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Grand Theft Auto IV: PS3 vs. Xbox 360 Special Article

Xbox 360 PlayStation 3 Article by Richard Leadbetter

8 May, 2008

Page 4 of 4. <- Page 3

Frame Rate Tests

So far, aside from the different visual approaches, there's not much to tell the two games apart. But the one difference I couldn't help but notice was the sense that as well as possessing a higher resolution, the Xbox 360 version of GTA IV runs noticeably smoother than the PlayStation 3 code.

What is clear is that both versions adhere to no specific frame-rate. They'll pump out as many frames as they can, roughly averaging out to around 30fps (though it can go higher). However, the amount of time any given frame will stay on-screen is variable, leading to a very inconsistent look. Compare and contrast with, say, Project Gotham Racing 4, or Criterion's Black - both examples of games with a rock solid 30fps refresh rate. In terms of GTA IV, its basic inconsistency means it's really difficult to say whether one version drops more frames than the other just by trusting your own eyes. A more scientific approach is needed.

In previous face-off features, where I've felt that it's relevant, I've always mentioned the difference in refresh rate, but now I can show you how I do it. Essentially, the basic method is simple - capture every single frame that is output over the HDMI port in a lossless format, then examine the capture to check for the amount of unique frames. Digital Foundry's coder programmed a very useful little tool that does that count for me; useful considering the first test is based on a video with over 15,000 frames.

For GTA IV, I performed six tests on a varied amount of material. All of the game's cut-scenes are based on the same engine as the gameplay, so a variety of them were chosen, both indoors and outdoors, and of varying lengths. As the cut-scenes are rendering identical scenes on the fly, it's the best test I could come up with. In all cases, the respective 3D engines will be dealing with 100 percent identical source material.

Links to compressed versions of the test material are provided, but please bear in mind that there's some pretty hardcore swearing. Oh, and possibly some spoilers.

Test One: Game Intro
360: 31.627fps
PS3: 26.504fps
See it on EGTV.

Test Two: Clean Getaway
360: 28.624fps
PS3: 23.989fps
See it on EGTV.

Test Three: Final Destination
360: 35.662fps
PS3: 29.523fps
See it on EGTV.

Test Four: Station Face-Off
360: 26.015fps
PS3: 25.803fps
See it on EGTV.

Test Five: Rigged to Blow
360: 26.507fps
PS3: 23.781fps
See it on EGTV.

Test Six: Ivan the Not So Terrible
360: 33.713fps
PS3: 28.313fps
See it on EGTV.

These figures have been updated slightly since they were originally published. Head over to the Editor's blog to find out why.

So the results clearly show that over the course of the entire clip, 360 out-performs PlayStation 3 in every one of the six scenarios presented here. Indeed, on the longer vids, with a larger average sample, we're seeing a good 17 to 18 percent variance. Tests on gameplay (playing through the same mission, but not rendering identical scenes, obviously) saw a similar range of variance too. For example, the 'Ivan the Not So Terrible' stage has a nice range of in-car, on-foot, rooftop and cut-scene action. 30.106fps average on a 360 runthrough, compared with 26.733fps and 26.696fps on two separate PS3 captures of the same mission.

The bottom line is that no matter what material I put through the detector, 360 came ahead in all tests, sometimes dramatically so.

'Grand Theft Auto IV: PS3 vs. Xbox 360 Special' Screenshot 3

However, it is worth bearing in mind that the frame-rate detector can only produce an average rate. By looking at the other comparison videos in this piece, you'll see that by and large the games generally run at the same speed. However, when the engine struggles to cope, the frame-rate falls and it drops harder on PS3, hence bringing down the overall average.

One curiosity I found was that the PS3 version has v-lock enabled, whereas 360 can produce the odd torn frame. This might be seen to skew results in 360's favour where it not for the fact that typically, a torn frame is only on-screen for 1/60th of a second before v-sync is re-established. More than that, closer examination of the clips reveals that the game actually swaps between two different v-lock modes, only occasionally losing sync. And when it does, in the vast majority of cases, it's a tiny effect evident only on the very top or very bottom of the screen - mostly unseen in the overscan area. More than that, our tests showed that of the entire 60fps output of the 360, the amount of torn frames averaged between 2.35 percent and 6.07 percent. In short then, really not a problem.

Therefore, it's certainly not an issue during gameplay, and regardless, the figures above are compensated anyway to give the true frame-rate. The hosted clips are from the 360 version by the way, in case you want to check.

Truth be told, it's not really the visual differences as such that gravitates me slightly towards the 360 version; it's just that the game runs more solidly on the Microsoft platform, and when the frame-rate does drop, it's not quite so jarring as it is on PS3.

And Finally...

After almost two thousands words of technical discussion, the bottom line is that it's clear that Rockstar had some issues matching the basic performance of the Xbox 360 game on the PS3 hardware. Lower resolution, zero anti-aliasing support and a more variable frame-rate are the bottom line.

On the one hand, it's a touch disappointing that Rockstar's USD 100 million budget couldn't extend to optimising the experience to match Xbox 360, especially when you look at a game like Burnout Paradise that doesn't require a mandatory installation, has a basically rock solid frame-rate, and is technically identical cross-platform.

That said, it's patently clear that Rockstar hasn't handed in a lazy conversion here. Creative decisions have been made to compensate for the technical limitations, and by and large they really work, to the point where you sometimes wonder why they couldn't have been applied to the Xbox 360 version too. PS3 GTA IV looks absolutely fantastic, and even factoring in zero anti-aliasing support and a lower resolution, in many scenarios it looks as good as the 360 version, if not better.

I've not addressed the freezing issue being reported on the game, of course. I'll have to leave that to the people affected as - try as I might to coax the code to fall over and die horribly - GTA IV behaved impeccably for me on both systems. But the chances are that by the time you read, a PS3 patch will be out and about that should sort out those who've been affected. A 360 update after that, please, complete with a tweakable option to use the PS3 post-processing modes. Now that would be interesting.

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Comments: 1-50 of 578 in total | next 50 »

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keyboardmonkey
08/05/08 @ 13:22
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I think this could hit 500+ posts
Xerx3s
08/05/08 @ 13:23
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2000+ minimum.

/grabs chair
/hits frod over the head with it

Don't you even go there...
Azazel
08/05/08 @ 13:24
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So it begins.
Aretak
08/05/08 @ 13:24
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I haven't read the article, but I wanted to save my seat here. This'll be good.
Kanselier
08/05/08 @ 13:24
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Can anyone give me a summary, I can't arsed to read the whole article :)

edit: is it too early for 'OMG PS3 cant to red cars!!!1' The shot with the explosion has a RED car on xbox 360 and w WHITE one on PS3 ;)
Edited 1 times, most recently on 08/05/08 @ 14:26
Jheronimus
08/05/08 @ 13:27
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OMG... 1000+ posts, here we come!

/grabs a soda and goes of to read the article, while STILL waiting for the game to arrive by mail (crappy play.com!!!)
neil_likes_bums
08/05/08 @ 13:27
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:D oh man i've been waiting for this war :D
Xerx3s
08/05/08 @ 13:28
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"Can anyone give me a summary, I can't arsed to read the whole article :)"

ps3lol/360lol. Depending on your pov.
monkie_king
08/05/08 @ 13:29
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/stops, drops and rolls
Xerx3s
08/05/08 @ 13:29
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"For all those who said this day would never come, what have they to say now"
Tejstar
08/05/08 @ 13:30
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Basic gist seems to be that the 360 is the one to get...
Razz
08/05/08 @ 13:30
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The summary is that the PS3 version, whilst technically inferior to the Xbox version, graphically looks the same and sometimes better. But the difference is negligable. Which is why debating this issue pointless as the game speaks for itself. Brilliant game which is pretty the same on both systems. You can't ask for more.
Edited 2 times, most recently on 08/05/08 @ 14:33
Widge
08/05/08 @ 13:31
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well, from what I've read... its a no win on either side, both machines have excellent copies of the games, the differences spotted are exactly what have been banged on about in the 900+ comment review thread.

Actually there is a winner, its everyone, going back to the best copy of the game being the one that is sat in your primary machine.
Clive Dunn
08/05/08 @ 13:32
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PS3 sucks, X360 rocks.

Or the other way round.

Whatever.
Kanselier
08/05/08 @ 13:32
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Thanks for the reply Xerx3s. In that case x360lol ;)

PSTRIPLE PLAYA 4 LIFE YO
CannonAnBall
08/05/08 @ 13:33
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Basically, the 360 performs better and Rockstar haven't quite cut the mustard when they've come to the PS3 version.

Do developers know what they are doing when they come to knocking out a game on the PS3? or is it easier knocking out a game on the 360?
Darkedge
08/05/08 @ 13:33
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so it's pretty much identical really - softer and warmer on ps3 but crisper and higher average framerate on 360.
Love the fact that the PS3 issue turned out to be a gamespy problem - why does that not surprise me ;)
Widge
08/05/08 @ 13:33
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oh and in addition, I think this is going to be a horrific comments thread to read... there is enough ammunition contained within here for either "camp" to bang away at each other for the next few days.
Physically_Insane
08/05/08 @ 13:37
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Oh shit.......

btw this face off shit is retarded.
Putty Man
08/05/08 @ 13:37
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I reckon there will be at least 20 - 30 posts slagging the fanboys before the actual fanboys get a chance to say anything.

Fanboys and fanboy slaggers, sometimes I dont know which are worse.

Edit - great game too, whichever platform.
Edited 1 times, most recently on 08/05/08 @ 14:38
Widge
08/05/08 @ 13:38
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PUTTY MAN THE FANBOY SURFACES
M83J01P97
08/05/08 @ 13:38
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Does it really matter though at the end of the day?

Both games are the same game... both work to a high level of playability... surely it's just a case of getting whichever version you feel more comfortable playing? For example, I prefer XBox Live over PSN, but that's just personal preference.
ruttyboy
08/05/08 @ 13:38
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A more important question is, why does a nominally mature gaming site feel the need to run such a long, dull and ultimately immaterial article on a non-issue?

Edit: more important than the title of the article, not the above post.
Edited 1 times, most recently on 08/05/08 @ 14:38
DaM
08/05/08 @ 13:38
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Can you not retract this and rewrite it to say one is miles better than the other? Just for the entertainment value, I don't care which. Go oonnnnn....
Calgon
08/05/08 @ 13:39
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Ive not read all of it yet EG but never mind the whiners, some effort has been put into this, like I say if you are going to compare do it properly.

Richard really went to town on this one... four pages... and videos?

I can hear Swam crying from here... but as Razz said despite which version has the technical edge, asthetically they are hard to tell appart some even prefering the PS3 version.

This should put an end to arguements on which version of GTA IV does what around here atleast(after the dust has settled in this thread), nobody got shafted on either format here, just enjoy the game.
syphaa
08/05/08 @ 13:39
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Who cares.
No-one notices such tiny little differences.
PLAY IT ON ANY CONSOLE AND BE HAPPY!

End.
Xerx3s
08/05/08 @ 13:40
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"A more important question is, why does a nominally mature gaming site feel the need to run such a long, dull and ultimately immaterial article on a non-issue?"

Fanboys = Pagehits = Income?
bloodflowers
08/05/08 @ 13:40
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I'm happy I got the 360 version now, the frame rate is pretty horrible, I can't imagine playing it at all if it was worse.
Widge
08/05/08 @ 13:41
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hey hey though, 28 comments and not a rant so far! This isn't bad!
^^
although to the above, why does everyone moan about the framerate in this game, it performs better than San Andreas and we weren't moaning then!
Edited 1 times, most recently on 08/05/08 @ 14:41
PES_Fanboy
08/05/08 @ 13:41
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What's it like on the Wii?
Moonprince
08/05/08 @ 13:41
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I think this game, like Crackdown before it, changes everything

Crackdown? Seriously? Changed what exactly?..
imamazed
08/05/08 @ 13:41
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As usual, I notice no differences in screenshots/videos.

360 is clearly the way to go for other reasons, couldn't care less about it having 1fps more or anything
asphaltcowboy
08/05/08 @ 13:42
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Is Eurogamer actually one of the four horsemen?
ruttyboy
08/05/08 @ 13:44
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I suspect you are correct Xerx3s :(
McFly55
08/05/08 @ 13:44
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4 pages of pointlessness.
septimus
08/05/08 @ 13:46
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Oh god... here we go.

Where are these frame rate issues? Not scene any noticeable dips on either. Once on 360, but I think that was a disc read issue (some texture fecked up).
mikeck
08/05/08 @ 13:47
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"The summary is that the PS3 version, whilst technically inferior to the Xbox version, graphically looks the same and sometimes better. But the difference is negligable. Which is why debating this issue pointless as the game speaks for itself. Brilliant game which is pretty the same on both systems. You can't ask for more".

Indeed Razz, couldn't agree more ;)
LetsGo
08/05/08 @ 13:47
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Good article, I'm glad I got the 360 version.
monkie_king
08/05/08 @ 13:48
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Interesting that the 360 occasionally averages more than 30 fps. That means it must be spiking up to 60fps in the cutscenes, which is pretty impressive.

I found that looking out to sea can get 60fps from the 360 version, but then it's not exactly drawing very much ...

On the dithering thing, is it maybe possible that Rockstar want the dithering for artistic effect, but the PS3 couldn't spare the cycles to run the filter? It seems too obvious on 360 not to be a deliberate choice.
wonton
08/05/08 @ 13:48
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Most people don't care, but some do so why not give them something to chew on.
tobsen
08/05/08 @ 13:49
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Bottom line for me is that Rockstar, while the king of content, simply don't seem to be good at the technical stuff. Nobody else could afford to release a triple-AAA title with such a bad framerate on a next-gen console.
Cappy
08/05/08 @ 13:50
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Signed, sealed and delivered.

I'm finally decided then, Rock Star won't get a Penny out of me for the bodged 360 port they're offering.
bdaggers
08/05/08 @ 13:50
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How could anyone have a bias towards the PS3 version after the most unbiased, exhaustive comparison. Good job.

The facts and figures are there, it`s gonna piss some people off, but it`s irrefutable. Get over it.

morriss
08/05/08 @ 13:50
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YES!! THE 360 FUCKING WINS!!! YES!

WOOOOOOOOOOHHHHHHHHHHOOOOOOOOOOOOOOOOOOOO

/dies
Psychotext
08/05/08 @ 13:51
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Good article. I hope it ends all the pointless bitching and sniping but I know it wont.
Physically_Insane
08/05/08 @ 13:52
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Anyone who thought the 360 version wouldn't be better was just kidding themselves. It was the lead platform and the PS3 does suck donkey ass.
anomagnus
08/05/08 @ 13:54
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oh yea baby, NUCLEAR!!!!!!!!!!!!!!!!!!!!!!!

Pity that rockstar were forced by sony to gimp the xbox version.......
Psiloc
08/05/08 @ 13:54
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I have my PS3 set to 720p, and the game looks no where near as blurry as some of those videos. I actually wish it was blurrier, it's a complete jaggyfest at times.
Machiavel
08/05/08 @ 13:54
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Let's start the 'Rockstar added dithering filter to 360 to make it look as crap as PS3' rumour mill right now :)
Eurolamer
08/05/08 @ 13:55
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Despite all the foreboding "WOOOO HERE WE GO!!!" comments, not a single 'fanboy' has stepped up to the plate yet.

Conclusion = No one cares. A great game is a great game.

A commendable effort with the comparison though it must be said, very detailed. I did enjoy reading it, just out of curiosity to see if there were glaring differences, which there are not.

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