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Gran Turismo 5 Prologue First Impressions

PlayStation 3 First Impressions by Rob Fahey

8 January, 2008

Page 2 of 2. <- Page 1

These two courses couldn't be more different. London is all about hair-raising slides through tight corners, giving the game a chance to show off just how precise its control system is - each car is solid and realistic to handle, and each one has a unique driving feel. Even controlling it with a pad, you get a strong feeling for the balance and weight of the car; for real car fans, of course, a steering wheel will be the only option.

Daytona, meanwhile, is a showcase for the game's newfound ability to handle 16 cars on the track at once - and for the superbly realistic drafting system, which allows you to speed up in the slipstreams of your rivals by listening for distinct audio cues in the flow of the wind across your vehicle. Yes, they've accurately modelled the wind noise across the bodywork. Come to that, Polyphony has also accurately modelled the engine noise of each vehicle, and the acoustics change depending on which view you're using.

Speaking of views, there's also a new in-car view, which features a perfectly realistic model of the interior of each car, which you can look around while you drive. By the time we were playing around with this feature, we confess that we felt that the obsession with detail had become a bit ridiculous - but we don't doubt that more diehard GT fans than we will adore this kind of extraordinary demonstration of vehicle worship.

One detail we're not sad to see the back of, though, is licences - long the bane of any more casual driving fan who dared cross the threshold of Polyphony's domain. We don't know if they'll return in GT5 proper, but in Prologue, you can load the game and go right into one of the arcade modes or an Event Race challenge (there's a nice selection of these, each with an interesting and challenging set of objectives) without having to successfully stop a car that handles like an angry rhino on a square the size of a paperback book first. Hurrah!

Prototype Engine

'Gran Turismo 5 Prologue' Screenshot 4

The Daytona course is a long, tilted curve - not very interesting, but a good demonstration of GT5's enhanced physics and handling.

If one failing of GT seems to have disappeared (albeit perhaps not for good) in Prologue, others do remain. Our biggest criticism of GT5 Prologue has to be that the cars are still, after all these years, absolutely invincible - coming away from the most appalling prangs without the slightest scratch to their gorgeously curvaceous and realistic bodywork.

At this stage, GT's stubborn refusal to contemplate a damage system is starting to feel ridiculous. Given the amount of work that has been put into creating the stunning graphics and realistic physics and handling, having cars that bounce off one another without even scraping their paintwork is downright odd. Of course, there are plenty of GT fans who would argue that we're missing the point - if you want a game about crashing, there are plenty of them about. GT is a game about racing.

We'd argue in response that crashing, bumping and grinding is an integral part of racing, and the whole discussion would go in circles until we were forced to admit that we only watch F1 for the crashes and then someone would mention Ayrton Senna and accuse us of being horrible human beings and it would all go a bit wrong. Anyway, the point remains - it's silly that in the most realistic driving game we've ever seen, the cars are invincible. Silly silly silly.

One of the other big appeals of Prologue - and of GT5 itself - is online play. This has long been the holy grail for Gran Turismo, and it's functionality with which Polyphony seems to have struggled for some time. Indeed, it didn't quite make it in Prologue; it wasn't until Christmas Day that it was enabled in a patch for the game, released over the network in Japan.

Sadly, as a result, we haven't been able to get multiplayer working on our test PS3. We can tell you that the game supports up to 16 players online, and that a variety of events (such as races with specific cars and configurations, or online time-trial contests) are available. We also know that Prologue's online functions are rough and ready in some regards, as befits a demo; it's got basic matchmaking functions, but no way of playing against people on your friends list or using in-race chat.

'Gran Turismo 5 Prologue' Screenshot 5

It's the London track that really shines, though - it's a bit limited in scope, but it's the best looking city track we've ever seen in a racing game.

Obviously, this is work in progress (like everything in Prologue) - the My Page screen boasts a section for integration with the yet to be launched PlayStation Home, which strongly suggests that GT5 will have far more advanced multiplayer at some point in future. For now, reports from Japan suggest a solid, lag-free racing experience, but we may have to wait for a European launch for Prologue to give you first-hand details on that. The real news here, of course, is that GT multiplayer is emerging from the mists of vapourware - at last.

We're not sure how keen we are on the idea of paying for a game demo, and there's no question but that Prologue is a demo - the multiplayer is unfinished, the number of tracks and events is limited, and even the game engine itself is clearly a work in progress to some extent. However, we're actually pretty impressed with Prologue. The amount of content you get for your 4500 Yen (about 21 quid) is enough to keep you going for quite a while, and it's not so much a glimpse of the upcoming GT5 as a long, hard look.

For fans of Gran Turismo, then, it's well worth looking forward to the arrival of GT5 Prologue in Europe - and we suspect that for a lot of PS3 owners, this kind of graphical tour de force is exactly what they were hoping for when they bought their console. Whether it can achieve its goal of becoming not only the game, but the media centre of choice for motorsports fans is tough to say at this early stage - but it's clear that Polyphony's next opus is going to be, yet again, a stunning showcase for Sony's hardware, and a bloody good racing game to boot. Look out for Prologue in Europe in the coming months, with any luck - and for GT5, er, some time later.

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Comments: 1-50 of 156 in total | next 50 »

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ChrisOTR
08/01/08 @ 11:29
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Nice write up, I've lost interest in GT over the years though, personally... it's so..... po-faced.
Edited 1 times, most recently on 08/01/08 @ 11:30
philw
08/01/08 @ 11:35
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Blimey that London track really does look rather nice.
Steroyd
08/01/08 @ 11:36
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:bow: :bow:
Goffee
08/01/08 @ 11:40
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Please remember to finish GT PSP during your lunch break guys!
andijames
08/01/08 @ 11:41
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Didn't i hear on the grapevine not so long ago that they are adding in a damage engine but only into the finished game?
Tomo
08/01/08 @ 11:42
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Meh.
steoc4
08/01/08 @ 11:42
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I picked up the Japanese version of this and played it loads over Christmas. Very very impressed with it.
Dizzy
08/01/08 @ 11:42
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>and the level of detail in the buildings by the track is astonishing

Yeah but why so many flat sprites for roadside detail? I prefer not to have any extras... flat stuff just breaks the illusion.
SteveB
08/01/08 @ 11:48
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I think Forza has surpassed this series now in every way apart from the graphics.
BadBoyBonner
08/01/08 @ 11:48
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I think ONLY the GT driving series of games could (and has/will) get away with launching a work in progress and charging for it.

No doubt Nintendo could have done it several times over with most of their top rated franchise games - but they don't - as they don't want to come across as money grabbing twats.

Plus releasing it on PS3 like this stifles competition and/or forces everyone elese to try a similar release schedule.

Fact is Polyphony just need to either work harder or (the more likely) employ more staff to get a faster turnaround for their products.



onyxbox
08/01/08 @ 11:48
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but it's not tru 1080p


sorry :-D I thought I'd try and get in there before some idiot does.

:-D
Darren
08/01/08 @ 11:49
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Uh-oh... screen tearing... :?

It's a bit disappointing to see it on the PS3 version of GT5 when the PS2 versions ran at a smooth 60 fps with none whatsoever albeit at standard definition. I did notice some tearing in the free GT HD demo (usually at the first corner) and the Japanese GT5 Prologue demo but then I was running the game at 1080p. Hopefully, dropping the resolution to 720p will fix it because nothing spoils immersion for me more than screen tearing. Yuck!
djronz
08/01/08 @ 11:50
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forza what?
xAx
08/01/08 @ 11:53
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you're horrible human beings :(
Rev. Stuart Campbell
08/01/08 @ 11:55
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Snore.
niz
08/01/08 @ 11:55
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"having cars that bounce off one another without even scraping their paintwork is downright odd. "

It's odd, but I'm actually hoping that the online modes have the typical GT collision physics meaning that it takes a really heavy hit to cause a spin. No, I'm not dirty racer but LOTS of people are. Damage is another thing altogether, I can live without it.

PGR4 for example is rubbish online because the cars spin from the smallest contact, intentional or not. Good, clean close racing is impossible because everybody will end up spinning sooner or later. The only way to enjoy the game is to switch the collisions OFF totally. Sadly that isn't possible in the matchmaking street races.

Edited 1 times, most recently on 08/01/08 @ 11:57
optimusprym8
08/01/08 @ 11:56
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whilst I should be able to find out for myself this evening, assuming Mr Postie has popped it through the door today, what about the AI? One thing that really annoys me about GT still is the utterly retarded AI of the other drivers. Are they still on-rails (with the occasional cock-up in front of you to appear more clever) and ram into you if you brake in-front of them? Forza2 showed how AI should be done.
Shinji [mod]
08/01/08 @ 11:56
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Darren - I think the screen tearing thing is a work in progress. It's been improved significantly from the Prologue demo, so it's obviously something Polyphony are aware of and trying to fix - unlike many other developers who seem to just treat it as being an acceptable trade-off for pretty next-gen graphics. (Which it isn't - it's one of the nastiest, ugliest and most experience-breaking faults you can find in a game's visuals.)
DrDamn
08/01/08 @ 11:56
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> No doubt Nintendo could have done it several times over
> with most of their top rated franchise games - but they don't -
> as they don't want to come across as money grabbing twats.

*Cough* Pokemon *Cough*
Kenshin001
08/01/08 @ 11:59
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Finally got the Ferrari 599 last night. I've played online and noticed in a game cars kind of jumping at the start, like some odd glitch. All good fun though, did a supercar race on the Daytona track and cars were flying off left, right and centre. The in car mode gives an impressive sense of speed. Found the London track a bit dark but it's mad to race. The AI can be quite aggressive too which had me cursing at the TV because the player gets penalised for ramming or blocking but the AI cars apparently can do it without consequences.
Pike
08/01/08 @ 11:59
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"...it's silly that in the most realistic driving game we've ever seen, the cars are invincible."

Err.. As far as I know GTR 2,and Grand Prix Legends both feature solid damage models. I also fail to see what those sims have to do with some console arcade racer.
Edited 1 times, most recently on 08/01/08 @ 12:07
squarejawhero
08/01/08 @ 12:00
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What's the dif' between the London track in this and that in PGR4?
monkie_king
08/01/08 @ 12:02
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PGR4 has a bunch of different courses around Westminster, about 10 or so. Not really sure what the question is.

Has the gameplay fundamentally changed at all since the Eiger demo? I was really keen to play that until I actually got the controller in my hand, and it was the same old dull experience Polyphony has been peddling us since 1997. I think the lack of rumble really hurt too, to be fair.

Still, look how shiny!
Edited 1 times, most recently on 08/01/08 @ 12:04
BadBoyBonner
08/01/08 @ 12:02
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Best looking driving game by some margin - has bugger all to do with it being on PS3 but the fact the Polyphony are STILL seemingly in a league of their own when it comes to realistic colouring and lighting.

Arguably most people can match their modeling; it then comes down to the question of who can maintain that standard with the most efficient meshes - which I don't know - but does make me think of the Bizarre interview in EDGE where MSR was being developed on Dreamcast and kept slowing down horribly in a couple of places on the track and they could not understand why - then realised one of the artists hand modeled a bench that was used with a ridiculous amount of polygons.

It looks so beautiful does this game that the lack of anti-aliasing seems an almost criminal over sight - as without it, it still looks the best driving game ever - but with it it would look a world away from it's nearest rival.
Edited 1 times, most recently on 08/01/08 @ 12:20
tonynibbles
08/01/08 @ 12:03
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Perfectionism ftw.
gizmo
08/01/08 @ 12:04
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What about possibly the most important aspect, the AI?

Are we still racing against a procession of invincible cars following an invisible line?

If so, time to move on.
secombe
08/01/08 @ 12:09
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The fatal flaw with the GT games has always been the shockingly poor AI, enough to make it a Time Trial only game (although it has to be said, a very good Time Trial only game), no mention of that here in the preview though...? Sure it's less important with online play now, but it's got to be a consideration.

Off the top of my head, AI automatically smashes into you if you brake too hard into a corner, AI smashes into you if you are stopped in the middle of the track for some reason, AI has a wobbly if you aren't on the racing line (to avoid them smashing into you) then completely side-swipes you if you go anywhere near the racing line again. I swear it doesn't actually recognise that you are on the track at all.

If a relatively small developer like Simbin can create brilliant AI drivers then I can't see why PD can't, especially as they have spent years developing these games. Seeing an Elise outbrake itself going into a corner and then finally being able to get past after 3 laps of battling is just plain magical, I get the feeling GT will not even come close to that. Even stopping cars ploughing into you if you stop in the middle of the circuit would be a nice start, show us they have a bit of intelligence.

How it gets the title of 'the most advanced driving sim' I will never know, apart from looking nice and having lots of cars it fails in absolutely every other area compared to GTR2, for a start.
Edited 2 times, most recently on 08/01/08 @ 12:15
monkie_king
08/01/08 @ 12:14
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secombe: presumably something has changed now they're upto 16 cars on track. Though the worrying conclusion might be they've spent the extra CPU on more drivers instead of better drivers.

The lack of damage only exacerbates the problems of the brainless on-rails shunt-into-you-obliviously AI in the PS1 and PS2 games.
TurboBailey
08/01/08 @ 12:14
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Nice article.

I have to say im a bit of a GT geek. I main reason i own a PS3 is for GT5. When that comes out - bang goes the social life.

Laterz
monkie_king
08/01/08 @ 12:15
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Shouldn't you have waited until, you know, it was out? Could save a bit of money that way too.
PCRist
08/01/08 @ 12:17
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I am just not excited by this, and I was once hooked on Gran Turismo 3.

I mean, sure, it looks fantastic, but the price of that beauty is high, and the rewards best reaped in screenshots, and not gameplay, where the slightest collision with a barrier renders the appearence comical, like a bumper car going at 150mph. Polyphony specialise too much for my liking. Of course, for some they specialise in the important parts, and I hope such people thoroughly enjoy the game.
Kryon
08/01/08 @ 12:18
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Gran Turismeh is one of the most boring racers ever made, meh.
StarchildHypocrethes
08/01/08 @ 12:18
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This looks sexy.

The full game is one of the few things that might convince me to invest in a PS3.
secombe
08/01/08 @ 12:19
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thank fuck it's not like those PC anal-fests though. Proper driving simulation sucks any element of enjoyment out of a game. Fine for driving nerds with glasses too thick to get a drivers license, but I'll stick with actual gameplay thanks.

I was playing GTR2 (an 'anal-fest') just yesterday and I battled with a car over 4 or 5 laps before finally squeezing through on a slow corner. The sense of achievement of just overtaking a single car was immense, how is that not 'gameplay'? And all this on a track that wasn't even originally in the game (a user created one, so shows how clever the AI really is). Beats being shunted around by AI every single time.

I want to like GT (which is why I'm here, trying to get some thoughts on the AI) as it does a few things so well, but the actual driving has always let it down a lot, which is kind of important.
Edited 1 times, most recently on 08/01/08 @ 12:21
UncleLou
08/01/08 @ 12:21
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thank fuck it's not like those PC anal-fests though. Proper driving simulation sucks any element of enjoyment out of a game. Fine for driving nerds with glasses too thick to get a drivers license, but I'll stick with actual gameplay thanks.


Except that Simbin's games not only have a million options how accurate you want them to be as a sim, they also have a ton more "gameplay" due to the fact that they're all about racing aginst AI.

As much as I love Gran Turismo (and will end up buying a PS3 for it), it really is a lot more anal - meditative time trial driving and car collecting, so you're basically talking bullshit. :p
Edited 1 times, most recently on 08/01/08 @ 12:22
Shinji [mod]
08/01/08 @ 12:21
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The AI is definitely better, in that it's no longer just following an invisible line on the track - it reacts to what you're doing in a much more dynamic and intelligent way. That said, it's very obviously a work in progress - another poster described it as being "aggressive", and while that's one way of putting it, I'm not sure that some of the weird ramming behaviour is actually intentional.

AI has always definitely been a black hole for GT - I think Prologue shows that they're actually trying to fix it this time, but decent AI for the other drivers is still in its infancy to some extent. Of course, the real fix for bad AI is obvious; race against other people, and that's the single biggest piece of progress in this game.
monkie_king
08/01/08 @ 12:23
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frod: totally agree, but that's actually not one of GT's strongest points these days. I wouldn't say PGR4 is the perfect driving game by any means, but it's really refreshing to have different gameplay types to mix things up, after the ceaseless grind of the GT series.

Fingers crossed Polyphony have woken up and actually changed the gameplay after all these years, rather than just the graphics. Asking 21 quid for a demo to find out is a disgrace though.

I guess Sony need something tangible to keep people buying PS3s though. "Look how amazing this game is! It'll actually be out one day, too!"
secombe
08/01/08 @ 12:25
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As much as I love Gran Turismo (and will end up buying a PS3 for it), it really is a lot more anal - meditative time trial driving and car collecting, so you're basically talking bullshit. :p

Precisely, GTR2 is actually about the driving, how is that anal?! It's also perfectly balanced for any level of user, I have the difficulty set to 115% (damage at 200%) which is just a tiny bit too good for me to cope with, that makes it so much fun as it's an achievement to work through the grid and a real buzz when you finally pass a certain car.
captainrentboy
08/01/08 @ 12:27
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It looks undeniably sweet, and I'm sure it'll be like a gift straight from the hands of God for the GT fans out there when it finally gets released.
But nothing plays more like a total snorefest for me than the GT series of games, they're just soooo bloody dull. It's definitely one for the car nuts out there.
miiiguel
08/01/08 @ 12:31
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headbog, you do get a kick in writting "anything MS" and "flop" in the same phrase. Where the heck did you get that Forza 2 "flopped" ?

on-topic: it looks pretty good. not sure if I agree with the "pay for a demo" thingy, though.

I never enjoyed these kinda game though. PGR rock my boat, I dislike Forza 2(which apart form US budles flopped, so I'm happy...), too.
Edited 1 times, most recently on 08/01/08 @ 12:33
DrDamn
08/01/08 @ 12:31
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Seacombe, you appear to be under the impression that your comments are helping the case for GTR2. :).
Pike
08/01/08 @ 12:35
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What is wrong with Secombe's comment? That he enjoys diffculty that is perfectly tuned to his skill level? That he prefers driving games to be more about racing and less about resembling Pokemon?
farticusmaximus
08/01/08 @ 12:35
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The pattern of PS3 exclusives continues.

It seems PS3 devs are so concerned with producing something that looks great in stills that they completely forget to provide a game underneath the graphics.

What is on offer here in terms of actual gameplay is no longer meeting the standards set by other racing games, but because it looks good in stills it will be lapped up.

GT 1/2/3 were the undisputed kings of the road at the time, but the GT series has had it's day.
miiiguel
08/01/08 @ 12:38
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I bet you'll get car selection in 2D in a patch down the road...
DrDamn
08/01/08 @ 12:39
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Where are you lot getting demos with 5 courses (each with 2 alternate layouts) and 37 cars exactly? It's budget priced. Don't fancy it, don't buy it.

Forza 2 a flop? 3m+ in sales. Some from pack-ins, but a pack-in designed to help sales. That Wii Sports eh? What a flop that was in the US and Europe - take out pack-in sales and it sold bugger all ...
monkie_king
08/01/08 @ 12:40
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DrDamn, fun is where you find it, I reckon. And close racing is always good for adreneline-fueled sweaty-hands tense racing. That's one of the odd things about GT though, the freedom of vehicle choice and modification sometimes makes it hard to find a good fair race, where you don't either totally dominate, or get annihalated because you brought the wrong car. I know the later GTs made steps toward fixing that with the single-make and unmodified challenges etc., but you can still grind most of the game by just saving up and slapping massive turbos on everything.
Ashcrapper
08/01/08 @ 12:40
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why the fuck is this not on the Europe store? WHY!?!? THOSE FUCKING BASTARDS AAAAAAAAAAAAAAAAAAAAARGH.
secombe
08/01/08 @ 12:41
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Seacombe, you appear to be under the impression that your comments are helping the case for GTR2. :)

I don't need to offer a case for GTR2, my point is that why can't PD just sort out the AI? They've had a decade to do it but appear to just concentrate on nice visuals and buying as many car licences as possible. If a small developer can get it almost spot-on within 2 releases, what the hell are PD doing?

I was under the impression people bought racing games to erm, race. Strange thought, I know.
pjmaybe
08/01/08 @ 12:42
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London Track?

/asplodes

Peej
steoc4
08/01/08 @ 12:43
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Heh, an overwhelmingly positive preview followed by a thread of almost entirely negative comments about features people haven't tried.

Having played the game lots I can say the AI is great to race against. It doesn't cope well with the player acting weird - if you stop on the racing line they'll just drive through you - but when you're racing properly they give up quite a fight and when you're in a pack of cars you can clearly see drivers jostling for position, drafting eachother, trying to outbreak eachother, sometimes running off road.

You really have to work hard to get past cars too - there may be no damage but there is a penalty system which temporarily slows you down for hitting cars or walls and is very effective at making you race properly.

Combine that with the best graphics I've seen in a game, and the perfect car handling I'm used to from Polyphony, and you have a fantastic game.

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