Grand Slam Tennis Review
The humble pie edition.
Version tested: Wii
This review replaces our original verdict on Grand Slam Tennis, which was withdrawn last week due to errors affecting the review process. Please see the Editor's blog for an explanation.
In a month that's seen motion-sensing controls rocket to the top of the agenda across the spectrum of consoles, Wii MotionPlus's timing surely couldn't be better: Microsoft and Sony talk about the future in aspirational terms at the start of the month, and a fortnight later Nintendo's dream is reality. Strangely, we'll have to all wait until 24th July to see the first Nintendo game for the new accessory, when Wii Sports Resort is released. In the meantime, Electronic Arts debuts not only the first WMP game, but the publisher's first tennis game in 15 years, Grand Slam Tennis.
But not to worry, right? Because tennis should be an ideal way to demonstrate the precision accuracy of Wii MotionPlus - swinging the Wii Remote around like an imaginary racket, delighting as the new upgraded technology senses our shot-selection with a fair degree of accuracy, strawberries all round, etc. Combined with EA's pedigree in releasing glossy, accessible sports titles, it should be a winning combination.
Without Wii MotionPlus, the game works almost identically to Wii Sports' tennis offering, with running taken care of for you (although you can position your player with the d-pad or nunchuk if you don't mind a wire tethering your Wii Remote), flat shots pulled off with a short swing, a slice performed by swinging high to low and top-spin by going low to high. The harder you hit the shot, the shallower it will land. In addition, pressing A along with your swing produces a lob, while pressing B delivers a drop shot. Aiming is a slightly darker art without WMP, with an early swing making the ball travel left, and a late swing making it travel right.
While it's certainly possible to extract shallow enjoyment out of Grand Slam Tennis without Wii MotionPlus attached, it feels frustratingly imprecise. The moment you add Nintendo's little add-on marvel, you'll never want to play it any other way again. It's that dramatic an improvement.
The game works best when you follow its advice to use "smooth and easy motions" with "follow-through to aim/place the ball". Boot it up and a ball machine immediately puts this process to the test, firing the ball every which way at you until you've had enough, and it's easy to see how well the game reads your movement.

Wonder why the ball is triple the normal size? We did.
Suddenly, forehand and backhand swings respond intuitively to your actions, and once you nail the timing and velocity, shots go in the direction you want them to more often than not. EA's system has its quirks and certainly isn't infallible, but with practice and a certain amount of patience, it's the most fluid and intuitive motion control system we've come across.
One such quirk is the need to use the A button when you want to lob, and B when you want to dink a drop shot over the net. In addition, if you allow the game to handle running for you, it second-guesses what sort of shot you're going to attempt. If you happen to have decided to attempt a backhand when the game's already put you in a forehand stance, it sometimes confuses matters and you can fluff a perfectly decent shot opportunity as a consequence. Other times, you'll simply miss inexplicably.
The baffling absence of a fully-fledged training mode doesn't help. In every tennis game we can think of going back a decade, the chance to practice different types of shot via court games or an academy is standard issue. For EA to come out with a game with an all-new control system using cutting-edge hardware, and then fail to introduce it properly, is extremely strange. The ball machine helps, but it does nothing to enhance your tactical awareness, and offers little incentive to stand there balefully returning balls to the automaton. You'll want to get stuck in and actually play the game, but options here are a little thin on the ground as well.
If there's no-one around to play against, the path through the game isn't as thrilling as it could be - at least on the surface. You can work your way through a four-tournament Grand Slam (encompassing Wimbledon, as well as the French, Australian and US Opens) over the course of a season, facing a mixture of tennis legends and the current crop of top pros. In between tournaments, you'll engage in mini-challenges, one-off matches and quirky doubles variations, winning new clobber en-route, or sometimes a new special skill.
As a means to encourage repeat play, your budding pro will be awarded extra points in their star rating as a reward for success, starting off at zero and rising in half-star increments up to a maximum of five. It's never explained how exactly this translates into making your player better, and as such the allure of slogging through the career mode diminishes fairly quickly, when one-off matches can be just as much fun anyway.
But as is generally the case with sports games, playing Grand Slam Tennis against a human is where it's at, and happily it's possible to get an online game going in a matter of seconds. Matches are remarkably tense affairs, pleasingly lag-resistant, and a second player can join you on your machine if you fancy some doubles action. Getting matches going against a friend is also straightforward, with the ability to either add buddies linked to your EA Sports account, or those already stored on your Wii friends list. Simple, seamless, quick to connect, and great fun.
Matches can be ranked or unranked, although you'll have to go through the slightly irksome process of signing up for an EA account and all the fun that goes with that to actually play ranked matches. If you do, then you can establish a bona-fide worldwide singles rank and work on becoming top dog - something far more interesting than trawling through offline single player matches, as fun as they can be.
If you're after simple offline multiplayer thrills, though, you're not short of party game options. For example, you can indulge in games where drop and lob shots are worth double points, or tag-team games where you take it in turns to win the point during the rally. Others set time limits, where the player with the most points after two minutes wins. And so on. It's all fairly perfunctory stuff, but it's there if you fancy bending the rules for kicks.
As you might expect from EA, 23 of the game's major stars have been licensed, and it's these pros that you'll be facing throughout. But unlike most other tennis titles, the focus isn't entirely on the current crop. So alongside the likes of Andy Murray, Roger Federer, Rafael Nadal and Serena Williams, you get old stagers like Bjorn Borg, Pete Sampras, Boris Becker, John McEnroe, Martina Navratilova and Pat Cash popping up for another crack at Wimbledon. Impossible, obviously, but it adds an undeniable allure to the game to be able to play against the stars of the past as well as the latest and greatest.

Missed!
Another interesting decision is the caricatured cartoony visuals, which are somewhat in-keeping with the Wii's cuddly family-friendly appeal, and make a pleasant change from the ultra-realism served up in all competing tennis games. The animation is slick, and the attention to detail is subtle and surprising - as is the hilarious petulance the players display when things go against them. It will be interesting to see if EA sticks with this for the other versions when they turn up.
The biggest issue people are going to have with Grand Slam Tennis in its launch phase is shelling out GBP 20 a pop for MotionPlus units to unlock the obvious multiplayer potential it has. While online is a great way to enjoy the game, there's nothing quite like taking on a friend in the same room as you. And if you're hoping for local doubles action, well... that's one hell of an investment for a tennis title. Right now, you're either going to have to spend the money to find out, or hope that your friends are willing to part with the extra cash for the slightly-better-value bundled versions. In these early days of the WMP, such issues are going to be moot for many.
And in Grand Slam Tennis's case, they may be entirely moot, for this is a game which absolutely requires a WMP to unlock its potential. Despite our initial - and entirely incorrect - reservations and problems with Grand Slam Tennis, our re-assessment of EA's new brand couldn't really contrast more heavily. Far from being "crippled by unintuitive controls", the reality is that it's beautifully intuitive, and just about shades Virtua Tennis 2009 on Wii by simply having a more satisfying feel to it. It might feel a little lightweight as an all-round package, but as a multiplayer game it's hard to top. It's a close-run thing, but as far as tennis titles go right now, this sits right at the top of the pile, and is a cracking advert for the Wii MotionPlus.
8 / 10
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Comments (53) Latest comment 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Comes bundled
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Tiger Woods is out next week and Wii Sports Resort is out in a month.
Not sure about any others.
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/watches karma count
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this new threshold thing is quite good
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Hiddenaway - iirc WMP is coming bundled with a load of WMP compatible games ( certainly Wii Sports Resort and possibly TW10? ) so I wouldnt advise buying 4 WMP dongles instantly...
edit:
@farticus - it's definitely worth a punt. There's also VT2009 which is already out and I think WSR and TW10 ( which I think looks great ) are out within the next week or two.
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Also sounds like it makes the case for an official wireless nunchuck quite a bit stronger.
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There is a bundle version, but you can get it alone also. Bought mine bundled for 49€.
One question though. When playing ranked online (was not able to yet), you are playing for your country, right?
How is "your country" determined, by choosing a flag?
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also, im glad to see that EG bit the bullet and re-reviewed, they earn honesty point (and brownie points) for that
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Anyway, Thanks for the re-review. You have made up my mind. I`ve just got to twist my own arm to shell out for something on the wii, cos I have not touched it for a year.
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Y'see, now you don't have to provide counter-arguments to a point you disagree with. You simply hit the minus. The more minuses a poster gets, the higher the chance he gets hit by a car the day after and goes to Hell.
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The 'revised' review reflects my experience....online is where it's at. Although I'll add that the experience is at it's best not just with M+ but when a nunchuck is connected. Having full player and swing control is what makes it a superb immersive experience. Only shame is the need to use buttons for drop and lob. You can almost do a drop with a very gentle slice, but I guess having everything on motion would have made it too twitchy.
M+ can go a bit wonky if you've been swinging it around like a nutter, so you do occasionally need to keep the controller still for a couple of seconds to allow it to recalibrate.
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edit. Oh i see. I read the editors blog.
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The game is incredibly fun if it not were for the controller quirks.
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Shame about having to press buttons for lobs and drops, but it doesn't sound like it spoils the game. I think I might have to give this a go now - MP tennis was the best part of Wii Sports for me.
The note about motion-sensing publicity is so true - Microsoft and Sony do the talking, while Nintendo deliver the goods. I can only assume they signed a pact with the devil to have had such good fortune this generation.
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it comes.. with.. the .. game!
The "no motionplus" thing is only relevant if you only bought 1 and are playing in multiplayer.
But that WASNT the reason this got re-reviewed... (or so they say)
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Well i can see sony's thing working well (maybe better) with something like this. Cant see natal working, for one it'd have to be single player only - and second, any demo they showed with mo-cap had a major lag between person doing, and it happening on screen.
Still dont think i'll get this, i tire of sports games very quickly
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M+ is a little circumspect at times - the 1:1 mapping is less than stellar in either title but seems to fluctuate much less in VT2009 - no doubt as a result of the annoying screen pointing on every point.
Which side the computer is going to hold the racket in GST seems to be dependant on where the ball is relative to your avatar as much as where you hold the racket/M+ - which is a real shame.
Seems Eighthours was right about the lack of 1:1 controls which is a massive shame as in it's current form the old Wii mote could probably have a stab at this without the M+. So much so that I went on-line to try figure out if the M+ was working at all (you can tell it is by doing slight rotational movements of the racket and see it tracked on screen).
Here's where EA talked about dropping 1:1 [link url=http://www. techradar.com/news/gaming/consoles/ea-nintendo-s-wii-motionp lus-is-over-responsive--590232
]http://ww w.techradar.com/news/gaming/con...[/link]
Thomas Singleton – who is the producer of EA's Grand Slam Tennis on the Wii – explained to TechRadar, in an exclusive interview on Wii MotionPlus, that the 'fidelity' of the Wiimote with the MotionPlus add-on was such that they had to make it less sensitive for the game.
High fidelity
"It truly is giving you that one-to-one control movement of your arm motion and then mapping it directly to that one-to-one movement of your character on screen," said Singleton.
"At times it's overly responsive. It had so much fidelity that at times we have limited that fidelity to make it a compelling experience and giving you full total control."
Hmmm, surely he realises his second sentence directly contradicts the first? It is not 1:1 by a long stretch - EA know it isn't and have actually made sure it isn't.
At best it recognises if you have hit the ball with the Wiimote angled down (for slice) up (for top spin) and the oft impossible (horizontal for a flat shot). |Your avatar also skips about all over to complete a shot - even if the ball was on his opposite side when you swung i.e. even more forgiving than the tennis of Wii Sport!
All in all I am severely unimpressed with this fudged implementation of M+. The idea (for me at least) was that it would make the game require more skill to play - that is not the case, 1:1 has been dropped by EA and Kristan was on the money with the 5/10 it's a big disappointment.
Might have to spend some time on VT2009 today (if I can get over pointing at the screen every bloody point).
EDIT - forgot to turn italics off and played both using Nunchuck as well as M+ - realised I hadn't pointed that out
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Btw, don't get a second Motion Plus for this like I did if you are getting Wii Sports Resort because I cannot find anywhere online that is selling Wii Sports Resort without the Motion Plus. On the plus side WSR is only £39.99.
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It truly IS giving you that one-to-one control movement of your arm motion and then mapping it directly to that one-to-one movement of your character on screen
It had so much fidelity [like your real arm moving has too much fidelity? - ED) that at times we have limited that fidelity [removed that fidelity - ED].
So if that isn't a contradiction Milkyjoe1984 I do not know what is.
First sentence states it's 1:1 the second states that it isn't.
The reason this was implemented/removed is irrelevant to the question of the statement being a contradiction or not.
It's 1:1 except for when that 1:1 is giving too much fidelity - when it becomes 1:WhateverEAdecide it is.
Sensitivity is dialled down automatically by format/resolution - (1 pixel at 480p (48 pixels for 1m90cm tennis player equals nearly 4 centimeters a pixel - which is reduced even further if you are on the other side) would obviously mean making a clean hit would have a random visual element due to resolution.
I do not expect it to be realistic in requiring me to hit the rackets sweetspot to within a few centimeters all while modelling the coefficient of friction to calculate spin along with mass, acceleration and string tension/dampening effects etc etc.
What I do expect with M+ is the touted 1:1 - they have all pushed since it's inception, during every demonstration and in nearly every video promotional video showing it.
GST isn't 1:1 and isn't that much more compelling than Tennis on Wii Sport and I feel disappointed with it.
No doubt once again Nintendo will show everyone how it should be done - which is probably why they have allowed others to release their games first before they hoover up the interest.
As an aside - Surely Nintendo will release Wii Airplane soon now M+ is out? It seems the ideal candidate - perhaps they'll include it in Sports Resort?. [link url=http://www .youtube.com/watch?v=MG201q53b8U
]http://www .youtube.com/watch?v=MG201q53b8U
[/link]
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The airplane is included in Resort - along with skydiving - in the Airsports mode.
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Thats good to know - only been waiting 3 years to play it! lol
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If WM+ were not a new technology that everyone was hoping would succeed, this game would be panned for having broken controls. The fact that it's still fun is a tribute to the developers, but it certainly doesn't merit an 8. More like a 6.5.
http://ww w.operationsports.com/review.ph...
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I switched him off.