Fat Princess Review
Blubber and squeak.
Version tested: PlayStation 3
It's probably bad form to start a review with a cultural reference that is alienating to anyone who didn't grow up in England in the 1970s, but you're going to have to bear with me.
Back in the time of polyester and oven chips, there was a show on Children's BBC called We Are The Champions. Essentially a televised schools sports day, it pitted provincial comprehensives against each other in a frankly bewildering range of beanbag and quoits challenges. The finale always took place in a swimming pool filled with inflatables, and thus the only bit anyone was ever interested in was the very end, when gruff presenter Ron Pickering would bellow "Away you go!" and all the kids would hurl themselves into the water for a few blissful minutes of anarchic arsing about while the end credits played.
Fat Princess often feels a lot like that - a giddy, noisy catharsis that makes a big splash, but to no great lasting effect.
It's a cartoony multiplayer game that combines the game modes of an FPS with the character classes of an RPG and the resource-gathering of an RTS. Up to 32 players can take part in four game modes, plus a bizarre and not entirely successful Soccer option, spread across eight maps. Ellie already did a sterling job of describing the gameplay in detail in her hands-on preview but, to recap, it's a big old battle in which you can put on one of five hats at any time and change your role in the action.

Fat Princess features lashings of blood and guts, but you can switch it off if it puts you off your pudding.
Workers can harvest wood and metal to improve and fix castle fixtures, Warriors are your standard melee fighters, Rangers shoot arrows, Priests can heal while Mages use fire magic. Once the relevant hat machines are upgraded, each class also offers advanced functions. Workers can lob bombs, Warriors gain a dash attack, Rangers use slow but powerful muskets, Priests can leech health from enemies and Mages add ice to their repertoire of spells.
There are also lots of environmental benefits that can be accessed, such as gates that block enemy advances, ladders that let you scale castle walls and a catapult that can fire you and your friends directly into the enemy stronghold. There are shortcuts around the map, magic potions that turn people into chickens, and torches that can add fire damage to weapons.
There's also cake. Lots and lots of cake, growing from the ground. And this is where the Fat Princess concept comes in. In two of the game modes - Rescue the Princess and Smash & Grab - the aim is to snatch these confection-loving royals and bring them back to your base, while preventing the other team from doing the same to you. In the first mode it's your princess you're saving from the dungeon, in the latter the situation is reversed and you must swipe their princess and throw her in your cells three times. To make life harder, you can take the cake off the ground and feed it to whichever princess you're defending. The fatter she gets, the slower the enemy will have to move if they seize her.

You're in there somewhere, so just keep mashing the square button and hope for the best.
It's Capture the Flag with a calorie-rich twist, in other words, and it's ironic that despite giving the game it's title, these are the weakest elements of the game. There are no time limits, and the task of getting these chubby lasses across the map without losing your meagre health so unlikely, that matches can drag on for upwards of 45 minutes. With only one upgrade level to attain for each character class, each side soon reaches maximum strength and then it too often becomes a tiresome stalemate. Princesses will be snatched, lugged a short distance, and then hordes of enemies smash the kidnappers to bits and it all starts over.
During one such fruitless tug-of-war match, I eventually gave up, put the controller down and went to make tea. Not a cup of tea, mind you, but cooked tea. Dinner, if you want to be posh. I cooked and ate an entire meal, returned to the joypad and the match was still going on. Neither team had made any progress. As games drag on, I've found more and more characters are just left standing motionless, as players clearly drift away to do something else.
Part of the problem seems to be that a lot of players just don't seem that interested in the teamwork that is essential to victory, but it's equally plausible that the game simply offers so many different tasks to perform that it's a Herculean task trying to impose some kind of purpose on a gang of strangers, each seemingly more interested in their own score than the victory conditions of the map.
It's not entirely fair to decry a game for the behaviour of its players, but at some point the design of the game has to become a factor. Titan Studios has boasted that the experience has been designed to be as intuitive as possible, with players able to grasp what needs to be done without overt direction, but judging by the experience since launch, that's not been the case. Unless you happen to have 15 friends online, it's really the luck of the draw whether you end up on a team of mindless idiots or not, and, combined with the limitless lengths of the Princess modes, that can't help but make the multiplayer core of the game feel frustratingly inconsistent. What should be a gleeful battle royale becomes fruitless drudgery.
This is less of an issue in the Team Deathmatch and Invasion modes, since they both have a finite length by design. The former is self-explanatory - you keep killing the enemy until they're all dead - while the latter requires you to control at least half of the outposts on the map to steadily decrease enemy morale to zero. These modes play to the game's inherent chaotic strengths, and mean that even when everyone else is running around like a nutter, you can still at least contribute to victory by doing your own thing.

Slim Princesses are much easier to kidnap. OMG SEXISMS.
Even then, combat is complicated by the fact that, with their hats on, everyone looks much the same. Get into a scrum of more than four or five players and everything just becomes a splurge of red and blue. The lock-on feature feels flaky under such conditions, unable to keep up with characters dashing on and off screen, and the square button takes the brunt as you bash away at the mass of pixels, hoping that your vaguely disconnected attacks are doing something useful.
Those hoping for a single-player distraction from the ups and downs of multiplayer will be poorly served. The story mode is nothing more than a glorified tutorial, taking you through the different modes and maps in missions that bear little resemblance to the rather enjoyable storybook scenes that introduce them. They're also blighted by inconsistent AI. Team-mates are either too efficient, often winning the match without your input on the early stages, or infuriatingly dumb. You can prod up on the d-pad to get a handful of nearby characters to follow you, but they frequently dawdle off-screen and vanish, or hurl themselves into deadly hazards, trying to reach inaccessible enemies. The final levels are almost impossible to beat, unless you exploit the enemy's equally dim AI and take advantage of pathways that will keep them distracted with inessential encounters while you leg it with their lardy lady.
Much like the cakes that the princesses so greedily scoff down, the game is delicious at first, an overwhelming confection of bright colours and varied flavours, but the sugar rush wears off much too quickly, leaving you bloated and exhausted. There's the basis of a really enjoyable and original multiplayer experience here, but it's simply too chaotic to encourage the co-operation required to keep the gameplay moving. Packed with lovely ideas, yet lacking focus, balance and pacing, it's little more than a guilty snack.
6 / 10
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Comments (83) Latest comment 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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But some fair criticisms none the less.
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My main issue with it is it doesn't feel like a £12 game. At £3.99 it would have been brilliant.
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You're confusing your dislike of the artstyle with the criticism of gameplay mechanics.
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Crappy navigation, too much going on in the sidebars, logo sucks, comments are bland, always pleading for hits with joke reviews such as this one, and the reviewers make watching paint dry look like a blast.
Website score: 3/10
Edit:
Look at these little kiddies give me a negative score. Like this is going to make me commit suicide. HAHAHAHA. Close-minded fools.
Eat the cake, Fatty!
Edit again:
AHAHAHAHAHAHAHAHAHA, -7? Pathetic just like all of you peons.
Edit again:
Only -35 now? Is that how many retards come here to get their reviews cause this site blows.
Edit again:
Eurogamer debunked:
[link url=http://www.g amerswithjobs.com/node/46012
]http://www.g amerswithjobs.com/node/46012
[/link]
[link url=http://www.vg247.com/2009/06/22/eu rogamer-re-reviews-grand-slam-tennis-at-810/
]http://ww w.vg247.com/2009/06/22/eurogame...[/link]
This just goes to show you that you can't trust garbage that these reviews spit out of their shit-infested, anus-sucking mouths.
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You're confusing your dislike of the artstyle with the criticism of gameplay mechanics."
No I'm not.
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Although thanks EG for mentioning the D-pad [up] command, didn't see it mentioned in the tutorial/control screens anywhere, was wondering how to try and gather other team members.
Was also massively disappointed that there's no split-screen local MP
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Hopefully all the above issues will be sorted by the time I get back to Fat Princess.
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EDIT: I'm also very fond of Demon's Souls
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Theres nothing much wrong with the game. Connection issues and other people are the only problems
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If your still on the fence or put off by the review - wait for the demo - It's still a gem to play with friends imo
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Hopefully as someone stated things will settle down and people will become more accustomed to working in teams.
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Give it a few weeks, and maybe the strategy message will sink in and the games will start to straighten out (or a leveling patch will ease it up a bit).
Meanwhile - Shatter is excellent, and half the price.
/hopes the door doesn't hit Mooey in the ar$e on his way out.
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I think the review is quite reasonable, I'm having enough fun with the game that I would give it a 7/10 rather than a 6 though.
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[link url=http://www.eurogamer.net/articles/in famous-review/comments?comment_start=150
]http://ww w.eurogamer.net/articles/infamo...[/link]
So I hope you look through your huge database and see my name some day with post count: 1 and a last login: May 21, 2009 because this is the last and ONLY time I take a look at this shitty-ass site.
I guess the guy/gal loves to *not come here*. Well, I guess will see him by 8/10 GT5 review. Harder, whiner, and more bad ass.
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Lol.. owned
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"I'm leaving this site forever!!!!!
... after I come back a few times to see the karma rating on my comment...
... and update my comment to tell people they're retards for giving me negative feedback...
...and update it again with some links to articles that support my backwards view on a review (which is ultimately just someone's opinion)"
See you soon Mooey. Possibly when the next overhyped PS3 exclusive gets an average review.
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This is the main reason I enjoyed the first hour or two - where I was still learning the basics and didn't really mind the directionless chaos - but suspect I won't be loading up Fat Princess again more than sporadically and briefly now and then, if at all.
Playing with "mindless idiots" (and I suspect that label regularly suits myself
Not so with Fat Princess - it just feels like a team sport rather than an entertaining hunt or a battle for survival. And personally I don't find much enjoyment in team sports if you're getting your ass mercilessly kicked by the opposing team because they actually manage to work properly together.
If you get two functioning teams up against each other in Fat Princess I would probably give the experience an 8/10. So far I've only seen that happen in one match (and the team work was lost when we moved to the next map, despite the teams being almost intact), which makes that 6 score look a lot more appropriate.
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The problem of course is that even with p2p networks, coders still thinking in in outdated concepts such as main hosts and such. That is the real problem.
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/Portal song
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Still, it seems to be the closest thing to WoW battlegrounds without spending 200 hours getting a character built up so I'm still going to buy it.
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This game could have been much better as I and others pointed out to the developers, that the gameplay was flawed because you couldn't tell who was who and the fat princess was too hard to recover etc. etc.
Hopefully thay iron out the issues. The annoying thing is that if they had just been open minded enough to listen to what people were saying after playing the show demos, they would have created a much better game.
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You need to let it ripe for a bit, make sure the player base is at least half filled with experienced people before judging that aspect. This review can be totally outdated in a month. That's what you get for wanting to be the first, you lose quality due to a lack of sigh on the mechanics involved.
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Might be, but then again, with that kind of reasoning ultimately there shouldn't be any bad games...
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Perosonally, I prefer to play games solo so that when things go wrong, I have only myself to blame.
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So I hope you look through your huge database and see my name some day with post count: 1 and a last login: May 21, 2009 because this is the last and ONLY time I take a look at this shitty-ass site.
So you you came back against your word.. you should self delete your account in shame.
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Single player Fat Princess IS just a tutorial and a trophy grind, but I can't see anyone imagining it to be any different given this type of game.
The gameplay seems more chaotic than it actually is. I'd put this down to the graphical style and the amount of players on-screen when things get busy. If you approach Fat Princess with a FPS team-orientated game in mind you're going to be disappointed, if anything it plays like PVP in an MMO. If you've ever spent more than a couple of hours fucking around on the battlegrounds of WoW or DAoC you'll be well at home here. The mechanics are absolutely identical. Healing, crowd control, tanks - its all there.
People are starting to get their shit together already in this game and some great teamplay is emerging. Sure, you'll always get the bellends that want to play lone wolf, but they'll either get bored and go back to sniping in COD 4 or eventually they'll realise that they have to play as a team or they'll be bottom-feeding on the scoreboard every time. Although it looks like a novelty title I honestly think this has the potential to eclipse most team-based games doing the rounds on the PS3 at the moment. If only half of one side plays together properly they can completely dominate the opposition.
Technical issues aside (which like every other game will get patched out in due course) its a great little game and in my book worthy of a much better mark than the one thats been born of frustration here. Personally I'd have gone for a solid 8, but there you go.
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The connection problems are terrible at the moment but I've really enjoyed the few games I've played.
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How do they come up with these prices?
When you can get new & sealed retail games for less, it just seems not worth it.
I was planning on getting it before saw how much it was going to cost me
then I decided I'd rather buy some xbox points & get splosion man instead along
with turtles in time when it comes out which will cost less then the price of this
game on it's own, 2 for the price of 1. Hopefully they put it on sell one day & then
maybe I'll buy it.
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And this last sentence here makes you no better than Mooey...
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Catapult and chicken bomb does the job nicely.
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Bought it, played it for 5 mins went straight back to Demon's Sous... just can't stop playing Demons Souls, its like fricken crack'.
Same as, Demon Souls should be the bench mark for every game out there, it really shows gamers how shallow games are these days.
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With a gamerscore of over 9000!
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That's not so impresive... I don't consider my gamerscore that high and it's twice as much.
I've been really enjoying Fat Princess myself, haven't touched the offline game(except for the hilarious credits!! XD) at all. Had troubles getting into games yes, but at most it has only taken 4 or 5 attempts to get in - granted, if the game is too quiet or too full, and laggy, I'll quit and look again. Within ten minutes I'm usually up and running in a good game though.
I also agree with what others have been saying about the voice chat, it's definitely a much better game when people are talking and working together, or even better, playing on a team with friends so you can work together properly.
I think time will fix both of these problems, with updates and people learning how to work together. I'm certainly going to keep playing, I just wish I had as many friends on PSN as I do on Xbox Live! ^_^
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You know what to do, guys
He is trolling yes - laughably, with a complete lack of argument too, so it's easy to ignore him - but alas, if you mean for people to send him bad feedback, it's not possible unless you actually play in a game with him so he's in your player list. Which is a shame in a few select cases, but on the whole it's a good thing as the system would be totally abused. Unless there's a workaround that I'm unaware of...
Besides, evilfoxhound, you can't complain about trolling. I've seen you trolling 360 threads plenty of times!
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This review is rubbish though - this game has far too much depth to draw such conclusions so soon based on so little play. It's the basic 'oh this game didn't t instantly seem as good as I was lead to believe it would be by all the hype' trap some people keep falling into. Disappointing.
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With a gamerscore of over 9000!"
It happens when you have good games to play.
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You know what to do, guys
Then thank god you are a desperate loser of whom no one gives a flying fuck.
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Fat Princess is a charming game, very enjoyable. There are many times I have disagreed with Eurogamer. MGS4 and Infamous being great examples. Infamous is a much better game then Prototype.
Every reviewer is biased. There is aslo a link between commercial activities and reviews. I would love to see some sort of report of game ads taken out by publishers on Eurogamer and the score for the corresponding game. I'm sure you will find a link.
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You're confusing your dislike of the artstyle with the criticism of gameplay mechanics."
No I'm not."
I have to agree with Mowgli, also the title Fat Princess what kind of self respect do you have to have to pick up a title like that? And that was rhetorical.
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Truly a new paradigm in media journalism.
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And "the other guys online are dumb and aren't as good as me" is a pretty crappy reason to mark anything down. I mean what the fuck? A game comes out with no similar predecessors; with nowt similar anything that I've seen on PSN/WiiWare, and you complain that in the first couple of days people haven't got their tactics together? Phrrrt.
If you've got a PS3 and a few quid I would really recommend getting this. It's a blast.
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Let's see: Wii Sports Resort is on the frontpage. EG review: 7/10. Metacritic score: 8/10.
I'm not sure if I would call that a link...
No, wait I am and I wouldn't.
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i wouldn't know though, i dont bother much with buying stuff on psn
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That's all there is to say about their random reviews.
Do publishers BUY a score here... it seems so with the random crap. Stupid broken games getting high scores and solid games getting low scores. Eurogamer you remain an utter disgrace to the world of reviewers.
[link url=http://www.metacritic.com/games/platforms/ps3/fatprince ss
]http://ww w.metacritic.com/games/platform...[/link]
Check out their reviews on metacritic and watch the seemingly random nature of their low and high scores... and then ponder for a moment just why some big publishers get a big score for crap games.
Sometimes they even complain about things that are hard, things that doesn't work, things that are confusing etc. And when I sit down to play as a game I get a 100% wtfness feeling, because I have absolutely no idea why they found the things, hard, confusing etc. Do they play the game for just 10 minutes so they never learn to actually play the games or are they just absolute noob gamers without any skill, making them frustrated and then overlook things that become obvious to the average gamer in minutes (the FN4 stamina issues that they never mentioned for instance).
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I have had afew games that were just a cluster fuck of mayhem with everyone just wanting to be the warrior class and no regard for teamwork so I agree with the points in the review.
Nonetheless, I think it deserves more than a 6 tbh.
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Far more concerned I'm about all these "+" and "-", what complete useless bullshit!!
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The + and - were created by Eurogamer to make their rabid fanboys and emplyees discretely punish people who actually speak their mind instead of echoing EG.
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I had much bigger expectations of FP from all the vids and what not before release, but can relate to the review 100%, sloppy aiming, hard to keep track of character when alot of blood and people are on screen, get no help mineing stone or any defence from others while u do so!! l it just feels like a big ol mess and its way overpriced, it should be £5