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Ghostbusters: The Videogame Review

PlayStation 3 Review by Ellie Gibson

11 June, 2009

Page 2 of 2. <- Page 1

Throughout the game there's an awful lot of standing around while you wait for your fellow Ghostbusters to finish conversations, catch up with you, open doors and so on. Why can't you open all the doors yourself, anyway? Why some and not others? How come you have to wait for Ray to traipse over and twist the handle of a door that isn't even locked, as if your character's hands are covered in margarine?

In short, Ghostbusters adheres to some of gaming's worst clichés and inconsistencies. But it's still Ghostbusters. It has the look, sound and feel of the original movie, and it goes some way to fulfilling a dream many of us have had since the age of six: it makes you feel like you're a Ghostbuster.

This is partly down to the way levels play out. You're rarely on your own, and often accompanied by three of the other characters. There's a lot of teamwork as you fire your proton streams at the same ghosts and revive each other, medic-style, when knocked out. The other Ghostbusters issue warnings about enemies behind you and projectiles heading your way with an impressive degree of consistency. But most of all, there's nothing quite like firing your very own proton gun to help Bill Murray and Ernie Hudson wrangle a transparent valkyrie into a box.

The wrangling mechanic will be familiar if you've ever played a fishing game. Your first job is to weaken enemies by firing at them with your proton stream, pressing L2 to slam them satisfyingly into walls and floors. Then you drag them into the cone of light emerging from the trap. The tricky bit is ensuring they don't escape - fiddling with the sensitive left and right sticks to keep them within the cone until the trap snaps shut, the pink light comes on and the thin plume of smoke emerges.

'Ghostbusters: The Videogame' Screenshot 3

Your PKE meter comes in handy for spectral analysis. And makes a funny noise.

It's a good job trapping ghosts is so gratifying as there's not a lot else to do. There's no exploration, unless you count wandering round rooms and corridors until you find the single doorway you're supposed to go through next. There's no proper puzzle-solving and not much variation in combat. As the game progresses you do get different guns and equipment to play with, such as the Slime Tether - a sticky rope used to pull objects towards each other. There's a limited selection of upgrades to earn and none of them are particularly interesting. You can get through almost the entire game with your standard proton gun and Boson darts, switching to the other weapons only occasionally.

There are some decent boss battles, notably with the marshmallow man - during which you get to dangle off a skyscraper and shoot him in the face. There are also some rubbish ones, such as the battle with the sexy tarantula-riding spider-lady - during which you wander endlessly round identical tunnels, followed by useless puppydog Egon, trying to stumble on the next invisible event trigger before the spider-lady regenerates, and mostly failing.

There are no driving levels so you don't get to try out the Ecto-1. You don't get to "be" any of the big name Ghostbusters, but this doesn't matter - it's more enjoyable to watch them in action anyway. If you're that bothered you can play as all four in the online multiplayer mode. We weren't able to test this as the game hadn't been released at the time of writing, and no other players were online. The options look standard though: quick and unranked matches, customisable options, stats overviews and so on. There's no offline multiplayer and it does seem they've missed a trick here - co-op could have been great fun.

However, multiplayer was never going to be the main attraction of Ghostbusters: The Videogame. It's about the single-player experience and whether it makes you feel like you're one of the gang, living in the world of the movie. In this regard, Terminal Reality has succeeded. Unlike so many movie tie-ins, Ghostbusters doesn't feel phoney, cheap or hastily put together. The developers have taken their time, respected the source material and paid attention to what fans of the film want.

'Ghostbusters: The Videogame' Screenshot 4

Have you seen the porn version? Yes, Ghostbukakke.

Ignoring the blockbuster licence, you'd probably describe this as a nice looking but pretty average action-adventure. The game mechanics work fine, it's entertaining enough to play, but there's no real innovation and a fair few frustrating niggles. The thing is, you can't ignore the licence - not when it's so fundamental to the game's entertainment value, and when Terminal Reality has worked so hard to do it justice.

That's why Ghostbusters: The Videogame works. You get to play with a proton gun. You get to fire Boson darts. You get to explore the Fire Station, battle Slimer, fight the marshmallow man, destroy the library and hear Bill Murray do jokes. It's all wrapped up in a package authentic enough to make you forgive the linearity and inconsistencies, tied with a big bow made of pretty graphics. And when you open the package the first thing you hear is, "Nerny ner-ner ner-ner, nerny-nerny ner-ner-ner."

If you love the film it's impossible not to like this game, despite its faults. That would be like hating a puppy just because it's got a wonky leg. This might not be the best videogame ever made but it's one of the better movie tie-ins out there, and it's the closest to being a Ghostbuster most of us will ever get.

7/10

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Comments: 1-50 of 176 in total | next 50 »

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Oh-Bollox
12/06/09 @ 06:20
#2
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Terrahawks. Jesus Christ.
bad09
12/06/09 @ 06:26
#3
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"That's why Ghostbusters: The Videogame works. You get to play with a proton gun. You get to fire Boson darts. You get to explore the Fire Station, battle Slimer, fight the marshmallow man, destroy the library and hear Bill Murray do jokes."

\o/ Good enough for me!

The double dealings with Sony on this was one of the 3 things that stopped me paying money to the industry nearly two months ago. However a cracking E3 (apart from waggle) and FFVII have cheered me up no end so I'm not so mad now, probably silly to boycott the industry just before E3 in hindsight :)

Because I'm in a better mood I'm actually tempted to get this with the Blu (which is gonna be awesome!).

(still not buying any DLC tho so they're not off the hook!)
Ghost5786
12/06/09 @ 06:29
#4
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I love your writing, Ellie. Having just flipped through to page two and seen this, I know it's going to be a good'un:

"Have you seen the porn version? Yes, Ghostbukakke."

*BADADABA-TISH!*
Super_Zee
12/06/09 @ 06:31
#5
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Sold sold sold! I love "linear and scripted", especially when the source material is so closely tied to a movie structure.

Really looking forward to this now. Nice review.
Edited 1 times, most recently on 12/06/09 @ 07:32
Widge
12/06/09 @ 06:34
#6
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Well.... it looks like tis doing better than 24:The Game!
Want a demo, but its on 'the list'.
cragtek
12/06/09 @ 06:34
#7
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Yay! It doesn't completely suck!
the_mtfr
12/06/09 @ 06:37
#8
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You pedantic bastards.
JonFE
12/06/09 @ 06:43
#9
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EG:
Are you going to review the - reportedly region-free - x360 version as well?

Edit: "Have you seen the porn version? Yes, Ghostbukakke." Priceless :-D
Edited 1 times, most recently on 12/06/09 @ 07:48
fjharps
12/06/09 @ 06:51
#10
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Can't wait for this one a must buy for me it looks great and it's getting decent reviews everywhere even edge gave it a 7 so good enough for me. WHO YOU GONNA CALL?? lol
mcbi4kh2
12/06/09 @ 07:01
#11
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"Have you seen the porn version? Yes, Ghostbukakke." Priceless :-D

I don't get it :(
Razz
12/06/09 @ 07:02
#12
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Defo worth a rent then
Widge
12/06/09 @ 07:03
#13
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360 review tips:

Copy text into Word
Ctrl H
Find "PS3"
Replace with "360"

fin.
bad09
12/06/09 @ 07:05
#14
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"WHO YOU GONNA CALL??"

118 118?
squarejawhero
12/06/09 @ 07:05
#15
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No mention of the physics and creative destruction, coupled with a bill for the damage? Ellie, fo shame.
squarejawhero
12/06/09 @ 07:06
#16
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RE the 360 version, apparently it does better damage according IGN - from chunks ripping off the Marshmellow Man and embers in the scorch marks on the walls. But that's it, apparently.

AND ITS REGION FREE!
12/06/09 @ 07:10
#17
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Its like im psychic...I can guess almost every review from EG now.

/off to read.

Edited 1 times, most recently on 12/06/09 @ 08:11
HuggyAtHome
12/06/09 @ 07:22
#18
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Best two paragraphs of a review I have read in ages.

Terrahawks was rubbish though.
bad09
12/06/09 @ 07:27
#20
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"Terrahawks was rubbish though."

I'm tempted to knock your Kamra down for that, but I'm bigger than that ;)

How is this rubbish?
Kazzahdrane
12/06/09 @ 07:28
#21
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Anyone annoyed with Sony about the 360/Wii/DS versions not hitting Europe immediately hasn't given the situation much thought at all...

Sony SAVED this game for European PS3/PS2 owners. Atari would have waited 6 months before bringing it here, if at all!

/doesn't own a PS3 and is annoyed at Atari that he can't get Ghostbusters for 360 without importing :(
chasejamie
12/06/09 @ 07:30
#22
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"WHO YOU GONNA CALL??"

He-Man
jstar
12/06/09 @ 07:33
#23
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the second film was rubbish? How can we take anything you say after that seriously?
JohnnyWashnGo
12/06/09 @ 07:34
#24
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I would be lying if I said that a low or average score would put me off of this game. Its Ghostbusters and I have enjoyed nearly all ghostbusters games from the C64 version onwards.
Edited 1 times, most recently on 12/06/09 @ 08:34
space ace
12/06/09 @ 07:35
#25
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jstar, it's the cynical youth, never mind
chudders
12/06/09 @ 07:40
#26
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Fire and brimstone coming down from the skies! Rivers and seas boiling!
designerheadache
12/06/09 @ 07:40
#27
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Its amazing how racist Terrahawks is actually watching it back now, in my youth i didnt notice it at all.

Too busy waiting for them to get to the 'X' and 'O''s at the end credits so i could play a banzai esque game with my dad i guess...

BET BET BET!!!

Ghostbusts already on preorder :P
spekkeh
12/06/09 @ 07:41
#28
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I sure hope she wasn't surreptitiously dissing my Count Duckula pasta..

Too bad this game doesn't score so well, pretending to be a Ghostbuster was in fact my childhood's wettest dream (well that and riding a laser-touting dinosaur, obviously). Might pick this up when I find it cheap.
Edited 1 times, most recently on 12/06/09 @ 10:17
spekkeh
12/06/09 @ 07:44
#29
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the second film was rubbish? How can we take anything you say after that seriously?

I agree. Although obviously not as good as the first one, I found Vigo to be a much more interesting and evil villain than Gozer (which, incidentally, means 'Dude' in Dutch).
kiroquai
12/06/09 @ 07:46
#30
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So, there's no co-op at all? Even online?

(it's early, don't function well until at least midday).
penhalion
12/06/09 @ 07:51
#31
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When is this supposed to be out?
Aretak
12/06/09 @ 07:55
#32
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I Googled 'Ghostbukkake' and was disappointed to find that this review was the only result. :(
r3xmund1
12/06/09 @ 07:58
#33
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Lady, you are reinstating my faith in videogame journalism. With one of the best intros ever, I think that its writing like yours that makes the endless drudgery of posturing and fanboyism bearable.

Cheers Ellie, and keep 'em coming.


midnight_walker
12/06/09 @ 07:59
#34
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Thieving bastards!

You can't steal the best comment ever (tm) and use it as your subheading! Well, you can actually, since it's your site, but still...
Kenshin001
12/06/09 @ 08:01
#35
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So, there's no co-op at all? Even online?

Think there is, there appears to be a co-op video on EG. Not very clear in the review though. Will likely pick this up just for that.
AphoticCosmos
12/06/09 @ 08:03
#36
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That was one of the best intros to a review I've ever seen.

And lulz @ ghostbukkake

Nice review, Ellie!
phycus
12/06/09 @ 08:08
#37
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Interesting how Eurogamer Spain gave this game 9/10

http://www.eurogamer.es/articles/los-caz...

Triggerhappytel
12/06/09 @ 08:09
#38
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Sounds good, I think I'll purchase when the price drops.
farticusmaximus
12/06/09 @ 08:09
#39
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Sounds like they got the feel of the movies right, and that's probably the biggest selling point for me. I can put up with some slightly outdated game design if the overall experience is fragrantly scented with ectoplasm. :)

Shame I have to import it, but on this occasion I think it will be worth doing.
spliffhead
12/06/09 @ 08:10
#40
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GoatseBusters!
12/06/09 @ 08:10
#41
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I rate Ellie's writing style 5/10. Talk about talking garbage. Just write a review ffs.
Edited 1 times, most recently on 12/06/09 @ 09:11
DDevil
12/06/09 @ 08:13
#42
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I love Ellie's reviews!

God, I want this game. Can I be bothered to import it though?
bluem4gic
12/06/09 @ 08:14
#43
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Sounds like to me that the orginal guys who did a tech demo for the game. Would of done it more justice oh well
Dizzy
12/06/09 @ 08:14
#44
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"Interesting how Eurogamer Spain gave this game 9/10

http://www.eurogamer.es/articles/los-caz...

Based on the sales charts of Spain I don't think they know a lot about good games TBH. Good food though.
Fwing
12/06/09 @ 08:15
#45
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7/10 minus ghostbusters license equals 5/10?
makeamazing
12/06/09 @ 08:16
#46
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Sounds like to me that the orginal guys who did a tech demo for the game. Would of done it more justice oh well

It did get 7/10, is that not good ? From the reviews that have come in so far, it sounds like its a solid game, and more so if you are a ghostbusters fan (why get it if your not :)

Getting this next week, and no 7 out of 10 review is going to stop me :D
Beano
12/06/09 @ 08:18
#47
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"Interesting how Eurogamer Spain gave this game 9/10"

Different people have different tastes... surprise :)
p00ntang
12/06/09 @ 08:19
#48
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That would be like hating a puppy just because it's got a wonky leg.
Priceless
lewiep
12/06/09 @ 08:26
#49
-3
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