Free Radical Design closes doors
Battlefront moving to Rebellion?
Independent UK studio Free Radical Design closed its doors this morning, our sister site GamesIndustry.biz reports, with multiple sources claiming that staff, including senior executives, have already left the company.
It is also believed that the unnamed project for LucasArts - announced back in 2006 and thought to be Star Wars Battlefront III - has been shipped off to Rebellion, the developer behind PSP hit Star Wars Battlefront: Renegade Squadron.
One source claims staff turned up to work today to find doors locked, and instructions to meet at a nearby hotel for a final company meeting.
Last month, when contacted by GamesIndustry.biz, director Steve Ellis denied there were any changes at the company.
"Nothing unusual is happening here. Projects end. New projects start. That's how things have worked for nearly 10 years," he said then.
TimeSplitters 4 and the unnamed project were both still in development said Ellis, as were "other unannounced projects, which are in the process of being signed."
Days later, when more industry chatter questioned the future of the Nottingham studio, Ellis said that "we certainly won't be laying off any staff today. Or, for that matter, any time in 2008."
"If something happens in 2009 I'm sure we'll be prepared to comment - but from where I'm sitting, whatever happens is far more likely to be positive than negative," he added.
Calls to senior staff at Free Radical Design by GamesIndustry.biz yesterday and today have not been returned.
You may also like...
-
Grand Slam Tennis 2 Review
-
App of the Day: Superman
-
Next Xbox has tablet-like touch-screen controller - rumour
-
Gotham City Impostors Review
-
Skyrim patch 1.4 performance tip: make a new manual save
-
Ultimate Marvel vs. Capcom 3 Vita Review
-
Who Killed Rare?
-
Cheapest places to buy Kingdoms of Amalur: Reckoning
-
Double Fine Adventure raises $1m in less than 24 hours
-
Five new Mass Effect 3 gameplay trailers
-
Diablo 3 release date narrowed
-
King Arthur 2 Review
-
The Witcher 2 Xbox 360 version cinematic trailer
-
Kingdoms of Amalur: Reckoning Review
-
David Braben discusses consumer Raspberry Pi release
-
Skyrim patch 1.4 now live for Xbox 360
-
AIAS 2011 Awards winners revealed
-
Cheapest places to buy The Darkness 2
-
Sony confirms LittleBigPlanet Karting development
-
Activision promises "meaningful innovation" in next Call of Duty
-
The Darkness 2 Review
-
Jaffe: Developers should focus on gameplay, not story
-
Itagaki: Tecmo tricked me into releasing unfinished Dead or Alive 2
-
Minecraft fan series gets cinematic trailer
-
Skyrim gets high-res PC texture pack









Comments (127) Latest comment 3 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Sorry
Comment below viewing threshold Show
I was really looking forward to TimeSplitters 4.
I really hope things work out for these guys as they have put out 3 really great games in recent years (TS2, TS3 & Second Sight).
I very much doubt this will be the last if the independant developers in this country to disappear over the next few months.
Comment below viewing threshold Show
always shit when a studio closes. hope there's a phoenix studio soon.
Comment below viewing threshold Show
Heres hoping they all land on their feet sooner rather than later.
Comment below viewing threshold Show
What a horrible thing to happen just before xmas.
Comment below viewing threshold Show
They'll all be back, I hope. Good luck chaps. TimeSplitters 1 and 2 remain two of my most cherished games of the decade.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
In fairness... they didn't put out a great deal in the last while. Shame.
Comment below viewing threshold Show
That doesn't fill me with confidence, the PSP ones were a joke. Hopefully they can handle a "proper" version a bit better (FR's work wasn't to great anyway what I've heard on the net).
As for FR it is a shame and REAL sh***y just before Xmas, but Krudster read my mind. I don't think anyone is really that surprised after Haze.
Hope it works out OK for everyone who lost their jobs.
Comment below viewing threshold Show
Comment below viewing threshold Show
Strange way to treat people. It's not like management didn't know this was going to happen for at least a little while.
Guess they gambled on Haze and lost. Might have been better to stick with what they'd done before: Cartoon shoorters. I only played the demo but the cinematics in Haze were bloody awful (really can't believe that passed QA), they were definitely incapable of striking a more serious tone.
Comment below viewing threshold Show
Like others here, I m hoping these talents dating back to Goldeneye would get reused whether through new company or merged with existing ones, let hope the lessons from Haze fiasco is learnt. Adaption to the new generation of console can be tough just look at fabled Core for Tomb Raider moving from PS1 to PS2's Angel of Darkness!!
Sad day.
Comment below viewing threshold Show
Haze didn't make any money. It would have in no way recouped it's development costs and Sony wouldn't have even considered comissioning a sequel. This means that free radical effectively killed themselves when they decided to release such an obviously sub-standard FPS.
I think we all hoped that they would have enough resource left to finish Timesplitters (an obvious seller if done right) and get back to making the fun quirky games we all loved. Sadly, in this economic climate, I suspect the banks wouldn't have been willing to provide any working capital to keep them going without assurances of release dates etc. etc.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Their best game.
Comment below viewing threshold Show
Haze wasn't First Party - it was published by Ubisoft. Although the mistake is understandable, since they seemed to give the game no support at all, and left the developer to more or less try publicise it themselves at release point. hence the toe-curling stuff like that Frag Dolls Blind Date thing, with the talentless buffoon that is Rob Yescombe.
I suspect Ubi knew it was a write-off, and were trying to minimise their losses on it even before it was released.
Comment below viewing threshold Show
Personally, I've never particularly rated their games despite the fact that many of the developers came from the Rare team that made the classic GoldenEye on the N64. The TimeSplitters games weren't too bad but in my eyes they were overrated, and both Second Sight and Haze were bitter disappointments.
Comment below viewing threshold Show
Comment below viewing threshold Show
After Haze, I was ten times less excited about TimeSplitters 4...
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
'I've said it before and I'll say it again - TimeSplitters 2 was better than Halo.'
Come on you are just baiting now!
TimeSplitters 2 came free with my X-Box console bundle, played it and it was meh! Sorry I just don't get why people admire its so much.
Theres a reason why Halo shifts the units and not Timesplitters (whisper, whisper... because its infinitely better)
I never played Second Sight it looked quite good but I had already played Psi-Ops which was a similar game which unfortunately came out at the same time.
Sorry to hear about the closing of this studio and best of luck to all the employees.
Comment below viewing threshold Show
Comment below viewing threshold Show
Created possibly the best FPS of last gen in TimeSplitters 2, so they will be sorely missed.
Comment below viewing threshold Show
Comment below viewing threshold Show
[link url=http://uk.y outube.com/watch?v=sSkgdBGRvOw
]http://uk.y outube.com/watch?v=sSkgdBGRvOw
[/link]
Comment below viewing threshold Show
Comment below viewing threshold Show
And then it all gets auctioned off to make money to give to the people the company owes money to (apart from the employees)...which is nice...
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Here's hoping that Rebellion hire some of the staff that were already working on Battlefront III, that way it could turn out to be more than average.
One day people will wake up and realise that Halo sucks balls. Stick it alongside Haze, and you'll realise that they're both essentially the same game which is why Microsoft weren't bothered about it being a PS3 exclusive.
Comment below viewing threshold Show
Comment below viewing threshold Show
LOL, post of the month!
Comment below viewing threshold Show
Shit, shit news.
Comment below viewing threshold Show
Halo has its flaws, but Haze was bloody AWFUL. Seriously.
Why even take the time to write a post that will immediately be dismissed as fanboy nonsense by every single person that reads it? Seriously, what did you think you were achieving with those spent seconds?
Comment below viewing threshold Show
Next time you see a banker, remember to punch them in the face for trashing the economy purely as a result of greed. Then eat cake and tea.
Comment below viewing threshold Show
Such a shitty time of year to lose your job. I hope they all find something soon...
Comment below viewing threshold Show
Haze was sub-standard and had no redeeming qualities (average graphics, weak story, cliched gameplay, broken level design); what's more, the constant flood of hyperbolas coming out from their PR department (or was that their producer? I'm too lazy to check) was nauseating.
It's never good to see studios closing, but it was only natural for this to happen. TimeSplitters's series quality was declining (and so were the sales...) and Haze effectively killed them.
RIP.
Comment below viewing threshold Show
Comment below viewing threshold Show
timesplitters was the first game i played on my ps2.
Comment below viewing threshold Show
Let's look at the evidence:
1. Hero with face covered by visor making his identity your own. Check.
2. Vehilce sections to traverse large distances. Check.
3. Rubbish opening level. Check.
4. The same group of enemies repeated every five minutes with the same attack pattern. Check.
5. Four letter title starting with "Ha". Check.
Apart from the excellent vehicle handling and the regenerating shield, there's nothing about Halo that makes it worth recommending.
Comment below viewing threshold Show
Comment below viewing threshold Show
The only reasons Halo shifts so many units is because it has the almightly backing of Microsoft's millions and it is decidedly average in every way. By not unsettling any boats and appealing to the vast majority with its bland hero, bland predictable and cliched story and gameplay it sells a lot. That doesn't make it a better game. (I got bored of Halo before i even finished the campaign where as I'm still playing Timesplitters 2 five years later)
The Timesplitters series took a risk. They were full of originality, humour and a quirky style that wasn't to the taste of some but those who liked it really loved it. A continuation of the series will be sorely missed as the game industry takes another step towards tedious mediocrity. I would gladly suffer a million rubbish games to have a few diamonds like Timesplitters rather than have a million games that were just OK and so I mourn the loss of Free Radical; those guys were great.
Comment below viewing threshold Show
Perhaps they shut the company, and retained the rights to the TS series, so the directors could sell it and live out the next few years in luxury....
Jesus, I dont think anyone in the games industry can feel particularly sae right now
Comment below viewing threshold Show
"Four letter title starting with "Ha". Check."
Clearly you are mental, and here ends the discussion.
Comment below viewing threshold Show
Comment below viewing threshold Show
I hope someone picks up Timesplitters but only if they pick up the Free Radical guys too because we all know a TS4 would be shit if made by some other dev team, intent on making the series realistic and utterly destroying the quirky charm of the bizarre characters.
Sorry, bit dramatic there but this is crushing news for a TS fan...
Comment below viewing threshold Show
Well you might, but the rest of the gaming population wouldn't and the development business itself certainly can't afford to.
Free Radical made some good games in the past, and its a real shame they have gone under if only for the sake of the employees. But the quality of their work had been slipping for a while, they seemingly hadn't made anything of note in aons and then their latest expensive platform exclusive turned out to be an appalling effort in more ways than one (and from a company with a history of decent FPS games).
Maybe if we and they tried to find out WHY they hadn't done anything top class for years and WHY Haze eventually turned out so terribly, instead of hero worshipping their past successes like some kind of religous cult, we might actually get more of the diamonds that all of us would prefer to have a bit more regularly than one in every million.
Comment below viewing threshold Show
If only FRD had millions in the bank they could have used it to brain wash us all into thinking Haze was actually a good game just like MS have done with Halo...
Comment below viewing threshold Show
Comment below viewing threshold Show
not flaming (really) but i think that has more than a little to do with their demise....Haze isn't that bad tbh, picked the wrong platform....hate to say it but EA showed them the way and they didn't see the light of multiplat doller
Comment below viewing threshold Show
Comment below viewing threshold Show
Oh-Bollox
UKGN_Zoidberg
stepneg
Tjesus christ, people lost their jobs here and all you can rave on about is your petty hate for halo? Get some fucking perspective you bunch of tits.
Comment below viewing threshold Show
And can people stop rattling on about Halo. It didn't sell purely because of some money fuelled ad war. It sold because a lot of people genuinely liked the experience. Accusations of conspiracy and marketing tricks are what stupid people refer to when they can't think of anything else to say. Everybody who says Halo sold purely because of MS marketing money is just making themselves look stupid. If that makes them happy, all power to their stupid selves.
Comment below viewing threshold Show
Shame to see this happen to another brittish(IIRC) dev house, at a time like this too, good luck to the people who've just lost their jobs on this.
Comment below viewing threshold Show
Comment below viewing threshold Show
Sad day for all indeed.
They wont be the last studio shutting its doors either,this looks like the games industry will not survive the cerdit crunch.
Comment below viewing threshold Show
Hopefully the good ex-staff (I'm talking to you, Neko) will regroup, Platinum style, and carry on making games. Gaming is a worse place without them.
Comment below viewing threshold Show
Comment below viewing threshold Show
People are losing their jobs all over the place at the moment and most probably don't command large pay packets that the developers at FRD did to turn out shit like Haze.
Comment below viewing threshold Show
Comment below viewing threshold Show
No, it's just crap. The only ones really performing great financially are Nintendo. EA, Take-Two and Atari aren't doing that great (Take-Two made it's first small profit in ages thanks to the massive selling GTA 4, until the next one arrives they'll probably be bleeding money again). I expect WoW to keep Activision-Blizzard afloat but for overall it's just pretty bad. The costs grow faster than the revenues, so despite each year reporting a bigger industry revenue-wise, cash-wise the picture isn't that nice.
Comment below viewing threshold Show
Comment below viewing threshold Show
Timesplitters 2 is quite probably my favourite console shooter ever - it's such a shame Haze ended being a failure - I'm surprised it was enough to take the company down with it though. I'd have thought Timesplitters 4 and the Star Wars game might have carried them through...
Comment below viewing threshold Show
However I wonder if the people who left Rare to create Free Radical burnt their bridges when they left? I'd argue that the time when Rare lost their magic coincides with their departure, and if they were to return we could see a return to form for Rare.
Comment below viewing threshold Show
Anyone can go bust no matter how big or small.
Comment below viewing threshold Show
Comment below viewing threshold Show
YAAAAAAWWWWNNNNN
What is wrong with you? Its like a form of OCD or something.
Comment below viewing threshold Show
How would that work exactly? If Haze had actually been good you might have a point... but it wasn't.
Comment below viewing threshold Show
Comment below viewing threshold Show
I loved you! Why can you do such tragic thing?!?!?!?!
'sobs'
At least you're still doing TS4...
Timesplitters 3 will always be the greatest game of all time!!!!!!!
Comment below viewing threshold Show
"Not the point; you want to sprout your halo hate, you make a thread on the forum, this really isn't the place."
What is the point then, you would prefer if everyone cried FRD a river and said bad luck chaps even though they haven't made a decent game in years? Also if your going to call somebody a mong for something at least make sure you have your facts right, I quite like Halo, not the best game ever but not one I would slag off.
Comment below viewing threshold Show
Next year you will see big studios crash the games industry is coming to an end.
Same as car manufacturer's and high street retailers.
Comment below viewing threshold Show
Comment below viewing threshold Show
Well I guess this just comes down to taste. I played it myself and thought most of the reviews were spot on in their negative critque.
I must admit I didn't finish it, so the story may have developed further. As far as I had seen seemed pretty generic though, and I'd be surprised if anything unexpected happened further down the road.
"Free Radical didnt go under because haze failed,they went under because we are entering a global financial crisis."
Perhaps it was both.
"Next year you will see big studios crash the games industry is coming to an end.
Same as car manufacturer's and high street retailers. "
'Coming to an end' is a bit strong. The games industry certainly isn't coming to an end, just like the high street shop industry isn't coming to an end. The UK's car production industry has been on its death bed for over a decade now, and isn't really related to events of the last year or two.
Comment below viewing threshold Show
The games industry is most certainly not coming to an end. That is like saying the movie industry is coming to an end. No idea what you have against games but, you would have to be seriously blind to actually believe what you are saying.
The reality is that a lot of games companies are only now realising that their costs are out of control. Just looking at the Indie scene, it is obvious that the huge budgets being spent by the likes of EA and Microsoft have very little to do with the quality of the end result. I expect a lot of over paid games designers will feel the brunt of the industries new found financial awareness.
Comment below viewing threshold Show
Miserable news, and just before Christmas too.
:-/
Comment below viewing threshold Show
Comment below viewing threshold Show
"Why even bring it up? Completely unrelated and stupid."
I didn't, I was replying to someone else's post where Halo was mentioned, are we done now as this little question and answer session is detracting from the fact that people have lost their jobs.
Comment below viewing threshold Show
Starting now.
Comment below viewing threshold Show
Comment below viewing threshold Show
Damn!
Comment below viewing threshold Show
I'm not sure. Dev companies have to keep making product or they have no revenue stream. I would expect that all of them will (should be) trying to reduce their costs (and risks) and increase their efficiency as much as possible.
Some of the big studios out there NEED to keep making big titles just to pay the lrent on their offices. Spending big money isn't the problem, if its spent in the name of making equally big profits. But wasting it is
Comment below viewing threshold Show
Comment below viewing threshold Show
People may think there games were a bit rubbish(I certainly didn't!). But one more studio lost is one or two potentially great games were all (possibly) missing out on. Bad news for everyone!
Comment below viewing threshold Show
The peak has passed and its a slippery slope down from now on in.
Even massive games like resident evil 5 wont save the industry.
Comment below viewing threshold Show
Timesplitters was truly awesome though, I just hope a few people will remember them for that game alone.
Comment below viewing threshold Show
As for the whole Haze thing, I'm not a subscriber to that being their death knell at all. Plenty of factors go into making games, and just because a company releases one that's not as good as others it doesn't necessarily mean the people behind that game aren't as talented or hard-working as other folks. Influences - often from outside - come to bear and can make things difficult.
Not that I am saying that Haze was fun for me, but merely to say that Free Radical had a good history behind them, and one missed step wouldn't have done them in. Any developer closing is bad for the industry in my opinion, as I'd happily take Haze over no game at all.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I completely agree with that, but it doesn't mean it won't cut off your future investment. There are (were) no doubt plenty of skilled people at FR, but Haze was a costly mistake (whatever the reasons it happened) and I can't imagine getting in new money was made any easier by that.
Comment below viewing threshold Show
I completely agree with that, but it doesn't mean it won't cut off your future investment. There are (were) no doubt plenty of skilled people at FR, but Haze was a costly mistake (whatever the reasons it happened) and I can't imagine getting in new money was made any easier by that.
Comment below viewing threshold Show
Got told that the company was gatting shut down and moved to Iceland to give them more jobs.
Comment below viewing threshold Show
The games industry certainly contracted during this period (words I know) - but the period of contraction got rid of a lot of chaff and left the super efficient at the core. I think we are seeing something similar - that is, the industry is contracting and unless you have triple A IP then you may well be part of the chaff. I.e. FRD
The only difference this time is the cost of developing a game - in the eighties, at most 25K - help me someone? - now you are looking at millions for the major games - RE5, Halo 3, GTA IV etc - in this economic climate that cannot last. Konami are already talking about bringing MGS4 to XBOX360 to get back some development costs. We may be seeing a period of safe - middle of the road development for the next couple of years with the only original IP coming from independent devs, distributed via STEAM, XBL.
In any case the industry is contracting in number of standard dev houses.
Comment below viewing threshold Show
Comment below viewing threshold Show
I still remember playing Timesplitters on the PS2, it was the first decent shooter and had lots of cool challenge modes. Timeplitters 2 was my favourite Gamecube shooter.
Anyway, sadly I don't think we've hit the worst of this recession, I think Q1 2009 is gonna bite hard. Good luck to all the staff laid off.
Comment below viewing threshold Show
Comment below viewing threshold Show
Free Radical is being kept open with a skeleton staff of 20-30 people to make it easier for the administrators to sell their assets. The vast majority of staff (85%) lost their jobs. For all intents and purposes, Free Radical has ceased top be a functioning game developer.
Comment below viewing threshold Show
it was clear to me back then that the industry would split into cheap and cheerful casual titles and mega budget blockbusters.
it was obvious there would be no middle ground.
for the smaller devs, the choice was simple, get out or starting turning out casual stuff.
smaller developers don't have the time or resources to compete with the mega budget block busters. so they have to gamble that their own technology and brands can remain huge sellers when compared to the block buster titles with mega budgets.
with the smaller developers being highly dependent on publisher's milestone payments (without the luxury of large royalty checks rolling in from past titles) they are at the mercy of their publisher and pretty much living a hand to mouth existence.
if the publisher turns sour on them for whatever reason, the industry is so risk adverse that it would be impossible to find replacement project in the time before the next round of bills and wages arrive. it can easily take 6 months or more just to negotiate contracts even with a working prototype demo to show to puiblishers. if the developer has decently skilled staff, they're probably easily on 30k-40k/year per person, those outgoings can and do mount up very quickly.
so for smaller developers with just one title in development, they really are walking on a high wire with no safety net. one foot wrong and it's all over for good.
i wish the ex-staff of free radical all the best in their current and future endeavours.
Comment below viewing threshold Show
Free Radical people remember your strengths, humour, quirky and interesting level design and ideas. You should have looked at timesplitters 2 and improved on what was right about that instead of throwing it all out of the window and doing some irritating, poorly programmed halo wannabe.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Even if owned by a big publisher umbrella thingy, look at Ensemble Studio, they were not protected by being more costly and cost/profit ratio DOESNT justify to the execs to keep them going.
Haze SUNK Free Radical but it alone is not the reason, I think Haze shown up some of generational transititional issue which would have been pretty much forgiveable if released during the first quarter after launch rather than stand on its feet against the better products.
Also marketing wasnt good, with unknown franchise going against the stronger stallions, I was appealed due to the backstory and the premise of the drug addiction and necessary use balance and was damn well disappointed that it wasnt well used.
However I support the sentiment that its not the time to use this to support our agenda with regards to consolewarz, but questions needs to be answered as to why they fallen under as they did.
Comment below viewing threshold Show
It's such a shame we can't look forward to Timesplitters 4 anytime soon...
Comment below viewing threshold Show
If you mean that if you're a big studio you need to create a title that sells a shit load just to recoup cost, than you're right. The question is however whether the old model of creating games which are for 99% focused on graphics, will be economically viable in the long run. Development cost have exploded and they're not offset by a bigger rise in revenue. And then there's a machine released that doesn't require astronomical investments in game assets and has the biggest installed base of the current gen consoles. You'd be awfully stupid (the tunnel vision effect should have been gone by now) to invest most or your best resources in the projects that are the least likely to generate a positive return.
"Spending big money isn't the problem, if its spent in the name of making equally big profits."
If the profits you make are equally big, you break even. That's not that great of a return (0% or less, depending on the timing of the cash flows).
Comment below viewing threshold Show
Hope the new year brings better news for you all.
Comment below viewing threshold Show
Comment below viewing threshold Show
Hope you all get jobs at the new arty-farty EA!
Comment below viewing threshold Show
Comment below viewing threshold Show
1) It's very sad to hear of any company going bust in the industry tbh - and nobody wants to see companies of their pedigree go down, regardless of whether or not it was inevitable.
2) Off-topic as it may be, or tangentially related to the topic, we dont really need grieving widows in here crying "For God's sake, these people now HAVE NO JOBS!". A comments thread like this is always going to contain some mourning, but it doesn't need to be its sole purpose.
3) That said, I'm pretty tired - as I'm sure many people are - of fanboys turning everything into a battleground. Some people liked Halo, some people liked Timesplitters - maybe there were even a few who liked Haze. Personally, I prefer mouse and keyboard for my FPS games. This is a point of view. You might not share it. That's fine too. This thread is about 70% knee-jerking.
4) The games industry is unlikely to collapse alongside others based on a global economic downturn. More expensive forms of recreation such as holidays will probably take a downturn, but many theories suggest that it will affect the games industry very little, and people may even turn to cheaper passtimes such as gaming in lieu of more expensive options.
Meh, I want to say more about the futility of aligning your loyalty to one particular faceless corporation or another, but I'm preaching to a mix of converted, and people shouting so loudly they can only hear the sound of their own voice. My loyalty lies with the games.
Comment below viewing threshold Show
And as for FR coders going back to Rare... I'm not sure that company is entirely on safe ground at the moment.
Comment below viewing threshold Show
All very true. On the subject of heavy investment in graphical prowess, its a tough cycle for any dev to break 'cos we the gamers keep demanding everything in the same basket. We want the original ideas AND the tight gameplay AND the awesome graphics... and we want a shop price that isn't too high and development time that is short.
Some devs are finding ways to make games in half the time for half the money, that still turn out well and sell in high numbers, but its not easy. Some devs just aren't set up that way, and if they suddenly started trying to make Cooking Mama et al they would probably end up throwing away their money.
"You'd be awfully stupid (the tunnel vision effect should have been gone by now) to invest most or your best resources in the projects that are the least likely to generate a positive return."
Man, sometimes I wonder if the games industry hasn't been doing exactly that for the last 10 years. Certainly when we went through that period 5 or so years back when a third of UK studios closed down, it did seem to result in part from the fact we were all spending shed loads on high risk titles that occupied the same customer space.
There will always be a place for Valve and Epic to turn out the sorts of games they make, but maybe the demise of FR will act as a warning sign to other devs that they need to start finding new genres to work in that carry less cost and less risk. I suppose iof they do that they can STILL pay their large electricity bills.
Comment below viewing threshold Show
To be honest if I turned up for work and found the doors locked with nothing but a note, I'd consider it pretty fucking unusual.
Comment below viewing threshold Show
That really sucks, I liked most of Free Radicals games and the Timesplitters series will be a big miss. Sure Haze was utter balls, but Second Sight was fun and Timesplitters was one of my favourite shooter series.
Comment below viewing threshold Show
Wild West (TS2), Anaconda (TS2), Scotland the Brave (TS FP) and Like a Robot (TS FP) = 'nuff said.
Comment below viewing threshold Show
Comment below viewing threshold Show
Let's look at the evidence:
1. Hero with face covered by visor making his identity your own. Check.
2. Vehilce sections to traverse large distances. Check.
3. Rubbish opening level. Check.
4. The same group of enemies repeated every five minutes with the same attack pattern. Check.
5. Four letter title starting with "Ha". Check.
Apart from the excellent vehicle handling and the regenerating shield, there's nothing about Halo that makes it worth recommending.
Wow talk about clutching at straws.
Moron.
Comment below viewing threshold Show
Comment below viewing threshold Show