FIFA 11
Pre-season warm-up.
As the drone of the vuvuzela fades from our consciousness and the pain of another abject English capitulation loosens its grip around our throttled pride, we come once again to that time of year where the FIFA bandwagon begins accelerating towards its annual release.
But with a potentially revitalised PES gunning to restore its battered reputation, can FIFA 11 maintain its dominance over the world of virtual football? I caught up with Dave Rutter, lead producer on EA's contender for the crown, to find out.
Last month we touched on FIFA 11's new Personality+ feature in a preview. It's an area Rutter believes will make the game fittingly different from its predecessor.
"This is a very big deal for us and we want to push this really hard," he says. "We've done this in a few ways. Firstly, we think the way the players look and move is a lot more like they are in real life. Each player's attributes matter more this year as the game is entirely driven by them. Players all have unique traits, whether they're good at long shots, have a great work rate or dribble well."
Keen to prove his claims are more than just words Rutter urges me to try out the latest build, which is 75 per cent complete. The game's increased robustness is instantly striking. Coupled with last year's 360 degree dribbling, FIFA 11's new jostling and shielding mechanics make for a far more physical experience.

Passing is no longer a ping pong affair.
Players dart into space with greater intelligence, turning their backs to onrushing opponents to protect the ball. Regaining possession also feels more believable than in FIFA 10 thanks to the increased ability to harry the opposition from every conceivable angle.
Much has been made of FIFA 11's eradication of ping pong passing; the ability to play one-touch passes regardless of player skill. While still in need of balancing, FIFA 11's revised passing system looks as though it could make for a more considered and realistic experience.
Unless you're controlling an Alonso or Xavi, you must first bring the ball under control and steady your player if you're to stand any chance of pulling off an accurate pass. While this does inject extra realism, it also slows the gameplay slightly.

Players now resemble their real life counterparts more closely than ever.
Another new feature that makes this year's version feel different from FIFA 10 is the revised AI system. Players move off the ball with greater intelligence, making it harder to pull teams out of shape and exploit space.
This in turn makes the midfield feel more like a battleground than simply a conduit for launching attacks. Time on the ball is also more limited, forcing regular use of the new shielding techniques.
The revised AI also appears to make players more like their real life counterparts. Veron conjures passes in areas other players would find only opposition shins, creating pockets of space with canny one-twos before sliding killer through balls into the danger zone.
The distinction between skilful and oafish players also seems to be more defined. Messi's and Ronald's feet control the ball with rapid, blurred touches that bamboozle the opposition, while the likes of Terry lumber forward with less control but come into their own when pulling off spectacular last-ditch tackles. This in turn results in games feeling more like a series of individual battles in which each player's strengths and weaknesses become exposed.
Corners and goalkeepers also display some promise. It feels as though you have more control over crosses from the corner flag, while 'keepers appear less susceptible to dinked chips in one-on-one situations. However, one disappointment is the continued presence of 2010 FIFA World Cup's cack-handed penalty system. Here's hoping a new one is implemented before release.
A few niggles and areas requiring polish aside, FIFA 11 appears to be shaping up nicely, but whether the on-pitch tweaks will be enough to propel the series to the next level is still open to debate. One feature that could go a long way towards determining whether FIFA 11 offers adequate nuances is a new game mode called Career Mode.
"When we looked at FIFA 10 and the management experience we decided it needed to be totally rewritten," reveals Rutter. "The hardcore seemed pretty disappointed with last year's mode. So we've ripped out the Be a Pro and Manager Mode features and replaced them with a Career mode.

The match action is even more robust this time around.
"You can now be a player, manager or player-manager and play through 15 seasons. We've made a lot of changes, including a two tier transfer system that involves negotiations with players as well as teams. Team management has been improved, especially player comparisons.
"You can also see the results in leagues other than your own. We want you to feel as though there's a whole world of football going on around you, like other European leagues running simultaneously to yours, so the whole world feels more alive."
According to Rutter, there's a renewed focus on feedback and scheduling. "We've incorporated a ton of feedback from Be a Pro, like taking out the endless reserve games and receiving inappropriate feedback on your performance," he explains.

A new 15 season career mode replaces Be a Pro.
"We had significant problems with our scheduling system in FIFA 10, which meant you had to play multiple games on the same day. We've also improved the transfer system. It's no longer the case where you can get the likes of Ronaldo to sign for Luton."
If Rutter and co can deliver on these promises and create a truly dynamic player career mode replete with transfers, international call-ups and the pitfalls of fame, this new Career mode could blow away everything that's come before. Here's hoping.
With the addition of improved passing and player AI, coupled with a promising sounding new Career mode, FIFA 11 is certainly on course to be another positive step forward for the series. But with PES looking as though it could pose a stiffer challenge than in recent years, only time will tell if FIFA 11 is of a high enough quality to see off its nearest rival and keep the series sitting pretty at the summit of that seemingly all-important Metacritic league.
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Comments (46) Latest comment 2 years ago
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What? I thought it was pretty decent!
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Every year, the EA Sports publicity juggernaut makes promises FIFA can't deliver and every bloody year I fall for it. I dare say it'll be the same this time too; unless Pro Evo pulls itself together.
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It'd also be nice if the defenders could cope with running backwards AND turning at the same time
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And there are strong rumours 11vs11 is IN this year!
So some funny GK mistakes in clubs
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Took practice and was more skilled than the boring old system
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Why do you mock us, Dave?
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Countless hardcore fans like me (I was invited to Canada to play it at the end of April and make suggestions) were begging for the game to be made what it has become this year.
Utterly banal, detail-shy preview. Whether it gets to the next level is open for debate? Depends how terrible you are at debating. Even the build I played last month in Guildford was 5-6 levels above FIFA 10, which was about 2-3 levels below what EG thought of it. It's actually a football game now, not an easily exploited, tactics-free sprintfest. I knocked together a hands-on preview based on the 50-60% complete code and questions people asked me before I went; click the links for actual details (imagine!) about FIFA 11 from someone who thought FIFA 10 was a bit of a mess.
[link url=http://forums.evo-web.co.uk/showpost.php?p=19729 27&postcount=525
]http://fo rums.evo-web.co.uk/showpost.php...[/link]
http://fo rums.evo-web.co.uk/showpost.php...
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Fabregas has an Arsenal shirt on..
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but as realism goes manual settings on current fifa give a much more rewarding and varied gameplay style. the kind of variety from doing the faintest of layoffs to expansive crossfield balls is better than what can be achieved in a more restrictive pes.
pes has nothing to lose as its been written off last few years, while fifa has a huge hangover of bugs and complaints tht are beginning to seriously frustrate some.
hope we get 2 solid choices come the autumn....
(oh and regards to luton from a smug watford fan...although prob see them in a few relegation-tastic years lol)
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with the 'career mode' it looks really promising how they're adding more elements to it.
And while i get that 'player' is basically BAP expanded ... is 'player/manager' the equivalent of the current manager mode, with 'manager' effectively an off-field mode only? Wasn't sure from the article whether player/manager means you'd be in the team list as an individual player plus controlling the selections. Or whether its playing as all players....
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Still the best footy game around though.
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Sidenote: It is interesting how anyone who says anything less than complimentary about FIFA gets their post repeatedly rated down. I don't think there is any greater rivalry in fanboy-land than FIFA versus Pro Evo.
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Having said that, nothing beats FIFA for playing with friends. I will buy this. Again.
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You definitely wont be able to sign Ronaldo for Luton because WE'RE NOT EVEN IN THE BLOODY GAME!
God, that Ronaldo comment hurt..
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And that goes for you too Eurogamer, no weekend jolly's in a hotel playing around with the multiplayer at gunpoint, test it properly please.
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In FIFA 11, manual, semi and assisted passing ALL have context sensitive error. Read my hands-on at the top of this page if you want actual information on the new FIFA, rather than this hand-wavey nonsense. I'd expect more in-depth reporting from the Metro, or the Argus, than this.
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Thank god for that no need to tear my season ticket up now. (If it had arrived yet!)
/waves fist in the general direction of J11
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Looking forward to 11 after the world cup game which was a good step forward gameplay wise but there was too many modes cut from the package.
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But what about the ones they added in World Cup. Would love to see the online tournament & ranking system in 11.
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Defenders keep running backwards while looking at the ball while the forward takes advantage of that dumb attitude
Goalkeepers often leave the area when a defender can reach the ball easily, resulting in a mess with the goalkeepers and the defender blocking themselves.
Get rid of Rugby players: i can't play a game which has my Gerard Pique or Lucio or Chiellini (high stats defenders) falling like ragdolls when they confront rooney, david silva, or robinho. Makes no sense that a 2,00 Juggernaut like mario gomez falls with every little touch of a tiny defender, and some overrated players feels like they are tanks. What's the poing on emil heskey if he can't stand what jermain defoe can?
Miracle shots: ok some players have crazy shooting stats and score almost everytime they get a semiclear shot from wherever they are. That's just ridiculous.
It's too easy for a forward to turn 180º and take a good shot in the area. Defenders always eat up that stupid movement. In real life any mediocre defender can solve that situation
What's about players f*ckin up the offside tactic? too often i find myself screwed because the defending line is trying to put the attacker offside, and an stupid wing defender is in a nonsensical position screwing it all!!
I can go on. I win most of my matches. I don't like ping pong passing (stop Yibuti, please, they don't play like Barcelona FC) and i get annoyed with sprinters. I don't like how the game rewards players that put 6 defenders and 4 forwards that don't go back to their fields. They should reward balanced teams. They shouldn't reward those people that use aaron lennon and theo walcott as defenders just because they are fast...
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This will only work if they improve the whole concept of shielding the ball. In 2010, a player could turn his back to the defender and the defender just crash into him, knock him to the ground and run off with the ball.... "defenders tend to be stronger than attackers and that..." bollocks. It was counter-intuitive and poor gamer playing.
Also, I'd like them to remove players chests entirely from the game. Just a head on top of hips please. I never again want to see my player, two yards from his own goal line, "clear it" by first chesting the ball down to himself and running into his own goal.
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"Time on the ball is also more limited" - what? It's ridiculous how little time you get in midfield in the Fifa games. Fair enough some teams press heavily as they are fit enough to do it for 90 minutes but most will allow you some time in midfield and try to cover passes rather than dive in for tackles (Liverpool sometimes press heavily and Barcelona with their 5 second rule or whatever it is when they lose the ball). The result of this in Fifa is people totally missing out the midfield making the emphasis on going from defence to attack as soon as possible - it makes players like Xavi and Scholes irrelevant.
"It's no longer the case where you can get the likes of Ronaldo to sign for Luton." - Yeah, though they need to make sure this scales in game. In 10 I won the Champions League with Hereford and I still couldn't sign anyone even from the Championship.
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D
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At the risk of getting heavily negged..
(Throws a coin at Rutski)
By the way I take it by that "logic"you can get Ronaldo to sign for Watford?
Can clubs therefore go into admin in this mode? After all, you do have to make it realistic.
Congrats on beating the Mighty St Albans the other day, not a great result, but at least you didn't get beaten by flippin Alfreton Town!
Blue Square premier in this game would be nice, by the way.
Cheers
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What game where they playing? I won the league and cup about 5 seasons in a row and i still couldnt even get Emile Heskey to sign for me!