Burnout Revenge

Less icons, more iconic?

Here's an email yours truly recently received from a friend-of-a-friend who is also a mother (altogether: aww), and sometimes asks about what she should buy for her son:

"Hiya. Cheers for the cosplay links [er, unrelated - Ed]. Now then, I try not to ask you too many questions about games, but he's on about another one now - something called Burnout Revenge. He wants to know when it's out, and I want to know whether I should buy it for him. Can you help?"

So, in order to kill two birds with one stone (just to clarify, that's a figure of speech; killing young mothers is wrong and you shouldn't do it), here is a response that served the reply-mail well enough, and gives you all an idea of what we make of Burnout Revenge:

"Hello! Burnout Revenge is out on PS2 and Xbox on September 16th. The Xbox one will probably look a whole lot sharper. As to whether you should buy it for him... We-he-heelll...

"Like the other three (he really should play 2 and 3 in particular if he hasn't already), it's about driving very fast and there are modes that involve racing hell-for-leather without hitting things, and others that involve racing just as fast with the express purpose of hitting things. Some modes treat car accidents as little pins to pop your excitement bubble, while others treat them as jackhammers to pound fun into your head. And, for as long as they avoid having people flying through the windscreen, there's no reason to think it's at all wrong or nasty; it's like a big car play set - except with pyrotechnics too. This one goes faster, looks prettier, and blurs the lines between those two modes. He'll like it, because everyone does.

"But, on the off-chance you're actually after a fairly detailed run-through of its individual features and improvements over Burnout 3, along with a degree of personal opinion based on the preview build of the game we've had in the office recently, let's continue, by way of a short history lesson!

"Burnout 2 - the series' first truly big success - was very black and white. Well, it was very bright-colour and other-bright-colour anyway. You could race around very fast and you got the benefit of a huge speed-boost for racing into oncoming traffic and destroying things, but the goal was to win races without crashing too much. The attendant Crash mode turned that idea on its head somewhat; faced with a particular traffic junction, you had to try and earn as many points as possible by picking a line to race into the junction and involving as many cars as possible in the ensuing pile-up.

parking

Parallel parking is HARD, alright?

"Burnout 3 took this and dressed it all up in sparkling threads. There were some issues with the interface and the way the online mode worked (at least to some eyes and routers), but it certainly gave people more of the same, which was arguably what they wanted. Everything was bigger, faster, and offered more obvious routes to its hidden depths. Burnout 2's Crash junctions, for example, could deliver high scores many millions of points in excess of what people saw when they first started playing, but you had to dig deep for them, experimenting endlessly even when you thought you'd done as well as possible. Burnout 3 introduced a great many more junctions, and threw in multipliers and other score-shifting icons to Crash mode, which allowed players to reap huge rewards relatively easily - but at the cost of tethering the player to a particular path through the junction. Stray too far and you couldn't get to the 4x multiplier, for example, which could defeat the point of any insane brilliance you were demonstrating through common methods elsewhere in the scenario - and you wanted to avoid the heartbreaker score-ruiner at all costs.

"In some senses, Burnout Revenge goes back to basics. Crash is a good place to start. Multipliers, heartbreakers - this sort of stuff is all gone. Instead you have to concentrate on starting at top speed using a golf-game-style swing-o-meter (tap once to start, once more to try and get a peak speed, and once more in the sweet spot to release the brakes at the best moment - dicing with the twin dangers of stalling or blowing the engine on the start) and then plough into traffic with greater freedom. This is better, at first glance, although there is one element that might divide - the need to try and hit a 'Target vehicle', which comes in from a particular place. Do this and you do much better. It is a bit like trying to get to a 4x multiplier, but it is the only thing to make a beeline for, so it feels like there are less waypoints to hit on the way through a junction; there is a goal, but you can choose your path. We like that.

lanes

For the bloke who was in front of us the other day: evidence of what happens when you change lanes without indicating.

"Of the various icons you could hit in Burnout 3's Crash mode, one idea that survives is 'Crash-breaker', but its use here is quite different - now it's something that your initial impact builds you up to. When a meter fills up thanks to all your destruction, you can hammer a button repeatedly to power-up the crash-breaker, which then causes a massive explosion that launches you into the air - at which point you're free to use another of Burnout 3's surviving ideas, Aftertouch, to direct your car's path as it comes down to land and hopefully make an impact on other vehicles.

"Crash mode isn't the only area that's seen attention. Racing still demands that you build up boost by dodging cars closely, racing into oncoming traffic and so on, but it also rewards you for clipping vehicles. Slamming into one will still cause you to crash (holding you up and potentially letting others past, even if you can use Aftertouch to steer your wreckage into their path) and ramming into rival racers to force them to crash still gives you 'Takedown' bonuses, but if you clip the back of a small car you no longer crash. Instead, the other car careens off in another direction. EA calls this 'checking' - hockey-style. Clipping something into a junction can create a huge pile-up - and doing it cleverly can be used to block the path of your rivals as they roar along behind you.

fart

Potential fart-joke material there.

"There's a whole new mode to take advantage of this clipping too, called Traffic Attack. This is a bit demented. You basically have to cause damage by clipping - and each additional vehicle wrecked without wrecking yours will keep your timer alive. Complete a lap and your score multiplies, but you won't complete many if you don't clip cars into dodgy situations. It's a nice idea - and we look forward to seeing how it's developed.

"Other modes are Eliminator and Road Rage. Eliminator involves a six-man race where the last car is eliminated at intervals - thankfully over set periods of time and not just over laps, on this occasion - while Road Rage is about taking an old EA bike game and delivering it to the one chap on eBay who still gives a damn. Also (and without lying this time), it's about destroying as many computer-controlled cars as possible.

"Beyond that, there are the overarching changes. There's a new 'Revenge' meter (well, every EA game needs a good gimmick, right?), which is about pouring death and destruction upon those who cause you grief. For bonuses, of course. And there are locations 'inspired' by Detroit, Rome and Tokyo. There's online play, too - something we'll be investigating more in the near future. And there are the graphical updates.

laser

Now how is anybody meant to race with so many laser beams on the track?

"Now, Burnout 2 looked lovely. Very shiny, very colourful, kind of 'tech-demo-y' - but stylish in a way of its own. Burnout 3 was a bit grittier, with bigger explosions and greater levels of car deformation. Burnout Revenge continues along this logical path toward the next-generation of game graphics (some evidence of which we saw in a game called Full Auto on Xbox 360 at E3 this year; although we doubt that'll have anything to rival Burnout's smashing-Crashing ideas), with far more detailed textures, car designs and complex scenery (including lots of destructible environmental elements), and the level of deformation is great. There used to be trucks with logs stacked on top of them? The logs now fall off. Buses and lorries no longer crumple a bit; they act like concertinas being squelched by the flabby arms of well-fed buskers. And the explosions radiate warmth like a particularly sentimental Elton John track. Like that one about Tony Danza, to fall back on an old Friends joke.

"'Balance' is a word we'll be considering a great deal as we close in on Burnout Revenge's release date, of course, but the signs are good. 'Brown' is another one, judging by the palette - although we expect things to liven up a bit visually once we get out of the muddy old Detroit. But we'll definitely be taking a close interest in Burnout Revenge, because for all the pretenders there still isn't a whole lot else that comes close - and developer Criterion wants things to stay that way."

So anyway, yours truly sent that explanation off to his mothering chum, and this was the response:

"Ok, thanks."

Comments (52) Latest comment 7 years ago

Comments for this article are now closed, but please feel free to continue chatting on the forum!

  • sephy #1 7 years ago

    cosplay links?
    /intrigued
  • smelliot #2 7 years ago

    I preferred the old graphical style.
  • smelly #3 7 years ago

    ebay? But because it's rare.. good luck.
  • deepmenace #4 7 years ago

    i'd love to see a mode where you drive a normal car with HUGE weight so you can just plough thru things without really slowing much.

    You'd get some real fun replays with that.
  • Wobbler #5 7 years ago

    Oh yeah -- that reminds me -- are replays back in?
  • Wobbler #6 7 years ago

    Burnout 1 was nowhere near as good as 2. No Crash mode, racing was a lot harder, didn't look as pretty. I think 1->2 was pretty much a ground-up rewrite, but I'm not sure about 2->3->4.
  • GordonJ@work #7 7 years ago

    "Here's an email yours truly recently received from a friend-of-a-friend who is also a mother.."

    Are you a mother too then Tom? :)
  • smelly #8 7 years ago

    I prefer 2 over 3 in single player. But 3 wins over 2 as an easy to pick up 2 player game.

    Hoping 4 has best of both worlds, if not i'll stick with 2 (dont have many friends).
  • Teeth #9 7 years ago

    You'll want to be changing "less" to "fewer" in a number of places in this article, first one being in the article subtitle.
  • #10 7 years ago

    smelly says he doesn't have any friends...

    may I suggest a shower?

    ;)
  • kewny #11 7 years ago

    Lookin forward to this. Have enjoyed all of the burnouts so far but I do think 3 is the best as it has much more variety in terms of courses and alternate games. I hope to god that striker bloke isnt in it though. What a tw*t.

    Kristan, any chance of a review for winning eleven 9 on import ?? Want to know what to expect from the next pro evo............................. pretty please !
  • killyourtv #12 7 years ago

    what is all this [........ - Ed] shit
  • Valver #13 7 years ago

    I've played the US Burnout 4 demo on my chipped Xbox - my opinion is mixed.

    It looks gorgeous, the gfx fly by at awesome speeds too. But I have a feeling something is wrong with the driving, the skill seems to have been taken away... Yes there are numerous short cuts and little trick ramps and stuff, but now when you hit the traffic, rather than crashing, the traffic spins out causing an obstacle to be avoided by your opponents. You get traffic takedowns now. So now, youre racing an loony speeds but kinda ignoring what the traffic is doing - because if you do hit it, it may actually help you out. Its becomeing more and more like Tony Hawks in cars, rather than racing :)

    For me B2 > B3 > B1
  • kinger #14 7 years ago

    i agree with smelliot
  • PES_Fanboy #15 7 years ago

    The thing that *really* riled me about B3, which in all other respects I loved, was when I was trying to just pick it up for a quick go (even loading a previous game) on the Crash World Tour or whatever it was called, there was a non-skippable intro that lasted two minutes or so.

    Grrr.

    Yeah, Winning Eleven 9 review please. Or I can do one, don't want to embarrass EG with my sublime gameplay videos though (on 1 star, naturally).
  • UncleLou #16 7 years ago

    Burnout 3 is far too popular for anyone of the "I've got Ico with art cards" elitist bunch to even dare admit that they preferred.


    People that don't own Ico with art cards shouldn't even be allowed to voice their opinion on a gaming forum. And it still wouldn't be elitist, just reasonable. ;)
  • kewny #17 7 years ago

    Dont get me wrong I really liked 2 as well but one of the things that got to me was the huge reduction in crossroad sections where you always thought you were taking a risk when going through them. There seemed to be loads more in 1 and again in 3, when compared to 2. They make the racing more exciting man !!
  • kewny #18 7 years ago

    Waves ico art cards in the air............. (great game).
  • Vin #19 7 years ago

    Burnout 3.5 then?
  • AOFanboi #20 7 years ago

    The big disadvantage with Burnout 3 was the AI cars cheated. Even if you try to lose them, crash them etc., they catch up with you faster than they reasonably should. Thhis makes especially the Eliminator races hopeless, since just as you near the finish line, the last car zooms past you and causes you to be eliminated.

    Playing Burnout 2 after 3 is like a walk in the park. No cheating cars mean your hard-earned driving skills from no. 3 shine.
  • davyuk #21 7 years ago

    Waves ico art cards in the air............. (great game).

    Take your fingerprint-blemished art cards elsewhere.

    /dons white all-overs to enter climate controlled, particle-free, air-locked, art card viewing booth.
  • kewny #22 7 years ago

    DavyUK LOL ! Youve probably had yours laminated as well. Easy cleanup............. ;)
  • Dr_Actually #23 7 years ago

    Well said Valver

    "the skill seems to have been taken away... Yes there are numerous short cuts and little trick ramps and stuff, but now when you hit the traffic, rather than crashing, the traffic spins out causing an obstacle to be avoided by your opponents. You get traffic takedowns now. So now, youre racing an loony speeds but kinda ignoring what the traffic is doing -"


    This single feature compeltely changes the feel of the game, and the preview is lax for not drawing attention to it more - 'checking' isn't clipping from the side (which would take a modicum of skill to time properly) it's just ramming an NPC car square from behind, which then flies off with obviously bodged physics - it's more like Midnight Bleedin Club 3...

    As an extra mode it would be fine for a optional giggle but its all the way through the game now..
  • Freek #24 7 years ago

    Yeah that was always a bitt odd, but changing that too "just plow through everything without thinking" is the other extreme and probably worse since it makes the game less chalanging.
  • Valver #25 7 years ago

    I *think* I'm right in saying that the ploughing thru NPC cars only applies to traffic moving in the same direction as you... so if you're going head on in the wrong lane - get weaving :)

    But the single mode the Demo gives you deffinately feels dumbed down. Its all about the flashy sparks and take downs and aftertouches and crashbreakers, and little to do with the actual driving.

    Fingers crossed Criterion balance the flashness vs the racing before it ships. Prolly still get it - it looks stunningly gorgeous and me= gfx wh0re ;)
    Edited by Valver at 15/08/05 @ 16:15
  • Freek #26 7 years ago

    Yes it is only for things going in your direction but that doesn't really change the ease and sillyness of it all. You can even bash through vans, clearly heavier then you are.
    Edited by Freek at 15/08/05 @ 16:17
  • kangarootoo #27 7 years ago

    I didn't mind too much about the apparent inconsistantcy between hitting public and opponent cars in BO3. The difference is communicated to you clearly as a player and so its just one of the many rules of the game. All games do this really.

    I thought that in BO3,2 avoiding the public cars was a major part of the game. Straining, unblinking, to recognise which pixels were headlights and which were sun glare, then twitching the stick to avoid/drive through said pixels was the core gameplay IMHO. Simply having to stick to the road wasn't really what is was about for me, as you travelled at much higher speeds avoiding traffic on straight sections than you did scooting round the (relatively) unpopulated twisties.
  • Eighthours #28 7 years ago

    There used to be trucks with logs stacked on top of them? The logs now fall off.

    Did you ever play Burnout 3? Cos this happened in that game as well...
  • jack_klugman #29 7 years ago

    Burnout 3 is far too popular for anyone of the "I've got Ico with art cards" elitist bunch to even dare admit that they preferred.

    Oi!

    Burnout 3 sits happily alongside my Ico (with art cards y'wippersnapper!) I'll have ye know.

    Scallywag.
  • weblaus #30 7 years ago

    I'm curious what preview version was the base for this article? You certainly list the different play modes well enough (apart from the obvious flub of not really explaining the one single major change, i.e. the "plow through traffic" bit), but how on earth can you only have seen Detroit in that case? Unless you've only had the US demo at hand.

    Having actually played through a review build of the game over the week-end, the graphics are no less bright and shiny in some locations compared to part 3, and they actually managed to balance the whole traffic-crashing stuff quite well... wouldn't have though so after getting an earlier preview build just a week ago that still had some noticable problems in that regard.

    People who prefer B2 over B3 most likely won't be big fans of B4 either, the focus on action instead of racing certainly has intensified.
  • Bertie Verified Senior Staff Writer, Eurogamer.net #31 7 years ago

    But, but, but! You have an edit post button! /cries
  • OnlyMe #32 7 years ago

    To be honest, I loved Burnout for feeling like the original Outrun. The constantly tense feeling of being more and more in danger the faster you drove and the longer you got without crashing. The tension kept increasing, until you hit something, a wall, another vehicle. And when you did, you go "phew" and get to take a breather for about three seconds until you start all over again with the pressure building. That's what I loved about Burnout 1.

    That feeling wasn't as strong in Burnout 2, and it felt more like cruising. Burnout 3 had even less of that, and now Burnout 4 seems to completely remove what I felt the original Burnout was all about. Now it's more like an SSX meets Need For Speed.

    I already played the first three in the series and I probably will play this one too. But my expectations have been lowered a lot. The last two have just felt so much more shallow than the first.
  • weblaus #33 7 years ago

    It's funny, but I always thought that the first Burnout was a very good, but at the same time deeply flawed game, while the second Burnout fixed almost all the problems the original still had.

    I'm quite puzzled by the Out Run comparison, simply because in that one, I'd never had to fear being blindsided by some car I couldn't even see on a crossroad.
  • OnlyMe #34 7 years ago

    I hope you noticed the "original" part though. In the ORIGINAL Outrun, not the sequel we have today.
  • crashVoodoo #35 7 years ago

    The thing that *really* riled me about B3, which in all other respects I loved, was when I was trying to just pick it up for a quick go (even loading a previous game) on the Crash World Tour or whatever it was called, there was a non-skippable intro that lasted two minutes or so.

    it does stop playing altogether. once you've made a few saves or something.

    b3 is one of my favourite games and i'm still plugging away at it. hankering for the 100%. i've completed nearly everything except 3 or so preview/burning laps and the us circuit racer GP ... which is just barking.

    i just downloaded the demo of b4 to give it a whirl and well ... my impressions are mixed. love the speed, and the new track designs (shortcuts, jumps and multilevel shenanigans) but this traffic checking is a little muddled ...

    whithin the flow of traffic, ramming a truck or bus leaves you upside the nearest wall but the nudging & shunting while possible should trade off slightly in damaging your car a bit. the oncoming still requires the nippy reflexes though which is good.

    time will tell ... hopefully they don't shaft it right up :/
    Edited by crashVoodoo at 15/08/05 @ 19:44
  • Bezzy #36 7 years ago

    I actually like both B2 and B3 on their own terms. B2 is more about the racing - the perfect lines, and amazing drifts. It's excellent.

    B3 is more fun for the crashing while driving thing. Fuck the racing. It's all about take downs. It's good in that respect.

    If Revenge elaborates on that, I won't mind at all. Knocking traffic into opponents will definately make the rules feel more consistent (rather than, knock an opponent = you win. Knock a civilian = you lose) so I'm looking forward to it.

    I'm actually really happy that each burnout has its own distinct feel. Although, no0-one has much love for BO1. Awww.
  • macksed #37 7 years ago

    even though b4 does sound really great i cant really see having increased its 'WOW, see what i just did' factor enough for it to be worth buying if you've got b3 anyway.
    then again, ill probably still get it

    ps. (B3 kicks B2's ass)
    Edited by macksed at 15/08/05 @ 20:50
  • weblaus #38 7 years ago

    I did see that the comparison was about the old Out Run, but I still don't remember annoying crap like cross-traffic in that game (or any Out Run at all, come to think of it).
  • penhalion #39 7 years ago

    What I want to know is ... Does this still have the totally cheating computer rubber banding! This in Burnout 3 made it impossible to win the races involving the formula one cars. No matter how far ahead you should have been, the computer rubber banded back to hit you in the tail! The same wasn't true of your car and you could end up miles behind.

    I hope they have taken this out of Revenge as otherwise I can see me not buying this!
  • Freek #40 7 years ago

    The F1 cars were almost impossbile but that was the last and hardest race of the game, woulden't exactly hold that one as the bar by wich you judge it or the sequal.
  • el_pollo_diablo #41 7 years ago

    I'm a little worried by all this tampering.

    But I suppose if anyone can do it...
  • el_pollo_diablo #42 7 years ago

    I hate the Burnout games.

    I sit down for ONE GAME, and I spend 50 HOURS PLAYING IT.
  • OnlyMe #43 7 years ago

    weblaus: ah, but you see, it wasn't the gameplay I was comparing. It was the tension I got from playing the game. And it gave me that old-skool feeling back too. Burnout 2 removed the illusion totally, and put me back in modern gaming. If that's good or bad is an individual opinion, but in my book it was bad. Not that Burnout 2 or 3 are bad in any way, it's just that for me, Burnout 1 was something special and out of the ordinary and reminded me of why I played games again.
  • Triggerhappytel #44 7 years ago

    ...So basically it's Burnout 3 with knobs on.

    I won't be spending Ģ30 on this. It's more of an update than anything (hard to believe coming from EA, I know :p)
  • Talha #45 7 years ago

    Hats off to Criterion, I am still playing Burnout 3 and suddenly the fourth one seems upon us. I rather like the new graphical direction - the previous games, though unbelievably beautiful, sometimes looked like Sega racers.

    I HATED the crash mode in B3 (that does not, of course, mean that I am not having goes at it even now) - too many icons, coins, floaty things, etc. I loved the more open crash mode in BO2.

    What worries me is that they are taking away the element which won the game numerous 'Arcade Racer of the Year' awards - namely, Arcade Racing. Hey guys, keep in mind that this is a RACING game first. Checking traffic worries me - I loved the challenge when you rammed into traffic and stopped dead. It even made sense - civilian cars were much heavier and much slower, so it was only logical you would grind to a halt. As for your opponents, they were cars similar to yours moving more or less at your speeds, so they WERE liable to crash when you hit them. Einstein at your service.

    Apparently, now you can pretty much plough through without EVER hitting the directional analog stick, since already you could pretty much accelerate around most corners steered by the trackside arrows and pavements in BO3. Somehow, a racing game where you can approach a 90 degree corner at 205 mph and still get steered around by blinking arrows doesn't make sense to me.

    It appears that Criterion have gone totally EA now. Even Need for Speed is less forgiving.
    Edited by Talha at 16/08/05 @ 05:37
  • Genji #46 7 years ago

    Can they please get rid of Crash FM for this one?
  • Midnight_Raven #47 7 years ago

    Iīm really looking forward to this one. Iīm still playing B3 a lot, and have recently picked up B2 (which is also quite good, if different).

    I really donīt get the realism argument though. Itīs an arcade racer, so I donīt expect or even want reality in there. Besides, nobody seems to worry about realism in the myriad of sci-fi, fantasy or horror games. Which is perfectly fine, since itīs all about creating a fun game to play. And to me, B3 is easily the most fun to play console game Iīve played yet, and Iīm usually not too fond of racing games myself. Micro Machines and friends exempted.

    That checking thing sounds a bit strange, but it all depends how they implement it in the final version (please bear in mind that everyoneīs only seen demos so far). If in the end you can plugh through any traffic going in your direction, then thatīd be silly, but the idea itself sounds pretty nice to me.
  • Talha #48 7 years ago

    Well we don't want realism in an arcade racer - but we DO want challenge and a healthy dose of racing. As I mentioned before, if there is a flaw in B3, it is that you can pretty much take most corners at full throttle simply because you cannot croos the invisible line dividing the road and the scenery, usually marked by glowing arrows or pavement. You DO crash, but many times you get away. This checking things sounds like you won't need to avoid traffic that much anymore, which in turn won't ask you to swerve and drift 10 times a second, which translates into less fun.
  • davyuk #49 7 years ago

    Did someone sack the caption writer before this preview?
  • andyk #50 7 years ago

    for all the ico elitists - 2 player gridlock'd on burnout 1 is still the best part of the series. it may not have had all the bells and whistles, but at a fundamental level it was great for aggresive rivalry long before takedown
  • Cheapshotz #51 7 years ago

    Baaaah!!!! What a load of old Bolocks!

    Burnout 4 is the dogs.

    Mate if you still want to bang on about a game that came out over 2 years ago then continue to do so elsewhere, it WAS a great game, but did it have midair collisions? jumps? the ability to smash oncoming traffic into opponents? An onboard bomb? No it didn't. This game is going to be the fuckin Daddy!

    Purists (or wankers) who want to play BO 2 or 1, Fuck off and do so and stop wasting everyone else’s time.
  • crashVoodoo #52 7 years ago

    anyone watch gamespots 'on the spot - 08/11/05' .. there was some footage of b4's crash mode. no silly tokens, you can change the car once all the tack is loaded in, there's a running total as your crashing and NO TIME LIMIT. theoretically you can keep going and going and goi..... you get the idea, so long as there's cars on-screen and heading for a crash.