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Grand Theft Auto IV: PS3 vs. Xbox 360 Special Article

Xbox 360 PlayStation 3 Article by Richard Leadbetter

8 May, 2008

Page 3 of 4. <- Page 2Page 4 ->

Lighting, Draw Distance and Effects

This section of the feature mainly came about to prove or disprove a lot of the claims floating about online concerning apparent technical differences between the two games. As the vast majority of them were derived mostly from looking at screenshots other people had posted, or guesswork based on the advantages of the PS3's hard disk installation, I thought they were worth putting to the test.

Part of the reason this face-off has taken so long to put together is because actually matching the two games up is a really tough task. To get truly comparable shots, you really need to be capturing the action at the same time during the game's day-night cycle and more than that, you doubly need to make sure that the weather is identical too - not so easy when it appears to change in an arbitrary manner. Thankfully, the recently-released cheat codes allowed me to match up the weather identically before each capture was initiated, the only variable being the time taken to accomplish the same mission on both versions.

Time for a spot of myth-busting then. Aside from a slight tweak to the colour palette (going back once again to Houser's 'warmer' PS3 comments), the two games feature virtually identical lighting. Day and night cycles are basically the same, weather likewise. A case has also been made online with judiciously chosen screenshots that the PS3 version has better-realised explosion effects, but again, in controlled conditions this is proven not to be the case. In fact, the only lighting issue between the two versions that stands out is a shimmering on shadows on the 360 version. Noticeably improved on PS3, but hardly earth-shaking stuff.

To accompany the video are precision 720p shots of lighting and effects in the game.

Onto the next bone of contention then: draw distance. The theory is that the PS3's mandatory hard disk installation gives the Sony version an advantage here, but once again, the evidence clearly shows that the Xbox 360 game matches it. It's not difficult to see why. If the hard disk is good for anything, it's the swift streaming of texture detail, not the actual geometry.

Despite the hard disk advantage of PS3, I found it very hard indeed to show a tangible advantage in terms of texture streaming, aside from whatever wear and tear on the 360's DVD-ROM unit the game might inflict long-term. Maniacal flying of the helicopter showed obvious pop-in on 360 that the PS3 version coped better with, but in more common game conditions both versions acted in a very similar manner. In fact, both games infrequently exhibited pop-in textures, something you wouldn't expect from the PS3 code.

This video is backed up by 720p precision shots of good draw distance examples taken from the raw, uncompressed captures.

1080i/1080p Support

Both versions of the game have support for 1080i and 1080p monitors, even though the actual output is being scaled up from the base resolution (640p for PS3, 720p for Xbox 360). In the case of PlayStation 3, the effect only kicks in at all if 720p is not activated on the XMB, the implication being that Rockstar is happier with your screen handling the resizing work. Certainly, the lower resolution and (dare I say it) 'jagginess' are exaggerated in the scaling process, which isn't particularly good.

On the plus side, while software upscaling more often than not results in a drop in frame-rate, the refresh rate of the PlayStation 3 version of GTA IV is barely affected, regardless of whether 1080i or 1080p is selected.

We're on far more familiar ground with the Xbox 360 version of the game in that it's following the usual form of handing off the scaling duties to the ATI GPU. That being the case, it actually looks pretty good. While the texture dithering problem is still clearly apparent, the scaling does help to smooth off the effect a touch, meaning that the apparently 'clinical' look has had the edge taken off. More than that, the ATI chip works particularly well with an anti-aliased image to process, and as GTA IV supports that, the overall effect is fairly pleasing.

Also worth noting is that both versions have proper, non-letterboxed 4:3 support for standard definition screens, and 360 even has 5:4 compatibility for those running their consoles connected to non-widescreen LCD monitors.

You can see a few examples of how the game looks upscaled on both formats in our upscaled 1080p comparison gallery.

To Page 4 ->

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Comments: 1-50 of 578 in total | next 50 »

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keyboardmonkey
08/05/08 @ 13:22
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I think this could hit 500+ posts
Xerx3s
08/05/08 @ 13:23
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2000+ minimum.

/grabs chair
/hits frod over the head with it

Don't you even go there...
Azazel
08/05/08 @ 13:24
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So it begins.
Aretak
08/05/08 @ 13:24
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I haven't read the article, but I wanted to save my seat here. This'll be good.
Kanselier
08/05/08 @ 13:24
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Can anyone give me a summary, I can't arsed to read the whole article :)

edit: is it too early for 'OMG PS3 cant to red cars!!!1' The shot with the explosion has a RED car on xbox 360 and w WHITE one on PS3 ;)
Edited 1 times, most recently on 08/05/08 @ 14:26
Jheronimus
08/05/08 @ 13:27
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OMG... 1000+ posts, here we come!

/grabs a soda and goes of to read the article, while STILL waiting for the game to arrive by mail (crappy play.com!!!)
neil_likes_bums
08/05/08 @ 13:27
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:D oh man i've been waiting for this war :D
Xerx3s
08/05/08 @ 13:28
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"Can anyone give me a summary, I can't arsed to read the whole article :)"

ps3lol/360lol. Depending on your pov.
monkie_king
08/05/08 @ 13:29
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/stops, drops and rolls
Xerx3s
08/05/08 @ 13:29
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"For all those who said this day would never come, what have they to say now"
Tejstar
08/05/08 @ 13:30
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Basic gist seems to be that the 360 is the one to get...
Razz
08/05/08 @ 13:30
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The summary is that the PS3 version, whilst technically inferior to the Xbox version, graphically looks the same and sometimes better. But the difference is negligable. Which is why debating this issue pointless as the game speaks for itself. Brilliant game which is pretty the same on both systems. You can't ask for more.
Edited 2 times, most recently on 08/05/08 @ 14:33
Widge
08/05/08 @ 13:31
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well, from what I've read... its a no win on either side, both machines have excellent copies of the games, the differences spotted are exactly what have been banged on about in the 900+ comment review thread.

Actually there is a winner, its everyone, going back to the best copy of the game being the one that is sat in your primary machine.
Clive Dunn
08/05/08 @ 13:32
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PS3 sucks, X360 rocks.

Or the other way round.

Whatever.
Kanselier
08/05/08 @ 13:32
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Thanks for the reply Xerx3s. In that case x360lol ;)

PSTRIPLE PLAYA 4 LIFE YO
CannonAnBall
08/05/08 @ 13:33
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Basically, the 360 performs better and Rockstar haven't quite cut the mustard when they've come to the PS3 version.

Do developers know what they are doing when they come to knocking out a game on the PS3? or is it easier knocking out a game on the 360?
Darkedge
08/05/08 @ 13:33
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so it's pretty much identical really - softer and warmer on ps3 but crisper and higher average framerate on 360.
Love the fact that the PS3 issue turned out to be a gamespy problem - why does that not surprise me ;)
Widge
08/05/08 @ 13:33
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oh and in addition, I think this is going to be a horrific comments thread to read... there is enough ammunition contained within here for either "camp" to bang away at each other for the next few days.
Physically_Insane
08/05/08 @ 13:37
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Oh shit.......

btw this face off shit is retarded.
Putty Man
08/05/08 @ 13:37
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I reckon there will be at least 20 - 30 posts slagging the fanboys before the actual fanboys get a chance to say anything.

Fanboys and fanboy slaggers, sometimes I dont know which are worse.

Edit - great game too, whichever platform.
Edited 1 times, most recently on 08/05/08 @ 14:38
Widge
08/05/08 @ 13:38
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PUTTY MAN THE FANBOY SURFACES
M83J01P97
08/05/08 @ 13:38
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Does it really matter though at the end of the day?

Both games are the same game... both work to a high level of playability... surely it's just a case of getting whichever version you feel more comfortable playing? For example, I prefer XBox Live over PSN, but that's just personal preference.
ruttyboy
08/05/08 @ 13:38
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A more important question is, why does a nominally mature gaming site feel the need to run such a long, dull and ultimately immaterial article on a non-issue?

Edit: more important than the title of the article, not the above post.
Edited 1 times, most recently on 08/05/08 @ 14:38
DaM
08/05/08 @ 13:38
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Can you not retract this and rewrite it to say one is miles better than the other? Just for the entertainment value, I don't care which. Go oonnnnn....
Calgon
08/05/08 @ 13:39
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Ive not read all of it yet EG but never mind the whiners, some effort has been put into this, like I say if you are going to compare do it properly.

Richard really went to town on this one... four pages... and videos?

I can hear Swam crying from here... but as Razz said despite which version has the technical edge, asthetically they are hard to tell appart some even prefering the PS3 version.

This should put an end to arguements on which version of GTA IV does what around here atleast(after the dust has settled in this thread), nobody got shafted on either format here, just enjoy the game.
syphaa
08/05/08 @ 13:39
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Who cares.
No-one notices such tiny little differences.
PLAY IT ON ANY CONSOLE AND BE HAPPY!

End.
Xerx3s
08/05/08 @ 13:40
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"A more important question is, why does a nominally mature gaming site feel the need to run such a long, dull and ultimately immaterial article on a non-issue?"

Fanboys = Pagehits = Income?
bloodflowers
08/05/08 @ 13:40
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I'm happy I got the 360 version now, the frame rate is pretty horrible, I can't imagine playing it at all if it was worse.
Widge
08/05/08 @ 13:41
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hey hey though, 28 comments and not a rant so far! This isn't bad!
^^
although to the above, why does everyone moan about the framerate in this game, it performs better than San Andreas and we weren't moaning then!
Edited 1 times, most recently on 08/05/08 @ 14:41
PES_Fanboy
08/05/08 @ 13:41
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What's it like on the Wii?
Moonprince
08/05/08 @ 13:41
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I think this game, like Crackdown before it, changes everything

Crackdown? Seriously? Changed what exactly?..
imamazed
08/05/08 @ 13:41
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As usual, I notice no differences in screenshots/videos.

360 is clearly the way to go for other reasons, couldn't care less about it having 1fps more or anything
asphaltcowboy
08/05/08 @ 13:42
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Is Eurogamer actually one of the four horsemen?
ruttyboy
08/05/08 @ 13:44
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I suspect you are correct Xerx3s :(
McFly55
08/05/08 @ 13:44
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4 pages of pointlessness.
septimus
08/05/08 @ 13:46
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Oh god... here we go.

Where are these frame rate issues? Not scene any noticeable dips on either. Once on 360, but I think that was a disc read issue (some texture fecked up).
mikeck
08/05/08 @ 13:47
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"The summary is that the PS3 version, whilst technically inferior to the Xbox version, graphically looks the same and sometimes better. But the difference is negligable. Which is why debating this issue pointless as the game speaks for itself. Brilliant game which is pretty the same on both systems. You can't ask for more".

Indeed Razz, couldn't agree more ;)
LetsGo
08/05/08 @ 13:47
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Good article, I'm glad I got the 360 version.
monkie_king
08/05/08 @ 13:48
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Interesting that the 360 occasionally averages more than 30 fps. That means it must be spiking up to 60fps in the cutscenes, which is pretty impressive.

I found that looking out to sea can get 60fps from the 360 version, but then it's not exactly drawing very much ...

On the dithering thing, is it maybe possible that Rockstar want the dithering for artistic effect, but the PS3 couldn't spare the cycles to run the filter? It seems too obvious on 360 not to be a deliberate choice.
wonton
08/05/08 @ 13:48
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Most people don't care, but some do so why not give them something to chew on.
tobsen
08/05/08 @ 13:49
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Bottom line for me is that Rockstar, while the king of content, simply don't seem to be good at the technical stuff. Nobody else could afford to release a triple-AAA title with such a bad framerate on a next-gen console.
Cappy
08/05/08 @ 13:50
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Signed, sealed and delivered.

I'm finally decided then, Rock Star won't get a Penny out of me for the bodged 360 port they're offering.
bdaggers
08/05/08 @ 13:50
#43
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How could anyone have a bias towards the PS3 version after the most unbiased, exhaustive comparison. Good job.

The facts and figures are there, it`s gonna piss some people off, but it`s irrefutable. Get over it.

morriss
08/05/08 @ 13:50
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YES!! THE 360 FUCKING WINS!!! YES!

WOOOOOOOOOOHHHHHHHHHHOOOOOOOOOOOOOOOOOOOO

/dies
Psychotext
08/05/08 @ 13:51
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Good article. I hope it ends all the pointless bitching and sniping but I know it wont.
Physically_Insane
08/05/08 @ 13:52
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Anyone who thought the 360 version wouldn't be better was just kidding themselves. It was the lead platform and the PS3 does suck donkey ass.
anomagnus
08/05/08 @ 13:54
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oh yea baby, NUCLEAR!!!!!!!!!!!!!!!!!!!!!!!

Pity that rockstar were forced by sony to gimp the xbox version.......
Psiloc
08/05/08 @ 13:54
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I have my PS3 set to 720p, and the game looks no where near as blurry as some of those videos. I actually wish it was blurrier, it's a complete jaggyfest at times.
Machiavel
08/05/08 @ 13:54
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Let's start the 'Rockstar added dithering filter to 360 to make it look as crap as PS3' rumour mill right now :)
Eurolamer
08/05/08 @ 13:55
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Despite all the foreboding "WOOOO HERE WE GO!!!" comments, not a single 'fanboy' has stepped up to the plate yet.

Conclusion = No one cares. A great game is a great game.

A commendable effort with the comparison though it must be said, very detailed. I did enjoy reading it, just out of curiosity to see if there were glaring differences, which there are not.

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