Grand Theft Auto IV: PS3 vs. Xbox 360 Special
Including high-def video split down the centre.
Even without the Eurogamer comparison feature, the internet has been set ablaze by GTA IV PlayStation 3/Xbox 360 face-off discussions. But mere digital incendiaries are not enough for a release of this magnitude. It's time to go nuclear.
The biggest game of the year deserves the most in-depth face-off piece yet produced by anyone, anywhere, so we've massively upgraded the scope of our coverage and the amount of 'assets' you can view. There's still the same 720p and 1080p 24-bit RGB screengrabs taken from both versions of the game of course, this time using the new Digital Foundry TrueHD capture station, so why not take a look with the first of our galleries, featuring general gameplay shots?
Comparison videos appear to be all the rage, even though they're mostly low-res blur-a-thons that demonstrate absolutely nothing, so we decided to take a different approach. Our vids are encoded in supreme quality h264, but more than that, we've zoomed in on the action so you can actually see the difference. Unless otherwise stated, one pixel in the Eurogamer player corresponds to one pixel on your HDTV. Most of the clips are run at 50 percent speed too, again making the job of comparison that much easier, with more bandwidth dedicated to picture quality.
On top of that, there's an extra-special bonus too. Every video is embedded into the article, but there's a full-size, higher resolution link to the same material over at Eurogamer TV, offering a good 30 percent more screen area, with each clip reframed to make the most of the additional digital acreage. Use these if you want to link to our vids 'elsewhere'.
A sampler of what is to come can be found right here:
Highlights
As there's a colossal amount of stuff to discuss, argue and insult each other about, we've broken down the feature into these areas:
The Basics
I think the most important thing to say right from the get-go is that there's absolutely no doubt in my mind that Grand Theft Auto IV is a 10/10 game no matter which console you own. Having spent the last six days of my life playing both versions simultaneously, painstakingly matching up the gameplay and recording over 500GB of video captures in the process, everything in Tom's original review stands regardless of the platform you're playing it on. As one leading developer said to me the other day, "I think this game, like Crackdown before it, changes everything." Quite.

Yes there are some significant differences between the two games which we'll be going into in more depth later on in the feature, but it's important not to lose focus of the most important issue - that this release is an astonishing achievement. Content is king here, and until the extent of the Microsoft-exclusive DLC becomes apparent, the two games serve up an equally superb range of entertainment.
Even in terms of internet functionality the games are like for like. Similar to Burnout Paradise, the two games share all the usual online gaming accruements - the same levels, the same options, and very similar levels of performance, although obviously Xbox Live's servers have been coping better than the GameSpy equivalents behind the scenes at the PlayStation Network.
It's also clear to see that Rockstar has tried its level best to get the most out of both systems. Case in point is the Sixaxis support on the PlayStation 3 version. Regular readers of these features will know that I generally tend to find the motion sensor to be too imprecise to be worth bothering with, but at least here there's a sense that the programmers have tried to get the most out of it. There's a tutorial you access via the mobile phone that teleports you to the airport and lets you try out bikes, boats and helicopters - all of which offer Sixaxis support. Also invaluable is the way you can get the game to auto-calibrate Sixaxis each time the motion sensor is engaged, with the current position of the controller judged to be 'neutral'. This shows that some thought has gone into the control scheme, and there's no chance of your chopper suddenly lurching into the sky because your joypad isn't absolutely level.
Whether you actually find the motion sensor control to be anything other than a novelty remains a matter of personal taste. In terms of GTA IV, I find it decent enough with the boats, a trial with the bikes and short-lived and unintentional entertainment with the choppers. I honestly don't think that 360 owners are missing out on anything special by not having the same control system in their game.
Rockstar also makes use of the PS3 hard disk, with a mandatory 3,339MB installation of game data that takes around seven minutes. This doesn't do much for the initial loading of the game, which takes around 100 seconds on both systems, but certainly helps with mission loading, shaving a few seconds off each time a new task is initiated. There are also improvements in texture streaming as you navigate around Liberty City, but the advantages are barely perceptible.
Finally, a nice little touch is that the PS3 version of the game has much higher resolution versions of the various TV shows available to view in Niko's apartment. Additional camera angles are also included to show off the extra resolution - a cool bonus, somewhat reminiscent of a similar feature in Starbreeze Studios' PS3 conversion of The Darkness.
Resolution, Textures and Anti-Aliasing
Here's where things start to get interesting, where the two games really start to diverge. GTA IV has a different look on each machine, dictated by both technical limitations and - apparently - Rockstar's vision for the game.
First things first. Xbox 360 runs at full 720p (1280x720), whereas the PlayStation 3 code takes a 20 per cent hit, being natively rendered at 1152x640 before being software-upscaled. Regular readers of the face-off features know that this approach can work well (check out the comparison gallery for Dark Sector in the last face-off) but in most cases, the PS3 port just tends to look like a blurrier version of the original Xbox code: not impressive considering that typically, PS3 hardware - and sometimes software - is more expensive.
GTA IV is a kind of weird combination of the two. Both versions feature heavily post-processed visuals, in particular when it comes to depth-of-field effects. Objects in the distance on both versions are blurred in an effort to match the natural focus of the human eye. Where post-processed blur meets the upscaling effect of PlayStation 3, the result usually looks very good indeed - a little softer, of course, but rarely distracting. A slight change of hue (particularly noticeable on indoor cut-scenes) also makes the PS3 version look slightly warmer.

Technically speaking, Xbox 360 really should be winning this contest hands-down, but bizarrely, it doesn't. There's support for proper hardware-assisted anti-aliasing, eliminating a great deal of the jagginess of the PlayStation 3 version, plus it's running at full-fat 720p. However, Rockstar has introduced a 360-specific post-processing effect that dithers just about every texture on-screen. It's an effect not present at all on the PS3 version and serves to introduce an oil-painting-like effect to the overall look of the game, particularly on background objects. Unfortunately, it also seems to actively distort the edges of detail in the textures and occasionally looks really ugly.
As it is then, both versions of the game have their strengths and weakness. Ask anyone which look they prefer when presented with comparison shots and you'll find that opinion is divided pretty much straight down the middle. Even Rockstar VP and GTA IV co-writer Sam Houser stepped into the debate, telling 1UP that the 360 version had a "more clinical element" while the PS3 game has "a certain kind of softness without being blurry... [with] some warmth to it". I can see why PS3 would be more appealing to some. The upscale and resultant blur helps to make the game look a touch more movie-like; less rendered and less 'gamey' if you will - a good combination for a mainstream audience.
What is curious to me is that I can see no technical reason why the 360 game shouldn't just be a more detailed, smoother version of the PS3 version. Indeed, if the texture-dither filter could be turned off with a selectable option in a forthcoming patch, I'm almost certain that it would be the superior-looking game simply by virtue of the extra resolution and edge-filtering. But as it is, right now, there's not much in it.
As it is then, it comes down to personal preference, and in my view, Xbox 360 just 'edges' it. It seems that Rockstar didn't appear to issue a single PS3 screenshot pre-launch, which indicates that in-house the 360 game was the lead platform, and obviously the one chosen to best serve the PR effort. Anyone who's ever worked in the games business will know how carefully Rockstar controls its assets, so choosing 360 was a conscious decision. As an aside, it does seem quite ironic that in most cases, the PlayStation press would've been running previews and even reviews with Xbox 360 screenshots.
Regardless, away with such small talk and on with the video.
Resolution and AA
Alternatively, get the full picture with our 720p gallery of resolutions and anti-aliasing comparison shots.
Lighting, Draw Distance and Effects
This section of the feature mainly came about to prove or disprove a lot of the claims floating about online concerning apparent technical differences between the two games. As the vast majority of them were derived mostly from looking at screenshots other people had posted, or guesswork based on the advantages of the PS3's hard disk installation, I thought they were worth putting to the test.
Part of the reason this face-off has taken so long to put together is because actually matching the two games up is a really tough task. To get truly comparable shots, you really need to be capturing the action at the same time during the game's day-night cycle and more than that, you doubly need to make sure that the weather is identical too - not so easy when it appears to change in an arbitrary manner. Thankfully, the recently-released cheat codes allowed me to match up the weather identically before each capture was initiated, the only variable being the time taken to accomplish the same mission on both versions.
Time for a spot of myth-busting then. Aside from a slight tweak to the colour palette (going back once again to Houser's 'warmer' PS3 comments), the two games feature virtually identical lighting. Day and night cycles are basically the same, weather likewise. A case has also been made online with judiciously chosen screenshots that the PS3 version has better-realised explosion effects, but again, in controlled conditions this is proven not to be the case. In fact, the only lighting issue between the two versions that stands out is a shimmering on shadows on the 360 version. Noticeably improved on PS3, but hardly earth-shaking stuff.
Lighting and Effects
To accompany the video are precision 720p shots of lighting and effects in the game.
Onto the next bone of contention then: draw distance. The theory is that the PS3's mandatory hard disk installation gives the Sony version an advantage here, but once again, the evidence clearly shows that the Xbox 360 game matches it. It's not difficult to see why. If the hard disk is good for anything, it's the swift streaming of texture detail, not the actual geometry.
Despite the hard disk advantage of PS3, I found it very hard indeed to show a tangible advantage in terms of texture streaming, aside from whatever wear and tear on the 360's DVD-ROM unit the game might inflict long-term. Maniacal flying of the helicopter showed obvious pop-in on 360 that the PS3 version coped better with, but in more common game conditions both versions acted in a very similar manner. In fact, both games infrequently exhibited pop-in textures, something you wouldn't expect from the PS3 code.
Draw Distance
This video is backed up by 720p precision shots of good draw distance examples taken from the raw, uncompressed captures.
1080i/1080p Support
Both versions of the game have support for 1080i and 1080p monitors, even though the actual output is being scaled up from the base resolution (640p for PS3, 720p for Xbox 360). In the case of PlayStation 3, the effect only kicks in at all if 720p is not activated on the XMB, the implication being that Rockstar is happier with your screen handling the resizing work. Certainly, the lower resolution and (dare I say it) 'jagginess' are exaggerated in the scaling process, which isn't particularly good.
On the plus side, while software upscaling more often than not results in a drop in frame-rate, the refresh rate of the PlayStation 3 version of GTA IV is barely affected, regardless of whether 1080i or 1080p is selected.
We're on far more familiar ground with the Xbox 360 version of the game in that it's following the usual form of handing off the scaling duties to the ATI GPU. That being the case, it actually looks pretty good. While the texture dithering problem is still clearly apparent, the scaling does help to smooth off the effect a touch, meaning that the apparently 'clinical' look has had the edge taken off. More than that, the ATI chip works particularly well with an anti-aliased image to process, and as GTA IV supports that, the overall effect is fairly pleasing.
Also worth noting is that both versions have proper, non-letterboxed 4:3 support for standard definition screens, and 360 even has 5:4 compatibility for those running their consoles connected to non-widescreen LCD monitors.
You can see a few examples of how the game looks upscaled on both formats in our upscaled 1080p comparison gallery.
Frame Rate Tests
So far, aside from the different visual approaches, there's not much to tell the two games apart. But the one difference I couldn't help but notice was the sense that as well as possessing a higher resolution, the Xbox 360 version of GTA IV runs noticeably smoother than the PlayStation 3 code.
What is clear is that both versions adhere to no specific frame-rate. They'll pump out as many frames as they can, roughly averaging out to around 30fps (though it can go higher). However, the amount of time any given frame will stay on-screen is variable, leading to a very inconsistent look. Compare and contrast with, say, Project Gotham Racing 4, or Criterion's Black - both examples of games with a rock solid 30fps refresh rate. In terms of GTA IV, its basic inconsistency means it's really difficult to say whether one version drops more frames than the other just by trusting your own eyes. A more scientific approach is needed.
In previous face-off features, where I've felt that it's relevant, I've always mentioned the difference in refresh rate, but now I can show you how I do it. Essentially, the basic method is simple - capture every single frame that is output over the HDMI port in a lossless format, then examine the capture to check for the amount of unique frames. Digital Foundry's coder programmed a very useful little tool that does that count for me; useful considering the first test is based on a video with over 15,000 frames.
For GTA IV, I performed six tests on a varied amount of material. All of the game's cut-scenes are based on the same engine as the gameplay, so a variety of them were chosen, both indoors and outdoors, and of varying lengths. As the cut-scenes are rendering identical scenes on the fly, it's the best test I could come up with. In all cases, the respective 3D engines will be dealing with 100 percent identical source material.
Links to compressed versions of the test material are provided, but please bear in mind that there's some pretty hardcore swearing. Oh, and possibly some spoilers.
Test One: Game Intro
360: 31.627fps
PS3: 26.504fps
See it on EGTV.
Test Two: Clean Getaway
360: 28.624fps
PS3: 23.989fps
See it on EGTV.
Test Three: Final Destination
360: 35.662fps
PS3: 29.523fps
See it on EGTV.
Test Four: Station Face-Off
360: 26.015fps
PS3: 25.803fps
See it on EGTV.
Test Five: Rigged to Blow
360: 26.507fps
PS3: 23.781fps
See it on EGTV.
Test Six: Ivan the Not So Terrible
360: 33.713fps
PS3: 28.313fps
See it on EGTV.
These figures have been updated slightly since they were originally published. Head over to the Editor's blog to find out why.
So the results clearly show that over the course of the entire clip, 360 out-performs PlayStation 3 in every one of the six scenarios presented here. Indeed, on the longer vids, with a larger average sample, we're seeing a good 17 to 18 percent variance. Tests on gameplay (playing through the same mission, but not rendering identical scenes, obviously) saw a similar range of variance too. For example, the 'Ivan the Not So Terrible' stage has a nice range of in-car, on-foot, rooftop and cut-scene action. 30.106fps average on a 360 runthrough, compared with 26.733fps and 26.696fps on two separate PS3 captures of the same mission.
The bottom line is that no matter what material I put through the detector, 360 came ahead in all tests, sometimes dramatically so.

However, it is worth bearing in mind that the frame-rate detector can only produce an average rate. By looking at the other comparison videos in this piece, you'll see that by and large the games generally run at the same speed. However, when the engine struggles to cope, the frame-rate falls and it drops harder on PS3, hence bringing down the overall average.
One curiosity I found was that the PS3 version has v-lock enabled, whereas 360 can produce the odd torn frame. This might be seen to skew results in 360's favour where it not for the fact that typically, a torn frame is only on-screen for 1/60th of a second before v-sync is re-established. More than that, closer examination of the clips reveals that the game actually swaps between two different v-lock modes, only occasionally losing sync. And when it does, in the vast majority of cases, it's a tiny effect evident only on the very top or very bottom of the screen - mostly unseen in the overscan area. More than that, our tests showed that of the entire 60fps output of the 360, the amount of torn frames averaged between 2.35 percent and 6.07 percent. In short then, really not a problem.
Therefore, it's certainly not an issue during gameplay, and regardless, the figures above are compensated anyway to give the true frame-rate. The hosted clips are from the 360 version by the way, in case you want to check.
Truth be told, it's not really the visual differences as such that gravitates me slightly towards the 360 version; it's just that the game runs more solidly on the Microsoft platform, and when the frame-rate does drop, it's not quite so jarring as it is on PS3.
And Finally...
After almost two thousands words of technical discussion, the bottom line is that it's clear that Rockstar had some issues matching the basic performance of the Xbox 360 game on the PS3 hardware. Lower resolution, zero anti-aliasing support and a more variable frame-rate are the bottom line.
On the one hand, it's a touch disappointing that Rockstar's USD 100 million budget couldn't extend to optimising the experience to match Xbox 360, especially when you look at a game like Burnout Paradise that doesn't require a mandatory installation, has a basically rock solid frame-rate, and is technically identical cross-platform.
That said, it's patently clear that Rockstar hasn't handed in a lazy conversion here. Creative decisions have been made to compensate for the technical limitations, and by and large they really work, to the point where you sometimes wonder why they couldn't have been applied to the Xbox 360 version too. PS3 GTA IV looks absolutely fantastic, and even factoring in zero anti-aliasing support and a lower resolution, in many scenarios it looks as good as the 360 version, if not better.
I've not addressed the freezing issue being reported on the game, of course. I'll have to leave that to the people affected as - try as I might to coax the code to fall over and die horribly - GTA IV behaved impeccably for me on both systems. But the chances are that by the time you read, a PS3 patch will be out and about that should sort out those who've been affected. A 360 update after that, please, complete with a tweakable option to use the PS3 post-processing modes. Now that would be interesting.
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Comments (549) Latest comment 12 months ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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/grabs chair
/hits frod over the head with it
Don't you even go there...
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edit: is it too early for 'OMG PS3 cant to red cars!!!1' The shot with the explosion has a RED car on xbox 360 and w WHITE one on PS3
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/grabs a soda and goes of to read the article, while STILL waiting for the game to arrive by mail (crappy play.com!!!)
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ps3lol/360lol. Depending on your pov.
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Actually there is a winner, its everyone, going back to the best copy of the game being the one that is sat in your primary machine.
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Or the other way round.
Whatever.
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PSTRIPLE PLAYA 4 LIFE YO
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Do developers know what they are doing when they come to knocking out a game on the PS3? or is it easier knocking out a game on the 360?
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Love the fact that the PS3 issue turned out to be a gamespy problem - why does that not surprise me
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btw this face off shit is retarded.
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Fanboys and fanboy slaggers, sometimes I dont know which are worse.
Edit - great game too, whichever platform.
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Both games are the same game... both work to a high level of playability... surely it's just a case of getting whichever version you feel more comfortable playing? For example, I prefer XBox Live over PSN, but that's just personal preference.
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Edit: more important than the title of the article, not the above post.
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Richard really went to town on this one... four pages... and videos?
I can hear Swam crying from here... but as Razz said despite which version has the technical edge, asthetically they are hard to tell appart some even prefering the PS3 version.
This should put an end to arguements on which version of GTA IV does what around here atleast(after the dust has settled in this thread), nobody got shafted on either format here, just enjoy the game.
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No-one notices such tiny little differences.
PLAY IT ON ANY CONSOLE AND BE HAPPY!
End.
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Fanboys = Pagehits = Income?
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^^
although to the above, why does everyone moan about the framerate in this game, it performs better than San Andreas and we weren't moaning then!
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Crackdown? Seriously? Changed what exactly?..
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360 is clearly the way to go for other reasons, couldn't care less about it having 1fps more or anything
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Where are these frame rate issues? Not scene any noticeable dips on either. Once on 360, but I think that was a disc read issue (some texture fecked up).
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Indeed Razz, couldn't agree more
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I found that looking out to sea can get 60fps from the 360 version, but then it's not exactly drawing very much ...
On the dithering thing, is it maybe possible that Rockstar want the dithering for artistic effect, but the PS3 couldn't spare the cycles to run the filter? It seems too obvious on 360 not to be a deliberate choice.
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I'm finally decided then, Rock Star won't get a Penny out of me for the bodged 360 port they're offering.
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The facts and figures are there, it`s gonna piss some people off, but it`s irrefutable. Get over it.
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WOOOOOOOOOOHHHHHHHHHHOOOOOOOOOOOOOOOOOOOO
/dies
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Pity that rockstar were forced by sony to gimp the xbox version.......
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Conclusion = No one cares. A great game is a great game.
A commendable effort with the comparison though it must be said, very detailed. I did enjoy reading it, just out of curiosity to see if there were glaring differences, which there are not.
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You know, for a split second that thought came to my mind.
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Not so fast, it's only been about 35 minutes since the first post here. Give it time.
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"Technically speaking, Xbox 360 really should be winning this contest hands-down, but bizarrely, it doesn't."
|
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"and in my view, Xbox 360 just 'edges' it"
Errrm!
"whereas 360 can produce the odd torn frame"
Ohh Fuck Tearing!!!
Fight Fight Fight!!
Nah!
Lets just go play the game, and have some Fun
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And we were doing so /well/ for a change.
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An average PS3 owner's comment.
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Nah, Negotiator wrecked it.
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Who cares about that.
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good face off tho, seems there's precious little in it...
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Gonna get me a 360 version over the weekend, as everyone i know says it works like a charm on that console.
ps3 blows.
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Surely the dithering effect is eating up clock cycles from somewhere?
The "artistic" use of post processing makes things like fences in the 360 look like a joke - it almost looks like the fences is actually made out of static interference from a TV.
Hope RS release a patch that offers some choices over the image i.e. switch the median cut dithering post processing filter.
If they use the same rendering specs as PS3 to generate the image on the 360 the frame rate should go up quite a bit further - which would be nice for the multiplayer as it can chug a bit at times.
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EG probaly went through 50 RROD's doing these fanboi test lol.
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What the hell? Learn punctuation.
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I hope R* have sorted out the freezing issue on the PS3 so that everyone who can gets the chance to play it. (sorry Wii owners)
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Patch update: came down last night, no freezes (although I had none anyway), decided to dive into a game of cops n robbers, no issues there either.
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I do wish that the toddler fanboys of both systems would get the hell out of here.
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go to blockbusters. Random i know but they have loads
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Microsoft: "Hi there Sony! I've just seen the preview code of that GTAIV game, and our version actually looks BETTER than yours! - WTF is that all aboot, with your cell and all?"
Sony: "WTF indeed - OK, we'll cut a deal with you, if you accept a blurry texture filter on your code to make it look like poo, we'll let you have exclusive DLC!"
Microsoft: "DEAL!"
Both: "MWAHAHAHAHA - Fools!"
/de-activates flame-bait cannon
Only kidding, just wanted to stir the phanboi's about a bit.
EDIT: Spelling, see teacher
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The fact the PS3 version has to have a mandatory hard drive installation, runs at a lower resolution and suffers lower frame rates kind of says it all. Of course this could be that Rockstar haven't got to grips with programming for the Cell still, but they delayed the initial release of GTA IV due to the Sony machine anyway, so they should have been able to get their heads round coding it by now.
Add to that Achievements, Xbox Live multiplayer and DLC to follow, the winner is clearly Microsoft here. As for the warmer hue, well my TV has hue adjustments so can't really say that's a big deal.
I do genuinely feel sorry for anyone that fell for Sony's spiel about them having the superior console.
Anyway the game rocks, and we can all enjoy it, that's what counts.
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360 takes the PS3 to the cleaners, any day of the week.
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Its nothing like that because at least then it was obvious to anyone with eyes that the SNES version PWNED the megadrive version.
SNES4LIFE
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/dons tin hat
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Don't feel sorry for you owning a PS3, it's a cool Blu Ray player after all.
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Glad I've got the 360 version though.... and it works online. I always love the PS3 fanboys talking about free online. ha ha - ITS RUBBISH IN COMPARISON TO LIVE - thats why its free!
I know this to be true because i've got both consoles! LOL!
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PC Wins + Mods.
Consoles suck ass.
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perhaps a rousing chorus of "not a proper gamer" maybe?
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Good attempt at a bit of baiting, but i think no one is going to go for it.
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Allthough Mario had the coolest tv-show! (DO THE MARIO!!!)
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360 takes the PS3 to the cleaners, any day of the week."
As someone else said above - and as I and many others have said in other comment threads - I would have taken the PS3 version even if it was significantly inferior (which is clearly not the case here) simply because of the hellishly obnoxious drive and fan noise of my 360.
I know this doesn't matter at all to many gamers, but it certainly does to me. The 360 is - and might remain throughout this console generation - a slightly better gaming console (and I also prefer its controller to the small, flimsy Sixaxis), but the PS3 just seems like a much more well designed living room media/gaming system.
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For me though I got 360 version for achievements and Live, any graphical differences really didn't matter.
Edit - Plus I can play GTA 3/VC/SA and 4 all on one console!
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It's not even a fair fight. The megadrive version was complete pants.
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What you gonna do then with your fucking 360? Link back to this GTA article? Sad fucks.
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But so what eh?
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I want to be a part of you.
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It was the speech on the Megadrive version that got me...
'Shpinninj burd shit!'
Quality!!!...also the fact that they had to bring out a new controller especially for it....
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Although it sounded like they were fighting underwater
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In short.. The PS3 almost plays up to the Xbox in terms of framerates.. but looks better visual wise, all whilst taking into account
that the XboX was the lead console in the developing process and that Rockstar haven't quite figured out how to code the PS3
to maximize its potential yet?
I'd say not too shabby.. but who cares.. great game on both
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360 wins.
Again.
And will continue to win.
Forever.
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Vsync tearing is one of the most annoying things about this generation of games.
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It gave you that authentic 'Playing at a noisy arcades' feeling. (Albeit minus the jingle jangle of someone winning at the fruit machine behind you)
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Where as all the PS3 Fanboys have to suffer with taking it up the arse! LOL
I'm glad I ain't a Fanboy as neither of those instances appeals thank you!
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Controllers were better too....took 5 or 6 good throws at my brothers wardrobe before they broke....
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ha, synchronised A500 memories...
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We have been taking it up the ass but it's geting better and PS3 is beating the 360 in europe FACT. It did better on GTA sales if you think of the number of 260's there are to the PS3's
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"Technically speaking, Xbox 360 really should be winning this contest hands-down, but bizarrely, it doesn't. "
"What is curious to me is that I can see no technical reason why the 360 game shouldn't just be a more detailed, smoother version of the PS3 version."
"On the one hand, it's a touch disappointing that Rockstar's USD 100 million budget couldn't extend to optimising the experience to match Xbox 360"
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So by your admission then you're a PS3 Fanboy and take it up the ass... classic!
/bait off
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I am a PS3fanboy and Sony do shaft us here in europe but we still go back for more
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lets not go into the amiga version of street fighter 2 though - that shit was just naaaaasty
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ADF unite!
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/remembers Turrican 2, GODz and James Pond 2 Robocod....weeps alittle....
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/wanks
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STE FTW FUCK THE A500!
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NOW we have a fanboy war
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/arms ignore button
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Xenon 2 Megabass : Bomb the Bass
AWESOME!!!
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The +2 was still better than the C64, though...
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ST Format said so.
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On happier times, I remember the proud day when I got my 512k memory upgrade.
and this is possibly the best comparison thread yet! random bollocks ftw!
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Thats the sound you're making at the bottom of the barrel
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only queers and kiddy fiddlers bought those, and even then, they used them to destroy children and crush hope
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i agree and anyone who says Fact at the end of their post is a c**t! FACT
oops i think i just called myself a c**t!!!!!!!
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This is far, far better than IGN head to head trash. No not because I prefer X360, actually I have both versions on X360 and PS3 (PS3 due to arrive tomorrow) and so I can play online with either group of mates.
The misinformation come from fanboys, so now we know the facts as presented, who cares about few fps difference? Indeed amazing on the both platform. Adding only that I have yet to see a single tearing on X360 after 23 hours and simply recommend to go with the version you will most play on your preferred console.
Good article!
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*gives 512k upgrades*
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"As there's a colossal amount of stuff to discuss, argue and insult each other about, we've broken down the feature into these areas:"
-------------------------
after these phrase there is no doubt in my mind about how low and ridiculous EG have become... shame on you EG, these is not journalism and most definitely not professional... the game performs very good on both platforms, and minor differences are not relevant except for fanboy's and tech freaks, so what's the point???
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FACT!
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This is like Manchester United and Manchester City. Every now and again City will beat United and you never hear the end of it. In the long term, there is only one winner though!
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That was a VERY fair comparison from Eurogamer. Definately the best and most comprehensive comparison of both versions seen so far.
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Yeah, but, but, does Ryu sound like he's saying "Whore-You-Can", eh?
Anyway WHATEVAH.
FACT.
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I haven't seen any at all. And believe me, I'd have noticed.
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How has the 360 failed at anything? (apart RROD failure ha!) It was the underdog console that many had written off before it was even launched. It was supposed to be significantly less powerful than the ps3 and yet it managed to give sony a bloody nose it wont soon forget!
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We need more retro shit on EG anyway! Or am i the only one whose out of dippers on here????
@swam - F F S...............................
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if you dont like it here then sod off, do us all a favour, eh?
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Also, if you successfully demonostrate it, Kelly Brooks will give you a tit wank and hand over a cheque equal to the amount of copies that the GTA4 has sold on the PS3.
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Why!
Surley all these stupid 360 Fanboys Fuckwits and their pathetic comments put you of the 360...
Swan has come back with a bit weight behind his argument... the article clearly states the two are really to close to call and if anything the 306 version has a few more negatives...
Apart from the "And Finally..." part with the usual bow to the 360 Base on EG.
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From those arbitrary frame rates it doesn't seem like either of them have v-sync on.
If it was v-synced on the PS3 and dropped below 30fps it would automatically start running at 15fps which would be really bad. I haven't heard of any PS3 fanboys complaining about that yet so I'd assume it wasn't true.
Having played the 360 version a lot I haven't seen any noticable tearing and showing screenshots isn't the way to prove anything as I could doctor that and claim it was "proof" withnothing more than paint.
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LOL x 1,000,000,000
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There is a tit-wank from Ms Brooks and a cheque in the millions up for grabs here!
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SF2T Console comparisons. Make it happen EG - tie it in with SF4.
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" bad09 wrote: swam makes me want to sell my PS3...."
Why!
We all like fanboy banter but he takes it far to seriously. The game is pretty much identical so who cares??
Besides we all know 360 version is best for achievements, in-game XMB, custom music.....
\ runs
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Eurogamer says "As it is then, both versions of the game have their strengths and weakness. Ask anyone which look they prefer when presented with comparison shots and you'll find that opinion is divided pretty much straight down the middle."
So it's a matter of preference swam. The higher res AA dithered 360 version, or the lower res upscaled softer looking PS3 version.
"The PS3 versions framerate is only a few frames lower when things get busy, but NEITHER version is consistent."
Neither is consistent, but 17-18% better framerate on average is significant enough to be noticed.
"The tradeoff is that the 360 version has tearing."
Which is completely unnoticeable during the game, hence no-one has complained about screen tearing in the 360 version, not in reviews or in forums.
The reason Richard sees it is because he's analysing it a frame at a time, which is why he says "whereas 360 can produce the ODD torn frame". The odd torn frame swam does not result in noticeable screen tearing, it requires a succession of torn frames before screen tearing becomes noticeable in games.
Personally, I really dislike screen tearing in games and I know many gamers feel the same way I do about it. Hence if it was a problem in the 360 version, gamers would be online complaining about it.
"There is some popup on both versions, especially noticeable on the 360 during helicopter flights."
Helicopter flights yes, but it's not really any worse on the 360 during the rest of the game, which accounts for most of the gameplay hours.
"The 360 version has UGLY pixel noise throughout."
Again, a matter of opinion on how good or bad the effect is.
"So how exactly does the 360 version win?"
Well, try reading it without filtering it with your own personal bias.
"Because EG are biased."
Pot calling the kettle black.
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If so, that's Lame and will be a vote swinger as to which next-gen machine I purchase.... (that and also if Sony don't release a Homebrew SDK ala XNA for programming types like me).
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Easy, megadrive
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Coincidentally, did anyone really get to grips with any of the new characters in Super SF2? Cammy, Feilong et al? Could never tempt me away from a good old Ken ass whooping....though Fei's sound bytes were awesome!
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Well strictly speaking both don't but 360 can play custom music over any game so......
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I don't know... looking at the last 5 pages it seem like the 360 Boys are taking it a little more serious!
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Thanks
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YOu could pull off some serious shit with Fei Long too. Cammy and DeeJay were lower tier characters.
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Ah, in that case that's not so advantageous - I thought you could knockup a custom radiostation playlist with random adverts inserted in ala GTA3SA on the PC
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you're talking rubbish, that link points me to a site that shows XBOX GTA4 outselling the ps3 version
Consider this as well, up until GTA4, PS was the home of GTA, now we see that it can do as well, if not better on a non sony system.
Even if the PS3 did outsell the XBOX version, its SHAT all over the idea that GTA is at home on the PS
Also, from the comparison, EG have pointed out that due to R*'s own programming, the graphics are worse on the XBOX, and were this feature (forget the name of it) switched off, it could look better
the ps3 has no excuse, especially, as was pointed out before, every one wrote the XBOX off, and it has now proven itself to be the gamers choice of machine
I find it tragic that sony need a ten year life cycle to in order to claim victory in the console war
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What exactly in the article is wrong?
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You mean "Discriminate bias", because they are allegedly discriminating against PS3 owners and PS3 titles and not infact randomly being biased against various systems depending on the day of the week.
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Proofs??? IGN, Gamespot, Gameinformer, gametrailers and many, many more sites (more famous,more important and better know than this sad place called eurogamer) all said in their reviews than the ps3 looks better, have better frame rate,have noticeable less tearing and, to finish quick, the ps3 verison of GTA IV win over the 360 version talking about performance and graphic quality. If you people don´t believe me, fine, you can always go to that places and view it with your own eyes.
And to this place named eruogamer, come on guys, dont you feel bad doing this kind of shit?? You looks unprofessional, you looks biased, you looks idiotic and worst, you make looks this place like a noob place did by noob gamers and noob staff aimed to noob gamers. You seriously have issues if you said that bunch of stupid shit that you obviously know its not true. I feel ashamed for you. eurogamer staff.
Really you need to invent this kind of shit to make someone in Microsoft happy??? If so you dont deserve to be called a gaming site.
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I run my PS3 through a Dell 2007wfp - it has great colours and decent aspect ratio scaling but lower resolution games tend to alias a lot more when scaled up to the monitors resolution. GTA4 isn't great close up, and neither is CoD4. This trick is clearly useful on 720p native displays but I'm not sure of its worth on higher resolution displays.
I'd need to test it out, but proper 720p with AA might look a whole lot better. Certainly full 720p games on my PS3 look a lot, lot better at monitor viewing distance. And switching to 360 might help for GTA, but precedent has been set on that platform by CoD4 and Halo 3.
So much for HD gaming, nothing on these platforms can compare with Orange Box or GoW running natively on my monitor (on PC) - not even close.
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Good job eurogamer !!! i bet Bill is proud of you. i hope you get the full ransom for this. because you did a great job.
If anything, this proves that you cannot simply trust any source of information, specially the media and gaming sites like Eurogamer. infact you cant trust 'any' form of media.
These are nothing more than 'advertizing' sites, work for whoever sponsors them and puts food on the table, twisting facts is there main job.
I have a small piece advice to the average reader, it may come in handy in various life situations.
'Trust no one'
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HOWEVER: There's one thing I noticed in favour of the PS3 version: It has a wider CAR SELECTION loaded at once. Sometimes you'll drive around the 360 version with only 4-5 car types around.
That doesn't happen (so badly) in the PS3 one.
On a side note: Just 30 few cars, 18 weapons, less than 2 hours of TV ... anyone else thinks that Microsoft payed R* money to keep the game size limited to 1 DVD??
I do.
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The 360 has more available RAM at any one time so your arguement doesn't make any sense.
Just because there can be more data on the disc does not mean there is more loaded at any given moment.
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I'm not guessing it. If you run both versions side by side the difference it's obvious. Just try it.
(maybe they use the HDD for swapping vehicles and the like)
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I went for the PS3 version in the end just got my 3rd 360 back from the menders and the warranty runs out next month.
Even though my gut felling is this would be a slightly better experience on the 360 I didn’t trust my 360 not to break down on me.
Incidentally any one else received a recon 360 with a poorer condition disc tray than the one that was returned?
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I think we can all agree that the Wii is far weaker though.
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That's all I needed to hear Richard, 360 version is better then...
CONFIRMED FACT EAT IT BITCHES, SUCK THE BIG ONE SONY BOTS.
*end fanboy outburst*
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Those frame rate results are quite shocking really, lower res, no AA, and yet still a 15-20% performance hit...so much for the Cell..
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Yes noobs yous looks idiotics its clearly did bye noobs four noobs!!!1!!!11!
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Unbelievable.
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This is yet more evidence of the A500 bias EG shows on a daily basis. I'm sickened and appalled that EG even consider themselves journalists when they fail to mention the ST's clearly superior midi chip at every possible opportunity.
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I thnik the biggest reason why multiplatform gaes generally work better on the 360 is the tools MS have provided developers with, the software situation on the MS machine seems far superior to what Sony have provided developers, it means the devs get more out of the machine and have to invest less. The PS3 is also well known to be more difficult to program for in general so that obviously contributes.
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Of course, all games developed solely for one system will be better, but I haven't seen anything from PS3 that surpasses a 360 exclusive nor visa versa.
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"On a side note: Just 30 few cars, 18 weapons, less than 2 hours of TV ... anyone else thinks that Microsoft payed R* money to keep the game size limited to 1 DVD?? "
Well you'd better be happy then that they didn't fill a Blu ray disk up or you'd be waiting half an hour to install code on the hard disk due to Blu ray's terrible access time.
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to bad it's summer time so i'll be out enjooying the wether instead of playing games behind the telly.
maybee beceause i don't own gta
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I actually bought it first for my ps3, as I'd read it looked better. Borrowed my mate's 360 version to compare, then swapped my version for the 360 one!
It's all about the framerate for me, the rest of it is personal preference really, but the PS3 version definitely suffers more in terms of fps.
If you own just the one console though, don't worry, it's still ace on either!!
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Misquote total.
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2)I'm playing these on the best HDTV under 40" (Sony XBR960) using HDMI and a top quality switch box.
3)Thsi article was DEAD ON RIGHT. (GREAT job guys!..IGN should be embarrassd)
So here's what are the facts, proven by eurogamer:
-Graphically and perfomance wise both are equal.(knowing this must annoy the fanboys of eithier consoles..lol)
-Graphics:
PS3 +':
-much less dithering of textures, especially around the shadows(and there are alot of shadows in this game)
360 +':
-720p rendering(640p on the PS3) with 2X FSAA(no FSAA on the PS3)
equals:
-PS3 version has a warmer tint(yellowish) and a more movie like look to it (less cartoon looking)
-360 version has a more normal blue tint and a more game like look to it (more accurate color detail)
-PS3 is more blurry looking, and looks more uniform overall from near to far.
-360 has a more cleaner/crisp look, especially on the near areas
Iv'e played both for 20+ hrs each and i each version is very unique in it's rendering style, and there are times i prefer the PS3 like movie look, and others i prefer the 360's crisper and less blurry look. The color isuue is another thing, while the PS3 looks less cartoon like it's colors are too overdone, while the 360's are more natural(ie..water fountains are too heavy on color on the PS3 version)
Performance:
PS3's +':
-Lesser pop in, but it's a slight edge here
-1-4 second lesser load times (for missions and going in from the outside to a large inside area)
360's +':
-Higher frame rate, by a 3-5 FPS average (30fpson the 360, 25/27 fps on the PS3, on average)
This one is basically a wash as well.
From a graphics and perfromance standpoint, both are EVEN, yet when you play each version, trust me, you WILL enjoy the styles of each version.
This is one time where the fanboys lose out, and the owners of both versions are the real winners.
Great job Eurogamer.
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It was known before launch that the PS3 version had more framerate problems that they had to work on, thats why they locked the framerate... THEY DIDNT NEED TO ON THE 360 VERSION or they would have... why? because it was already higher(still is for the most part) and smoother. The 360 version looks smoother even without V-sync(thats 2 comparisons that have said it) so stop grasping at straws.
Another point is the fact that not only did they delay the game to have enough time to make sure they both come out on par AND have Sony's engineers working alongside Rockstar... they still came out with a lower res and a lower framerate and no Anti Aliasing like the 360 version was able to manage, those pretty core issues regarding performance comparisons... its an indication of how well the hardware can cope.
Sonybots are running out of excuses fast here... the new tools have been out ages now, games have been made with the use of them, Sony engineers are being shipped out everywhere to try and gain an edge... yet the same old excuses are rolled out.
2012: Swam/Apologie: "You Xbots wait and see just as soon as devs... What? PS4s out next month?... but but the CELL? Oh well that obviously was developers' fault, if only they'd bothered to learn how to harness its awesomeness, perhaps it would have all been in their next game... but we'll never know now you lucky Xbots... Oh btw PS4 is the best ever!!!"
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That's called corrupt press reporting.
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The game is good. I only have a 360 and that is because of xbox live. The service is great and all my friends are on it. Really makes that $60 game purchase worth its money.
I think EG did a great job. Either console you have you will enjoy the game.
Flame on.
Ohh and Genesis>nes
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Anyway, my opinion is that the PS3 version looks noticeably jaggier in the foreground, especially on cars and in cutscenes, and also blurrier. It also doesn't run as smooth as the 360 version. I can't say I noticed any differences in pop in between both games, sometimes it's obvious in both versions but I can't say it ever bothered me in either. The PS3 version has slightly shorter loading times going into and coming out of cutscenes and the TV shows can be viewed almost full-screen but they're the only areas where that game clearly beats the 360 version. I love both games and despite the occasional ugliness of the PS3 version, there are still moments when it looks lovely like at night during a thunderstorm or down by the river when the sun is setting. However, if I had to choose between them, the 360 version would be the one I'd pick: it looks sharper and runs better most of the time.
P.S. I have to laugh at IGN's comment in their review about the PS3 version having better anti-aliasing: what anti-aliasing? The PS3 version doesn't even have ANY!!! LOL
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http://www .youtube.com/watch?v=4iV0l6UQ83Q
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The Ps3 version does'nt run in true HD for gods sake, but the older X360 does, that says it all. Its a big bullit for the PS3 arse heads to bite, but I guess they are used to it by now. If telling the truth makes EG biased towards the 360 then so be it.
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just my opinion.
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Whats sadder still, there'll be more discussion on this one subject than the actual games.
I guess that sums up why gaming, quite rightly, isn't yet taken seriously.
Utter waste of time.
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here's another one....
Mortal Kombat SNES - much better graphics
Mortal Kombat Megadrive - BLOOD!
who wins?
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You played both versions for 70 hours? Whats with the 35 achievment points -as of tuesday- on GT4. Your talking shit mate.
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megadrive of course
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EG being too kind to the PS3 owners
Sorry but after all the bullshit spouted by Sony about the PS3, the power of the cell, (twice as powerful as the 360? etc...) i am happy that the 360 version is better.
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Come to think of it, as an owner of both machines, I'm starting take these EG comparisons articles with a huge bucket of salt.
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I've got 75 GPs on the 360 version from playing it for 29 hours actually but I don't play games for pointless (no pun intended) Achievement points anyway, I play them for fun. I've been playing the missions mostly and have done some 52 of them. I've played the PS3 version for 38 hours or so and have reached the same point in both (just one Packie mission to do, the one where you have three allies and have to grab some cash from a warehouse).
If you don't believe me then that's your problem but I don't see why I'd lie about it. /rolls eyes
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No serious gamer actually believes the MD was better than the SNES. I remember vividly, when I was 11, my father imported me a Super Famicom from Japan. All my lame-ass friends (who owned MD's) literally cried when they saw Final Fight on my system. MegadriveLOL!
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IN YOUR FACE PS3 LOOOSERS. Better graphics AND exclusive content, I guess the article may as well have said "360 owners are smarter, better looking and always get the girl"
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"PS3 GTA IV looks absolutely fantastic, and even factoring in zero anti-aliasing support and a lower resolution, in many scenarios it looks as good as the 360 version, if not better"
"However, Rockstar has introduced a 360-specific post-processing effect that dithers just about every texture on-screen. It's an effect not present at all on the PS3 version and serves to introduce an oil-painting-like effect to the overall look of the game, particularly on background objects."
(In case you did'nt read right..or jdid'nt even look at the pics, dithering is BAD. IE, the reading of smaller signs is alot more pixelated on the 360)
"it is then, it comes down to personal preference, and in my view, Xbox 360 just 'edges' it"
And that says it all, it' just preference, nothing more. Graphics and perfromance wise that is.
DLC, Online, achievements, background music..ect, are all 360 advantages.
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I must admit, 360 games 'generally' look nicer because of the AA, I remember playing PS3 darkness and then downloading the 360 demo and feeling quite sick (same for TimeShift) - thinking I should have got the 360 version... but at the end of the day I probably enjoyed them as much as I would have don on 360 and I think the same goes for GTA4.
It was just the way the article read to me, it as though the author was saying... yes there's less pop-in on ps3 etc. and it looks a bit nicer overall on ps3 despite being lower res... but I'm giving the 360 the nod.
I dunno... I'm rambling now... like you said.
we should all sigh in relief that they managed to get both versions to such a high standard.
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@swam
So you're calling Darren an XBOT?...one of the few objective posters on EG who actually owns both systems.
You're a jerk, swam!
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A petition? Get a life dude.
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It annoys me when people confuse AA with blurring.
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]http://en .wikipedia.org/wiki/FSAA#Full-s...[/link]
Full-scene anti-aliasing
Modern graphics cards usually support some method of full-scene anti-aliasing (FSAA) to help avoid aliasing (or "jaggies"
However, while useful for photo-like images, a simple anti-aliasing approach (such as supersampling and then averaging) may actually worsen the appearance of some types of line art or diagrams (making the image appear fuzzy), especially where most lines are horizontal or vertical. In these cases, a prior grid-fitting step may be useful (see hinting).
In general, supersampling is a technique of collecting data points at a greater resolution (usually by a power of two) than the final data resolution. These data points are then combined (down-sampled) to the desired resolution, often just by a simple average. The combined data points have less visible aliasing artifacts (or moiré patterns).
Full-scene anti-aliasing by supersampling usually means that each full frame is rendered at double (2x) or quadruple (4x) the display resolution, and then down-sampled to match the display resolution. So a 4x FSAA would render four supersampled pixels for each single pixel of each frame.
More often than not, FSAA is implemented in hardware in such a way that a graphical application is unaware the images are being supersampled and then down-sampled before being displayed.
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however, you seem to have sneakily given up the lie and shown yourself to be one hell of a troll, if that link is anything to go by.
Actually, tis far more likely a mod is having fun with you
[link url=http://snipurl.com/27xl8
]http://snipurl.com/27xl8
[/link]
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Anyway, as I said earlier, this is MY opinion only having played both games extensively. You don't have to agree with it, I never said I was right.
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You cannot enjoy all great exclusives(yes the 360 has more, for now) such as Mass Effect, Bioshock, RFOM, Halo3, and many others due out from now unitl this fall(Fable2, MGS4, RFOM2, Fallout).
And you could never enjoy both the 360 and PS3 version's in terms of presentations(each has equal pro's and con's) as each is so so very different and unique.
Anyway, you fanboys, go and agrue this off, while i enjoy both consoles.
(It's like having two girlfriends, and each is different. Or would you rather be stuck to only one? lol)
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Dude, Who cares? Its a video game? Do you have a petition set up for every media outlet? Everyone is bias. Look at the main stream media(assuming you are in the USA) and tell me they aren't bias.
It is life. Get use to favoritism and nepotism.
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If you had only read the article before posting...
"All gaming sites" don't come up with such a detailed and technically competent comparison. They take a more subjective approach.
Best GTA IV article yet - no hype, pure information. Thanks.
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Higher resolution, higher framerate, better multiplayer, dlc, better pad,...
IGN can suck me balls, sony sell-out bastards.
And those who doubt this extremely professional comparison, go watch the gametrailers.com videos and you'll get the same result.
Face it, PS3 is a weaker machine.
And Rockstar DID favour PS3 in this, trying deliberately to damage the X360 version.
They should be ashamed of themselves.
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With that in mind, reading this article it's clear that the 360 version appears to have the edge in nearly every respect, but only by fairly minute differences.
At the end of the day though, it doesn't really matter, seems to be a great game either way.
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---
Longer loading: - Check.
More popup: Check
Lower quality audio: Check
Smaller TV in Nikos Flat: Check.
Fuzzy/dotty/stippled ugly texturing: Check.
Colder/Clinical look: Check.
£40 to play online: Check.
Jet engine noise throughout playing, even when not at airport: Check.
RROD risk night and day: CHECK.
Screen Tearing: Check.
Yep, the XBOX version has it all.
---
360 pro's:
-sharper and cleaner overall look: check
-Frame rate is better: check
-true 720 rendering over 640p: check
-2X FSAA over no FSAA: check
-Live blows the socks off PSN, asd you get what you pay for(free=not much)
-60 Gig PS3's freezing with GTA:IV: Check
-background music can be played in the game: Check
-achievements: Check
-upcoming DLC (1st in August): Check
Now I actually prefer the PS3's graphics slightly, however any GTA fanatic would have to be nuts to go with the PS3 version over the 360 version.
So thankfully i have both versions.
[10 % done on both and playing each storyline differently]
[Playing both versions of the greatest game in the past 15 years, PRICELSSS]
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Time to go on holiday I guess... this place is imploding.
/goes to bask in the sun
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Time to go on holiday I guess... this place is imploding.
/goes to bask in the sun
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So this is normal for him?
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]http://ww w.ebeforethei.com/mediagallery/...[/link]
Rofl... I only clicked on a few other threads and read them. Wow.
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Who am i kidding....600 comments FTW !!
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Your 360 is 3 years old??
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Your 360 is 3 years old??
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Look at him go!
IN YOUR FACE YOU PS3 LOVER BOY! YOU LOSE! AGAIN!
"I don't care what universe you're from, that gotta HURT!
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/rant over
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The question here should be:
Why did Rockstar turn on texture-dithering?
It's will be a multi billion dollar game, and they make this mistake?
Or was it done to make the PS3 version sell as well as the 360 version, and be an ofset(of sorts) to the 360's upcoming DLC?
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And props to Psycho for the timely use of that phrase.
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Why do they have to be fed the 'facts' (lol) by media outlets and advertizing sites ?
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Scrap the fanboyist Head To Head comparisons and stick to reviews and previews.
The 360 version suffers from framerate issues, if anyone says it doesn't is.
A. A 360 fanboy
B. A Bullshitter.
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You know its okay to love your preferred console, its okay not to buy or like another console? But its not okay to ignore the objective comments and keep repeating your version of truth in hope that it will wash?
I havent mentioned which I am referring to as can equally applies to Sony or Xbox diehards and people who have both consoles do have a factual experiences of how the games run, those who picks apart based on others opinion, blurred video or photos do not really give them as informed opinion.
I will get back and enjoy both version, been only on X360 so far (165 points) as PS3 not arriving until tomorrow.
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GTA4 was ready to ship on the 360 some time ago however there were a number of issues with the PS3 version which delayed it.
Due to the agreement Rockstar signed with both manafacturers the game had to be released at the same time.
The engine used does actually run better on the 360 and a lot of time was spent on the PS3 version to try and get it up to speed however a number of issues kept on coming up.
Btw before I am flamed I am a dev myself and know a number of the guys involved with the project. The whole team worked some crazy hours to get the game to the standard that was required and I think that is something that needs to be acknowledged.
Its just politics at the end of the day that shouldn't detract from the fact that regardless of 360 or PS3 you will have a thoroughly great gaming experience.
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1: Some of you lot are batshit crazy fanboys (swam stands out from the crowd)
2: There is very little difference between the two versions
3: Why did R* add the dithering - was it to bring the two versions more in line with each other? Seems metal - hopefully they will do a patch for this and remove it.
4: After reading the article it does seem that the 360 version comes out on top for almost every aspect.
5: Considering they are so close I will have to go with the 360 for the DLC and far superior XBL even.
And finally swam is a complete bell end that deserves to go on everyones ignore list (I don't ignore anybody on EG but I am prepared to make an exception in this case). Sheesh what a fantard. Honestly I am begining to thing it's a regs sock taking the piss, can anybody be that ignorant and deranged?
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/End of thread
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Those that were looking for an informed choice will find this article useless as they already bought a particular version.
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The game plays the same on both systems. 360 has a stronger online community.
He says MS paid EG off for this but what about Sony and netflix/best buy. I like both systems. Swam, get a life and quit making online petitions to censor other peoples opinions.
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A. ps3 version is clearly the best.
B. Xbox360 version is clearly the best.
C. Eurogamer should somehow declare itself a sovereign state, with all forum members its loyal serfs.
some suggestions for cabinet posts are.
Swam secretary of defense.
ps3_2310 department of the interior
Razz ministry of education
morriss ministry of funny walks
Psychotext secretary of winding people up
Kryon special envoy to the UN
Darren ministry of reasonable argument
/Eurogamer + Alcohol = win
/is sad
/ Eurogamer best spelling check comes up heterogamous
/mmmmmmm whisky.
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Lmao@rawburger...
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I've never seen the game tear. That's bollocks, that.
Well he did say that the torn frame only lasts 1/60 of a second (60Hz) so you will never see it.
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Ahahaha. Ahem.
They both look good, but judging from the comparison vids, I like the sharpness of the 360 version. You can really notice it on buildings in the distance, and such.
Framerate issues... eh. Well, neither of the versions seem to run flat out, but the 360 version that I have played never seems to have framerae issues in the Mass Effect sense of the phrase. It rarely produces jarring moments of slowdown, which is quite impressive for what it is. The first time I lifted up high in a chopper and saw the whole city open out underneath me seamlessly was unlike anything I've ever seen... if anything it was similar to that reveal during the Bioshock opening.
I'm all for the stunning long shots and don't find it too clinical, so I like my 360 version just fine. I won't be 'dreaming of' that sixaxis any time soon, but I'm glad you're having fun with it too.
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Cheers.
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Turn off the v-sync on the PS3 and it's frame rate might even be higher than the 360's.
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That is hardly surprising, given how most cross-platform games are developed with 360 as the main platform, and PS3 as the second-stringer. It's just the way it goes, as long as there's so many more 360 owners out there. Also, Sony's machines are always annoying to program for, and that didn't change with PS3.
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Reviewers have mentioned slowdown in both versions, so stop talking shit.
Maybe I'll have to buy another version and take mine back.
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Turn off the v-sync on the PS3 and it's frame rate might even be higher than the 360's.
Did you actually read the article?
Eurogamer wrote:
One curiosity I found was that the PS3 version has v-lock enabled, whereas 360 can produce the odd torn frame. This might be seen to skew results in 360's favour were it not for the fact that, typically, a torn frame is only on-screen for 1/60th of a second before v-sync is re-established.
There is no v-synch problem, you are not going to see the odd torn frame at 60Hz. Even turning it off on the PS3 is never going to recoup a 17% difference as the PS3 never gets above 30fps.
Not that it makes any difference as we perceive smooth movement at lower frequencies.
Anyhew as the article states they are both very inconsistent with wrt framerates
However PS3 should be doing much better with the lower res.
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This is without a doubt the deepest and most well done comparison made in the history of a multiplatform game (frankly, I couldnt see a difference) but since the PS3 version didnt come out on top the Sony fanboys come up with some of the most ridicules claims I have ever seen.
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If they patch the PS3 version, they would still be stuck with 640p w no FSAA, because it's running slow enough already to even think about 720p.
So if they patched the PS3, the only option would be to fix the blurryness issue, or to give a choice on it.
I will say this after 20+ hrs on each version:
Yes, the PS3's main advantage graphics wise(not perfromance) is it's better dithering(especially on shadow heavy scenes), but for me it's a HUGE issue, because the small signs are more readable, and the mid range textures are more defined.
Mabye not many gamers care about dithering, but to me, in this type of game, it's huge.
And I really hope R* patches up this annoying problem on the 360 version.
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and what P00ntang just said
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The reviewer did a great job.
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]http://im ages.eurogamer.net/assets/artic...[/link]
Notice how across the street you cannot read the left most store sign on the 360 version?
While on the PS3 version all the signs across the street and the stores are more alligned.
The 360 version is the sharper version, however the PS3 version has the better image quality, because of the heavy 360 dithering.(especially when shadows are involved, which is alot in this game)I personally would take less dithering over a more sharper picter quality, as the overall PQ is just plain better.
Even in 640p and no FSAA, the PS3 IQ is better, imho.
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One version runs at a faster framerate, has a higher resolution and doesn't need an installation to accomplish this.
Really, is there any room for arguement?
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Keep playing gamers. I just got all my Vengefull in WoW so im happy.
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I've got both versions, and if I had choose it'd be the ps3 one, slightly better lighting effects (higher fp hdr), and quicker texture draw, but it really doesn't matter, it's the same f*cking game people! and the pc version will be better regardless..
I wish eurogamer would avoid this crap tbh. It only attracts an undesirable bunch. It'll never be fully accurate, and a brief mention in the review would be all we need, though (understandably i guess) the page hits are more important
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Its pretty clear with the side by side video comparisons theres no difference in lighting so stop trying to state advantages that dont exist, did you read that part of the article or not?... perhaps watch and see for yourself.
As for AF? Clearly theres no difference there either... does either version even have it?
Listen the PS3 version turned out fine... both versions deserved the 10 so why bother if the 360 version performs a little better? You can enjoy the game fine on either console.
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Yes, some of it was conjecture from the beyond3d forums, but personally, on the same 55" 1080 hdtv (and 720p projector) calibrated for both the 360 and the ps3 inputs, the difference in lighting (and related dithering) is clearly noticeable. But again, it really doesnt matter, both have advatages in different areas, it's still the same game regardless...
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swam (meaning uber cunt)
headbog (meaning past tense of swam)
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I agree they do both have their advantages but lighting isnt one for either of them really. PS3s are less pop-in, no dither, warmer image which some people prefer, slightly blurred(as a result of upscaling or post processing or both) image which gives it a softer look which again some people prefer.
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But that can be fixed in a patch easily, if Rockstar wants the 360 to look simular.
Let's be honest, the PS3(for whatever reason) version is the weaker version in terms of specs(640p, no FSAA, lower frame rate), however if you have both versions(like i do) and played each one extensivily, you know the biggest difference visually is the annoying dithering of the 360 version, especially on shadows.
Visually it's a huge difference, much moreso then 2XFAA and the added 130*80 extra resolution(difference from 720p to 640p).
Just look at the pic(full screen) and you have to be blind to not see that you cannot read the signs across the street on the 360 version. You can talk numbers (720p/2XFSAA) all you wish, when the PQ looks like a mess at times, it means nothing.
[link url=http://images.eurogamer.net/assets/articl es//a/1/3/7/8/8/6/gen9.jpg.jpg
]http://im ages.eurogamer.net/assets/artic...[/link]
Now i'm sure that's not a hardware issue, but rather a software bug/problem, that Rockstar overlooked.
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I just watch a comparison video on GTrailers, why doesn't EG say that the Ps3 version has more shadows and much much better looking explosions clearly evident in this video. ( watch the HD one ). Personally I like the look of the Ps3 version more although I hve neither version as I cant seem to get the thing anywhere, it has softer and more natural looking colours and i actually like the soft focus. It blends well with the backgrounds.
[link url=http://y oda.dip.jp/Game/GTA4/GTA4_12_PS3.png
]http://yo da.dip.jp/Game/GTA4/GTA4_12_PS3...[/link]
[link url=http://y oda.dip.jp/Game/GTA4/GTA4_12_360.png
]http://yo da.dip.jp/Game/GTA4/GTA4_12_360...[/link]
in this shot its the same time but why is there more people in the ps3 version, surely it would have the same amount of assets showing?
[link url=http://y oda.dip.jp/Game/GTA4/GTA4_27_360.png
]http://yo da.dip.jp/Game/GTA4/GTA4_27_360...[/link]
[link url=http://y oda.dip.jp/Game/GTA4/GTA4_27_PS3.png
]http://yo da.dip.jp/Game/GTA4/GTA4_27_PS3...[/link]
[link url= http://www.vertigogaming.net/PSP/GTA/gtacompare2.jpg
]http://ww w.vertigogaming.net/PSP/GTA/gta...[/link]
[link url=http://forums.gametrailers.com/showthread.php?t=388602
]http://fo rums.gametrailers.com/showthrea...[/link]
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That's not true. There is no such thing as a strange architecture. One is not more advanced than the other, they just have 2 different visions in doing things. Part of it is cultural, both social and economical. Another part is that sony approaches things from a hardware pov while ms approaches things from a software pov.
MS has brought over a lot of previously pc exclusive developers. They have a very large chunk of the console market now. In that respect the 360 is easier to work with for them ergo things are easier (especially since the development environment is very similar).
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1: Do you want an easy online-experience? Go X360.
2: Do you object to having the equivalent of a loud vacuuming machine on at all times during play, obscuring the dialogue unless you crank up the TV to dangerous volumes? Go PS3.
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They said so in the article. Did you ever read it? They said that basically the differences in that movie are due to time of day and explosions are the same if the viewing place in exactly the same.
You guys keep on trying do you?
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I really need to get this game.
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just joking m8.
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anyone been in here:
[link url=http://www.eurogamer.net/article.php?article_id=137886
]http://ww w.eurogamer.net/article.php?art...[/link]
to look at the vast gulf of difference between the two?
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As someone who owns both consoles I thought about which one to buy.
In the end I went for the PS3 version for 2 reasons:
* Multiplayer: I only have a silver live membership and don't see a need to pay to upgrade it. PS3 multiplayer has worked fine for me in the past with Resistance and Hot Shots Golf.
* less noise and more reliability: The 360 sounds like a frigging jet engine when playing games and i'm getting sick of disc read errors in recent 360 games.
I have been more than happy with the game since.
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You either
a) live by yourself
b) live with your parents
c) have an understanding partner
My girlfriend seems to have super sensitive hearing (but only when i am playing games/ watching films by myself), and constantly nags about turning the volume down. So headphones are put on!
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If you read the article again, you will see that Richard has spoken about those issues. For example, he says "Time for a spot of myth-busting then. Aside from a slight tweak to the colour palette (going back once again to Houser's 'warmer' PS3 comments), the two games feature virtually identical lighting. Day and night cycles are basically the same, weather likewise. A case has also been made online with judiciously chosen screenshots that the PS3 version has better-realised explosion effects, but again, in CONTROLLERD conditions this is proven not to be the case. In fact, the only lighting issue between the two versions that stands out is a shimmering on shadows on the 360 version. Noticeably improved on PS3, but hardly earth-shaking stuff."
You also wrote: "in this shot its the same time but why is there more people in the ps3 version, surely it would have the same amount of assets showing?"
And am I to believe that everytime you decide to visit the same area at the same time, then the same amount of people will be there each time? Or is it possible that sometimes there will be more people, other times less people? Just like in a real city! Hence I believe we should be careful before coming to conclusions based upon (often) carefully selected videos and screenshots.
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My girlfriend also has that super sensitive hearing. One of the reasons i have two 42 Full Hd TVs and two 360s. One for the livingroom and one for the bedroom. She also prefer watching TV instead of watching me playing games. Im considering dumping her though.LOL.
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Put you foot down and demand loud games and movies, she may not like it but you are a man and proud and you wear the trousers. Roar guys roar like lions!!!
\ wakes from dream where men were the trousers....
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Clearly I dont give a shit about what version is best.
I'm an XBOT too, hence my high gamerscore.'
@swam
So you're not really a completely biased fanboy cock and you've just been having a laugh for the last few weeks? OK whatever you say!
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overall it looks as though Xbox has the edge on this. Seems to me as though the PS3 is a bitch to write code for. Shame really and false advertising on sony's part (next gen bla blup, but nobody can code for it
Anyway, overall it looks good to me on the PS3. so no hard feelings. I guess R* could have made a bit of an effort on the PS3 front, but I suppose the port went from 360 to PS3, not the other way around.
I wonder when they started the development of this game...
1. when Xbox 360 was released (so 1 year head start on coding, no point in switching after that)
2. when PS3 was released...
I go for 1. and guess there is some sort of sausage machine that they use to port the code to PS3 with some (minimal) blurr options
*It would be interesting if they had 2 teams working on it. one for the PS3, one for the Xbox. Then see who wins (compete between the 2) instead of one team of Xbox programmers trying to learn whatever the PS3 uses
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Totally brilliant game though, it's my favourite since Ocarina of Time
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Also its a port from the 360 to the PS3 the only people who managed an immaculate one of them is Bethesda.
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What's to discuss?
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you quoted "
A case has also been made online with judiciously chosen screenshots that the PS3 version has better-realised explosion effects, but again, in CONTROLLER conditions this is proven not to be the case. In fact, the only lighting issue between the two versions that stands out is a shimmering on shadows on the 360 version. Noticeably improved on PS3, but hardly earth-shaking stuff."
This is the typical type of poor journalism reporting that Eurogamer is guilty of. Why is it that when the Ps3 DOES DO something a little better, in this case the lighting, colours and explosions on this particular game its played down and " Hardly earth-shaking stuff"?
If the shoe was on the other foot I have no doubt in my mind it would be significant. I mean the dithering issue they bring up. Eurogamer have absolutely no idea, as does anyone else why this effect was added but obviously it annoyed them, as the Ps3 doesn't have it therefore makes some weak case that its not justified, when in reality R* added for some reason other than pissing people off.
Sorry ranting a little
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Case closed.
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that's what I get for being an ex-pc gamer who sold out to the 360. still, great game, framerate won't stop me from playing!
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The truth/facts proved you wrong, and now I just can't help myself, and for that I am sorry, but you, fellow gamers should have been more polite, imho.
One can throw all the arguments in, like the "one year before"; "easier to code", but bottom line is, I, as a customer, do not want to indulge a company for releasing a product after, or a hard to code one. I need to deliver this ITIL project in time, and I need to make it clear, simple and that it performs in the end... see the relation ?
Anyway, have fun with whatever version it because a minor or inferior version is not a reason not to enjoy a true piece of art which is this game. This is one of the few games that I consider is a real "next-gen" as I find myself enjoying its conceptual sanbox rather than nitpicking technical issues. I imagine this is like the movie industry a couple of decades ago, where we were amazed with technical issues, nowdays we look beyond that.
Later dudes.
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It seems that with the new generation of consoles, everyone has suddenly become massively critical all of a sudden. When I played GTA3, there were things like buildings appearing out of nowhere, the road vanishing, being able to see stuff load right in front of you, heavy traffic pile ups leading to chugging framerates... and then this held true right up to San Andreas, but they were still revered and rightly so. This game, I've not no pop in, the framerate is pretty much stable right the way through, it looks utterly amazing (when compared to something of a similar free roaming ilk)... and some people have been slating it as last generation and disappointing. Madness. Plus its nice not to play a game where you are some generic meathead marine type.
I also think the differences between the version, are as you've said, minor, not the vast word you see bandied about. Certainly not as vast as the previous gen games.
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Bring it on
Like others have said, author really went to town on this analysis - was probably expecting cries of foul play from the losers...
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Too late..
"but then Richard is talking Rubbish. For the love of God watch the HD trailer I posted and you will un-dienably and CLEARLY see better explosion effects on the PS3 version."
I HAVE watched the HD trailer, and it is CLEAR that those are not controlled conditions. The explosions themselves vary depending on a number of factors, and so it is clear that the HD trailer is not a comparison of like with like. To do so, you'd need to have the same vehicle(s) in the same location and blow them up in the same way, first on the 360 then on the PS3 and THEN compare them, i.e. CONTROLLED conditions. Have you done this? No, so you can't say Richard is talking rubbish just because you've watched a video. He says he's compared the explosions under controlled condititons (i.e. as close to being the same on each as possible), and they are the same. The lighting is the same too, except other factors makes each version look slightly different.
"This is the typical type of poor journalism reporting that Eurogamer is guilty of. Why is it that when the Ps3 DOES DO something a little better, in this case the lighting, colours and explosions on this particular game its played down and " Hardly earth-shaking stuff"?"
Ah yes, the good old bias claim. I would ask why is it that certain gamers always feel the need to take sides and feel hard done by if their console isn't getting all that *they* feel it deserves? Poor little PS3, Eurogamer are so mean to it all the time, and yet they shower the 360 with love and kisses. *rolleyes*
"Sorry ranting a little
Then stop ranting, and good luck on your search.
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The ps3 version does look better end of and for the record i use my sons xb360 therefore will be buying the xb360 version despite the fact I prefer the look of the ps3 version.
good day.
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+1. Here we are comparing the minute differences between two pretty shoddy gaming machines, one of which is essentially a standardised PC at a pretty low spec relatively speaking.
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Utterly astonishing.
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"essentially a standardised PC "
That's really what makes the diference for me, I play games, I don't "do boxes". It could be a pocket calculator, what do I care? I was never into tunning, I prefer to drive.
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You may as well argue about why Pi is not a whole number.
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Really? Do you know PCs running on those CPUs/GPUs?
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I said "Poor little PS3", referring to the fact that gamers like to claim Eurogamer are biased against it. Which IS what you were saying.
"Erm isnt the 360 version superior yet looks worse than the inferior Ps3 version and its not even 720p? Says more about the xb360 m8 than the ps3 tbfh and no amount of numbers from Richard is going to spin it."
It's a matter of opinion which looks better. And I believe Richard is in a better position to compare the two version (having analysed both versions DIRECTLY) than any gamer online who is only going by screenshots and videos (myself included).
"The ps3 version does look better end of and for the record i use my sons xb360 therefore will be buying the xb360 version despite the fact I prefer the look of the ps3 version."
This is no "End of"...m8. Opinions are split between whether the 360 version looks better or the PS3 looks better. And so the slight differences between says little about either console, it only says something about the approach RS took to each in this respect.
EDIT: I hadn't even checked all the videos when I mentioned the explosions under controlled conditions in my last post. Well look at the following video where Richard has done exactly that DaemonB. It's clear from those tests that the explosions are the SAME.
[link url=http://www.eurogamer.net/tv_video.php?playlist_id=8743
]http://ww w.eurogamer.net/tv_video.php?pl...[/link]
So I repeat, you can't go by screenshots and videos from places like GameTrailers where each version is tested under different conditions and then draw conclusions in the way you had (whilst dismissing the evidence from those who have taken the time to make sure the comparison is a fair one!).
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Xbot£60!
Don't you see! They're all in it to take your money! Don't fall foul of this corporate whoreing and consumerism! Free yourself!
DUDE I OWN A PS2, XBOX, GAMECUBE, DS & GBA OKAYS?! I'M NOT BIASED! I DON'T HAVE ANY NEXT GEN CONSOLES THERFORE I WIN.
YOU ALL LOSE.
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no wait... maybe the Xbox is... hm...
no wait... it's sunny outside. see ya
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LOL! It seems the PS3 version is so extremely bad that PS3 owners have to actually 'go outside' to find something fun to do
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/shivers at the thought
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Cry On
you'd be surprised how much fun "outside" can be... especially a pub along the Thames in the sun. great fun
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The Third Place.
Okay, okay guys just quick reminder if any of yous who have forgotton:
There are these other types of human beings out there, that sort of look like you, but have softer skin, longer hair, higher pitched voices and are a bit more curvey and have these bumps on their chest that are nice to fondle. They're also missing a bit of kit down below, but that's a good thing for you. Play with that instead once in a while and you'll forget what the fuck you were going on about.*
(* If you're Gay, then match the description appropriately to your preffered gay-type, be it queen, bear, metro, bi, regular homo, Amiga 500 owner - and get busy however you guys get busy in your fully consenting adult funtime behaviour that occurs in the privacy of your own bedrooms or any back alley down soho).
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No it's not three years since a got my first 360 I thinks it’s just under two, but I have had to have it replaced 3 times. By the way hats off to Microsoft as I didn’t think I had any warranty left on it but when I ordered a service call the web sit still told me I had two months remaining. I never took out the extended cover so I guess Microsoft extended it for me for free!
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I have recently started resenting the "outside" as due to various gigs, parents birthdays and glorious weather this week I have only played on GTA for about 2 hours...
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"There are these other types of human beings out there, that sort of look like you, but have softer skin, longer hair, higher pitched voices and are a bit more curvey and have these bumps on their chest that are nice to fondle. They're also missing a bit of kit down below,"
A fat child with no pants on? You Sir, sicken me!
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Can't argue with numbers girls
360 has the smoother experience. And that, my friends, is the holy grail of gaming.
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Edit - spillang mistakes
Edit 2 - Yeah, I agree the PS3's price should go down but I'm quite sure it will. The thing is, its still (AFAIK) cheaper than an stand-alone BD player and with HD DVD now dead, that is a pretty compelling feature. When BD players go down though, so will the PS3 I reckon.
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A fat child with no pants on? You Sir, sicken me!
Pure class and one of your best yet!!
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Yet you spend hours comparing these tiny differences between console formats. That's PC benchmark whoring with less money.
And believe me, the performance jump to top end PC is MUCH more subtantial. The point being raised (by me earlier in the thread) was that *both* HD formats have examples of sub-720p games, and that its a disappointing trend. I'd rather take a hit on visual quality and maintain at least the lower of the HD resoultions, but then I've always valued resolution over effects.
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Its clear the PS3 version is better ,live with it.
One more thing ,when the hell are you going to consider you are getting the same multiplayer on the PS3 without the fees ?
Resume:You are such a fanboy....
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Personally, I don't give a toss. I have the Xbox version because I know about 20 other people who went for the Xbox version. Had I known 20 people going for the PS3 version I would have gone for that instead (only 2 of my friends did). I don't really care either way and it's amazing that so many people do. So what if someone you've never met thinks they are right or that console X is better than console Y?
Do fanboys all sit at home benchmarking their toasters and vacuum cleaners as well? Ha, you bought a Morphy Richards kettle. My Philips boils the water 5 seconds faster with less steam etc. [Hang on - I bet there is a forum somewhere for benchmarking household appliances so I'd better be careful.]
It's Friday afternoon. I'm waffling and need to get out of work to the pub. A good weekend to you all!
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If we do pay attention to the framerate issue which, to me at least, is more significant issue in terms of its impact on gameplay, we could conclude that the 360 is the more capable machine. If one of the best development teams in the world, creating one of the most important games - for gamers, Sony and Microsoft - can't do better with the PS3, who's going to? It's not just an issue with GTA4, but with numerous other examples where the PS3 performance is at least matched and routinely exceeded on the 360.
It's all pretty trivial on the face of it, since GTA4 is a fantastic game on either platform, but this issue gets my attention because I hate being patronised by brands/companies like Sony, who persistently lie, oversell and behave so arrogantly towards the consumers that keep them in business. It's been constantly asserted by Sony that it's a more expensive and worthy purchase because it's so advanced. This is Lying.
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You talk about robotic fanatics, hmm, swam/Apologie ring any bells? Yaz is correct in what he says.
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I don't know if there's a bias or not. If there is then it seems like a trivial one at best. But even if there is, why is this such a huge problem? Sure, in their news reports you want the objective facts, but in articles and opinion pieces then you are supposed to be reading the opinions of the writers - if those opinions tend to be that the Xbox versions of games are better, then what's wrong with that? You don't have to go with those opinions...
Personally I think the assessment was absolutely fair, after watching the videos. If anything, I think that he was understating the visual differences between the two and overstating the 'improvements' in the PS3 colour palette. But hey, they both look great.
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Anyway, after clearing up my lack of brand loyalty (other than Nintendo).... XBox 360 fan noise..... either mine is unique, you all have super sentitive ears or I'm deaf (something I can safely say isn't true) but when i'm playing a game I don't notice it at all. Granted it's a littel noisy when it's sat on the dashboard and Ii'm on my PC, but when i'm playing games... I don't notice it at all...
Odd....
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Lower frame rate = better? Only if you're insane.
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After reading the whole review and watching the videos over and over I am still unsure. Blurry graphics due to bad anti-aliasing is not an issue on a small 42" screen or CRT, but obviously looks bad on a BIG screen.
Call of Duty 4 looks shoddy TBH on my 360, but Devil May Cry 4 + GT prologue look amazing.
I really couldn't decide, so I asked the wife to watch a couple of the comparison videos. Straight away she said the Xbox version looked better, as for exampole the writing on signs etc. looked clearer.
It's sunny outside so I will go and spend some time out there....and wait for demos to come out and decide for myself at a later date :-|
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if you like 18% lower frame rates and 20% less resolution with no better popup then yes, the PS3 is far superior.
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I check by running (borrowing most PS3 games) the both consoles with same game and check by flicking channels. You do notice then.
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Right, done that, was over in about 20 seconds - she's off to bed now, so lets talk about how PS3 compares to Xbox again!
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The truth is, this is a game that was begun on the 360, developed on the 360, then ported to the PS3. "
And yet the technically inferior ps3 version looks better than my shiny new xb360 version for soem strange reason!
anywho, dithering aside, and yes its horrible, why did they add this? Its enjoyable and the story even more so.
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'Another point is the fact that not only did they delay the game to have enough time to make sure they both come out on par AND have Sony's engineers working alongside Rockstar... they still came out with a lower res and a lower framerate and no Anti Aliasing like the 360 version was able to manage, those pretty core issues regarding performance comparisons... its an indication of how well the hardware can cope'.
Total bollocks from you once again. The resolution makes virtually no difference to the graphics. And no one mentioned resolution when Halo 3 came out...AA is also a minor issue. The reviews even say it is a matter of taste.
Before you cream your pants, you may want to keep in mind that games developed for the PS3 (not ported to it) look better than any other console games. Thats why Uncharted, MGS4 and Killzone 2 look better than anything on the 360.
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lol
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Good way to increase hits Eurogamer. As I think this "thorough face off" is all it was intended for.
Ridiculous.
If this guy was ever on This Is Your Life, he'd get an empty box and some foodstamps.
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For sure the 360 version seems to have crisper and clearer images whilst the PS3 seems as though a lot of blurring has been applied.
Gameplay is exactly the same.although as everyone is aware of the so 'exclusive content' (microsoft and rockstar will make millions from this wether is stays exclusive or not).
This PS3 v Xbox 360 thing will go on until the next breed of console unless Microsoft buy out Sony (Bill Gates will get pissed sooner or later).
Microsofts big puncher is xbox live and Grand Theft on live runs well, where as the PS3 is a bit dodgy, as for the controls i prefer the xbox but that is all down to the players comfortability i suppose.
Happy Eurogaming
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However, I have to disagree on the FPS comparison, and wanted to stress a fact that has already been pointed out :
The FPS-test is probably not statistically significant. You simply cannot say something about the nature of a specific quantity by comparing the average of 2 groups of a bunch of numbers, when one of the test groups has an artificial upper limit. It is mentioned in the article that this is negligible, but that simply is not true - and I'm a scientist, so I know what I'm talking about
Now, it could be that the PS3 doesn't ever manage to get above 30 fps anyway - in this case you can safely use the mean value of fps. However, if this was the case Rockstar wouldn't have capped the frame rate at 30 fps. I'm guessing that the 360 produces some outliers that push the average. The only sound comparison with these numbers that you can make is the following : if you removed all the values above 30 fps, what average frame rate does the 360 produce ? This would then tell you something about how the 360 is able to cope with the exact same situations that also force the PS3 to produce fps < 30.
Or another suggestion : if the frame rate has an upper limit for one of the contestants, use the median instead of (or in addition to) the mean value. This gives you a much better measure of the frame rate experience for the user. Also, when stating the mean value, it is basically necessary to also give the variance or the standard deviation.
Statistics need to be done right - and just stating some number to a specific quantity doesn't a scientific analysis make.
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Uncharted is around the same graphical level as Halo 3. I find it astonishing that Uncharted is praised so regularly for its graphics, where as Halo is so often critisised. I can only assume those of you who think Uncharted looks so great have never actually touched a 360, am I right?
MGS4 looks pretty nice, but I wouldn't put it beyond anything on the 360. It's another game that cheats a lot by using a lot of brown and grey, and it also has some very ugly textures. And as for Killzone 2? Show me some footage of the game that isn't CGI then we'll talk. If the game still looks like that when it's released, then yes, the PS3 will have a game that's even surpassed Crysis, but come on, show us some actual footage.
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I think you are under delusion that PS3 version is CAPPED 30fps.
IT ISN'T.
It certainly goes over that when you look at blank wall for example
If it had capped 30fps and v-synch is on - the game would jump from 30fps to 15fps to 7,5fps etc.
Anyway - PS3 version has more slowdowns and it is a fact.
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Also, I agree with the_korben. I agree with him because he's a scienticist and he probably wears a white jacket and a stethoscope or something equally authoritative.
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I've played Uncharted - I honestly can't think why you think this has the best graphics ever ?...It's very liner, the jungle sections are nice but not outstanding, also not very interactive. The combat is weak compared to GOW.
Killzone 2: The first one was shit, also seeing real time gameplay for KZ2; it's nothing beyond COD, Halo, Far Cry, etc at the moment. Also seems to be fairly liner tunnel vision from reading reports. Also remember Halo's jungle section had alot more action, effects, and larger detailed and much better AI going on then any section in Uncharted.
As a PS3 owner I can honestly say I have yet to see 1 single game that can not be done on 360. All the best, I have to admit is actually on the 360.
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I've yet to see you mention the fact that it has some of the best bloom and HDR rendering of any console game out there, which for someone who's mentioned post-processing elsewhere is surprising.
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Did you see killzone 2 gameplay footage today on that playr show on bravo? wasnt looking as good as id expected
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Assassin Creed had better graphics then Uncharetd, though less on the PS3 version. Also AC was less liner, but got a bit samey after a couple of hrs. It was also a lot more open/sandbox. Gears Of War, Lost Planet (360 version), Ghost Recon 2 (360 version), PGR 4 (weather), Assassins Creed (360 version) and moments in Dead Rising (esp all those Zombies onscreen..etc, all surpass Uncharted or equal it areas; I can't understand what you point is SWARM. Uncharted was nice, but nothing of leapfrog from the way you make it out. Also lush vibrant areas naturally naturally gives a more cleaner look.
Too Human, Alan Wake, Banjoo & Kaziooe, Halo Wars, Splinter Cell Convection, Ninja Gaiden 2, Fable 2, Cry-On...all coming this year. With Left 4 Dead (the most exciting online game for PC/360).
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The same is true on the PSP. They urge you to buy it making big promises about all the titles that will be available and then don't deliver. I have a PSP and whilst it's superior to the DS the games are crap on it. Nintendo have wiped the floor with sony. The ds games are simple and bulge playability.
So for me it isn't about which console delivers the better game it's all about customer service and value for money, and on that front microsoft are not only in the lead but they can't even see sony in the rear view mirror.
And if i'm going to be totally honest Nintendo have lapped both microsoft and sony on their ability to deliver on their promises and provide enjoyable gaming to the masses.
As for GTA i'm not sure it's as good as the hype would have you believe. Yes i've enjoyed playing the game but i'm getting a little bored with stealing cars for brucie and having to go and entertain roman etc etc. The game seems to be very repetitive and for me is just more of the same of previous versions of the GTA stable. I think rockstar should call it a day with GTA now.
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NO!
It's nothing like Halo 2, its more like Halo:CE dick weed, and I'm not talking about graphics.
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swam is a cocksucker
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if the 360 is an xbox 1.5 yet can manage higher resolutions and frame rates, does that make the PS3 a... PS2.4
You really do crack me up the way you defend the PS3 like you life depends on it.
I just like good games right now the 360 ticks the boxs for me personally, its nothing to do with who makes which machine or how many polygons they can do. Personally the PS3 does not interest me right now (this can't be right or wrong as its an opinion). I do not wish for any console to win or lose as long as they all get enough money to keep making good games.
In other words...
In life not everybody will agree with you, when you grow up you will learn that sometimes its best to agree to disagree, it would seem me and a few other people prefer the 360 right now for different reasons, like wise you and a few people prefer the PS3.
The reality is we all love games so why not just focus on that.
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Well that just broke my irony detector.
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they're just plastic boxes assembled in China.
there's more soul in a can of baked beans.
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Swam... You crack me up. Go get laid. PS3 isn't the holy grail.
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Seriously though, what makes the fanboys (on all sides) come out and defend multinational corporations, that they presumably neither work for, nor own shares in?
It's not like the geeky kid getting picked on by the football team at school, is it? I mean, each of the Big Three™ have teams of lawyers waiting to do their nefarious bidding; each of them has at various points in the history carried out acts both legally and morally questionable. Also, not a single on of these companies actually gives two figs what you think of them; their CEOs do not lie awake at night thinking "Oh my God - we'd better say thank you to all the forumites valiantly defending our corporate honour, as they slave away day in, day out copying and pasting huge tracts of Internet articles of dubious provenance." If they were ever to actually read some of the things written in their defence, their likely reaction would be either to laugh so hard their surgically-enhanced faces would fly off, or shake their heads in wonderment at the genuine stupidity which mankind has to offer. While shifting around into a more comfortable position on the huge piles of wonga.
Fine: buy only one console for whatever reason (financial limitations; game-type preference; hardware preference; etc) but don't ever buy something out of 'loyalty' to a big company, because that really is a pathetic, useless reason. And don't ever feel the need to defend a company, because I'll let you in on a little secret - neither Sony, nor Microsoft nor Nintendo cry themselves to sleep because of what some idiotic PR buffoon said about them.
swam, TRUTH, Apologie and all the rest of the rabid hordes - if you feel the need to shout about something, choose something which needs a voice: African nations getting penalised with EU tariffs, but blocked from doing the same; the white slave trade flowing through ports unchecked and unhindered; the poor getting stiffed with higher taxes while the rich go untroubled; the increasing pollution and wasteful practices engaged in worldwide. If those are too high and lofty for you, try helping out disadvantaged people in your area; make small but regular donations to worthwhile charities. But for Pete's sake, don't waste your time and energy defending a company because it only managed to scrape through a few billion pounds' worth of profit last year.
/rant
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Well done.
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Unfortunately you won't see any of these rabid fanboys doing charity work unless there is an official Sony Homless Centre or Microsoft Hostel opened in their neighborhood.
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As a scientist you should very easily be able to see the issue with your calculations, if you cut out all the fps over 30 on the 360 you would be left with only those areas that it had problems with, the ps3 would likely include both these periods and other additional areas where the 360 had no problems.
One solution would be to look at those areas where both consoles failed to deliver and average them or indeed to set an acceptable rate (say 20fps or 30fps) and see which console maintained that rate for the longest aggragate time.
regardless the 360 seems to have the better technical application, the ps3 be better artistic application
how about a patch with the ps3 filters for 360.
btw - next gen can we hae our own standard effects that can be applied to all games? like the wreckless replay? Useless but fun.
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Im sure MGS4 will be great for the fans of the series and a loss for 360 only owners. Is it going to be as good as Gears 2 though. No way.
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But if anyone from Eurogamer is actually going to get this far in the comments there are a couple of things that could be addressed for future comparisons.
The V-sync framerate issue. I'm of the old-school of thought that says that a v-synced game can only run at 15, 30, 60 fps etc, but of course HD resolutions and HDMI might offer differences to the old locked refresh rate, a clarification would be good, along with a deviation of somesort. Some people might prefer consistently lower frame rates, or inconsistently higher ones.
It is well documented that the RSX chip cannot outperform the XENON (Sony states as much), and I'm pretty sure texture storage is hampered which results in some games using lower-resolution textures (Nico's face texture seems lower-res on PS3).
The way that the PS3 is supposed to work is by using the SPUs to offload the work from the RSX. So in a linear cutscene where the only processing should be the rendering and a timeline update, the comparison between 360 and PS3 is a purely graphical one (one that the PS3 is likely to lose). If the comparison was of a gameplay segment (I'm aware of how incredibly difficult that is), the PS3 could use the extra SPUs to handle AI, Physics etc. as well as the rendering which should give it the edge over 360.
: D
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Hm, you are absolutely right concerning the XBox 360 measurements - but that was exactly my point. If we assume that the PS3-version has some restrictions on the number of frames that are actually sent to the TV (and I take from the article that the number of displayed frames have been measured) in order to keep the v-sync intact, then you will only be able to compare those data points at which both consoles have problems and cannot keep up with the frame rate. This is simply because the opposite situation can only be quantified in the case of the 360 version, whereas the PS3 hits a brick wall and simply wouldn't send more frames to the TV even if it could. That, however, affects the average in a way that it simply cannot be used for a serious analysis.
It could be that I'm completely wrong about this "upper limit" on the PS3. If that fps brick wall doesn't exist the average is perfectly fine as a measure of fps and the article is practically perfect ... but the idea I'm trying to convey (under the assumption of this upper limit) is undoubtedly correct and I don't see any flaw in my calculations. Of course, if the PS3 were capped at, let's say 30 fps, then you can't take all the 30 fps data points into account. Maybe I didn't stress that clearly enough.
Anyway, I like your suggestion even better ... constructing a cumulative frames per second density distribution - very nice idea
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Microsoft has spouted just as much shit about its own consoles. Your slavish loyalty to them is misplaced.
EDIT: Oh, and WTMKF
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"the poor getting stiffed with higher taxes while the rich go untroubled"
Not much you can do about that until the next election...
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So where did MS claim that it would do 2x 1080p at 120fps (and stuff like that)?
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Fuck that, I'll just skip to the chase.
I've played both versions, both are great, no matter which one you choose you've got a great game.
Having said that...
Fact is the PS3 version is inferior.
the loading times are noticably slower when you first start the game, and you get fewer choices in sound options, something I'm surprised no reviewer mentioned. Ps3 gives you two choices, stereo or headphones.
Xbox gives you this and two different types of surround, depending on where your speakers are placed, it's a little touch, but nice to have all the same.
Also, the controller felt better with the Xbox, I suspect because it was heavier, it felt just better, more heft, if you know what I mean.
In conclusion, if you have the choice, go for the 360 version, if not, don't sweat it, like I said both versions are still great.
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*Yawn* That tired old arguement again.
The 360 is not holding the PS3 back anymore than the PS3 is holding the 360 back. Both consoles have their strengths and weaknesses, accept it.
Moaning and groaning about how one version _could_ have been better in a parallel universe is not going to change anything.
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How about the fact we would have been playing this game 6 months ago if they didn't have to work on downscaling it to get it to run on a PS3...
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???
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3 very good reasons why the PS3 version is superior:
1/ Load times (Vastly shorter on PS3, thank to mandatory install)
2/ Popup (MUCH less Popup on PS3, virtually non-existant)
3/ Significantly better looking, despite the slightly lower resolution.
Check these screenshots out, if you want to see clearly how biased EuroGamer are:
[link url=http://www3. telus.net/public/dhwag/C.jpg
]http://www3. telus.net/public/dhwag/C.jpg
[/link]
http://www3. telus.net/public/dhwag/D.jpg
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Oh the irony.
"3 very good reasons why the PS3 version is superior:
1/ Load times (Vastly shorter on PS3, thank to mandatory install)"
A few seconds off is not VASTLY shorter, it's a little shorter but hardly make or break for anyone playing the game. Great to have (at the expense of some disk space), but please don't exaggerate the differences.
"2/ Popup (MUCH less Popup on PS3, virtually non-existant)"
From my understanding, popup differences are not as noticeable on the ground, I believe it's more of an issue when flying over the city, which accounts for a fraction of the gameplay.
"3/ Significantly better looking, despite the slightly lower resolution."
Firstly, no-one plays the game at 2x or 4x magnification (incredible I know, but true
EDIT: As this is your first post, welcome to Eurogamer.
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As mentioned there was none of this screen grabbing and magnifying etc it was purely get them both in action and see how they both run and which has the better overall look.
For some reason the textures for Nicos head seem to be worse on the PS3 and it was noticeable that frame rate drops seemed harsher and it looked jaggier.
We came up with the only reason to buy the PS3 version was if you didn't own a 360, if you can use any console then the 360 is they way to go, plus the extra content could be fun aswell.
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LAST!
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LAST!
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it's not gonna work...
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2. Textures - more detailed on 360
3. Pop up - well hardly noticeable comparing the 2 consoles.
4. Loading - very slightly better on PS3.
5. Lighting - slightly better on 360.
6. Cost - can be found cheaper on 360.
7. Online - 360 wins
8. Exclusive Content - 360 wins
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its just a theory, i may be wrong... besides, i love both systems for the exclusives both have... but if i want to buy a multiplatform game, its allways for 360...
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I like the 360 but these articles are SHIT SHIT SHIT SHIT!!!!
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?
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http://ww w.digitalmagazine.com.au/2008/0...
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I have both versions played on a great HDTV(34" Sony XBR960, crt with great blacks..and superb detail), and each version has it's advantages.
The main differences are these:
-The 360 version is more sharper and clearer while the PS3 is using a blurry like filter across the screen. It's also rendered in 720p w/2X FSAA(the PS3 is rendered in 640p w/no FSAA) and it's colors are more precise.
-The 360 version has an ugly dithering problem of which makes the signs look pixelated and unalligned. The PS3 is using a post processing filter to clean up the dithering of the 360 version, and it makes the whole image quality, more cleaner overall.
The PS3 uses a yellow like tint(the 360 uses a blue tint), which gives the game a more 'movie' look and is more realistic looking then the more cartoon like look of the 360.
On paper the 360 should have the edge with it's 720p and 2XFSAA, but it's has bad shadow and texture dithering which can make it look downright ugly at times.
The brighter/warmer look of the PS3 version looks more movie like and less cartoon like, but it results in more unprecise color production.
So in a nutshell, both versions have pro's and con's, and have a different graphical look to each.
Both versions have a different style and after playing each version 15hrs in, if you had to ask me which version is better graphically, i'd still say it's a wash.
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sincerely, in my honest opinion, i prefer the PS3 exclusives... MGS4, Final Fantasy XIII, little big planet... and the ps3 list is not complete... what about final fantasy versus XIII, disgaea...? and half of the games for Xbox can be played in a good PC...xbox 360 does not have such great games coming out, the good games are already in stores... and it depends alot on the opinion of every gamer, wich console has better exclusives...
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That is all.
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Plus, the Xbox 360 version is significantly better in terms of online play, because there are so many people to play with on Xbox Live, and you can always play with your friends.
Also, the Xbox 360 version of Grand Theft Auto 4 is the only version that will receive the two extra episodes available for download later in the year. Each episode will add 10 hours of gameplay to Grand Theft Auto 4...and the Xbox 360 version also has cool Achievements to unlock.
Higher resolution, smoother framerate, extra episodes, more people to play online with, and achievements make it so the Xbox 360 easily has the best version of Grand Theft Auto ever released.
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as i have no doubt many people have said before, i think ultimately the best system will be the [before you comment back, make sure you have read the whole comment, eh?] playstation 3, for several reasons;
a) i may be wrong, but i am under the impression that the playstation 3 was the more "powerful" system (if only slightly). as the systems age i think the developers etc. will find more and more ways to exploit the additional capabilities leading to better games
b) it's no longer super-expensive (compared to xbox 360, considering it (or, they both) does a lot more than play games)
c) blu-ray may turn out to make the games better quality, if only because they're longer etc.
d) one of the main problems with the ps3 was that it had "no games", but i expect this will become less of a problem as the developers "get used to" the hardware or software or whatever it is that makes it harder to produce games for
e) xbox 360's reputation has been permanently tarnished (whether it had a good one in the first place is debatable) by the RROD; regardless of whether they sort it out, people will hold out on it
personally i think the wii did the best. realistically it's the only one that did anything truly innovative.
however, in spite of all that, i'm going to buy a 360 in the next few weeks
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Anywho, i've got the ps3 version of the game and its fantastic... i would give it 10 out of 10 but i'm raging that the 360 version has the (very small) upper hand. I was clinging to the old view that R* loves the ps.. as with gta III + VC + SA.
Good on you 360 owners... although a common pro ps3 viewpoint is that we know that by late 2008 the 360 will be obsolete and the ps3 will be the man... i don't see it.
love you all.
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Thats truth and if there are some intelligent Ps3 users, they deserve a damn medal.
I would also like to know how this whole Xbox360 hate thing happens. Does a full moon appear when you buy a Ps3? Do you see the Playstation symbol? Does it transform you into a troll? Or is it something that happens randomly? Like, brainwash.
Honestly. Everywhere i go theres one or two Ps3 fanboys bashing. Give it a bloody rest.
Late 2008 Ps3 will be the man? Don't make me laugh.
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Not really sure if trolling to rage about other people trolling is the answer...Might want to check out your own mental faculties...
I think this article could better have focussed on comparing GTA IV with GTA III. Differences (apart from graphics) would have been just as small. Which should be rather damning IMO. Don't believe the hype, again. Though judging by sales figures most of you did...
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I think it is the answer. What else do you expect me to do? Agree with them? Laugh with them? They annoy the hell out of me. It's like constantly listening to a child shout the same thing for over an hour.
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I don't care much for the 360 vs PS3 fan wars. However I do own a PS3 myself.
Reading the article I conclude that there is not much in it and are both superb. With the 360 having the edge in looks/sharpness. BUT does anyone else think that it's mainly due to 360 being the lead platform rather than due to better hardware knowing what the cell is capable off. Something just tells me that if PS3 was easier to code for and/or the lead platform that the PS3 wouldn't need to be lower res etc. That's the way I see it anyway.
Regardless, nice unbiased article and great website. A breath of fresh air. Cheers!
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http://ww w.eurogamer.net/tv_video.php?pl...
around the :28 second mark when Niko gets on the motorcycle. Look at the glowing dash. The speedometer is nice and clear the whole time on PS3. While on X360 you have to admit it looks like a garbled mess.
The comparison article talks about the X360's "dither" post process effect. There is a thread on B3D saying this is actually a rendering artifact. The edges of the shadows look much better on PS3. Any scene with lots of shadows, like underneath the L-trains looks better on PS3. The distant textures are a bit sharper on X360, but overall, PS3 version is more pleasing to my eyes. Smoothness is a big factor though. And if the X360 has higher fps, that is something to consider.
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