll play a little bit differently each time. You've also got New Mombassa, the hub, the city at night, which is huge... Players are going to be able to spend a lot of time in there."

So why go for an openworld style in the first place? "I think the reason we chose it was to really go hand-in-hand with the storytelling style that we chose," Bakken explains. "Joseph Staten, who was the writer on ODST, he really wanted to try something different, and breaking up the story and kind of placing it in pieces around this big open world was like a cool new way to tell it.

"So, it's non-linear, you're basically picking out these pieces and playing from these people's perspectives and putting those story bits together yourself. That was really a cool way for us to tell a different kind of story in a different way," adds Bakken.

'Halo 3: ODST' Screenshot 2

3D porn was pretty big in 2553.

"[Halo 3: ODST] really is a mystery story too, right?" says Crosby. "And the nice thing about telling the story in that way is that it can remain a mystery, and people can have different experiences, and you can figure it out for yourself. I think the idea is that you get all these clues, you're piecing the mystery together in your own way, and the storyline converges, and that's kind of where the climax of the game is, and I think that it works really well for telling this kind of story."

And that's not the whole picture, either. Tantalisingly, Bakken also says "there's going to be a lot of things in there that we aren't talking about yet, and that certain kinds of players are going to be attracted to." The big tease. As you'd expect, you've got the ability to play co-operatively offline or online, and multiple difficulty levels. Players will also have the ability to turn on skulls from the beginning. "It's actually just a full game option now. You don't have to find them anymore," reveals Bakken.

One thing Bungie and Microsoft are willing to expand on right now are the basic tweaks and changes we'll be seeing in ODST. Given that you initially play as 'The Rookie', a nameless Orbital Drop Shock Trooper, instead of the iconic Master Chief, the developer has been able to fiddle with a few gameplay elements to make ODST feel distinct from previous entries in the series.

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Comments: 1-36 of 36 in total

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KujiGhost
24/07/09 @ 17:28
#1
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I wish he meant *the* Jason Statham... :(
delboy83uk
24/07/09 @ 17:31
#2
+3
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Can you run faster than an arthritic pensioner in this game? That always drove me mad in the other games.
smernicki
24/07/09 @ 17:34
#3
+20
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good preview, but doesn't seem much of an actual hands on?
Velios
24/07/09 @ 17:41
#4
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I'll be happy to get this if all multi player fights are not decided by the usual "run at each other while shooting and the first to get the elbow in wins"

I hope they can make it a bit better than that.
monkeywithnoeyes
24/07/09 @ 17:47
#5
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only 6 comments so far for a halo game. Something on Halo 3 only had to be up 2 minutes and the first comments page would be filled

Personaly a game with a dated engine, 2 new multiplayer maps, and the removal of what makes halo halo (masterchief) doesnt have my interest...especially not when its trying to sell itself to me at full price instead of the budget price we were originally told
ObiChrisKenobi
24/07/09 @ 17:56
#6
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Its up for pre-orders at around £28-£30 depending where you look, so thats around £10 cheaper then full price. OK so its not £20, but did you really expect it to be anything less then £30?
Latin
24/07/09 @ 17:58
#7
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I love the Halo series but this looks and sounds very underwhelming. At full price I expect to be playing as Master Chief...
Edited 1 times, most recently on 24/07/09 @ 18:58
themorganator
24/07/09 @ 18:04
#8
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Seriously people, it's not a full price game. Google it before you mouth off!

I've already got a pre-order in at £30 and I'm fine with that - especially when I consider how much time I'm likely to spend on firefight.
jonarob
24/07/09 @ 18:16
#9
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Master Chief is still playable on the multiplayer disk. It's just the new campaign and the new wave mode thing that you're a puny human.
matrim83
24/07/09 @ 18:21
#10
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As long as it's "Halo - Flood levels" length I will be happy.
matrim83
24/07/09 @ 18:54
#12
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Players will also have the ability to turn on skulls from the beginning. "It's actually just a full game option now. You don't have to find them anymore," reveals Bakken.

I liked finding them. :(

Watkins381
24/07/09 @ 19:51
#13
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I like Halo 3 but this stil looks a bit too much like Halo Recon: Advanced Warfighter to me
trooperdx3117
24/07/09 @ 20:57
#14
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This looks alright but somehow I have this feeling its not going to sell well outside the Halo hardcore, perhaps its because the name makes it sound like an STD
semitope
24/07/09 @ 21:20
#15
+1
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Nice hands on. LOL. they didnt have naything to say about anything they touched on. Just a little mention at the end that they only played 1 lvl and hope the game is good
busboy33
24/07/09 @ 21:27
#16
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Might get it for firefight.

I think I'm the exact target they're shooting for. I won't play competitive online because of the mismatches (TruSkill my skinny ass) and the greifing. Things like Horde or a Hamburger Hill match in Ghost Recon I'll play with my buddies all night. As a result, I sold off my Halo 3 -- I never play it.

ronuds
24/07/09 @ 21:47
#17
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" love the Halo series but this looks and sounds very underwhelming. At full price I expect to be playing as Master Chief..."

LOL

You can't charge full price unless Master Chief is included, Bungie. How dare you! :D
septimus
24/07/09 @ 21:49
#18
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Would be good for £20... seems like a wait and buy for this one.
RedSparrows
24/07/09 @ 22:07
#19
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/Halo fanboy mode

god you miserable fucks. go and buy set-piece-tacular MW2 and I will go and play dynamic Halo goodness and cackle with obsessive glee.

anyway, in all seriousness, I hope this is good. Obviously.

p.s Velios - l2 BR.
Edited 1 times, most recently on 24/07/09 @ 23:08
The Bodybuilder
25/07/09 @ 00:51
#20
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By charging full price, MS are subjecting this game to be judged as a full game, and in doing so, I believe it will be (critically atleast) underwhelming, as in all honesty, it really isn't a full game.
Then MS will try and claim it shouldn't be harshly judged, as it isn't a full game.
EarlBassett
25/07/09 @ 08:01
#21
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Hi EG, are you going to give this one 10/10 then turn on it in the end of year round up and claim you never liked it anyway?
Rubarack
25/07/09 @ 08:57
#22
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Halo 3 really stretched the definition of a full price game, so having so much less new content and still trying to say it's a full game experience is a bit much.
DUFFKING
25/07/09 @ 09:32
#23
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Saying that it's longer than most FPS games this days but shorter than Halo 3 doesn't give me much hope for the length of the game if I'm being honest :P
n3rdh8r
25/07/09 @ 10:30
#24
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"If you play through and go really quickly, it won't be as long as Halo 3 in terms of hours, but it is big and it's full. There's a full story told in there."

Most people considered halo 3's singeplayer to be short (finished it myself in 6 hours or so), a new horde-like campaign. And the old skool halo 3 multiplayer on a seperate disc. Which is strange surely, as i already own it!!!!

Four hours of singeplayer and a little fun to be had in a Horde-mode. My god. Thankfully we get to buy this from the likes of http://www.xboxhome.nl for €5 euro's. Gratz!
GreyBeard
25/07/09 @ 10:33
#25
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Yikes, there seems to be a backlash brewing here... I'm not that big a shooter fan so I didn't realize quite how badly MW seems to have stolen Halo's thunder.

Reading through the article the main thing that struck me was a sense of surprise they would big-up Firefight mode so much. I've played a lot of Japanese games so the idea of repackaging content into a series of discrete mini-battle scenarios (like Horde or Firefight) is hardly a new idea. Its kind of a traditional bonus mode for hardcore-players. Like the battle arena / monster ranch side-quests in JRPGs, or the bonus game-modes that the Res Evil and DMC have had for years.

I'm not criticising this on the basis of quality -for me things like Mercenaries mode in RE4/5 are at least as much fun as anything else in the package- just that I'm kind of suprised that this sort of feature (like a bonus mode in the games I mentioned) is now being pushed front and centre as a proper reason to buy the game.
Edited 1 times, most recently on 25/07/09 @ 11:34
BillyBrush
25/07/09 @ 11:18
#26
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''Halo 3 really stretched the definition of a full price game, so having....''

I'd say it was a rather fulsome package personally. But yes, I think this one is for those who rather like Halo 3 and would like some more of it, rather than people who hate Halo3, which this seems to be attracting in terms of comments.

I look forward to a little more Halo personally

Yossarian
25/07/09 @ 11:29
#27
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Halo 3 stretched the definition of a full-priced game for me too, in that almost every game seems like bad value after playing Halo 3 for hundreds of hours.
Tyronne
25/07/09 @ 13:10
#28
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Think i`ll leave this in the game patience pile I have building up,in that I will wait for it to come down in price or pick up a pre owned copy or when its part of 2 for 25 quid thing.

The days of buying any game from day one have gone the way of the dodo for me.
RedSparrows
25/07/09 @ 23:04
#29
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Yoss - well, quite ;)

donnie080208
25/07/09 @ 23:45
#30
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think this game will be of most VALUE to NON halo3 owners if there is any left
matrim83
26/07/09 @ 08:26
#31
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I'll be happy to get this if all multi player fights are not decided by the usual "run at each other while shooting and the first to get the elbow in wins"

So wrong. Sounds like classic Assault rifle spamming technique, the old pray and spray. It might work on close encounters with n00bs. But get any half decent player with a BR and you will be eating pavement before you can get close enough for a melee hit.
Crofto
26/07/09 @ 11:01
#32
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"Saying that it's longer than most FPS games this days but shorter than Halo 3 doesn't give me much hope for the length of the game if I'm being honest"

Haha, yeah. I very much doubt it will be longer than something like Half-Life 2 (nor reach the same level of quality, for that matter), and that the other guy says it'll be shorter than the already laughably short Halo 3 makes this a total non-buy for offline players.

I immensely enjoyed Halo 1 and 3 (2 was just pathetic lazy gaming design), but - in the case of Halo 3 - found the amount of content too thin. I also noticed that the quality of the levels began to dip significantly during the latter half of the game too, with Bungie going in lazy-mode and just spamming Flood infested repetitive levels to try and fill the content void. Not good. I dare say ODST will do the same, sadly.
Xerx3s
27/07/09 @ 08:12
#33
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"Most people considered halo 3's singeplayer to be short (finished it myself in 6 hours or so)"

No you didn't. I really wish that people would stop playing halo below their skill level and then saying the they completed it in 6 hours. Wtf do you expect? You might as well play without enemies.

It took us 8 hours in 4p coop while rushing through and that's not even with the tougher skulls on. It took me 15 hours on my first SP go without skulls. Why? Because if we took a lower difficulty, the enemies wouldn't be matched to our skill level and it wouldn't be much fun, would it?
Unlike games such as COD where you mow down enemies by the thousands and just walk to the other end, the halo games have always been designed that every encounter is a unique little battle of it's own. A battle that challenges you, a battle that you will remember and a battle that gives you satisfaction once you defeated it.

So playing it below your skill level means that you didn't play the game at all. If you finished the game in 6 hours than you definitely played far below your skill level.
esperanto
27/07/09 @ 08:32
#34
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Still not convinced on this - love Halo but this is just sounding a little Halo 0.5 for some reason. Also, if it's out in less than 6 weeks then surely this should have been a bit more hands on? Looking forward to review though, fingers crossed the SP is a decent length.
Sonic_D
27/07/09 @ 11:43
#35
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Halo 3's single player was a short and rather underwhelming experience even on Legendary. The 4 player co-op just about saved it. If this isn't going to match that I can't get too excited.

It may be a different style of game, but I recently completed Metroid Prime 3 on the Wii and kept thinking to myself that it was much better game in almost every way, including graphically thanks to the amazing art style chosen.
evilboo
05/09/09 @ 18:34
#36
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xerx3s - well said. I'd like to see an ultimate gaming ninja run through halo on legendary in 6 hours though.

Comments: 1-36 of 36 in total

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