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GamesIndustry.biz: PS3 online concerns Article

PlayStation 3 Article by Games Industry.biz

3 November, 2006

Published as part of our sister-site GamesIndustry.biz' widely-read weekly newsletter, the GamesIndustry.biz Editorial is a weekly dissection of one of the issues weighing on the minds of the people at the top of the games business. It appears on Eurogamer a day after it goes out to GI.biz newsletter subscribers.

Sony hasn't had a good year. The market leader has spent nearly twelve months watching Microsoft build a six million unit lead in the next-gen marketplace, while the embryonic PlayStation 3 has been dogged at every turn by delays and setbacks. Hostility has grown among both hardcore gamers and among the gaming press, a backlash of epic proportions against the company which has ruled the games industry for a full decade, fuelled by the remarkably high price of the console, the decision to drop rumble from the pad, the adoption of contentious Blu-Ray technology and the subsequent launch shortages, culminating in a hugely embarrassing delay into 2007 for the European launch.

None of this has been helped in the slightest by the arrogance of public statements from the father of PlayStation, Ken Kutaragi, or the head of SCEA, Kaz Hirai - who have turned into a double act whose pronouncements almost seem deliberately calculated to turn consumers against Sony and its products. However, in recent weeks, the tide has been turning for Sony, albeit slowly. Perhaps it's simply fatigue among the company's loudest detractors; more likely, it's the fact that since TGS, Sony has been much more focused on giving people hands-on time with the console and its software. The promise of PS3 is finally being delivered upon, at least to some extent, and it's natural that criticism will die down and the focus will shift from hardware to software as the launch draws near.

That isn't to say, though, that Sony is out of the woods yet - and the company is still entirely capable of dropping the ball in very dramatic ways. Perhaps the single most worrying factor remaining in the firm's plans for PS3 is its online service; this is an area where the company's previous efforts have been weak, to say the very least, and where Microsoft has built up five years of valuable experience and a massive degree of mind-share. Although we've seen the service up and running to some extent - network functionality is a key element of the Cross-Media Bar on the PS3, and the console's operating system has a built in buddy list, messaging system, voice chat and even video chat service, as well as the PlayStation Store e-distribution system - the word from developers so far has been that actually building online functions into games is currently a fraught process.

This week, some of our deepest fears about Sony's online service were confirmed when Insomniac's Ted Price revealed in an interview that one of the biggest launch titles for the console, Resistance: Fall of Man, is set to use its own buddy list, clan registry, in-game messaging and chat services, and so on. While the game sounds like it has a very extensive and comprehensive range of online gaming options, and it runs on Sony's international network of servers to guarantee a high standard of network performance for online play, the simple fact is that the last hurdle Sony needed to jump has been missed, at least for the launch titles. The central buddy list doesn't integrate into the game; you'll need to add all your friends again to play against them in Resistance.

The ball, in other words, has not so much been dropped; it has been hurled at the ground with alarming force. Sony has done the hard work - it has built a console operating system which can be updated over the network, which is always-on and network aware, which can handle multiple user profiles and friend lists, messaging and chat, and so on. It has built an infrastructure which can support multiplayer games running on remote servers with players all over the world taking part. Somehow, however, it has failed to take the final step - actually providing the single sign-in, single-ID, single profile service which lies at the core of a console multiplayer offering.

The reasons developers cite for this problem are simple; the libraries to do this were not available early enough. The speculation they offer for why that happened is intriguing, however; there is a strong suggestion that until relatively recently, Sony had planned on simply offering games a connection to the Internet and letting them get on with whatever buddy lists, profiles, match-making and so on they wanted, completely unaware of any other game on the system. This is how the PlayStation 2 worked online, much to the chagrin of users.

Someone, somewhere within Sony, wanted things to stay that way. It's an illustration of just how out of touch a company can be from what its consumers want or need to enjoy their experience of a console and its software, and thankfully it was overturned. PS3 will, eventually, sport a unified online interface - but the tragic thing is that whatever internal battle resulted in this decision was won far too late. PS3, at launch, will be crippled in an online sense by an admittedly promising service in the operating system which is not utilised by key, big-name online titles such as Resistance. As teething troubles go, it's an absolutely huge one - and Sony will have to work very hard to win back the confidence of gamers who had been drawn in by the promise of single sign-in online gaming on the platform. It may be forgiveable in launch titles - but if the second wave of PS3 games doesn't cement the vision of a unified online gaming service, the price Sony has to pay for this oversight may be one that's difficult for the company to stomach.

For more views on the industry and to keep up to date with news relevant to the games business, read GamesIndustry.biz. You can sign up to the newsletter and receive the GamesIndustry.biz Editorial directly each Thursday afternoon.

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Comments: 1-50 of 73 in total | next 50 »

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boynash101
03/11/06 @ 11:24
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Sony really dont know what theyre doing. BIG TIME SCREW UP
Razzajazz
03/11/06 @ 11:26
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Dear, oh dear! And they were almost looking like they were pulling it back together again....
morriss
03/11/06 @ 11:30
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But it's free!
Steroyd
03/11/06 @ 11:31
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And that's all that matter to me.
Iora
03/11/06 @ 11:33
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I can understand what is being said here but i feel it's all a little melodramatic.
This is not crippling by any stretch of the imagination.

The software will be made available for those games that are yet to be released. I can't imagine anyone losing any sleep because they can't use a singular buddy system with an extremely limited set of games.

PC gamers have had to put up with multiple buddy systems (often bugged to hell) for years now. It should have been implemented earlier in the consoles development but its a limited glitch and the not to mention free!
Blerk
03/11/06 @ 11:33
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Not really good enough, is it?

That said, most people couldn't give a shite about online play anyway. So... meh! :-D
Iora
03/11/06 @ 11:39
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p.s. Who on earth will be playing resistance: fall of man anyway ;)

these are launch titles afterall. lol people seem to forget what the X360 had on offer when it was released. King Kong anyone. It is only recently with Dead Rising and Gears of War that the console has become desirable.

Way to much doom and gloom end of the world mentality going on. It will all come down to the games. how many, how good and how well there implimented.
disc
03/11/06 @ 11:41
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Rob were you affected by LeDilettante's thread? Because while the ball has been dropped it wasn't hurled. It does smell of incompetence and lack of direction but it's something they can fix, both with game fixes and OS fixes.
kangarootoo
03/11/06 @ 11:47
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I played Resistance last week and I was pleasantly surprised by the controls. Some of you will know how I can whine on about stick controls in console fps games never being as good as Halo, but R:FoM has a really nice aiming system at its core.
BartonFink
03/11/06 @ 11:48
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This is at the very least a massive oversight on Sonys part. You could call it a massive cock up of epic proportions too. They go to all the trouble of doing all the other bits and bobs to make the flippin machine network aware and then don't bother to go the extra yard and give a centralised single sign-in integrated online service for games. Welcome to Central Station 1.5

Not really good enough Sony.
Edited 1 times, most recently on 03/11/06 @ 12:38
Steroyd
03/11/06 @ 11:50
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I wouldn't mind a central station intergrated into the PS3... at least that's what i thought Sony would do at the very least.
kangarootoo
03/11/06 @ 11:51
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@Wonga

I think it is very important for the future though and I think Sony realise that. Its going to be increasing less a case of playing online or playing offline, and more a case of games just including online features in a much more seamless way (be that deathmatch, downloadable content, or whatever).

Also, its hard to know whether the chicken or the egg came first with the PS2. Did poeple not play online because they didn't care about it? Or were they simply not catered for sufficiently well to bother?
Iora
03/11/06 @ 11:52
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lol BartonFink.
Again this is nothing as stated int he article it seems that games that were almost to be released missed out on the software changes to allow singular profiles and accounts. This means that all the games or at least most of them coming out in the near future will have had access to this updated software.

Massive cock up of epic proportions lol. Melodramatic much.

I think everyone can agree that online play is now an essential ingredient in todays consoles. I was never interested before hand but games like Street Fighter online [dam] id pay for that on its own.
Edited 1 times, most recently on 03/11/06 @ 11:56
kangarootoo
03/11/06 @ 11:54
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@BartonFink

"and then don't bother to go the extra yard and give a centralised single sign-in integrated online service."

Um, but that is exactly what they HAVE done. It just isn't getting used in this particular title.
Razzajazz
03/11/06 @ 12:09
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TBH, I'm not really up with the complexities of the situation, but how easy is it going to be to completely repatch how the multiplayer works on games? I'm pretty sure someone on the forum with more knowledge than me will correct me, but it seems like the multiplayer would be an integral part of the game when it's created, and so will it be possible to make these sorts of changes without breaking the game?

I mean, Neversoft aren't even bothering to put online play in the PS3 version of Project 8. Is that because they can't be bothered, or is it because it would be too hard to add it in later on as a patch?

Someone help me, I'm confused! :)
asphaltcowboy
03/11/06 @ 12:14
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"Um, but that is exactly what they HAVE done. It just isn't getting used in this particular title."

But surely that's a problem when this is the first, biggest online game the PS3 is going to have?
BartonFink
03/11/06 @ 12:15
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@kanga - Yea a bit melodramatic alright I know they have done it and it's available but you would have thought they would have made sure that their first major online title would implement it. That really does not bode well for the service. Sorry but it's a huge cock up and will do nothing to shake the perception people have built up of Sonys online efforts. An oppertunity missed and again it's a good thing we are not getting it till March at the earliest.
Iora
03/11/06 @ 12:19
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Utilising the Central Buddy system would be a relatively easy piece of programming. However it would be a rare event if the developers took extra time to create code to do so. It does all depend obviously on how the game is programmed to use its own system.

I would say that for those LIMITED games that this will effect the developers will not bother with any sort of patch, you simply have to get over the fact that your gonna have to add the 'few' friends youll have that play the same title seperately.

My god it truly is a disaster, lol. This 'glitch' will be fixed for the next batch of games released.

And although it is a shame that sony never bothered to fix it earlier, its hardly a damning indication of how things will go. Even the small fact that the service is free will have many times many more players jumping in to see what its all about. Sony may screw up on a regular basis but when it smells money and opportunity it will jump.
Edited 1 times, most recently on 03/11/06 @ 12:22
kangarootoo
03/11/06 @ 12:23
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"and will do nothing to shake the perception people have built up of Sonys online efforts"

I agree on that, first impressions are crucial and all that. Its early days though.
SeesThroughAll
03/11/06 @ 12:30
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Sony are just more interested about the PlayStation Store than games.
BartonFink
03/11/06 @ 12:31
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You might very well have a point there STA.
CrumpledPaper
03/11/06 @ 12:32
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Just to be totally clear, the login and identity IS universal. Buddy lists currently, are not. When you add a friend in your buddy list in Resistance, you're adding their PNP universal nickname - you do not register again separately for Resistance. It's odd, it's the product of a rush as the article points out, but it is something that can be rectified.
Edited 1 times, most recently on 03/11/06 @ 12:33
Zomoniac
03/11/06 @ 12:50
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these are launch titles afterall. lol people seem to forget what the X360 had on offer when it was released. King Kong anyone. It is only recently with Dead Rising and Gears of War that the console has become desirable.

And PGR3, COD2, PDZ, Condemned, Geometry Wars, MS:R and that lot. And, more importantly, I only needed to add my friends once to play them on any of those games. In fact, scrap that, I didn't have to add them even once, because it remembered my friends from the last console. 5 years on from the original Xbox Live, and a generation later, and Sony still haven't fathomed out the basics...
CrumpledPaper
03/11/06 @ 13:03
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"5 years on from the original Xbox Live, and a generation later, and Sony still haven't fathomed out the basics..."

Actually, the way it is now it's quite similar to the original Live. It didn't have a universal buddy list.

But the article explains that their decision to go with "unified everything" was pretty recent, so they obviously were not working on this for the last 5 years. Hence why the first titles aren't taking advantage of universal buddy lists..it's all still coming up to speed precisely because it hasn't been 5 years of work for them. Which sucks, and is stupid, but at least they did finally decide to go this route, even if it was a late decision and results in the first games not being as fully integrated as they might have been. Hopefully Sony will gets it act together here quickly, and existing games will be patched.
Edited 1 times, most recently on 03/11/06 @ 13:05
jack_klugman
03/11/06 @ 13:29
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The console could really have done with that little bit more time.
moggsy
03/11/06 @ 14:08
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Wonga is completely correct here. Xbox live is not an 'add-on' - it's an integral part of the Xbox 360 and it's all the better for it. The achievements system is a good example of this which was there on day one (yes, even in King Kong ;-) ) and is an excellent idea which really does create competition between you and your mates and gives games an extra dimension.

The PS3 solution sounds half baked and I very much doubt they'll do anything fundamental to improve it which is a real shame. Such a forward thinking console but with no real online aspirations - very strange.
Xerx3s
03/11/06 @ 14:11
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My feeling is that Sony sold 100 million PS2's, only 5% of those users played games online, And Sony seriously don't see it as such a huge thing. More like it's something that their competitors try to make sound important... And they are probably right.. the majority of people who have been buying PS2 games couldn't give a toss about internet gaming.

But then you could ask WHY ppl don't use the online service when XBL is so well used. I think that the answer to that one is quite clear.
Rusta
03/11/06 @ 14:13
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The PS3 is not even out yet, wil reserve judgment until it's been out and tested for a bit
Iora
03/11/06 @ 14:26
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@Rusta
Never a wiser comment made.
belziah
03/11/06 @ 14:35
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Just because some Live users are a loud minority, they seem to believe that the future of any console's life rests on its online capabilities.

Its simply not true.

The Gamecube sold almost as much a the Xbox with no sort of online system.

aprox 120 million console owners(nintendo, microsoft and sony - you've got to assume some people are on their 2nd or 3rd machine)

approx. 10 million online users(Live, Live 360 - not including silver, ps2 carbunckle)

The figures just dont add up. I'm not saying that online is not important but, the fact that less than 10%(and growing but,not quickly) or your potential audience choose to take up the option says more to me than X is gonna die without a complete online package.



Gamemaker
03/11/06 @ 14:38
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Trying to recall when I last played a launch title more than a few months after its release...
moggsy
03/11/06 @ 14:41
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The Gamecube sold almost as much a the Xbox with no sort of online system.

Nobody had broadband at the time but a good percentage of the population do now (even my ma and pa - never thought I'd see the day). So you've got this 2/8/10/16 Mbps link there just being used for surfing the net. People want to do more with this facility and plugging your games console in to add to the experience is a really good fit.

Just look at the Nintendo Wii...
kangarootoo
03/11/06 @ 14:54
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disc
03/11/06 @ 15:09
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Wonga: Online is one of the biggest thing that Sony is pushing this generation. Mostly the Store things though since that will be a new source of revenue and that is really all they care about.

To not actually 'care' about the Online Functionality enough to have it ready for such an important launch. It is a disgrace. Maybe a bit harsh. But it really is a big mistake.
JetSetWilly
03/11/06 @ 15:19
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After reading the article I couldn't help but feel that its whole point was massively overstated. Almost as if the more dramatic the language used the more true it must be and that if I don't care (which I don't) then I jolly well should.

If online mattered to people that much surely Xbox would be far and away the market leader rather than being outsold in all three territories by the PS2 and its inferior online experience.
Edited 1 times, most recently on 03/11/06 @ 15:20
Garulon
03/11/06 @ 15:24
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"Actually, the way it is now it's quite similar to the original Live. It didn't have a universal buddy list. "

It bloody DID. AND cross-game invites. Voice Messages and the live "dashboard" were added in 2004, and recent players, gamerscore,acheivements, rep, cross-game chat, text+video messaging, picture messaging, complaints, prefer/avoid players, TrueSkill matching, gamer pictures (etc. etc.) were added with the 360.

It's with a bit of relief that this article came out. Given the past few weeks (and the still-terrifying DoubleSpeech stuff) I was coming to the conclusion that EG was bought and payed for by Sony.
Steroyd
03/11/06 @ 15:28
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It bloody DID. AND cross-game invites. Voice Messages and the live "dashboard" were added in 2004, and recent players,

i think that was his point.
Gurgeh
03/11/06 @ 16:03
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There's no such thing as a Free Lunch. Somewhere along the line you will be paying for online services, because it isn't free for Sony to provide them. I'm guessing they expect the revenue from their online store (which was the main point of putting the Ps3 online after all from Sony's point of view, hence the lack of gaming options) to subsidise the service.
hdazza
03/11/06 @ 16:13
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Typical Sony arrogance. If you believe for 1 second that this service will be free then you are all silly.

Sony just offer the basic tools to the developer/publishers. Their offer is free the usage of the online won't be.. Publishers will find a way to derive $$$ from the users in the same way the M/Soft has done. It's not free to set up a network system for your game so who pays for that?

Wether it's a monthly subscription or paying extra for PS3 titles you will pay for the networking services of Ps3, just to the publishers and not via a middleman.

What does this mean in the long term.... It means your online games will vary in performance and your buddy lists etc may not work across all games, maybe just from that publsher/developer.

Once again Sony looks at it's model and doesn't care about the consumer just the bottom line..

Sad but true
viperfoxbat
03/11/06 @ 16:24
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Sony will never catch Microsoft online infrastructure. Sony has also been loosing exclusives. GTA 4 will be on the 360 the day it launches. They lost Alen Wake and Bioshock to name a few. There will be no Dead Rising or Lost Planet on the PS3. There will be no new Banjo Kazzoi on the PS3. It goes on and on. Who would buy a PS3 in it's early life? I think patients in buying the system would pay off when more games are available, the price has dropped to $299.99 and the bugs have been worked out.
kangarootoo
03/11/06 @ 17:23
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"Once again Sony looks at it's model and doesn't care about the consumer just the bottom line.. "

Jesus, this old myth again. Here be the truth.

Microsoft, Nintendo, Sony, Dixons Group, GAME Store, Amazon, etc all care about their share price more than they care about your gaming fun. FACT.

Thats what they do, its why they exist. Can we please stop perpetuating this idea that whilst some huge corporations care about money, there are others in games that have a giant heart.

I'm not saying they don't care at all about your gaming fun, but money is right there at the top of the list in every case.
MadMirko
03/11/06 @ 18:09
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I'm not saying they don't care at all about your gaming fun, but money is right there at the top of the list in every case.

What you are overlooking is the fact that money comes from customers, and only from those who feel good about the respective company.

So, if there is one that evokes the feeling of providing you with fun games and awesome innovative experiences, and another one providing you with fun games and the most expensive console along with only those features that are designed to part you from your money, which do you like better, which gets your money?

Consumers are emotional beasts, it's their perception that counts. So, a company after money needs to project an image that customers agree with. Sony currently fails to do so, Microsoft and Nintendo do not.
Edited 1 times, most recently on 03/11/06 @ 18:11
AOFanboi
03/11/06 @ 18:14
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But surely that's a problem when this is the first, biggest online game the PS3 is going to have?

Yes, it's a problem the same way it's a problem for Microsoft that World of Warcraft doesn't use Microsoft Passport. That is, it's not a problem at all.

(Asheron's Call started out using Passport, but they, too, have abandoned it.)
skillian
03/11/06 @ 19:45
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This isn't flamebait, but if I had a choice between free online gaming, or paid for online gaming with a buddy list, I'd take the freebie every time. I'm pretty sure most other people would too.

If it turns out not to be free, that's another matter, but we'll have to wait and see about that.
Scimarad
03/11/06 @ 19:54
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I'm among those people who couldn't really care less about online play but it still doesn't inspire confidence that they would bugger up this element of the console.

I'm not sure how easy it would be to fix this later - In theory I suppose they could just add updates...

Anyway, I'm with Blerk on this one; Meh!
Steroyd
03/11/06 @ 20:53
#46
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The overriding point is that this is not 2004, and Sony are in a different position in regards to their competition than MS were. When MS added that stuff, their competition had none of it.

Still doesn't deny the fact that MS added all their features later, like Sony can do.

@MadMirko lovely speach and all but that doesn't stop the pile of steaming crap EA dish out year in year out and still ends up top sellers in the charts.
moggsy
03/11/06 @ 21:32
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I am also one of those that 'couldn't really care less about online play' - playing against other people (especially strangers) can quite often be a disappointing experience. However the first time I loaded up Forza on my Xbox and found after I'd finished a single player race I got a world ranking, I was more than a little impressed. The Xbox 360 has taken this type of thing even further with you being able to compare your laps etc against the world or just your friends in any game. You don't have to be playing against other people to still have a great online experience.

Microsoft and Nintendo get this. Sony haven't yet - it remains to be seen if they ever will. It doesn't bode well when a basic feature like a friends list is added on at the last minute.
JediMasterMalik
03/11/06 @ 21:37
#48
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Nintendo get this? Are you kidding? None of Nintendos launch titles are online, how do you think they "get" online? Nintendo are currently the worst for online gaming, Sony in at second, and MS way ahead at first. Though that couold change in the coming year or so.
Edited 1 times, most recently on 04/11/06 @ 01:34
Lex_Luthor
03/11/06 @ 23:08
#49
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"Nintendo get this? Are you kidding?"

I lolled too :)

You may want to lose that '$' there though, asking for trouble ;)
JediMasterMalik
04/11/06 @ 01:33
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It's instinctive now, sorry. :(

Comments: 1-50 of 73 in total | next 50 »

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