Silent Hill 3

Unlike his in-game counterpart, Kristan is keen to get back to Silent Hill

Silent Hill's a strange and wonderful place. Full of twisted nightmares, ruined lives, half truths, yet always a faint shred of hope. A hastily abandoned place, the sort you can imagine David Lynch, or members of Slipknot growing up in. Nothing ever quite adds up, but there's always the sense that it might one day. Somewhere among this otherwordly place exists a framework for basing the most sinister, haunted, and unhinged horror games you'll ever experience.

The first two episodes in this unhinged series established Konami's Tokyo studio as a creative force dedicated to take both the adventure and survival horror genre further than it had ever gone before. As with the previous two adventures, there's no direct link between the stories, making it feel like you've just turned on a movie that you know nothing about.

Of bunny suits and hammer headed nightmares

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This time around you're controlling 'gentle teenager' Heather, who starts the game apparently in some kind of unsettling dream. Wandering around the dark grainy interior of an abandoned shopping mall armed with a steel pipe, the only thing you can coherently manage to do is to dodge giant pink bunny rabbit costumes or fend off the attentions of the odd rabid dog. You can also duck in and out of the odd shop, but there's seemingly nothing to do, nothing to pick up. "What a weird introduction to the game," you muse. Eventually, after dodging everything in sight you'll eventually succumb to a gigantic hammer headed, malformed foe. But oddly, rather than the Game Over sign appearing, you come around from what appears to be some kind of nightmare. What a mad dream.

Before long you're in the 'real world' avoiding the attentions of a bearded gentleman that seems to be in the know about your fate. Crazy stuff. Shortly after wandering around the (now light and airy) mall, the game once again switches back to the nightmare scenario, whereupon proceedings settle into the familiar mechanic of scouring every room for a vital object - some random key, map, health item, ammo - you know the drill. As before, the game centres around avoidance of hideous enemies, and some beautifully realised puzzles. Following the example set previously, you can choose at the beginning to set your combat and puzzle difficulty to your taste (Easy, Normal or Hard). As ever, we took the default 'normal' setting, and found our foe impossibly difficult, but that was mainly as a result of being ill-equipped in the weapons department.

Puzzle-wise, it was all nicely logical and satisfying, and within an hour or so we were faced with a hideous giant subterranean slug boss monster, which we're happy to say we didn't take too long to suss out. From there, we attempted to guide Heather out of her shopping mall hell, back to the train station. Except this deserted train station's been closed for weeks, after a commuter threw themselves onto the track. Worse still, the bloody thing's haunted and any attempt to enter the platform in question results in the tortured spirit of the dead man pushing the unfortunate Heather onto the tracks into the path of an oncoming train.

Intensely scary stuff

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It really is intensely scary stuff, riddled with atmospheric sounds (seemingly recorded from the pits of Hell), superbly grainy, stylised visuals largely in-keeping with the excellent Silent Hill 2. We're making a big assumption here, but it looks very much like this has been built with the same engine - but anyone who played through the last edition will agree that it was a stark, grainy, yet detailed style, which renders characters with a level of lifelike facial detail rarely seen in any other game.

In terms of basic mechanics, the game also hasn't changed in any discernible way. Controls are exactly the same as before, as is the method of 'saving' your progress in front of a mysterious red blob. Even the inventory and mapping system is exactly as it was last time around. But all this is a good thing so soon after the last edition - you slip straight into the game without spending ages re-learning everything. It's a whole new story tacked onto the same tried and tested template, and one that sucked us in within minutes.

There are the occasional camera gripes, of course, but the ability to swing your viewpoint back the other way anytime you please generally solves most of the 'out of sight monster' issues that blight the Resident Evil games. Otherwise, the game's interface is as slick as you could wish for and thus you're far more focused on making sure you've covered every location thoroughly (which the automapping feature helps you out with brilliantly).

It's one of the games of the year

Just three hours in, Konami's PR guru Steve Merrett insists we've "barely scratched the surface" despite not having been stuck for more than a few minutes at a time. One area Konami has reportedly improved upon this time around is the game's length. We hope this is the case, as if there's one game we want to be lost in for hours, it's this one. Games like this really can't be too long. The mysteries of why Heather's trapped in this nightmare world have barely started to unravel and we're already expecting this to provide us with one of the finest gaming experiences of the year. Now that's praise for you. The game itself is due to hit European stores on May 23rd - some five months ahead of a US release, a decision made that reflects the game's huge success in Europe. Expect an in-depth review to emerge from these murky depths in the run up to the game's release.

Comments (29) Latest comment 8 years ago

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  • Nemesis #1 9 years ago

    but that was mainly as a result of being ill-equipped in the weapons department.

    /gives Errol a nudge/

    Go on mate, you can have this one...
  • Blerk #2 9 years ago

    I am getting this one on the day of release, no question. It is the game I am looking forward to the most so far this year. SH2 was a masterpiece (if a little short). I just hope they resist the temptation to make it more 'action-based' given the bigger guns in this episode. There's nothing better than shooting nurses in the face a couple of times until they drop then finishing them off with a piece of wood with a rusty nail in the end. :-)
  • Nemesis #3 9 years ago

    Jesus, I think Blerk should be IN the next game, he's certainly scaring me.

    ;-)
  • Blerk #4 9 years ago

    I'd like to introduce you to my friend 'Rusty'. Say hello, Rusty!

    /whack
  • Nemesis #5 9 years ago

    /ting/

    Lucky I was wearing protection. (That's the 2nd Errolism already)
  • pjmaybe #6 9 years ago

    60 hz mode? On a PS2 game? By Konami? You're kidding, right?!?!

    HEHEHEHEHHEHEHEHEHE!


    Peej
  • valli #7 9 years ago

    I'm (re)playing the Director's Cut SH2 now and it's great! Too bad it can't keep me busy until SH3 comes out.
  • krudster #8 9 years ago

    So hands up who's buying this when it comes out then eh?
  • jimbo #9 9 years ago

    just got silent hill platinum hit for my big box. Is it scarey (i have a good sound set-up). Lots of folks seem to like fatal frame more????. p.s. hunter is a great game but i have yet to find any video game remotely scarey besides maybe a first site of the flood in Halo. How about the graphics? besides, onimusha and metal gearI haven't really enjoyed the looks of a port much eg. blood omen gag ,besides a few levels wasn't much of a beauty. should my platinum hit make an appearance out of the wrapper,?Thanks for any info.
    p.s. no surround sound for silent hill3???? are-u-sure???
    Edited by jimbo at 19/03/03 @ 17:26
  • tiddles #10 9 years ago

    So, Eurogamer people, how does it compare to SH1 and SH2 so far? Does it feel like an advance, or just more of the same (in itself, no bad thing)?

    I think my wife would kill me if I didn't buy this, so that issue is a bit of a moot point for me.
  • caligari #11 9 years ago

    Silent Hill has always been a strange series for me...not just because of the mutant nurses, but because a lot of the time it’s just plain tedium....but it’s still SO damn good. I’m not saying that I want more action, as that’s like grabbing The Shining and injecting it with a bit of *gack* Scream 3. But I think they need a more varied selection of beasties, and maybe a bigger exploration space. Also I don’t know about you guys, but I spent hours on Silent Hill 2 trying to open doors that ended up being just part of the background. Pffft, bring it on.
  • skalmanxl #12 9 years ago

    So hands up who's buying this when it comes out then eh?

    Hands up. The preview disc didn't last long enough...
  • ST.. #13 9 years ago

    Steve Merret? the guy who used to write for NMS?

    Cool.
  • shware #14 9 years ago

    *puts his mutated hand up*
  • APR #15 9 years ago

    Definatly gettin this. More late nights, lights off, headphones on, sound UP. Oh yes.
  • krudster #16 9 years ago

    It compares very well. On the surface you might think it's more of the same, but it's supposedly longer, and so far it's pretty chilling. Getting pushed onto a train track by a ghost is hideous. You've got about 3 seconds to get off before you suffer the same fate as the troubled spirit. Cracking stuff, as ever.
  • richard #17 9 years ago

    Got any actual in-game screen shots? The only ones you have in this site seem waaaay too hires to be generated by the PS2...
  • Khab #18 9 years ago

    Out of curiousity, how does the control system work? Is it like the Resi one, with spinning and moving backwards/forwards, or is it a bit more useful?
  • Blerk #19 9 years ago

    I spent hours on Silent Hill 2 trying to open doors that ended up being just part of the background

    Uh.. you do realise that if you look at your map you can see exactly which doors will open and which ones won't?
  • valli #20 9 years ago

    Out of curiousity, how does the control system work? Is it like the Resi one, with spinning and moving backwards/forwards, or is it a bit more useful?

    SH had only the "Resi" control system but the default in SH2 was the "3D" control, the one that's normally used today. I think you can choose the SH controls from the options (who would want that now?).

    And yes, I'm buying this one on release day!
    Edited by valli at 20/03/03 @ 09:53
  • caligari #21 9 years ago

    "Uh.. you do realise that if you look at your map you can see exactly which doors will open and which ones won't?"

    Map schamp! Next you'll be telling me that you could see which way the guards were facing on the Metal Gear 2 radar...ahem.
  • DrCongo #22 9 years ago

    I NEED to get this game, even though it will probably destroy what sanity I have left after SH1, SH2 and Eternal Darkness. Oh well, sanity is overvalued anyway. But no "midnight, lights off" style gameplay for me tho' - it has to be light outside and the missus must be at home for me to start up these games at all. Yes, I'm sad.
    Edited by DrCongo at 22/03/03 @ 14:00
  • caligari #23 9 years ago

    "the missus must be at home for me to start up these games at all"

    And what games are these you cheeky chappy? Can anyone remember 'Stag' on the Amiga? Only then did I discover the true meaning of a pearl necklace.
  • pistol #24 9 years ago

    I'll definately be getting this. Only just finished SH2 and loved it. I really do hope it's not just more of the same though.
  • valli #25 9 years ago

    As soon as you've tried the locked door you must go back and climb UP on the platform where you came from. There might be some dogs appearing on the tracks to make it more difficult for you so ignore them as you run back those few meters.

    So don't walk on the tracks, run and climb out of there! :)
  • renzo #26 9 years ago

    As soon as you try to open that red door, 2 of those mummified 'zombie dogs' will appear. Just run back to the platform and press X to climb back on. The red door is just a trigger to get the train to come into the station, so you're SUPPOSED to try and open it, otherwise the train won't show up, and you won't be able to progress.
  • renzo #27 9 years ago

    um... yeah, what Valli said.

    I just like repeating what other people say. :|

    Maybe I should actually start reading other people post. :)
  • Blerk #28 8 years ago

    The solution is simple - kill yourself. Really. Just try it.
  • itamae #29 8 years ago

    Give up gaming. I'm serious. You positively can't get stuck at the beginning of the game.

    Edit: Nah, I'm just pulling your leg. What Blerk said. Or get the keys to the coaster and run down the tracks.
    Edited by itamae at 20/02/04 @ 16:43