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Ghostbusters: The Video Game Preview

PlayStation 3 PC Xbox 360 Wii
Preview by Oli Welsh

26 January, 2009

Page 2 of 2. <- Page 1

At the end, there's a mini-boss encounter with the librarian ghost familiar from the film, and an eyeful of the parallel dimension previously only glimpsed in Sigourney Weaver's fridge. Terminal Reality clearly isn't going to miss any opportunities to evoke the films - the first one in particular, naturally.

We're promised more varied interactions, puzzles and environmental business across the sweep of the game; we wouldn't expect any of it to be any more or less standard, middle-of-the-road action-adventure fodder than the combat we see. But that's okay. Ghostbusters doesn't need to be a mechanically revolutionary videogame; it needs to be Ghostbusters.

It's all about the periphery, the storytelling, the touches, and as we've said, some are note-perfect - but some fall flat. The bland player-character, for one, sits uncomfortably with this famed gallery of eccentrics. Retaining the original cast to voice the game is a big plus, but the banter, in-game instructions and cut-scenes we saw were halting, lumpy and not at all reassuring.

You might just get away with Harold Ramis' monotone performance on character grounds - especially with Dan Aykroyd enthusiastically covering for him - but Murray's voice work has, worryingly, yet to be heard. At least Terminal Reality knows and admits that the facial animations, sound mix and pacing need attention (they really do), and that's what it's spending most of the Atari extension working on.

We're shown the Wii version of the game separately - it's being made by Mushroom Men developer Red Fly, and ported to PS2 to flesh out a full-frontal format attack. Although it shares the script, story and voice work of the lead version, it's a fairly different game, with clean, attractive cartoon graphics (thankfully a little more faithful than the Real Ghostbusters - Egon isn't blonde) that are arguably easier on the eye than the extremely hard detail of the 360, PS3 and PC game. There certainly aren't any trips into the uncanny valley for these toons, anyway.

'Ghostbusters: The Video Game' Screenshot 2

It's either supernatural combat or a time-lapse photo taken at a rave.

It's still a third-person action romp with AI squad mates, but the level and enemy designs have been re-drawn around the Wii's capabilities. With an over-the-shoulder view, the pointer is used to move the camera, aim and lock, and flicks of the remote to slam ghosts around in the streamer battles; a natural fit, and the Slimer encounter we see looks spectacular and seems to work well. Throwing traps with a toss of the nunchuk is a bit more of a needless novelty, but overall, this is just as solid a prospect as its big brother.

In fact, in one respect it's better; a split-screen co-op option covering the entire campaign is offered on this version, but not on Terminal Reality's game. In its place is a currently mysterious co-operative/competitive multiplayer mode that will consist of short scenarios and play out, Terminal Reality says, something like the montages in the film. Finally, a DS game with the resource-management aspects of the original 8-bit spin-off is also mentioned, but we don't get to see it.

There's nothing to suggest that Ghostbusters will be bad videogame in any of its forms, even if there's nothing to suggest that it will be a particularly distinguished one, either. But the only thing that matters - not just to Atari and Terminal Reality and the fans, but quite possibly to the chances of that third movie getting made, since you can be sure that Columbia will be watching this game like a hawk - is whether or not it's good Ghostbusters. On that, we're not quite convinced - yet.

Ghostbusters: The Video Game is due out for PS3, 360, PC, Wii, PS2 and DS on 19th June.

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Comments: 1-50 of 51 in total | next 50 »

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Darkedge
26/01/09 @ 14:19
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hmm worrying me.. and why no coop in current gen version?? Only on Wii? That sucks and the 'montage' bollocks doesn't sound like it'll make up for it.
Shame
udat
26/01/09 @ 14:28
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Hmm, most previews seem to be full of optimism and joy unbounded, and then the games are often a let-down. Here's hoping the opposite holds true here.
optimusprym8
26/01/09 @ 14:29
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after GoW and L4D, lack of meaty co-op multiplayer on next gen systems is a massive oversight. This title would have been perfect.
Sean.Aaron
26/01/09 @ 14:31
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Nice to hear the Wii getting its own version of the game rather than a watered-down port. Exclusive co-op mode is also excellent.
Dizzy
26/01/09 @ 14:39
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This will almost certainly be very mediocre.
MoGamer2006
26/01/09 @ 14:56
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@ Udat

Really? Most recent previews I've seen have been very lukewarm... Always suspected this was going to be a bit blah, and I've still not seen anything to persuade me otherwise.
neilka
26/01/09 @ 15:00
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Murray's voice has already been heard in the trailers.
Kazzahdrane
26/01/09 @ 15:06
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Co-op story mode in the Wii version might encourage me to play both it and the 360 version which will be my default.
brappbrap
26/01/09 @ 15:24
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please be good please be good please be good
muscleblade
26/01/09 @ 15:32
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RE 5 demo on Live btw. Come on EG its been up for hours.
Gradius
26/01/09 @ 15:33
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Bustin makes me feeeel gooood!...etc. I pray that this game isn't complete turd, the sad thing is, I'd almost definitely still buy it, even if it was abysmal...
Canada_JK
26/01/09 @ 15:47
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I hope it's not as easy to complete as the C64 version
smoothpete
26/01/09 @ 15:48
#13
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I'm so buying this
Bilbo_bobbins
26/01/09 @ 15:57
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unfortunately this will turn out to be tud, as all games based on films are.
Sulphur_Man
26/01/09 @ 16:07
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I wonder, when you clock a level, does a grainy 8-bit vocoder voice inside your console scream "Ghostbusters!"?
I doubt it, as these current so-called 'games' consoles don't have in-built speakers. Pathetic.
kinky_mong
26/01/09 @ 16:15
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It's either supernatural combat or a time-lapse photo taken at a rave.

Well at least that made me laugh after the write up not being particularly positive. Then again the Eurogamer Fallout 3 previews were preety negative and that was one of the best games of last year.

@Bilbo_bobbins: I think Goldeneye would have something to say about your comment.
Krelle
26/01/09 @ 16:18
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"unfortunately this will turn out to be tud, as all games based on films are."
except the ones that turn out to be masterpieces.

Obviously, Ghostbusters will never be that good, thou.
CallousB
26/01/09 @ 16:22
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I'm surprised we don't see more games based on classic fantasy/scifi/horror films and tv shows. There must be a market for them.

You would have thought the likes of GREMLINS would have been the perfect subject for a Nintendogs or Pikmin clone.
Britesparc
26/01/09 @ 16:26
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I was never expecting a masterpiece, but I'm hoping for a solid 7-or-8-out-of 10-er. Obviously, it won't be as good as the C64/Spectrum version, because nothing can be, as I played that when I was about seven, and therefore it is untouchable in the hallowed recesses of my nostalgia.
djronz
26/01/09 @ 16:34
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if its half decent ill be getting this and the film on blu for my ps3 !
Bertie [staff]
26/01/09 @ 16:35
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RE 5 demo on Live btw. Come on EG its been up for hours.

We know.
squeakyg
26/01/09 @ 16:44
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This is totally going to be a 6/10 game. I knew when I saw the first footage, and I still know now. It's a 6/10 game. That's that. Of course, unless it's some *special* kind of travesty, I'll have to at least give it a rental. Ghostbusters is my favourite film of all time. I'll have to check this out.

The trailer showed some of Bill Murray's voice work. It was disappointing. It was Murray alright; but he'd recorded his lines in a very quiet tone of voice which didn't suit the tone of the action-packed scenes. That's a mistake you heard a lot in early voice-acted games. Hope it wasn't Murray purposely being bored and difficult.
Sean.Aaron
26/01/09 @ 16:45
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"I'm surprised we don't see more games based on classic fantasy/scifi/horror films and tv shows. There must be a market for them. "

Agreed. Any new game of the Gremlins would have to include the original Atari 5200/800 game as well of course.
Entity
26/01/09 @ 16:48
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"Agreed. Any new game of the Gremlins would have to include the original Atari 5200/800 game as well of course."

I'd prefer the old speccy text adventure version. If only to work out how to get out of the first bloody room finally.
schnide
26/01/09 @ 16:57
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I'm still trying to reserve a little optimism for this, but let's face it, the signs aren't great. While it might still be an okay game, this is not just an okay license, and it deserves to be given the best treatment it can possibly receive.

But as far as saying "all/most games based on movies are shit," let's remember that most games regardless aren't that amazing either. We just notice the licensed ones more.

WHO YA GONNA CALL?

Maybe Gearbox or Neversoft, if there's a next time.
deem
26/01/09 @ 17:13
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unfortunately this will turn out to be tud, as all games based on films are.

Yeah, like Goldeneye.
Thunderbolt!
26/01/09 @ 17:16
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I think Aliens Vs Predator did it in reverse with the game being better than movie. LOL
Domovoi
26/01/09 @ 17:53
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It'll probable be mediocre. All the signs point to it. It's encouraging that they're spending the majority of their time polishing the pacing, but I doubt that'll make it great. Too bad.

I'm still going to buy it on release, though.
secombe
26/01/09 @ 17:56
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A new Goonies video game, please :)
Krelle
26/01/09 @ 18:09
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omg +1 for Goonies game
Pulsar_t
26/01/09 @ 18:14
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^ Seconded
Domovoi
26/01/09 @ 18:25
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Goonies, thirded. Definitely.
secombe
26/01/09 @ 19:35
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Sucks to own a Wii. It gets the PS2 version.

Only an EG commenter can spin this article into a negative for the Wii. Re-read it.
marronthered
26/01/09 @ 19:35
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@ Kingsxkings

ET can fuck right off, i hated that film when i was younger. +3 for a goonies game though
JJrabbit
26/01/09 @ 20:11
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The make or break for this game, for me, was split sceen offline coop. Lack of it on the xbox isn't a good sign :(
Edited 1 times, most recently on 26/01/09 @ 20:18
captain-future
26/01/09 @ 20:32
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if it got the Ray Parker Jr. Song in it... what could possibly go wrong. I feared for the worst... but if this game is half decent, than it will be bought.
Dizzy
26/01/09 @ 20:56
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>Sucks to own a Wii. It gets the PS2 version.

Looks like Pro_Gamer is about as "pro" as my grandma.
smelly
26/01/09 @ 21:12
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"Sucks to own a Wii. It gets the PS2 version. "


No, the ps2 gets a cutback wii version..

Although i admit - the wii version will probably be made with the ps2 constraints in mind..

- But pointing my wiimote at the screen as a proton gun.. is a heck of a lot more interesting to me than using dual sticks (hate dual stick shooting games - give me a mouse or a wiimote any day!)

Edited 1 times, most recently on 26/01/09 @ 21:14
bad09
26/01/09 @ 21:25
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"thankfully a little more faithful than the Real Ghostbusters - Egon isn't blonde"

It was legal issues for anyone wondering :)

Anyway can't wait for this it's such a crime they never made more but I suspect Ghostbusters 2 killed any chance of that :)

Aliens, Riddick, Godfather 2, Ghostbusters - it's (hopefully) a good year for movie licenses for a change!

CapnCloudchaser
26/01/09 @ 22:19
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I get the words 'Preview' mixed up with 'Review' which has lead to a lot of disappointed excitement :(
Farzlepot
27/01/09 @ 00:27
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I expect to see a lot of vintage plastic proton packs in wheely bins across the country when this is finally released to a community of devastated fans...
Matt_82
27/01/09 @ 02:20
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As long as it`s not broken, has decent controls and has no real basic design issues, I`ll most likely buy it. Movie licence games are crap 9 times out of 10, but this just might be a licence that can make an average game good.
3william56
27/01/09 @ 04:21
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Hmmm... as it's not a direct movie tie in, and so not (a) hamstrung by the cost of the license, and (b) tied to the release date of a movie (in fact, might even get them some extra time if it's decided to tie in with the new movie), it has a better than most chance of not sucking.

But do we get some 80s vintage scantily clad Sigourney? Definite sale if we do.

schnide
27/01/09 @ 09:47
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@Dizzy

So he's pretty pro then?
beckyh
27/01/09 @ 10:51
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It is looking promising. I remember playing the Ghostbusters on the Commodore 64 about a zillion years ago.
tancredo
27/01/09 @ 11:20
#46
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Why not make the cartoon ghostbusters in the 360/PS3, and take advantage of the more powerful hardware to make more complex environments and phisics, include local coop and make a longer campaign?

It seems Ghostbusters is a licence that will fit perfectly on cartoon style games. Why only develop for the Wii using that style, and then make a game with "upgraded visuals" for the PS3/360 which it is full of flaws and hardly makes justice to the licence of ghostbusters?

Developers, stay away from perfect picture graphics. In many cases the game pacing and playability suffers from the graphics requirements. Use the added power to go nuts on the game design, not on the graphics.
tancredo
27/01/09 @ 11:20
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Why not make the cartoon ghostbusters in the 360/PS3, and take advantage of the more powerful hardware to make more complex environments and phisics, include local coop and make a longer campaign?

It seems Ghostbusters is a licence that will fit perfectly on cartoon style games. Why only develop for the Wii using that style, and then make a game with "upgraded visuals" for the PS3/360 which it is full of flaws and hardly makes justice to the licence of ghostbusters?

Developers, stay away from perfect picture graphics. In many cases the game pacing and playability suffers from the graphics requirements. Use the added power to go nuts on the game design, not on the graphics.
Sean.Aaron
27/01/09 @ 15:00
#48
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"Why not make the cartoon ghostbusters in the 360/PS3, and take advantage of the more powerful hardware to make more complex environments and phisics, include local coop and make a longer campaign? "

Because the PS360 is for "serious gamers" who don't want cartoony graphics, duh!
electrolite
27/01/09 @ 18:53
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Pro_Gamer, not so 'Pro' at the reading eh?


Anyway, they should remake the Megadrive version*. Replicated the film experience perfectly**


* No they shouldn't
** No it didn't
Killerbee
27/01/09 @ 20:09
#50
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I really do want this to be good - I agree with the article: a great story and voice acting would actually carry a basically competent shooter.

Still, interesting about the Wii version - I had this down as a PC/PS3 purchase for me (if at all), but I may have to reconsider...

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