Final Fantasy IV Review

Chocobo selector.

Version tested: DS

The Final Fantasy series polarises gamers like no other. Believers defend its shortcomings, idiosyncrasies and cynical spin-offs with blind fury while detractors are only too eager to dismiss the entire mythology off-hand. Final Fantasy, as an idea, can do no wrong to those blinded by fond memories of younger days spent dreaming in Midgar or doodling pictures of Aerith, Squall or Tidus just as it can do no right to those who won't see past the random battles, overblown dialogue and kindergarten philosophy.

The problem with these black and white opinions is that they leave no room for nuance and subtlety, those shades of grey in which truth is so often painted. Because, within the Final Fantasy series, quality and ingenuity vary greatly, even when the games appear very similar. Nowhere is this more apparent than when comparing this update of Final Fantasy IV to last year's overhaul of Final Fantasy III.

Both games, developed by Matrix Software, are aesthetically identical. They employ the same fonts, menu screens, squat polygonal characters, washed-out colour palette and world textures as one another; both games reinterpret their source matter in very similar ways and yet, by way of some subtle tweaks and balances, and the benefit of stronger source material, this Final Fantasy manages to be a marked improvement over the previous one in almost every way.

Chief among these improvements is the story itself. Eschewing the stock JRPG zero-to-hero narrative arc, Final Fantasy IV instead focuses on the upper echelons of a medieval-style royal courtroom. You play as a powerful knight, Cecil Harvey, who dares to question the ethics of his beloved king. For this impudence Cecil is thrown out of the courtroom and sent on a final assignment to mark the end of his royal service. Unbeknownst to Cecil, the king's order is a suicide-bombing mission that will result in the deaths of many innocent villagers.

'Final Fantasy IV' Screenshot 1

Matrix has managed to eliminate the loading times that plagued the DS version of Final Fantasy III.

Within the first half an hour of play the stage has been charged with a kind of hot tragedy that's unusual to videogames. Rare themes of revenge, loyalty, power and responsibility are investigated and, while this certainly isn't Tolstoy (let's remember, you can summon a fat yellow chicken to help out whenever the going gets tough) it's a story of surprising pace and range, something that will help drive today's players through some of the more archaic game elements.

As with last year's update of Final Fantasy III, this is a difficult and unforgiving game but, thanks to a deeper battle system and some better balancing, its enlivened by the challenge rather than ruined by it. It's not unusual to venture out from the safety of a town into a dark cavern only to run out of healing potions, your whole party wiped out 20 minutes later, with no option but to reload back at the town again. Released 17 years ago, the Japanese original was deemed so tough that Squaresoft created a bespoke 'Easy Type' version for the American release. No such concessions are made to lily-livered Westerners today and this DS version is the full strength original.

Players 'spoiled' by modern day gaming's indulgences may find the challenge too much to bear, but approached with the right mind-set, it can make for very rewarding play. Every encounter, from a lowly bat up through to a hulking Antilon boss is defined by difficulty, and as such the importance of items and their careful management is pushed to the fore. Whereas in most RPGs, health- and magic-restoring potions and ethers soon become redundant, here they are precious commodities to be treasured and used sparingly throughout. Every excursion from the safety of a town's borders is heavy with danger, bringing the game's economy into sharp focus.

This new emphasis is intensified by some new mechanics to the update. For example, whenever you enter a cave or dungeon, the bottom screen switches to a blank canvas. Then, as you explore, lines are drawn onto the screen mapping out the area. Complete a map of the dungeon to 100 per cent and you'll be richly rewarded with new items or money. It's a brilliant idea introducing a neat risk/reward mechanic: should you race through a dungeon, limiting the number of fights your team will encounter but miss treasure chests and lose your map completion bonus or should you painstakingly cover every inch or ground and reap the full benefits?

In contrast to Final Fantasy III, characters are given set classes with unique abilities. To introduce flexibility to the system, Matrix has added the ability to customise characters within their classes with new abilities known as 'Augments'. These can be found throughout the world as items, or stolen from certain enemies and even 'inherited' from characters that join the party for a short period of time before leaving as the plot dictates. With some experimentation it's possible to create some interesting and powerful combinations and this flexibility within the hitherto strict character classes is a welcome success.

'Final Fantasy IV' Screenshot 2

Rhydia gains a new eidolon (summon monster) named Whyt who can be visually customised and levelled up by way of some Brain Training-esque mini-games.

There are some petty irritations such as the lack of cursor memory (if you want to keep entering the same attacks during each round of a battle you'll have to manually input them every turn). Likewise, you can't hold down a directional input to scroll through a menu list, rather you have to tap up and down for each and every item in the list; stupid, unnecessary oversights that niggle away. The encounter rate throughout is high and the fact that you can only save on the world map or at designated spots inside dungeons makes the game unsuitable for short-term, on-the-move play.

It's not the best Final fantasy game in the series - even with the new additions to what was already a strong classic JRPG, the inescapable confines of the structure make this literally a lesser game than many of the subsequent releases - but it's a respectful and assured update and that freshens an aged experience for a modern audience. Of course, for those who have made up their minds with regard to the Final Fantasy brand there will be nothing here to convince them that the game is anything other than universally brilliant or universally terrible. But for those who deal in more than mere absolutes, this is a project of mixed excellence that bodes well for the inevitable updates of Final Fantasy V and beyond.

8 / 10

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Comments (31) Latest comment 3 years ago

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  • Rev.StuartCampbell #1 3 years ago

    You could probably have saved yourself a lot of work by just stopping after the first paragraph.
  • Scimarad #2 3 years ago

    Now you just shut up!

    Good review, makes me consider buying a DS...AGAIN!
  • Fernando #3 3 years ago

    better than FF III DS?
  • Ninja_Tino #4 3 years ago

    Couldn't care too much for a FFV update but a FFVI update would be lovely!
  • siro #5 3 years ago

    Loading times that plagued FF3? Can't remember any of that, even though that being my fav DS title.

    Since I first read about this game I thought that it won't live up to the predecessor. And this review also doesn't sound excited enough to warrant an 8...
  • JohnnyWashnGo #6 3 years ago

    Hmmm - my pile of unplayed DS titles is getting large enough to force me to think twice about any new game purchase.
    But this game may just have to be purchased anyways - I will review it in a years time when I actually get the time to play it ;)
  • ZuluHero #7 3 years ago

    im waiting on a remake of VI (or is it 3? :p) as well...
  • ciril #8 3 years ago

    It's a good game but damn hard, need to get back to it once I get some time :D
  • chrisno21 #9 3 years ago

    Finished this at the weekend, was great. Review seems spot on as it can be an absolute bitch. Fighting to get to the boss only to realise you need to grind for an hour or more just to survive two rounds was a bit annoying, but challenging.

    It is much better than FFIII.
  • andywilkie35 #10 3 years ago

    Very tempted, but every game I get on the DS I end up playing for about 3 or 4 hours and not giving a shit so not sure if I should get it!

    I'd fucking love it if they did a next gen update of VI......
  • Lepperman #11 3 years ago

    Love FF, but put off a bit if this isn't suitable for train/tube travel. Not sure I can see myself playing it otherwise. Shame because I never played it originally.
  • Triggerhappytel #12 3 years ago

    I still have this to play on the original PlayStation (Final Fantasy Anthology) - don't know when I'll get around to it, as its currently in a queue of about 8 RPGs which need my time.
  • KingOfMyCastle #13 3 years ago

    "the fact that you can only save on the world map or at designated spots inside dungeons makes the game unsuitable for short-term, on-the-move play."

    I'm not sure if you know this but when you close the lid of the DS it will freeze the game. When you open the lid you can continue. All the on-the-move play ability you could need. Clever, eh?
  • ianegg #14 3 years ago

    You can also quicksave at any time ouside of battles if you want to save a little battery over the DS's built in standby feature. You just have to choose continue when you next turn it on, or you lose the quicksave.
  • Zelos #15 3 years ago

    Is it really possible for a Final Fantasy-style RPG to be hard? Doesn't that just mean more grinding is required?

    Maybe I missed it in the review, but this is still a random-battle RPG, isn't it? Unplayable for me, if so.
  • Suasexed #16 3 years ago

    I've never played a FF game (nor am I much of an RPGer), my brother is a big FF Playstation fan, but I was more interested in Spyro...! I was going to start with FF4, but after this review I'm no so sure. I'm gonna wait and see what the DS remake of Chrono Trigger brings I think.
  • BadBoyBonner #17 3 years ago

    Very strong 8 for this title - not played one quite as much in a long time. Can be quite hard at times - with the odd random spike to make it interesting.

    As for the "lack of cursor memory" you can set-up auto-battle commands (and activate/deactivate with the y button).

    The story is indeed one of the better ones, more so for one so old and the implementation on DS is impeccable.

    Word to the wise - the optimise option in equipment will give you the largest stats as opposed to what might actually be the most effective weapon/shield in your current context.

    Even the voice acting isn't too bad - might have been better to have more of it rather than the overblown introduction movie that you'll only watch once - great for filling discs, not so great for burning up ROM space.
  • Duckula #18 3 years ago

    If anyone picks this up I would advise you check an augment FAQ if you care about maxing your stats. They've made it incredibly easy to miss things this time round and you only get 2 chances to start a new game+.
  • mkreku #19 3 years ago

    Wow, this sounds great! Now if only my ex would lend me her DS..
  • trotskyicepick #20 3 years ago

    ive got this for gba, so i wont purchase this straight away. is the difficulty been ratcheted up from the gba version tho? it was hard but not that hard, saying that tho the last boss was absolutely ROCK SOLID, so if the difficulty has gone up I am scared to imagine how hard the last boss must be on the DS version
    Edited by 1 at 03/09/08 @ 17:06
  • Feanor #21 3 years ago

    "There are some petty irritations such as the lack of cursor memory (if you want to keep entering the same attacks during each round of a battle you'll have to manually input them every turn). Likewise, you can't hold down a directional input to scroll through a menu list, rather you have to tap up and down for each and every item in the list"

    I'm always amazed that stuff like this isn't fixed for the final release.

    Menus where you can't press Up at the top to go immediately to the bottom is another thing that shouldn't happen anymore.
  • MasterControlProgram #22 3 years ago

    "(..)It's not the best Final fantasy game in the series - even with the new additions to what was already a strong classic JRPG, the inescapable confines of the structure make this literally a lesser game than many of the subsequent releases (..)"

    Hmmmmm.... as far as I know, FFIV-Jap is generally considered among the three best episodes FF saga has ever produced, the other two being FFVI-Jap and FFVII.

    The saga is considered downhill, or at least "out of golden age", after episode VIII (without considering FF XI that is in fact another kind of game).
  • TheJuriel #23 3 years ago

    Ah, this is what I was waiting for, an improvement on FF3, which I heard was okay but lacking in story and such. This seems to fix issues, so I'm going to get this. And challenge is a plus!
  • smelly #24 3 years ago

    "You could probably have saved yourself a lot of work by just stopping after the first paragraph. "

    Well it's not as if you had any intention of BUYING it was there? Or indeed buying ANY game?
  • kickerconspiracy #25 3 years ago

    The mini games are far too fucking hard.
  • andywilkie35 #26 3 years ago

    the idea of being rewarded for discovering 100% of the map was originally used in Star Ocean: Til the End of Time. Not sure if it was used in the first two but definitely in that. Both Square games tho so I suppose they can nick it
  • tnomad #27 3 years ago

    "Hmmmmm.... as far as I know, FFIV-Jap is generally considered among the three best episodes FF saga has ever produced, the other two being FFVI-Jap and FFVII."

    I really don't think there's such a thing as a general opinion on Final Fantasy. Most fans I've ever known all have their own particular games they love or hate.
  • Obiwanshinobi #28 3 years ago

    These screenshots made me realize I'd never ever like to see 3D remake of Chrono Trigger. Screenshots from MGS: TTS didn't cause such reaction though, so I can hardly understand myself, but...
    Surely original FFIV isn't the most audiovisually impressive SNES game. Surely its design could have been improved. Forced level grinding, lack of dashing (or even diagonal movement) weren't issues in Chrono Trigger, which also provided extremely polished presentation. (Compared to ChT, FFVII - moving story and still one hell of gaming experience, I must admit - was in my opinion step backwards in terms of gameplay; proper exploitation of Sony's hardware remains Square's main achievement of those days.) I suppose every jRPG-head can name at least one oldie less annoying than FFIV.
    Nevertheless, imagine yourself coming home, finding your (by no means perfect) beloved one in completely different body. Maybe it's younger, more attractive body, maybe genre still matches (thank goodness!), but...
    Last but not least, I think remaking (not even reinventing) games is half-ass effort. There's platform out there to develop on. There are damn gifted developers. I can think of much more inspired ways of gaining daily bread for them, than remaking games which one can play even retranslated, on dozens of emulators. I know playing on emulator isn't necessarily legit, but...
  • Fillem #29 3 years ago

    Can you walk more than 2 seconds without a random battle occuring?

    If so, I might get this :)
  • firefly #30 3 years ago

    Yes you can. I've even managed to survive entire floors without random battles. Frustrating at the time because I was specifically level grinding and wanted to get on with it rather than wander around. Also to contradict the review the game DOES scroll down lists when you hold the down button - it just takes a few seconds between going down one line and starting to scroll. FFIII didn't though.
  • ph101 #31 3 years ago