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FlatOut: Ultimate Carnage Review

Xbox 360 Review by Rob Fahey

22 June, 2007

Page 2 of 2. <- Page 1

Break Things

In terms of actual racing quality, Ultimate Carnage is arguably the finest game in the series so far. The handling of the cars feels slightly loose to begin with, and you'll certainly find yourself sliding out of control regularly in the first few races. However, we quickly adapted to the control system - it's all about learning how much pressure to put on the acceleration trigger, with the brakes only coming into play on incredibly tight corners. The game is still tough, and small mistakes can be punished incredibly severely, but the controls are largely speaking consistent and solid.

The question of difficulty edges us a little closer to this review's major caveat. Despite being presented as a fun game that doesn't take anything too seriously, there's a punishing difficulty curve at work. This is partially due to the handling, and the need to work out for yourself what balance to strike between racing and combat (money is awarded partially for doing well in races, but also for slamming your opponents and generally being aggressive - the two goals are frequently hard to reconcile). However, it's also due to some rather unfair AI behaviour, which allows cars in front of you to get a long way ahead, while keeping cars behind you closely bunched up with your rear bumper.

The net effect is that while staging a final-lap catch up is often outright impossible, it's perfectly easy to make a single mistake while in the top three, and get knocked back to 10th or 11th place as punishment. What's worse is that the punishment is generally not proportional to the mistake you made. Actually smashing headlong into a solid object, sending your driver flying (hilariously) out of the windscreen in the process, will allow you to reset on the track instantly. Slightly misjudging a turn, however, or getting tapped on the tail of your vehicle by a rival at a key moment, can send you into a spin that won't give you a chance to reset on the track until the entire pack has sailed past you, leaving you in twelfth place.

'FlatOut: Ultimate Carnage' Screenshot 4

In other games, these barriers would be strangely immovable, as if fixed in place by God himself. Smash them.

When you're on the third lap of a lengthy, difficult circuit, this is mind-bendingly frustrating, and normally requires that you simply reset the race and try again. To add insult to injury, the game even unlocks a 5 Gamerpoint Achievement ("Perseverance") when you reset a race for the umpteenth time - suggesting that the developers find the fact that much of their game relies on gritting your teeth and resetting funny. We can assure you that by the time you see that Achievement pop up on screen, you won't be laughing. In fact, it feels a bit like a kick in the teeth.

On its own, however, we wouldn't really hold this aspect of the game up as a major problem. While it's unquestionably harsh, and sometimes utterly disproportionate in its punishments for player errors, the fact is that the game is enjoyable and challenging enough that you will press reset, rather than stabbing the Xbox 360 power button. There's a place in the world for hard games, as long as they're hard in a way that challenges you to overcome them; FlatOut certainly belongs in that category.

There is, however, an additional problem to add into this mix - and here, we hit the big whopping caveat to which we referred at the start of the review. The problem is this; Ultimate Carnage has some seriously, shockingly dodgy physics in places. Most of the time, the physics is fine; overstated, certainly, with many items seemingly weighing almost nothing, and cinematic, over the top destruction being favoured over realism, but that's exactly what we want to see in this sort of game. However, in a significant number of cases, the physics is just broken - and in some of those cases, it's broken enough to ruin an entire race.

'FlatOut: Ultimate Carnage' Screenshot 5

The stunt minigames take place in a massive arena - and use one of the coolest cars in the game.

So, for example, when a physics bug makes a piece of destructible scenery spin around uncontrollably on the track for no reason - that hardly matters, since most objects on the track don't affect the handling of your vehicle anyway. It looks odd, but it's not a major problem. However, when an annoying and altogether too regular quirk of the physics system forcibly sticks a rival car to the front of your bonnet, thus essentially halving your speed and removing any chance you had of winning a race, that's rather a lot more annoying.

If this had happened once or twice, it would be forgiveable; but this appears to be a common bug which is endemic to certain situations in the game. One of the most useful "attacks" in this kind of racing game is to nudge the rear sides of a rival car, sending it spinning off at an angle; however, at least one time in five, doing this will make the car flip sideways, and then stick fast to the front of your bonnet in this sideways position. Again, the only solution is to reset the race and start again; it's a physics glitch which is thoroughly broken, utterly annoying, and shockingly common. How this escaped the testing process for the game, we'll probably never know; but it's a huge shame, because this one, glaring bug is enough to drop the mark for the game by at least a point.

Driver's High

Being confronted with a bug like this which genuinely detracts from your enjoyment is absolutely tragic - especially when it's in a game like FlatOut: Ultimate Carnage, which is otherwise so damn close to a 9/10 that it can almost touch it. With no pretension and a maximum of joy, FlatOut delivers the best arcade racing experience we've ever played - but such a basic, glaring flaw, combined with our misgivings over the difficulty curve, sees the game falling somewhat short of what it could have - should have - achieved.

'FlatOut: Ultimate Carnage' Screenshot 6

Our suspicion is that even Direct Line don't cover this, no matter what their incredibly smug adverts may say.

However, for the vast bulk of Xbox 360 owners, we still fully recommend this game. Xbox Live players, in particular, are in for a treat; the game sports full support for eight player racing, and even throws in some additional multiplayer modes which aren't available in single-player. Our personal favourite, beyond a doubt, is a brilliant creation which flips every car around 180 degrees at the end of each lap - resulting in head-on collisions, mayhem, and the kind of high pitched, cackling laughter we haven't heard since, well, the bit in 28 Weeks Later with the helicopter in Regent's Park. It's so wrong, and it feels so good.

It's also worth mentioning that the game sports a number of mini-games, which are a bit like a vehicular version of Super Monkey Ball. The idea is that you drive at high speed into a target area, and then send your driver (fully animated with ragdoll physics) flying out the windscreen; he needs to hit a target, or go through some flaming hoops, to score points. It's quite a nice idea (having debuted in the previous FlatOut title), but lacking in depth; the chances are that you'll fiddle around with the minigames a couple of times, decide they're "okay", and then go back to the racing and forget about them.

And that, perhaps, is the crux of the argument - you'll always go back to the racing. Maybe a couple of harsh punishments, or run-ins with the elasticated AI, will leave you seething; maybe you'll drop the controller and stalk off in a rage after a few crippling physics bugs too many; but you'll always go back. FlatOut: Ultimate Carnage isn't perfect, and doesn't quite live up to its promise; but it's sitting on the doorstep of absolute, legendary greatness. Everyone with a spark in their soul for high speed, ultra-destructive fun should play this game, and cross their fingers that just that tiny bit of extra care can be lavished on the next game in the series.

8/10

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Comments: 1-50 of 84 in total | next 50 »

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ChrisOTR
22/06/07 @ 12:57
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"Know write something intelligent about the review instead."

Nice.
Les
22/06/07 @ 13:00
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Sounds like a nice game. I'm more into arcade racers than sims. Loved Burnout 3, great game for short bursts. And apparently this is even better. But unless they create a (poor) port for PS3, chances I'll play it are slim.
Edited 1 times, most recently on 22/06/07 @ 14:03
SeesThroughAll
22/06/07 @ 13:01
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The problem is this; Ultimate Carnage has some seriously, shockingly dodgy physics in places. Most of the time, the physics is fine; overstated, certainly, with many items seemingly weighing almost nothing, and cinematic, over the top destruction being favoured over realism, but that's exactly what we want to see in this sort of game. However, in a significant number of cases, the physics is just broken - and in some of those cases, it's broken enough to ruin an entire race.

The physics in Motorstorm aren't perfect either.
Huntcjna
22/06/07 @ 13:03
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Well the physics of the tire than knocked me into last place with one corner left by wedging itself in my windscreen in a cup race last night would disagree.

I played this for ages last night its bloody great.
Les
22/06/07 @ 13:04
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@ SeesThroughAll

Broken enough to ruin the game?
Chtulie
22/06/07 @ 13:04
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The driver launching minigames have been a staple of the series since the very beginning. They didn't just debut in the previous game.
menage
22/06/07 @ 13:04
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Looks like fun, but the bug thing bugs me, maybe the'll patch it? Then I'll consider. . I'll wait for it or Burnout 5 instead.
squarejawhero
22/06/07 @ 13:05
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I can't say for the hours I've been playing that the majority of the time any cars sticking to the bumper is anything less than my own fault for nudging them at the rear with the boost.

On purpose.

Into a corner.
Les
22/06/07 @ 13:07
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"Also, that "physics glitch", where a car flips around and sticks to the front of your car, is what REAL CARS DO SOMETIMES WHEN YOU SPIN THEM OUT."

makes sense.
spongebob
22/06/07 @ 13:08
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Hey, is there a demo of this game available in XBL?
souljacker2000
22/06/07 @ 13:08
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im gona go buy this asap
Im so desperate to drive up the backside of an ai car n smash it to pieces././
BadBoyBonner
22/06/07 @ 13:12
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@Rob Fahey

Loved the superman caption on the first image - awesome.
YoJimbo
22/06/07 @ 13:15
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"Too many racing games being released for the 360 at the moment.. this, Forza, Dirt, etc..."

What!! ...so 3 is too many!!! lol...3 on top of the...ooooh 2 we already have (FAuto1 & PGR3), i beg to differ.
Micro_Explosion
22/06/07 @ 13:15
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I've had no problems with the physics after several hours of playing so, whilst it may happen, it certainly hasn't caused me a problem.

The difficulty isn't a huge issue for me either - would prefer it to be too difficult than too easy. It's refreshing having to have more than one attempt at some races in order to win them.

The car "glitch" described, whilst it may be annoying, is physically likely to happen given the right conditions (as others have mentioned).
Micro_Explosion
22/06/07 @ 13:16
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...and the online is amongst the best I've played so far on Live.
Adam_T
22/06/07 @ 13:18
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"Know write something intelligent about the review instead."

heehee, the EG readers make me laugh..
G-Money
22/06/07 @ 13:18
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@ SeesThroughAll

Hallelujah!! My sentiments exactly, I find myslef picking up Motrostorm once a week telling myself I must be missing something, maybe I'm just rubbish?, maybe I need to put more time in? maybe.... but no its the dodgy physics that are ruining the experience aand leaving me more frustrated than a chinese school boy...

How many times must I of completed a good lap only to have the 2nd or third ruined by and unexplained implosion or catapluted jump leaving me hanging in the air whilst the field races on below. Colour me dissapointed.

Edited 1 times, most recently on 22/06/07 @ 14:22
Verwandlung
22/06/07 @ 13:21
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Make Carmageddon 4 with this engine now! (please)
Shinji [mod]
22/06/07 @ 13:22
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Could a flatout game get reviewed one day by a reviewer who's actually any good at games..

I'll be the first to admit that I'm not going to be winning any hardcore gaming tournaments any time soon - but that's got absolutely nothing to do with my assessment of Flatout. I'm not criticising it for being hard (in fact I say that pretty explicitly in the review), I'm criticising it for being inconsistent, and having an off-putting difficulty curve. Hard games are good, but there's a line between challenging and frustrating which Flatout crosses a bit too often.

Also, that "physics glitch", where a car flips around and sticks to the front of your car, is what REAL CARS DO SOMETIMES WHEN YOU SPIN THEM OUT.

I maintain that this is a glitch - that's really what it feels like. The other car is wedged on tightly and can't be shoved off by ramming into other objects, and in some views you can see that the geometry of the two cars overlaps in a way it definitely shouldn't. Other objects also have a habit of getting stuck to the bonnet in peculiar positions, too.

If it's not a glitch, then it's even worse - an absolutely terrible bit of game design. I don't care whether it's realistic; this game happily throws away realism at the drop of a hat, and it's ludicrous to argue that a frustrating, game-wrecking "feature" like this should be present just because it's "realistic".

Anyway, you did promise me a fanboy explosion of Halo proportions if it didn't get a ten - so, thread delivers, I guess ;)
bcolter
22/06/07 @ 13:22
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Ow... Ouch... my poor wallet, this fall will a fun but expensive season for me... WOOO HOOO

/Bars door to keep bill collectors at bay
sem1604
22/06/07 @ 13:24
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think a trade in with forza2 is looking imminent
pjmaybe
22/06/07 @ 13:26
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Good stuff. Deserved an 8, and (imho) a lot of bigger and richer development teams need to go and talk to Bugbear and find out how they made something this slick, beautiful and smooth and somehow managed not to turn it into a frame-dropping teary-arsed pile of shite. Are you listening EA / Codies?

Peej

Phattso
22/06/07 @ 13:27
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Let's not lose track of the fact that 8/10 is still a pretty splendid score. Gears (criminally) only got 8/10 but I'm still playing it many many months later.

The content of this review, caveats included, hasn't put me off the game at all.
pjmaybe
22/06/07 @ 13:27
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Oh and Vernaldlung (or whatever your name is) Get the HELL out of my head! that is precisely what I was thinking while playing this last night. Carmageddon 4 - in this game engine - by this development team = tears of joy rolling down my cheeks like snowdrop petals

Peej

spongebob
22/06/07 @ 13:29
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You can't beat Shinji at his own game, which is writing pretty darn good game journalism.
menage
22/06/07 @ 13:30
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" "Too many racing games being released for the 360 at the moment.. this, Forza, Dirt, etc..."

What!! ...so 3 is too many!!! lol...3 on top of the...ooooh 2 we already have (FAuto1 & PGR3), i beg to differ.
"

In 2 weeks time, and you forgot NFS and the Bikeracing games.
Darren
22/06/07 @ 13:31
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What a great review... totally agree with the points about the difficulty and the cars-sticking-to-the-bonnet glitch as they're both the reasons why I had to keep restarting the game and how I earned my Perserverance Achievement!!! LOL

That said, I think the game is addictive and fun so I'm willing to forgive those quirks as it only cost me £30, which effectively makes a budget release. I was bit surprised that the reviewer didn't mention the game's similarity to FlatOut 2 on the Xbox though, I thought that would result in a lower score.
SeesThroughAll
22/06/07 @ 13:36
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@ Les: Not quite, but in those rare occasions that my buggy explodes for no apparent reason as it touches a ramp, it can pretty much cost a race too.
Darren
22/06/07 @ 13:38
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@Menage - Have you forgotten MotoGP '06, Burnout Revenge, Test Drive Unlimited, NFS Most Wanted and NFS Carbon all ready? ;)
Der_tolle_Emil
22/06/07 @ 13:50
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Great review. You have actually sold that game to me which I was hoping to be able to avoid for at least a couple of weeks in favour of finally finishing way too many games that I haven't finished yet. Doesn't seem like it though, I'll definetly pick it up after work.
MrBiggles
22/06/07 @ 13:55
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Gamestation have this for 29.99, same everywhere else I think.
Les
22/06/07 @ 13:56
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"@ Les: Not quite, but in those rare occasions that my buggy explodes for no apparent reason as it touches a ramp, it can pretty much cost a race too."

Thanks, thinking of picking it up together with Singstar PS3.
SeesThroughAll
22/06/07 @ 13:58
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Hope to find you online later on then, Les :)
squarejawhero
22/06/07 @ 14:03
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The "glitch/caveat" is not what I'd call a bug... but I'll gladly pipe up if it annoys me any time in future. I just brake when a car starts to tip on the front of my vehicle and that sorts it... either that or go on a full on ramming spree...
BadBoyBonner
22/06/07 @ 14:11
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Les
22/06/07 @ 14:15
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"Hope to find you online later on then, Les :)"

Need to find a decent wireless router first. Current one (which was supplied by my ADSL subscription) barely gets the signal to the other side of the apartment, thanks to all the concrete walls.
Edited 1 times, most recently on 22/06/07 @ 15:15
bloodflowers
22/06/07 @ 14:17
#37
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Hearing about the Burntout 3 style rubberband AI just turned me off buying this game. I can't stand it in racing games where their solution to offering competition is rubber banding so severe that 1 crash = lose.
lennon
22/06/07 @ 14:17
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/Prays my sister is going to buy my PSP off me.
afghan_jones
22/06/07 @ 14:18
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might give it a go. undecided at present. rubber banding and weird glitches makes afghan jones a sad panda.
Eraser
22/06/07 @ 14:26
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Will this one see a PC release?
G-Money
22/06/07 @ 14:30
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Les, you might want to take a look at these....

http://www.homeplugs.co.uk/

After two frustrating sessions with two different wireless routers I went down this path. I can now have a reliable hardwire connection in any room in the house with out any ugly wires or security concerns associated with wireless....

Best purchase I made this year. (Devolo: High Speed)

lennon
22/06/07 @ 14:46
#42
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"To add insult to injury, the game even unlocks a 5 Gamerpoint Achievement ("Perseverance") when you reset a race for the umpteenth time"

COD 3 has a similar achivement called Purple Heart.
SeesThroughAll
22/06/07 @ 14:57
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It's like saying Quake is "bugged" because the rockets kill you.

People did abuse "rocket jumps" though.
PearOfAnguish
22/06/07 @ 15:11
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Hearing about the Burntout 3 style rubberband AI just turned me off buying this game. I can't stand it in racing games where their solution to offering competition is rubber banding so severe that 1 crash = lose.

You're a fool, then. You're missing out on a great game. The rubberbanding is nothing like the joke that is Burnout, I never notice it.
captainrentboy
22/06/07 @ 15:22
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If that vehicle sticking to the front of your car malarky is actually a bug,then maybe it can be quite easily fixed with a patch.(Never stops feeling weird saying that when talking about console games) I'm just glad this had a decent write up, as I just went town and bought it anyway,without reading any reviews first.
I needed something other than Burnout (It's getting a tad boring now) for fun, arcadey driving times on Live.
Edited 1 times, most recently on 22/06/07 @ 16:22
squarejawhero
22/06/07 @ 15:50
#46
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I just had some stunning games on live. Bowling is actually pretty fun and skillful! Demolition illicits stupid guffaws for all involved... and deathmatch is superb. Funny thing is, everyone playing it is usually LAUGHING out like crazy, no rubbish trash talk, just fun.
miiiguel
22/06/07 @ 16:00
#47
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so many games, so little time.
Damn you 360!

afghan_jones
22/06/07 @ 16:02
#48
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sod it, i think i will get it.

work was shit today, this had better cheer me up.
Der_tolle_Emil
22/06/07 @ 16:05
#49
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Damn store failed to stock it on time. Did have everything else that was released today but not this :/
JonFE
22/06/07 @ 16:29
#50
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Are the driver catapult mini games too graphic? I've held off the previous FlatOut games because of the impact this feature could have on my 7-year old son.

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