Halo 3: ODST
Expansive.
If there's one thing Bungie and Microsoft want to get across about Halo 3: ODST, is that this is a full Halo experience that justifies its full-price status.
"[Bungie] tend to over-deliver on just about everything that they do," says Microsoft Game Studios' Ryan Crosby, "and when we first sat down and started to do playtesting and really got a good look at [Halo 3: ODST], we came to realise it was a heck of a lot bigger than we planned for."
The plan, as you might recall was for a cheaper standalone expansion release, then called Halo 3: Recon. But as Bungie's senior designer Lars Bakken notes, over the course of development it "basically kept growing in scope". (For more from our interviews, check out the Eurogamer TV Show that accompanies this preview.)
Quickly renamed Halo 3: ODST, it became apparent internally that this was a product that could stand alongside other Halo products for scope and ambition. "[Multiplayer mode] Firefight came online, more levels came online, the hub became this massive thing," says Bakken. Indeed, the game's single-player campaign city in New Mombassa is "the biggest Halo level we've ever made".
"And every time we got a look at it, it was a little bit bigger," nods Crosby. "And eventually it was like, 'this is a huge deal.' I think also, as Lars said, once we got a look at [Firefight] the co-operative mode of play, and how much replay it adds to the game as well, it was shocking. It was so much fun."

The gnomes are back!
In terms of gameplay length of the ODST single-player campaign, it's not exactly clear what we're dealing with. During the gameplay presentation, Microsoft said it will be "massive...probably bigger than the campaigns in other FPS titles available today", but later, Crosby admits: "it won't be, in my mind as long [as Halo 3] to play through. If you play through and go really quickly, it won't be as long as Halo 3 in terms of hours, but it is big and it's full. There's a full story told in there."
Bakken reckons: "It's hard to quantify - mostly because, the way the Halo games have been handled in the past, they're all about replayability. Each time you played the level, it'll play a little bit differently each time. You've also got New Mombassa, the hub, the city at night, which is huge... Players are going to be able to spend a lot of time in there."
So why go for an openworld style in the first place? "I think the reason we chose it was to really go hand-in-hand with the storytelling style that we chose," Bakken explains. "Joseph Staten, who was the writer on ODST, he really wanted to try something different, and breaking up the story and kind of placing it in pieces around this big open world was like a cool new way to tell it.
"So, it's non-linear, you're basically picking out these pieces and playing from these people's perspectives and putting those story bits together yourself. That was really a cool way for us to tell a different kind of story in a different way," adds Bakken.

3D porn was pretty big in 2553.
"[Halo 3: ODST] really is a mystery story too, right?" says Crosby. "And the nice thing about telling the story in that way is that it can remain a mystery, and people can have different experiences, and you can figure it out for yourself. I think the idea is that you get all these clues, you're piecing the mystery together in your own way, and the storyline converges, and that's kind of where the climax of the game is, and I think that it works really well for telling this kind of story."
And that's not the whole picture, either. Tantalisingly, Bakken also says "there's going to be a lot of things in there that we aren't talking about yet, and that certain kinds of players are going to be attracted to." The big tease. As you'd expect, you've got the ability to play co-operatively offline or online, and multiple difficulty levels. Players will also have the ability to turn on skulls from the beginning. "It's actually just a full game option now. You don't have to find them anymore," reveals Bakken.
One thing Bungie and Microsoft are willing to expand on right now are the basic tweaks and changes we'll be seeing in ODST. Given that you initially play as 'The Rookie', a nameless Orbital Drop Shock Trooper, instead of the iconic Master Chief, the developer has been able to fiddle with a few gameplay elements to make ODST feel distinct from previous entries in the series.
For a start you can't jump quite as high, there's no motion tracker, and the health system has been altered, so that you cannot regain it like the Master Chief could. This means that, yes, you have to scurry around the city finding health packs, old school - an interesting change we predict won't necessarily be to everyone's satisfaction. In addition, there's a new VISR mode, which you activate by pressing X. This acts as a sort of night-vision mode, where enemies appear with a red outline, while friendlies appear with a green outline.
In terms of new weapons, there's the beefed-up silenced SMG, now with optional zoom, while the other is the Automag, which is similar to the much-missed pistol from Halo 1. Complete with zoom facility, "you can fire it as fast as you can pull the trigger. It's a completely awesome new weapon," according to Bakken.
In addition to a promisingly weighty sounding single-player campaign, Halo 3: ODST also ships with the Gears of War 2 Horde-style Firefight multiplayer mode. Played out in tight, enclosed environments with three buddies (over Live, split-screen or System Link), you face wave upon wave of Covenant forces. With seven lives in reserve, the game carries on for as long as you can survive the onslaught. To make things more interesting, the enemy type varies every time you play, meaning its impossible for players to simply learn the sequence.

Thanks to your helmet your chances of contracting Brute flu are significantly reduced.
On top of that, the skulls system imposes different gameplay conditions with every round, so that, for example, in round one, 'Tough Luck' makes enemies harder to kill, while later, 'Black Eye' forces you to melee enemies to get your stamina back. On the whole, it's too early to tell how big a draw Firefight will be, but it does address the one key question about the high bar to entry to playing Halo 3 online. We especially appreciate the fact that Firefight revolves around playing with friends, as opposed to smack-talking lunatics. Unless you happen to have smack-talking lunatic friends, obviously.
According to Bakken, Firefight should appeal to veterans as much as cowering newbies. "I think the really cool thing about Firefight is that there's a set of skills people have been honing for, what, nine years or something like that at this point. Firefight allows people to not actually jump into the online arena and play against strangers in a competitive way. It allows you to play with your buddies. You're sitting together on the couch, or you're sitting together on Live, playing split-screen or whatever, and it allows you to play in kind of a non-confrontational way, and I think that's going to be cool for a lot of people that aren't really interested in competitive multiplayer side."

Drink responsibly.
And of course, for those of you who live for the Halo 3 multiplayer experience, Halo 3: ODST offers everything and a little bit more. For as well as rounding up the entire Halo 3 multiplayer map collection to date, Bungie is throwing three additional maps into the pot: Longshore, Citadel and Heretic - the latter of which is a remake of Midship from Halo 2. Interestingly, this multiplayer map portion of the package comes as a separate disc and runs as an executable.
One final nugget Bungie has added to the Halo 3: ODST package is exclusive access to the Halo: Reach multiplayer beta program, which is set to kick off later in 2009. When asked whether we're likely to see the game in any meaningful form this year, Bakken said: "I would bet that we're not going to see it this year - only because I think we want ODST to shine this year." So there you have it.
With Bungie still very much intent on keeping a hand-off approach to ODST's press reveal right now - only allowing us to play one Firefight map - it's tough to draw too many conclusions from what we've seen to date. If the promises of an expansive single-player campaign hold true, and Firefight offers the kind of compulsive online thrills that it should, few people will question that this doesn't warrant its price tag. With more multiplayer maps and access to the Halo: Reach beta adding the icing to the cake, then Halo fans are going to be feeling pretty pleased come 22nd September.
Halo 3: ODST will be released on 22nd September. For more from our interviews, check out the Eurogamer TV Show that accompanies this preview.
You may also like...
-
Happy Action Theater Review
-
Call of Duty: Black Ops has best game ending ever, says Guinness World Records
-
Mass Effect 3 Demo: The First 20 Minutes
-
Why Devs Owe You Nothing
-
Tim Schafer: publishers aren't evil
-
Face-Off: Final Fantasy 13-2
-
Sony's $50m Vita marketing campaign targets PS3 owners
-
Halo 4 Master Chief action figure flaunts new suit design
-
App of the Day: Monkey Bump
-
UK Top 40: Kingdoms of Amalur: Reckoning beats Darkness 2
-
Retrospective: Star Wars Episode I Racer
-
Fallout: New Vegas dev asks fans what game they would like it to Kickstart
-
Metal Gear Solid 3D demo on eShop this week
-
Metal Gear Solid 5 expected between April 2013 and May 2014
-
Digital Foundry: PS3 Skyrim Lag Fixed?
-
Ridge Racer Unbounded delayed by four weeks
-
Making FIFA Street in the FIFA engine's image
-
FIFA Street footage pits France vs. Germany
-
No plans for Journey PlayStation Vita version
-
Gotham City Impostors Review
-
Lollipop Chainsaw screenshots show off custom costumes
-
EGTV: Eurogamer playtests PlayStation Vita
-
Who Killed Rare?
-
Game of the Week: Catherine
-
Alan Wake's American Nightmare gameplay









Comments (30) Latest comment 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I hope they can make it a bit better than that.
Comment below viewing threshold Show
Personaly a game with a dated engine, 2 new multiplayer maps, and the removal of what makes halo halo (masterchief) doesnt have my interest...especially not when its trying to sell itself to me at full price instead of the budget price we were originally told
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I've already got a pre-order in at £30 and I'm fine with that - especially when I consider how much time I'm likely to spend on firefight.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I liked finding them.
Comment below viewing threshold Show
Comment below viewing threshold Show
I think I'm the exact target they're shooting for. I won't play competitive online because of the mismatches (TruSkill my skinny ass) and the greifing. Things like Horde or a Hamburger Hill match in Ghost Recon I'll play with my buddies all night. As a result, I sold off my Halo 3 -- I never play it.
Comment below viewing threshold Show
LOL
You can't charge full price unless Master Chief is included, Bungie. How dare you!
Comment below viewing threshold Show
Comment below viewing threshold Show
god you miserable fucks. go and buy set-piece-tacular MW2 and I will go and play dynamic Halo goodness and cackle with obsessive glee.
anyway, in all seriousness, I hope this is good. Obviously.
p.s Velios - l2 BR.
Comment below viewing threshold Show
Then MS will try and claim it shouldn't be harshly judged, as it isn't a full game.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Most people considered halo 3's singeplayer to be short (finished it myself in 6 hours or so), a new horde-like campaign. And the old skool halo 3 multiplayer on a seperate disc. Which is strange surely, as i already own it!!!!
Four hours of singeplayer and a little fun to be had in a Horde-mode. My god. Thankfully we get to buy this from the likes of http://www.xboxhome.nl for €5 euro's. Gratz!
Comment below viewing threshold Show
Reading through the article the main thing that struck me was a sense of surprise they would big-up Firefight mode so much. I've played a lot of Japanese games so the idea of repackaging content into a series of discrete mini-battle scenarios (like Horde or Firefight) is hardly a new idea. Its kind of a traditional bonus mode for hardcore-players. Like the battle arena / monster ranch side-quests in JRPGs, or the bonus game-modes that the Res Evil and DMC have had for years.
I'm not criticising this on the basis of quality -for me things like Mercenaries mode in RE4/5 are at least as much fun as anything else in the package- just that I'm kind of suprised that this sort of feature (like a bonus mode in the games I mentioned) is now being pushed front and centre as a proper reason to buy the game.
Comment below viewing threshold Show
I'd say it was a rather fulsome package personally. But yes, I think this one is for those who rather like Halo 3 and would like some more of it, rather than people who hate Halo3, which this seems to be attracting in terms of comments.
I look forward to a little more Halo personally
Comment below viewing threshold Show
Comment below viewing threshold Show
The days of buying any game from day one have gone the way of the dodo for me.
Comment below viewing threshold Show
Comment below viewing threshold Show
So wrong. Sounds like classic Assault rifle spamming technique, the old pray and spray. It might work on close encounters with n00bs. But get any half decent player with a BR and you will be eating pavement before you can get close enough for a melee hit.
Comment below viewing threshold Show
No you didn't. I really wish that people would stop playing halo below their skill level and then saying the they completed it in 6 hours. Wtf do you expect? You might as well play without enemies.
It took us 8 hours in 4p coop while rushing through and that's not even with the tougher skulls on. It took me 15 hours on my first SP go without skulls. Why? Because if we took a lower difficulty, the enemies wouldn't be matched to our skill level and it wouldn't be much fun, would it?
Unlike games such as COD where you mow down enemies by the thousands and just walk to the other end, the halo games have always been designed that every encounter is a unique little battle of it's own. A battle that challenges you, a battle that you will remember and a battle that gives you satisfaction once you defeated it.
So playing it below your skill level means that you didn't play the game at all. If you finished the game in 6 hours than you definitely played far below your skill level.
Comment below viewing threshold Show
Comment below viewing threshold Show
It may be a different style of game, but I recently completed Metroid Prime 3 on the Wii and kept thinking to myself that it was much better game in almost every way, including graphically thanks to the amazing art style chosen.
Comment below viewing threshold Show