Fired Up
Vehicle-based combat. Yeah. We went "Meh" too. Then it turned out to be a kleptomaniacal free-roaming single-player effort with lots to do strapped to a surprisingly engaging mixture of multiplayer deathmatch and racing...
Order yours now from Simply Games.

After Hardware Online Arena on the PS2, we weren't all that fired up about Fired Up, but this really surprised us; in fact it's an early favourite amongst the Euro PSP efforts we've tried. Between the single-player story mode (eight hours of collecting tokens, killing enemy vehicles, and scouring every nook and cranny of three two-kilometre-square free-roaming environments for bonuses) and the eight-player wireless multiplayer (a mixture of Hardware-style deathmatch and team-based vehicle combat modes and straight checkpoint racing affairs), it's a game that always has something to keep you occupied.
The single-player mode, first of all, is much more than just a training session for wireless deathmatching. Instead, you roam around city and countryside environments tackling a number of story missions (six serious ones per level) from the perspectives of three different characters - which involve collecting disparate items within a time limit, destroying convoys creeping around various bits of the environment and so on - and completing a plethora of smaller sub-missions and tasks that mean you can rarely turn down a street without finding something to do. The dev-team chaps at our disposal boasted that you could turn it on for 30 seconds between Tube stops, search out a couple of tokens hidden in alleyways or on hard-to-reach rooftops, switch off and have made genuine progress. It's that sort of GTA-style "chip away" approach that millions of us evidently find so appealing.
The bits we saw involved collecting tokens (10 of which unlock a particular weapon, Hidden Package-style), and getting involved in "Fired Up" sub-missions where you're given 60 seconds to kill five enemies, a bit like GTA's Rampage missions. The derivative approach doesn't seem to hurt the game's appeal though; the vehicle types all handled nicely with varying weaponry and the environments were detailed and evidently expansive, while the bland texturing was made up for by that sense of scope and some lovely vehicle detail. With rooftop jump networks to negotiate, loads of missions and various ratings to get in each mission it's the sort of thing we can imagine happily occupying our time between Tube stops - and as we lie in bed paying lip-service to the notion of an "early night".

Even the multiplayer surprised us. We didn't think much of Hardware, with apologies to the dev-folks, but this revamped effort certainly worked nicely with eight players buzzing around trying to take control of a heli-pad in King of the Hill - thanks to some sensible level design and vicious weaponry. We're particularly fond of the "bounce missile", or whatever the proper name for it is, which sends your enemies flying into the air and tumbling back down with a few bounces along the way. Other game modes will include standard Deathmatch and Capture the Flag, Bomb The Base and Assimilation, which is said to be a bit like playground fave "It". There's also the possibility - although we should stress it's just that at the moment - of downloadable multiplayer maps later in the day.
At the end of our day, though, it was the multiplayer checkpoint racing that stuck out. With weapons at your disposal, some bumpy track design to negotiate and a variety of vehicles to tackle it all in, it was a surprise success with the assembled hacks - and overall the combination of modes and their uniform accessibility ought to see Fired Up do a darn sight better for the PSP than Hardware did for the PS2. It may even live up to the team's tongue-in-cheek proclamation that it's "the PSP's big action title". Don't mock it; you just might be singing its praises in a few months time.
[You're certainly Fired Up about it now. -Ed]
Yes. Good night.
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Comments (22) Latest comment 6 years ago
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It's still a meh game to me btw.
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erm ... we are i the PSP section aren't we?
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I've even heard of their posts being changed!
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Ninjamagic = ninjamuppet
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But back to the point - I don't think it's that surprising that EG et al. are excited by the PSP.
1) it's a new handheld console from a new manufacturer. Competition is good!
2) it's way more powerful than the current king, the GBA.
3) it's wireless, which has the potential to revolutionise the portable gaming experience (IMHO)
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It's just you. I remember there being plenty of DS stuff on here when that was released a couple of months back. They've played some PSP games and they were impressed, what did you expect? Nout wrong with some enthusiasm for a new platform, just wait till XBox2 gets closer to release! I'm sure EG just like games no matter what platform like the rest of us.. well most.
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I have no doubt that if you had one yourself, you'd be singing its praises like everyone else. You can't underestimate the effect THAT screen has on you, or indeed playing home quality games in the palm of your hand.
I've bored everyone silly talking about how great the PSP is. I didn't when I got my DS, nor my Xbox, imported PS2 or imported Gamecube. Says it all really.
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14-Feb-05 14:29:31
There hasnt been a good carmageddon type game since the first carmageddon so what's wrong with that ? "
Come on! Carmageddon 2 was the best of the series. And still one of the best games I've ever played.
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The peds looked like crap in C2 and it wasn't as good as the original if you ask me. The first Carma had 3D acceleration if you were sensible enough to have a 3dfx card, which all gamers with a bit of sense did.
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You are definately in minority there
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14-Feb-05 19:44:30
"I'm the apparently the one person on the planet that isn't a huge fan of Metroid.... "
No you're not alone there. And I'm not just NOT a huge fan of metroid, I'm not interested at all at the series. A new metroid game announcment is like.... a new Gauntlet game announcment (sorry to all Gauntlet fans but it was the only other bland game series I could think).
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14-Feb-05 17:39:39
"The first Carma had 3D acceleration if you were sensible enough to have a 3dfx card, which all gamers with a bit of sense did."
I remember those old days. I was faced with the dilema to either buy a 3dfx voodoo card for my PC, or an N64. You can guess what I got.
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Even if EG's been hypnotised by subliminals on the shiny PSP screen, there's some seriously decent games in the pipe already. Credit card is trembling in anticipation... Hurrah for competition!
If this is what competing with Ninty does for the handheld market, we are in for a treat when Sony and MS go toe to toe with the next gen consoles. Settle in - it's going to be a fun year.
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Certainly a game that is easily overlooked, but perhaps worth a proper bash.
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Certainly one of the more intriguing titles I've seen for the PSP..
Peej
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It's an ace game and Fired Up (in lack of a H
Anyone who hates Hardware hasn't given it more than a passing glance as after a couple of decent sessions your hooked - it's the one PS2 online game that I constantly return to more than a year after it's release. Paired with the fact that Sony just gave it away for free to every registered CS user there's never been a better time to pick it up a nd give it a go!
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Anyway I'm still waiting to get a PSP and this game is defo on my list, can't wait for GTA though, hope the multiplayer is online, speaking of which is this game online???
I heard it was then, but then don't think online was mentioned in the preview, maybe I didn't read it proper like.