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Ghostbusters: The Videogame Review

PlayStation 3 Review by Ellie Gibson

11 June, 2009

Page 1 of 2. Page 2 ->

Ivan Petrovich Pavlov and Ray Parker Jr. have more in common than you might think. True, one is a Nobel prize-winning Soviet physiologist and psychologist, while the other is an African-American singer-songwriter whose albums include Sex and the Single Man. One is best known for authoring Conditioned Reflexes: An Investigation of the Physiological Activity of the Cerebral Cortex; the other produced Sweat (Till You Get Wet). Pavlov has never been openly accused of nicking ideas off Huey Lewis, and Ray Parker Jr. has never had a ballerina or a pudding named after him.

But they both based their most famous work around one simple principle: you can create reactions in individuals by teaching them to associate specific stimuli with certain experiences. Pavlov discovered he could ring a bell to herald Winalot time and his doggies would start slobbering. Parker Jr. learned he could make people excited and happy just by getting a computer to go, "Nerny ner-ner ner-ner, nerny-nerny ner-ner-ner."

Even now, 25 years on, it's impossible for anyone over 30 to hear the nerny-ners without feeling nostalgic. Terminal Reality, the studio behind Ghostbusters: The Videogame, knows this, as does Vivendi / Activision / Atari / Sony / Oxford University Press or whoever is publishing it by the time you read this. They understand the power of memory, which is why the theme song features heavily in the trailers and throughout the game. It also explains why the opening cut-scene begins with the classic 1980s Columbia Pictures ident. Ahh, everything's going to be all right. Count Duckula pasta shapes on Mighty White for tea, washed down with a can of Quatro, let's hope the Soviets don't unleash global nuclear holocaust before Terrahawks starts.

See how easy it is to get carried away? And of all Ye Olde Intellectual Propertyes of Yesteryear, Ghostbusters is one of the most powerful. It was a funny, exciting, original movie with cross-generational appeal, starring Sigourney Weaver in a dress that slithered off her shoulders like molten bronze and Bill Murray as Bill Murray. Plus it had a theme tune that went "Nerny ner-ner ner-ner, nerny-nerny ner-ner-ner."

'Ghostbusters: The Videogame' Screenshot 1

Derek Acorah can only dream of such luxuriant, volumised locks.

The second film was mediocre bordering on rubbish, but Ghostbusters remains a recognisable and much-loved brand today. The new videogame was originally touted as "the third Ghostbusters movie", until Dan Aykroyd took the shine off by announcing he was making an actual third movie. There was also much talk about how Aykroyd had written the entire script, until he revealed Terminal Reality did two-thirds of it.

They've done a good job, though. There are some great jokes in Ghostbusters: The Videogame, delivered with impeccable timing by the proper actors. The script is generally in-keeping with the style of the movies; Winston Zeddemore has less to do than the other characters, for example, and fewer one-liners. (Odd, considering Bill Murray is said to have only agreed to do a voiceover if Zeddemore's character got full status. Or perhaps not so much, considering Aykroyd recently said the film's success was half down to Murray and half down to himself, Weaver, Ivan Reitman, Rick Moranis and Harold Ramis. What about Ernie?)

The plot is a familiar mishmash of scientific nonsense, mythological hokum and hot chicks pretending they don't want a go on Bill Murray. It's set two years after the events of Ghostbusters 2, when spooks are running riot in Manhattan once again. You play as a new recruit hired to help out the fab four and test their latest equipment. There are new baddies to take on along with old friends such as Slimer, the library ghost and the marshmallow man. Recognisable locations include the New York Public Library and the Sedgewick Hotel.

'Ghostbusters: The Videogame' Screenshot 2

Definitely wouldn't.

There's an impressive amount of detail to the environments; you can go up to the noticeboard in the Fire Station and read individual documents, for example, or check out the display notes in the museum. The textures are realistic and the lighting is generally excellent - though some dark corridors are a bit too dark, to the point where it's easy to get disorientated. There's an impressive number of curling wires and blinking lights on the Ghostbusters' proton packs and characters look just like their real-life counterparts; you can see those tiny scars on Venkman's cheeks and Egon's hair is perfectly bouffed (not blonde, Real Ghostbusters haters will be pleased to hear). It's a shame the illusion is broken when characters start talking. This is the kind of lip-synching our grandchildren will laugh at, in the same way we snigger at laser discs and stamps.

It's also a shame the level layouts are so painfully linear and scripted. The Ghostbusters may look real enough and deliver some decent wisecracks, but they also spend a great deal of time standing round as silent, aimless automatons. You realise they're waiting for you to do something, either lead the way towards the next part of the level or trip some invisible environmental switch to trigger the next event. The game tricks you into feeling you have freedom to make choices and go exploring, when really you're just following a strictly preset path.

For instance, there's a point in the first Sedgewick Hotel level when Egon announces he and Ray are heading upstairs. He instructs you to follow Venkman. If you ignore this and pursue Egon and Ray you'll find them standing silent and motionless by a lift, like robots whose batteries have run out. They'll happily stay there all day. Give up and go after Venkman and you'll find him waiting patiently and silently too. Try to ignore the lot of them and follow your own path, and you'll just come up against dead ends and locked doors.

There's an even more tedious section later on in the level where you're on your own, stalking a fisherman ghost through hotel corridors. The corridors are too dark and all look the same, and there are no clues as to where you're supposed to go next. You end up trudging aimlessly around, hoping the next turn you take will be the one that triggers the ghost's reappearance.

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Comments: 1-50 of 173 in total | next 50 »

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Oh-Bollox
12/06/09 @ 06:20
#2
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Terrahawks. Jesus Christ.
bad09
12/06/09 @ 06:26
#3
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"That's why Ghostbusters: The Videogame works. You get to play with a proton gun. You get to fire Boson darts. You get to explore the Fire Station, battle Slimer, fight the marshmallow man, destroy the library and hear Bill Murray do jokes."

\o/ Good enough for me!

The double dealings with Sony on this was one of the 3 things that stopped me paying money to the industry nearly two months ago. However a cracking E3 (apart from waggle) and FFVII have cheered me up no end so I'm not so mad now, probably silly to boycott the industry just before E3 in hindsight :)

Because I'm in a better mood I'm actually tempted to get this with the Blu (which is gonna be awesome!).

(still not buying any DLC tho so they're not off the hook!)
Super_Zee
12/06/09 @ 06:31
#4
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Sold sold sold! I love "linear and scripted", especially when the source material is so closely tied to a movie structure.

Really looking forward to this now. Nice review.
Edited 1 times, most recently on 12/06/09 @ 07:32
Widge
12/06/09 @ 06:34
#5
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Well.... it looks like tis doing better than 24:The Game!
Want a demo, but its on 'the list'.
cragtek
12/06/09 @ 06:34
#6
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Yay! It doesn't completely suck!
the_mtfr
12/06/09 @ 06:37
#7
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You pedantic bastards.
JonFE
12/06/09 @ 06:43
#8
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EG:
Are you going to review the - reportedly region-free - x360 version as well?

Edit: "Have you seen the porn version? Yes, Ghostbukakke." Priceless :-D
Edited 1 times, most recently on 12/06/09 @ 07:48
fjharps
12/06/09 @ 06:51
#9
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Can't wait for this one a must buy for me it looks great and it's getting decent reviews everywhere even edge gave it a 7 so good enough for me. WHO YOU GONNA CALL?? lol
mcbi4kh2
12/06/09 @ 07:01
#10
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"Have you seen the porn version? Yes, Ghostbukakke." Priceless :-D

I don't get it :(
Razz
12/06/09 @ 07:02
#11
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Defo worth a rent then
Widge
12/06/09 @ 07:03
#12
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360 review tips:

Copy text into Word
Ctrl H
Find "PS3"
Replace with "360"

fin.
bad09
12/06/09 @ 07:05
#13
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"WHO YOU GONNA CALL??"

118 118?
squarejawhero
12/06/09 @ 07:05
#14
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No mention of the physics and creative destruction, coupled with a bill for the damage? Ellie, fo shame.
squarejawhero
12/06/09 @ 07:06
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RE the 360 version, apparently it does better damage according IGN - from chunks ripping off the Marshmellow Man and embers in the scorch marks on the walls. But that's it, apparently.

AND ITS REGION FREE!
12/06/09 @ 07:10
#16
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Its like im psychic...I can guess almost every review from EG now.

/off to read.

Edited 1 times, most recently on 12/06/09 @ 08:11
HuggyAtHome
12/06/09 @ 07:22
#17
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Best two paragraphs of a review I have read in ages.

Terrahawks was rubbish though.
bad09
12/06/09 @ 07:27
#18
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"Terrahawks was rubbish though."

I'm tempted to knock your Kamra down for that, but I'm bigger than that ;)

How is this rubbish?
Kazzahdrane
12/06/09 @ 07:28
#19
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Anyone annoyed with Sony about the 360/Wii/DS versions not hitting Europe immediately hasn't given the situation much thought at all...

Sony SAVED this game for European PS3/PS2 owners. Atari would have waited 6 months before bringing it here, if at all!

/doesn't own a PS3 and is annoyed at Atari that he can't get Ghostbusters for 360 without importing :(
chasejamie
12/06/09 @ 07:30
#20
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"WHO YOU GONNA CALL??"

He-Man
JohnnyWashnGo
12/06/09 @ 07:34
#21
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I would be lying if I said that a low or average score would put me off of this game. Its Ghostbusters and I have enjoyed nearly all ghostbusters games from the C64 version onwards.
Edited 1 times, most recently on 12/06/09 @ 08:34
space ace
12/06/09 @ 07:35
#22
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jstar, it's the cynical youth, never mind
chudders
12/06/09 @ 07:40
#23
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Fire and brimstone coming down from the skies! Rivers and seas boiling!
designerheadache
12/06/09 @ 07:40
#24
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Its amazing how racist Terrahawks is actually watching it back now, in my youth i didnt notice it at all.

Too busy waiting for them to get to the 'X' and 'O''s at the end credits so i could play a banzai esque game with my dad i guess...

BET BET BET!!!

Ghostbusts already on preorder :P
spekkeh
12/06/09 @ 07:41
#25
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I sure hope she wasn't surreptitiously dissing my Count Duckula pasta..

Too bad this game doesn't score so well, pretending to be a Ghostbuster was in fact my childhood's wettest dream (well that and riding a laser-touting dinosaur, obviously). Might pick this up when I find it cheap.
Edited 1 times, most recently on 12/06/09 @ 10:17
spekkeh
12/06/09 @ 07:44
#26
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the second film was rubbish? How can we take anything you say after that seriously?

I agree. Although obviously not as good as the first one, I found Vigo to be a much more interesting and evil villain than Gozer (which, incidentally, means 'Dude' in Dutch).
kiroquai
12/06/09 @ 07:46
#27
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So, there's no co-op at all? Even online?

(it's early, don't function well until at least midday).
penhalion
12/06/09 @ 07:51
#28
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When is this supposed to be out?
Aretak
12/06/09 @ 07:55
#29
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I Googled 'Ghostbukkake' and was disappointed to find that this review was the only result. :(
r3xmund1
12/06/09 @ 07:58
#30
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Lady, you are reinstating my faith in videogame journalism. With one of the best intros ever, I think that its writing like yours that makes the endless drudgery of posturing and fanboyism bearable.

Cheers Ellie, and keep 'em coming.


midnight_walker
12/06/09 @ 07:59
#31
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Thieving bastards!

You can't steal the best comment ever (tm) and use it as your subheading! Well, you can actually, since it's your site, but still...
Kenshin001
12/06/09 @ 08:01
#32
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So, there's no co-op at all? Even online?

Think there is, there appears to be a co-op video on EG. Not very clear in the review though. Will likely pick this up just for that.
AphoticCosmos
12/06/09 @ 08:03
#33
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That was one of the best intros to a review I've ever seen.

And lulz @ ghostbukkake

Nice review, Ellie!
phycus
12/06/09 @ 08:08
#34
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Interesting how Eurogamer Spain gave this game 9/10

http://www.eurogamer.es/articles/los-caz...

Triggerhappytel
12/06/09 @ 08:09
#35
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Sounds good, I think I'll purchase when the price drops.
farticusmaximus
12/06/09 @ 08:09
#36
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Sounds like they got the feel of the movies right, and that's probably the biggest selling point for me. I can put up with some slightly outdated game design if the overall experience is fragrantly scented with ectoplasm. :)

Shame I have to import it, but on this occasion I think it will be worth doing.
spliffhead
12/06/09 @ 08:10
#37
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GoatseBusters!
12/06/09 @ 08:10
#38
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I rate Ellie's writing style 5/10. Talk about talking garbage. Just write a review ffs.
Edited 1 times, most recently on 12/06/09 @ 09:11
DDevil
12/06/09 @ 08:13
#39
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I love Ellie's reviews!

God, I want this game. Can I be bothered to import it though?
bluem4gic
12/06/09 @ 08:14
#40
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Sounds like to me that the orginal guys who did a tech demo for the game. Would of done it more justice oh well
Dizzy
12/06/09 @ 08:14
#41
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"Interesting how Eurogamer Spain gave this game 9/10

http://www.eurogamer.es/articles/los-caz...

Based on the sales charts of Spain I don't think they know a lot about good games TBH. Good food though.
Fwing
12/06/09 @ 08:15
#42
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7/10 minus ghostbusters license equals 5/10?
makeamazing
12/06/09 @ 08:16
#43
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Sounds like to me that the orginal guys who did a tech demo for the game. Would of done it more justice oh well

It did get 7/10, is that not good ? From the reviews that have come in so far, it sounds like its a solid game, and more so if you are a ghostbusters fan (why get it if your not :)

Getting this next week, and no 7 out of 10 review is going to stop me :D
Beano
12/06/09 @ 08:18
#44
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"Interesting how Eurogamer Spain gave this game 9/10"

Different people have different tastes... surprise :)
p00ntang
12/06/09 @ 08:19
#45
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That would be like hating a puppy just because it's got a wonky leg.
Priceless
lewiep
12/06/09 @ 08:26
#46
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muscleblade
12/06/09 @ 08:27
#48
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Taken from the IGN review:

"For all the fanboys out there who want to beat their chests about which system got it right, there are some differences between the PlayStation 3 and Xbox 360 versions of this game. The PS3 features an eight-minute, 4 GB install that apparently doesn't do much seeing as how it takes both games about 30 seconds to load after a death or load a mission from the main screen. Although the PS3 has exclusive videos about refurbishing Ecto-1 and the Blu-ray trailer, the graphics seem to be a touch dumbed down on Sony's system. When you proton stream burns a wall on the 360, there's a black gouge in the wall that features smoldering embers and bits of fire. On the PS3, you get the fire and black gouge, but the little embers embedded in the cut don't make it. Similarly, when you attack Stay Puft on Microsoft's console, you're making dramatic changes to his puffy exterior. On the PS3, these changes aren't as severe -- it's almost like a bruise rather than a fiery cut."

JonFE
12/06/09 @ 08:33
#49
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@mcbi4kh2:
The quote is from the last screenshot's caption, which is covered in white ghost slime. It's a clever word play by Ellie, where she replaces "busters" with "bukakke".

Assuming that you are an adult, if you are unfamiliar with the term "bukakke" I'd suggest you google it, but please be aware that it is definitely ***Not.Safe.For.Work***.

@muscleblade:
Thanks for the IGN quote; will probably import it at some point...
Edited 2 times, most recently on 12/06/09 @ 09:34
UncleLou
12/06/09 @ 08:35
#50
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I wish they'd kept the PC version out of their little exlusivity skirmish. Don't want this nearly enough to even consider importing it, but I might have picked it up on a whim if I saw it in a shop. Also doubt it's clever to release the other versions in autumn. Hardly the game you'd cherrypick out of the pre-Christmas release madness.

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