Grand Theft Auto: Chinatown Wars Review
The King stay the King.
Version tested: DS
Coming so soon after Grand Theft Auto IV took an imperious bow in the middle of last year, Rockstar's announcement that GTA would be heading to DS, and within a matter of months, was met with justified excitement but also surprise and scepticism. The PSP had done a fine job with Liberty City Stories - still the best-selling game on Sony's handheld - but Nintendo's innovative hardware would surely be hard-pressed to bring Grand Theft Auto to life in the way its fans have come to expect.
Well, if Chinatown Wars does nothing else, it presses the DS harder than virtually anything else you can buy for it. This is GTA on a smaller screen, but by no means a smaller scale. GTAIV's Liberty City may have been cut back to two islands (the best ones), but they're massive, diverse playgrounds, teeming with cars, pedestrians, the series' trademark missions and side-games, wonderfully rendered in surprising detail by an engine that ranks among the best on the platform. And with the addition of touch-screen gimmicks and a significant new drug-dealing component, the loss of things like the comedy voiceovers and talkshows are hardly felt.
Although this is the same Liberty City we all ripped apart last year, Rockstar has thrown out the cast in order to tell a new story. You play as Huang Lee, the spoiled son of a murdered gangster arriving back in town to pick up the pieces, quickly and conveniently thrown in at the deep end of a typical tale of turf wars, bent cops and the dark comedy of Rockstar's cock-eyed criminal underworld.
The set-up's familiar, then, but the delivery's understandably closer to the top-down GTAs of old. You target enemies with the right shoulder and fire with the A button, and whenever you get behind the wheel the camera zooms back to show you more of the road ahead (you can also adjust this, which is a nice touch). Unable to use 3D in-engine cut-scenes, the developers have gone for comic stills with text dialogue.

Thanks to the PDA, you can save anywhere, on top of being able to save and regain your health at safehouses, and on top of an auto-save. You won't be losing progress.
Despite cutbacks, however, much of what made GTAIV comprehensively playable is retained. Your new PDA, which occupies the touch-screen, includes the mini-map, which clicks through to a GPS that allows you to lay down waypoints, and plot courses to missions, drug dealers, safehouses and points of interest you've saved as favourites. You can also toggle various top-screen features that save you having to glance down all the time: GPS chevrons that point the way down the road, icons at the edges to help point out key locations, and of course your health and armour meters.
But it's the touch-screen that completes Chinatown Wars. You can use it to plot a throwing arc for Molotov cocktails and grenades, and when you get into a parked car you're given a few seconds to hotwire it. Older cars can be fired up with a screwdriver or a couple of twisted wires, while smarter rides have you sweating on rotating numbers to crack the immobiliser. It's the missions that benefit the most. An assassination involves assembling a rifle and then using the d-pad to target through the scope, bombs need to be defused in trucks, rookie bangers need to be tattooed, and there are numerous other smart little ideas, all of which are brief and pleasantly unexpected.

Whenever you open the DS from standby, the game spits out a random speech sample. Hey good-looking!
Mission design is more imaginative than before. There are still plenty of fetch-and-carry missions, and quite a few drive-here-to-shoot-these-guys affairs, but they usually play out in interesting ways. Blowing up a rival's gambling den with a tanker involves keeping up speed because a petrol leak at the rear has ignited and threatens to catch up to you, while rescuing a downed contact requires you to stay in cover and toss grenades to avoid a probing mini-gun. When a seemingly typical race mission first arrives, it turns out that you're not taking part; you're helping your contact cheat his way to victory by sabotaging the other cars and, later, interfering with the race itself by knocking people off course.
Driving takes a little while to adapt to thanks to an auto-correct that puts you on a straight course, but in time this more than earns its place in GTA's catalogue of clever features, allowing you to bypass columns of traffic without loss of speed, and swing fast into sharp turns without smashing yourself to pieces. GTA's love of screeching handbrake powerslides is diminished considerably, but the alternative is pacey and intuitive enough to compensate, and individual cars are caricatured with a likeable severity that means a plodding delivery truck is no less engaging than a sports car or one of the game's suicidally exhilarating motorbikes.
The new driving dynamic is also welcome because the cops have bucked their ideas up, patrolling in numbers sufficient to spot previously safe carjacks more often. Once they're on your tail, it's no longer a case of simply ditching your wanted stars or playing hide-and-seek with units in the search radius; police cruisers race alongside and must be barged into crash barriers and junctions to disable them. You can still choose to evade or re-spray, but neutralising pursuers often gives you the edge and allows you to sneak off into an alleyway to let the buzz die down.
And you will certainly want to do that when you're dealing. On a superficial level the ability to buy and sell a variety of drugs from Liberty City's gang fraternity looks like a cynical publicity stunt, but after a few hours it's obvious that it's not only vital to progression but also dangerously addictive. Apart from a stock of reliably positioned dealers (each with particular buying and selling preferences), your PDA's email regularly rattles with offers to buy and sell at special prices within a certain period, which has you barrelling around the streets to turn a profit.
With mission rewards much lower than usual, it's important and sometimes obligatory to delve into this, and while you can turn the PDA alerts off I found myself regularly killing half an hour or so buying up cheap pills or powder, stashing them and then rolling them into a hefty cash bonus when the right email landed. With Ammu-Nation now available on your PDA to deliver guns and armour to a nearby safehouse, and a hell of a lot of bad guys to tackle across the game's dozens of story missions, the drug-dealing side of Chinatown Wars fits in perfectly.

You can flag down cabs by whistling. I'm not usually a fan of the DS microphone, but it's been worth it to wind people up in the office.
That's hardly everything, either. Series mainstays like vigilante missions (accessed from police computers in stolen cruisers), taxi missions and ambulance duties are back, but you can also hijack drug shipments from marked vans (slicing open the door panels back at your safehouse to see what you've won), raid warehouses, enter races, and dabble in all sorts. There are newsagents selling scratchcards (a great chance to flush your money away), tattoo parlours, and petrol stations where you can fill bottles and stuff them with rags to build your own Molotovs at cut price, and arcadey rampages you can replay for better medals. Speaking of which, a pin-board at your safehouse allows you to replay any mission you've completed - a first for the series.
There are also 100 hidden security cameras to find and take out, which affect local drug prices, and thanks to Nintendo Wi-Fi Connection you can alert friends to interesting locations and swap drugs, while local wireless play allows you to link up with another player for shared carnage. With only one copy of the game to hand, I've not been able to test this, but frankly it could set fire to your cat and burn holes in your arm and it wouldn't have too much impact on the score.

The loss of voice acting reduces the drama somewhat, so the scriptwriters have gone for the funny instead, and hit the mark. Highlights include the arrogantly psychotic Zhou Ming and Huang's deluded uncle
Not that Chinatown Wars is completely without fault. Scenery sometimes hides Huang from view despite the option to centre the camera with the left shoulder button, and combat can be fiddly at times: the lock-on doesn't always cycle to the obvious target, and throwing Molotovs or grenades seems to want more fingers than I have available, although it's usually not a problem. There's also very occasional slowdown, and despite generally excellent graphics the beat-cops aren't always easy to spot when you're stealing cars, which can be frustrating. You may also get stuck very occasionally. The difficulty isn't too severe, but there are a good few occasions you only have one mission available.
On balance though, Grand Theft Auto: Chinatown Wars is a triumph, not just in terms of bringing a difficult game to a new platform intact, but because it actually improves it in the process, and demonstrates a mastery of DS form and function. Those hoping for another gritty, complex narrative spine bound in the flesh of an openworld action-adventure may be disappointed by the rather more frivolous and silly antics of the Chinatown Wars cast, but even cynics should be converted by the huge, densely packed action playground we've been given instead. Overall this is GTA as it first was, with the inherited wisdom of GTA as it's been since, finished off with all sorts of things that would happily belong in a GTA of the future.
10 / 10
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Comments (153) 1 year ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Dont want to be fooled twice
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i found gta4 very accomplished but not very fun.
SR2 ftw
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[edit]
Wait, you gave GTA4 10/10 too? oh dear.
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sorry couldn't resist...
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I agree that GTAIV was overrated but this game just looks downright fun!
Bring on March 20th!
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with any luck it will vastly outsell the psp gta games, if only just to spite that idiotic sony pr person who doubted it and thinks ds is still for people under 12 despite clearly being wrong.
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Just under the score, there is a link to the scoring policy. I suggest you read it.
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How many days have you been reading this site for? Four, perhaps?
--
The perfect ten?
A score of ten reflects a game that, within the reviewer's estimation, is something you must buy: this is the message we're trying to convey. On a basic level it's almost certainly the best quality game ever seen within the context of its genre, and that's why Eurogamer doesn't dish them out very often. A score of 10 usually applies to less than a trio of games in any given year.
But all 10s are not born equal. For starters, you might consider that a ten in the RPG genre still isn't as appealing as an FPS that we scored an eight, or be mystified how we could score a football management game a nine when we only gave that survival-horror game you loved an eight. The best rule is to simply rate like with like, and use your own personal taste barometer to gauge whether the genre is of interest to you. Even so, if you're new to a particular genre then something scoring a ten is a very safe bet indeed. As a starting point, the message is you can't get a better game of this type.
Let us make absolutely clear that a 10 is not and probably never will be "the perfect game". There's always something criticisable about a game, however small.
A 10 will inspire the reviewer because it gets so many things correct. It will be something truly groundbreaking and aesthetically successful, be consistently enjoyable, get the balance right in difficulty terms, be technically very impressive, and be polished to a shine. It will leave the player in no doubt that they're playing something special right from the word go and will continue to inspire and amaze throughout. As we've said, this doesn't mean it's perfect, and we'll be sure to say where it goes wrong too, but maybe those niggles are just so minor that you can let it off. Look at anything under a microscope for long enough and you'll see the flaws. But would you kick a supermodel out of bed for farting?
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*facepalm*
Try reading the scoring policy. It actually includes the line Let us make absolutely clear that a 10 is not and probably never will be "the perfect game".
Beaten to it. Must. Type. Faster.
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Just enjoy the bloody game if you are gonna get it.
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/slow clap.
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you idiots
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Great score, have to get this now!
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I doubt it will sell that well. I have yet to see any tv ads for it in the UK.
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May pick this up, but as the first poster already said, it's probably wise to wait for some player reviews before buying, as this might end up being just another journalism jizz fest over a technically impressive, albeit DUUUULLLL game
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Well stop talking about it then.
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The Legend of Zelda Orcarina of Time is a perfect game. Imho.
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Judging by your comments so far I find this hard to believe.
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Before you know it, it would be impossible to score games...
...on second thoughts, sign evilfoxhound up EG, maybe then we can get rid of scores altogether.
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No game is or ever will be perfect you tool.
A 10 simply means that in the reviewers opinion this game is extremely good, one of the best in it's genre.
It's not really that hard to grasp is it?
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Wow, I pity the person who took the time to write so much about a site he dislikes so much. Must be a lonely existence.
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Yeah but you're a a big gamer with pretty strong but informed views on gaming, so what do you know?
Please everyone, read his profile before taking his posts seriously!
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I was let down by GTA4. Didnt feel as funny as the ps2-games. Looking forward to this.
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"Yeah, a big gamer with pretty strong but informed views on gaming, which often leads to me looking down on most gaming reviewers since they talk complete nonsense. I know what makes a good game, and what makes a bad game... I've been wasting my free time playing the bloody things long enough to tell the difference (unlike most gamers out there).
You'll not often find me lavishing unfounded praise upon the likes of Grand Theft Auto or Gears of War, but rather on actual high quality games such as Okami and Super Mario Galaxy, which really are examples of excellent and polished gaming design."
ROFL! Pure genius. Tard of the day award instantly stripped from evilfoxhound and reallocated to Crofto.
Gotta be a joke account, surely?
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But how you can write such a blurb is beyond me. And look at the picture! Oh my..
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Didn't read like a ten.
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mouuuuuuuuuuuuuuu >.
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Still i would eat the 8 and love it as would he from my favourite.
It is all opinions kiddy's...
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(sorry for spam, its 4 in the night, should sleep)
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Cute reference to The Wire.
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Okay, look, think of it this way since you can't seem to get it the way other people have explained it: Imagine that instead of the score being like a line which starts at 0 and ends at 10, think of it as 10 boxes which are fairly evenly divided in terms of quality. In box 1 are all the worst games. They're not all equally bad, they're just among the worst games ever. In box 10 are all the best games. They're not equally good, they're among the best.
Does that make sense?
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What about 0 / no box?
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Good stuff. Got this coming from play.com (?17.99).
Nice to see a DS game where they have actually created a whole new style to fit the game rather than just tack on pointless mini-games.
GTA Wii next ?
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"Sony will be getting really worried I bet if this goes on to sell more than the PSP versions of GTA"
I doubt it will sell that well. I have yet to see any tv ads for it in the UK.
Given there about 10 times as many DS's in people's hands in the UK compared to PSP's, it doesn't have to market all that much. Sheer word of mouth and the available population to sell it to will mean it'll sell in big numbers. That and the fact it'll be the only 18 rated DS game in existence.
Jon
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10/10 at EG is a 'best in class on the platform, at this point in history'. If I've interpreted it correctly.
It doesn't mean perfect.
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RETARD!!!!
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Great review, hadn't realised this was out so soon. After the disappointing Henry Hatsworth review I might well pick this up instead!
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OH NO WAIT SOMETHING'S WRONG THERE
WINK
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The graphics aren't as good as Crysis
Seriously???
I'm not even going to bother
Hope I can get some money together to buy this
The people who think 10/10 = Perfect are so funny btw
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Also, Croftos profile is superb!
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Here's a thought: GTA for the DS is obviously great. How about we stop bickering and go play it for ourselves?
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Wishing people dead for not liking a game you will not even pay for is wrong. Put your money where your mouth is or shut the fuck up and go away.
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nice one
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I provoked him but it is all you can expect from a 12 yr old with a sense of entitlement.
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Eh? Why aren't they fun? Your definition of fun seems rather strict.
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You do if you venture to the forums. Not excessive, but it's there.
I like the look of this game, and am very tempted to buy a DS for this.
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/clicks Ignore Poster
Oh no he isn't.
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I love my DS, but up until now it's been -only- for Castlevania, RPGs and turn based strategy (Age of Empires DS, Anno, Civ). In the past, all DS attempts at actiony 3-D games have left me cold. I'm ready for GTA to change that.
I loved the complex grey areas of Nico Bellic's story in GTA IV, but that wouldn't have been so effective on a handheld. This old school, GTA/GTA II style game looks rad.
Also, sometimes I worry that EG's intelligent majority of commenting readers is become a dwindling breed..
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fuckers like you need to learn how it works around here
Enjoy getting your opinions thru to about 5% of the people reading EG forums. The rest will already have ignored you.
Well then, scream your heart out, please (:
*poff*
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One thing this thread *has* been good for is populating my 'ignore' list.
Fightman, Evilfoxhound, Crofto et al . . . I hate you, but only short-time!
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/raises his hand
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Could you please restart from scratch this comment thread, so we are given an opportunity to comment this excellent game like adults?
Kind regards,
A reader.
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/hits ignore
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The backtracking and backlash bandwagon-jumping you did on Halo 3 in your 50 games of the year a while back was disgraceful."
In the games of the year articles all EG staff give their opinion on the games instead of just one person. Given that review scores are nothing more than personal opinions there's nothing wrong with showing that different reviewers value the gamer differently. I personally would love it if review scores were abolished but that will never happen because of their commercial value (simple to grasp = page hits = advertising = money). But a better approach than the current one might be to have multiple people review a game.
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how so?
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As for the presentation, some of the graphics look silly or bad from time to time (like human pancakes when you run someone over with a car) but a lot of it looks really great and I haven't seen any slowdown so far. It IS amazing that the meagre DS can run this sort of 3D graphics, even with cel-shading. The music is also fantastic and while at first I missed the vocal tracks and especially the talk radio, after a while I realised that the game still feels like a proper GTA title even without them. The story, what little I have seen of it so far is, as Tom points out less on the dramatic side and more on the satirical side, with sometimes humour being a little heavy handed but GTA scripts were never really about subtlety anyway (well, GTAIV aside). The main character seems like a likeable chap and the cast I have seen so far is funny and engaging. All in all, Rockstar Leeds really invested a lot of effort in this game and it shows.
Potentially, the biggest problem so far is the somewhat short line of sight while driving (even at the highest zoom level) and the fact the minimap is on the bottom screen. I found out that I really have to drive at slow speeds (compared to other GTAs) to ensure avoiding crashes and making proper turns. The game does accommodate this, though, with its driving correction mechanic (can be turned off) and a little more relaxed policy that the police has towards traffic accidents. Then again, as Tom points out, there are A LOT of officers in cars and on foot out there and potential to be involved in a deadly chase is never far off (especially as there are random busts during drug trafficking).
All in all, it IS very much fun so far as it gives the player a lot to do and places to go without rushing you anywhere and having a save anywhere feature (outside the missions that is) definitely makes it a very good portable experience. I'd say that Rockstar did it again, but let's wait until I played a little more of it.
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When your only joy in life comes from trying your best to make others hate you, something has gone horribly wrong.
Anyone can be a provocative troll, but going as far as fightman is just sad.
I feel sorry for you, dude. Sit back and take a good look at your life before its too late.
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The problem among the kommenters on EG is people like you, sir.
Everyone has the right to have an opinion, everyone -should- have an opinion, but opinions like yours are just stupid.
You "think" its not worth a certain score based on what? Your own bias against the DS and a few trailers? Come on dude, you'r (probably) better than that.
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Surely this is the greatest thing ever to come from leeds
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Erm... A film and a game are two different things.
Games by definition need to be fun. If you dont have fun playing games.. then i feel sorry for your gaming choices.
if there's no fun, what's the point?
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Not particularly arsed myself.
After feeling totally ripped off after buying "10/10" game gta4.. I wont be buying another gta game again in a hurry - regardless of platform
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GTA: CW is superb because it's back to the GTA where you do what you like and the missions are there when you're ready. Yeah, the e-mails are there but that's your route to money, safehouses and weapons. I can spend hours just dealing drugs!
This, ladies and gentlemen, deserves the hard-earned cash to be spent on it. Look into your heart, you know it to be true.
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As the R4 has come up a couple of times, I wanted to ask a question.
Is it legal to have a copy of the game on an R4 cart if you own an original copy too?
I quite fancy the convenience of having all my games on the one cart...
Ahh, I'd forgotten all about Fightman. Lower your defences and try being nice to people, you'll have a better time of it, honest.
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You are a dildo, sir. You never disappoint.
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obviously downloading and distributing copyright material is not but thats not what he asked.
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What a fucking stupid comment, like there was no piracy on the Spectrum, C64, Amiga, Playstation etc, etc.
It has been here as long as media that can be copied, and it has not been the end of the videogame industry.
Let's not forget the current gen has a system in PS3 that has thus far proved to be totally un-hackable, if Sony manage this for PSP2 and PS4, then I guess it will make everyone happy (and they will sell less consoles as a result!)
Yes, I own a flash card, and mainly use if for ZXDS and LemmingsDS, but when something like this comes along I will give it a try to see if the Hype and 10/10 scores are true - in this case it is and I will be buying this (like the other 21 games sitting in boxes I thought it worth spending my hard earned on).
If people pirate and then go on to regularly use that piece of software without paying, that is the real problem, but assuming that everyone who owns a flashcard or puts a custom firmware on their PSP is doing so to rip off games is a massive mistake!
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In all seriousness, I fully understand that industry needs to be supported if it is to survive and I understand people being very sensitive when someone comes up and mentions playing off an illicit copy of the game, but, since I can not speak for others, in my case, what Gabe Newell said about pirates being just unconverted customers and piracy being a case of wanting to sample the product on time/ early rather than with many weeks or months of delay, all that is true. For me. I have money to buy games. I buy games. End of.
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Also, has anyone heard the song DOOM and ghostface did for this? It's pretty good, as is the remix.
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Crofto on Fable 2: "Fable II is essentially the original game in High-Def. It has the same flaws as the original game, and as an RPG doesn't push any boundaries nor challenge what is already on offer in the best RPGs out there"
Crofto on GoW: "The story is shit, the characters are shit, the setting is shit, and the game does absolutely nothing that is above moderately entertaining. But heck, there are enough guns and explosions in this game to make me - an uninformed little cretin - think that this game is superb."
Pretention fail.
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A constipated Hobbit at that...
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Erm.. but it is.. it even has the same story/same twists as the original.. Remember in the original where you go to the prison camp? In fable to you sail to one...
It's easy, short, and ultimately boring...
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Given that the DS is less powerful than your average smartphone these days, I'm geniunely impressed with what they achieved with ChinaTown Wars!
No dust left on my DS now!
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Excellent game that pushed the DS about as far is it can go, with some of the best online integration I've seen. Bravo Rockstar \o/
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As for his GOW review
"But heck, there are enough guns and explosions in this game to make me an uninformed little cretin" - yes you certaintly are!
People hanging onto scores who can't read.... please get a life, there are pleanty more sites who know fuck all about games, Resi 5's score dissapointed me a little tbh but oh well won't stop me playing it on Pro mode and maxing out all my weapons.
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grrrr
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If you've got £9 to spare and are chewing over something for you DS, you really won't be making a mistake buying this.
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Only game, which deserve for a 10, is The Legend of Zelda: Ocarina of Time.
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Now that I can get this game for $20, I don't think I can stop myself...I haven't played a single other GTA game, despite having access to a few of them. But I love my DS and can't deny myself this one! Although, I could just get Saints Row 2 for ten bucks more...hmm...
I'm going to have to think on this
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