Jump to navigation

Table of contents

Page Previous 1 2 Next

Advertisement

Fat Princess Review

PlayStation 3 Review by Dan Whitehead

3 August, 2009

Page 1 of 2. Page 2 ->

It's probably bad form to start a review with a cultural reference that is alienating to anyone who didn't grow up in England in the 1970s, but you're going to have to bear with me.

Back in the time of polyester and oven chips, there was a show on Children's BBC called We Are The Champions. Essentially a televised schools sports day, it pitted provincial comprehensives against each other in a frankly bewildering range of beanbag and quoits challenges. The finale always took place in a swimming pool filled with inflatables, and thus the only bit anyone was ever interested in was the very end, when gruff presenter Ron Pickering would bellow "Away you go!" and all the kids would hurl themselves into the water for a few blissful minutes of anarchic arsing about while the end credits played.

Fat Princess often feels a lot like that - a giddy, noisy catharsis that makes a big splash, but to no great lasting effect.

It's a cartoony multiplayer game that combines the game modes of an FPS with the character classes of an RPG and the resource-gathering of an RTS. Up to 32 players can take part in four game modes, plus a bizarre and not entirely successful Soccer option, spread across eight maps. Ellie already did a sterling job of describing the gameplay in detail in her hands-on preview but, to recap, it's a big old battle in which you can put on one of five hats at any time and change your role in the action.

'Fat Princess' Screenshot 1

Fat Princess features lashings of blood and guts, but you can switch it off if it puts you off your pudding.

Workers can harvest wood and metal to improve and fix castle fixtures, Warriors are your standard melee fighters, Rangers shoot arrows, Priests can heal while Mages use fire magic. Once the relevant hat machines are upgraded, each class also offers advanced functions. Workers can lob bombs, Warriors gain a dash attack, Rangers use slow but powerful muskets, Priests can leech health from enemies and Mages add ice to their repertoire of spells.

There are also lots of environmental benefits that can be accessed, such as gates that block enemy advances, ladders that let you scale castle walls and a catapult that can fire you and your friends directly into the enemy stronghold. There are shortcuts around the map, magic potions that turn people into chickens, and torches that can add fire damage to weapons.

There's also cake. Lots and lots of cake, growing from the ground. And this is where the Fat Princess concept comes in. In two of the game modes - Rescue the Princess and Smash & Grab - the aim is to snatch these confection-loving royals and bring them back to your base, while preventing the other team from doing the same to you. In the first mode it's your princess you're saving from the dungeon, in the latter the situation is reversed and you must swipe their princess and throw her in your cells three times. To make life harder, you can take the cake off the ground and feed it to whichever princess you're defending. The fatter she gets, the slower the enemy will have to move if they seize her.

'Fat Princess' Screenshot 2

You're in there somewhere, so just keep mashing the square button and hope for the best.

It's Capture the Flag with a calorie-rich twist, in other words, and it's ironic that despite giving the game it's title, these are the weakest elements of the game. There are no time limits, and the task of getting these chubby lasses across the map without losing your meagre health so unlikely, that matches can drag on for upwards of 45 minutes. With only one upgrade level to attain for each character class, each side soon reaches maximum strength and then it too often becomes a tiresome stalemate. Princesses will be snatched, lugged a short distance, and then hordes of enemies smash the kidnappers to bits and it all starts over.

To Page 2 ->

Advertisement

Are you excited about Fat Princess on PlayStation 3?
View Eurogamer readers most anticipated games

Thanks!

Want to comment on this article? Log in, or register!

Comments: 1-50 of 86 in total | next 50 »

Poster
Comment Low-scoring comments hidden. Log in to see them!
chudders
03/08/09 @ 07:25
#1
+2
You buried this comment
Comment below viewing threshold
Show
Ooh, cutting.

But some fair criticisms none the less.
Edited 1 times, most recently on 03/08/09 @ 08:26
Bloodloss
03/08/09 @ 07:27
#2
-7
You buried this comment
Comment below viewing threshold
Show
Dayum...
Fletche
03/08/09 @ 07:27
#3
+1
You buried this comment
Comment below viewing threshold
Show
6? Hmmm maybe a little low although at the moment due to the connection issues 6 would be about right, but without them it is easily an 8, great fun and I think in time the people who play this will begin to understand the need for teamwork a lot more than they do now which will make the experience a lot less frustrating.
Triggerhappytel
03/08/09 @ 07:33
#5
+2
You buried this comment
Comment below viewing threshold
Show
Shame. I'll probably still be getting it though, as feedback on the forum has mostly been really good, and I would like a proper online multiplayer game that isn't a FPS.
bag-in-box
03/08/09 @ 07:38
#7
+4
You buried this comment
Comment below viewing threshold
Show
So nothing changed from the beta then.. money saved, thank you.
El-Dev
03/08/09 @ 07:41
#8
+5
You buried this comment
Comment below viewing threshold
Show
Fair review, gets a bit chaotic all the time. Fun though.
WiseGuy
03/08/09 @ 07:47
#9
0
You buried this comment
Comment below viewing threshold
Show
Still find it a massive struggle to get an online game going with this. When i did get on again i found it far too much of a rabble to really enjoy. This is going on the back burner for a bit now while i get started on Bioshock (which cost only £2 more from play....hmm)
woodyrulesok
03/08/09 @ 07:51
#10
+4
You buried this comment
Comment below viewing threshold
Show
It's not a bad game at all. A few things which I'm sure will get ironed out soon.
My main issue with it is it doesn't feel like a £12 game. At £3.99 it would have been brilliant.
Dizzy
03/08/09 @ 07:53
#11
0
You buried this comment
Comment below viewing threshold
Show
Part of the problem is that it is tricky to translate FPS 3D gameplay to a 2D game. 2D games have a tendency to be much more "over-viewable" and hence players can react much faster to stuff that happens because they can see the combat hotspots. So mass zerging the princess-carrying-team for example.
UncleLou
03/08/09 @ 07:53
#12
+22
You buried this comment
Comment below viewing threshold
Show
I always wondered why the fuck people were getting excited over it, it always looked shit.

You're confusing your dislike of the artstyle with the criticism of gameplay mechanics.
DDevil
03/08/09 @ 08:04
#16
+32
You buried this comment
Comment below viewing threshold
Show
@Mooey - Bye then dickhead!
optimusprym8
03/08/09 @ 08:11
#17
+6
You buried this comment
Comment below viewing threshold
Show
It's enjoyable for a five minutes then just annoying. Not tried MP yet, can't find my headset but single player is pointless as the AI is so retarded, you'll never do anything on your own. Am sure a team communicating effectively will be more fun though

Although thanks EG for mentioning the D-pad [up] command, didn't see it mentioned in the tutorial/control screens anywhere, was wondering how to try and gather other team members.

Was also massively disappointed that there's no split-screen local MP
Vanmunt
03/08/09 @ 08:19
#18
+8
You buried this comment
Comment below viewing threshold
Show
Bought it, played it for 5 mins went straight back to Demon's Sous... just can't stop playing Demons Souls, its like fricken crack'.

Hopefully all the above issues will be sorted by the time I get back to Fat Princess.
Beano
03/08/09 @ 08:35
#19
+5
You buried this comment
Comment below viewing threshold
Show
It's incredible that they (the developers) decided to make a 32 player online game with peer-to-peer architecture instead of using dedicated servers like Resistance 1+2, Killzone 2, Warhawk, BF 1943, etc. Peer-to-peer and 32 players is an open invitation to connection and lag problems. Idiots!

EDIT: I'm also very fond of Demon's Souls :D
Edited 1 times, most recently on 03/08/09 @ 09:36
Vistrix
03/08/09 @ 08:35
#20
0
You buried this comment
Comment below viewing threshold
Show
The game is 8/10 at £8.

Theres nothing much wrong with the game. Connection issues and other people are the only problems
Edited 1 times, most recently on 03/08/09 @ 09:36
Kremlik
03/08/09 @ 08:36
#21
+1
You buried this comment
Comment below viewing threshold
Show
For a downloadable title it's still damn fun to pick up and play once in a while - once the bugs have been fixed it'll be better, +1/2 to the score because I always feel EG is a bit overcritial these days what was it again '7 is the new 9'?

If your still on the fence or put off by the review - wait for the demo - It's still a gem to play with friends imo
Fatbobbybob
03/08/09 @ 08:45
#23
-1
You buried this comment
Comment below viewing threshold
Show
Have to agree about the lack on on screen MP. The game has a lot of potential but the connection issues are crippling it at the minute. Spent half an hour tryingt to get a game yesterday without luck. There doesn't seem to be much choice in how to pick a good server.

Hopefully as someone stated things will settle down and people will become more accustomed to working in teams.
3william56
03/08/09 @ 08:51
#24
+6
You buried this comment
Comment below viewing threshold
Show
Seems a bit harsh - the main criticisms here apply to any multiplayer game - get a bunch of folk who know how to play and co-ordinate, and Killzone2 is a joy. Get too many grenade spammers on a too small level, and it's chaos and carnage with little fun to be had. FP sounds the same. God knows how MAG will manage.

Give it a few weeks, and maybe the strategy message will sink in and the games will start to straighten out (or a leveling patch will ease it up a bit).

Meanwhile - Shatter is excellent, and half the price.

/hopes the door doesn't hit Mooey in the ar$e on his way out.
ChrisS
03/08/09 @ 08:52
#25
+1
You buried this comment
Comment below viewing threshold
Show
Absolutely bang on for me, this. It looks lovely, and you really WANT to like it, but ultimately it feels a little too frenetic for its own good. You'll alternate between periods where you're well away from the action and just doing a bit of (fairly dull) busywork to help the cause, or rushing into a huge pitched battle where you die within seconds of reaching the frontline. Like the battlefield itself after a few minutes of frenzied slaughter, it's just a bit of a mess.
septimus
03/08/09 @ 08:53
#26
+1
You buried this comment
Comment below viewing threshold
Show
Wait for a patch to these issues me thinks. If they have any sense, and can of course, they should sort this out asap, otherwise this game will die off online very quickly.
flaming.carrot
03/08/09 @ 08:54
#27
+1
You buried this comment
Comment below viewing threshold
Show
Titan are working on a patch for connection issues, but this game really needs dedicated servers IMHO.
Godhather08
03/08/09 @ 08:56
#28
+2
You buried this comment
Comment below viewing threshold
Show
I think Fat Princess is really fun and addictive. To me it's an 8 out of 10. Didn't like this review though.
sickpuppysoftware
03/08/09 @ 09:04
#29
+3
You buried this comment
Comment below viewing threshold
Show
The review is pretty much spot on. You spend 30 minutes having some fun but can't shake the feeling that your actions haven't made the slightest difference to the outcome.
TopKatt
03/08/09 @ 09:11
#30
0
You buried this comment
Comment below viewing threshold
Show
Calm down dear, it's only a review.

I think the review is quite reasonable, I'm having enough fun with the game that I would give it a 7/10 rather than a 6 though.
miiiguel
03/08/09 @ 09:12
#31
+40
You buried this comment
Comment below viewing threshold
Show
Mooey 73 days ago on a 7/10 infamous review:
http://www.eurogamer.net/articles/infamo...

So I hope you look through your huge database and see my name some day with post count: 1 and a last login: May 21, 2009 because this is the last and ONLY time I take a look at this shitty-ass site.

I guess the guy/gal loves to *not come here*. Well, I guess will see him by 8/10 GT5 review. Harder, whiner, and more bad ass.
Dizzy
03/08/09 @ 09:16
#32
0
You buried this comment
Comment below viewing threshold
Show
"I guess the guy/gal loves to *not come here*. Well, I guess will see him by 8/10 GT5 review. Harder, whiner, and more bad ass. "

Lol.. owned ;)
kinky_mong
03/08/09 @ 09:18
#33
+1
You buried this comment
Comment below viewing threshold
Show
Hahaha! Mooey's toys at the pram episode is the funniest thing I've seen in ages!

"I'm leaving this site forever!!!!!


... after I come back a few times to see the karma rating on my comment...


... and update my comment to tell people they're retards for giving me negative feedback...


...and update it again with some links to articles that support my backwards view on a review (which is ultimately just someone's opinion)"

See you soon Mooey. Possibly when the next overhyped PS3 exclusive gets an average review.
Widge
03/08/09 @ 09:23
#34
+3
You buried this comment
Comment below viewing threshold
Show
Miiiigs deserves a +9129419184794 for that! :D
Cloonix
03/08/09 @ 09:30
#35
+1
You buried this comment
Comment below viewing threshold
Show
This review is just right. Fat princess is not as good as many other previews and reviews say. The game really sucks.
Miths
03/08/09 @ 09:32
#36
+1
You buried this comment
Comment below viewing threshold
Show
"Unless you happen to have 15 friends online, it's really the luck of the draw whether you end up on a team of mindless idiots or not"

This is the main reason I enjoyed the first hour or two - where I was still learning the basics and didn't really mind the directionless chaos - but suspect I won't be loading up Fat Princess again more than sporadically and briefly now and then, if at all.

Playing with "mindless idiots" (and I suspect that label regularly suits myself :), even when I do my best to help the disorganized team) in multiplayer in first person shooters can still be a lot of fun even when you're on the losing team. There's still - to me at least - a lot of satisfaction in simply shooting people in the head with a well aimed shot, or sneaking up and knifing them in the back.
Not so with Fat Princess - it just feels like a team sport rather than an entertaining hunt or a battle for survival. And personally I don't find much enjoyment in team sports if you're getting your ass mercilessly kicked by the opposing team because they actually manage to work properly together.

If you get two functioning teams up against each other in Fat Princess I would probably give the experience an 8/10. So far I've only seen that happen in one match (and the team work was lost when we moved to the next map, despite the teams being almost intact), which makes that 6 score look a lot more appropriate.
Xerx3s
03/08/09 @ 09:36
#37
0
You buried this comment
Comment below viewing threshold
Show
Beano: Not true. There are various technology demonstrations that show that, with the right technology, you can have a very large or even an unlimited amount of players over a p2p network. p2p offers possibilities that aren't possible with dedicated servers.

The problem of course is that even with p2p networks, coders still thinking in in outdated concepts such as main hosts and such. That is the real problem.
Retroid [mod]
03/08/09 @ 09:39
#38
-8
You buried this comment
Comment below viewing threshold
Show
Cake?

/Portal song
Emth
03/08/09 @ 09:58
#39
+2
You buried this comment
Comment below viewing threshold
Show
The problem with P2P in this country is that most people have such horrendously castrated upload traffic capabilities you are always going run into problems.

Still, it seems to be the closest thing to WoW battlegrounds without spending 200 hours getting a character built up so I'm still going to buy it.
Metalfish
03/08/09 @ 10:01
#40
-1
You buried this comment
Comment below viewing threshold
Show
I really wanted this to be good, as the concept is rather clever (and those who decry it as feminist-baiting may wish to ponder why they're always rescuing princesses in video games, obese or not -I like the fact that they want her whether she is chubby or not). As it is it seems a bit more undertow than BF1943....
thedaveeyres
03/08/09 @ 10:04
#41
+1
You buried this comment
Comment below viewing threshold
Show
Meh, I'm enjoying it. 6 is very harsh for a 13 quid game that's pretty good.
penhalion
03/08/09 @ 10:05
#42
-4
You buried this comment
Comment below viewing threshold
Show
I remember saying that this was pretty much like playing a fps in 2d and that as a result it simply didn't work. At the time I guess not enough people had played it at the shows etc. etc and so didn't understand what I meant. I'm glad that now people have had a chance to play it, they have vindicated what I was saying.

This game could have been much better as I and others pointed out to the developers, that the gameplay was flawed because you couldn't tell who was who and the fat princess was too hard to recover etc. etc.

Hopefully thay iron out the issues. The annoying thing is that if they had just been open minded enough to listen to what people were saying after playing the show demos, they would have created a much better game.
serpantdarius
03/08/09 @ 10:25
#43
-1
You buried this comment
Comment below viewing threshold
Show
Should have been £9.99 or lower
Edited 1 times, most recently on 03/08/09 @ 11:25
bavobbr
03/08/09 @ 10:48
#44
+9
You buried this comment
Comment below viewing threshold
Show
Dont know how good it is to score a multiplayer game on the gameplay of the players involved if the game is actually brand new and so are the players. Isn't it very logical that actually nobody will know what to do at that time? How can you expect to see the dynamics the devs aimed for during their tuning phase?
You need to let it ripe for a bit, make sure the player base is at least half filled with experienced people before judging that aspect. This review can be totally outdated in a month. That's what you get for wanting to be the first, you lose quality due to a lack of sigh on the mechanics involved.
Les
03/08/09 @ 10:52
#45
0
You buried this comment
Comment below viewing threshold
Show
"The annoying thing is that if they had just been open minded enough to listen to what people were saying after playing the show demos, they would have created a much better game."

Might be, but then again, with that kind of reasoning ultimately there shouldn't be any bad games...
JohnnyWashnGo
03/08/09 @ 11:02
#46
+2
You buried this comment
Comment below viewing threshold
Show
Sounds like one to avoid if you are not a fan of online gaming.

Perosonally, I prefer to play games solo so that when things go wrong, I have only myself to blame.
serpantdarius
03/08/09 @ 11:06
#47
+2
You buried this comment
Comment below viewing threshold
Show
@ johnny i have to agree i prefer solo gameplay, as i hate relying on anyone else ingame and when i make a mistake i can learn from it and adapt my style.
mingster
03/08/09 @ 11:16
#48
0
You buried this comment
Comment below viewing threshold
Show
Mooey your last comment said this:

So I hope you look through your huge database and see my name some day with post count: 1 and a last login: May 21, 2009 because this is the last and ONLY time I take a look at this shitty-ass site.

So you you came back against your word.. you should self delete your account in shame.
designerheadache
03/08/09 @ 11:33
#49
+1
You buried this comment
Comment below viewing threshold
Show
I have to say ive found getting used to the game a bit complicated, and still keep getting confused which hat is which in the ground until i put it on.

And since playing it over the weekend, i think the price was a little steep for what it is, which is alot of fun in places, but also a great source of frustration in others.
phatb0y
03/08/09 @ 11:44
#50
+22
You buried this comment
Comment below viewing threshold
Show
Some fair points made there, if a little sensationalist.

Single player Fat Princess IS just a tutorial and a trophy grind, but I can't see anyone imagining it to be any different given this type of game.

The gameplay seems more chaotic than it actually is. I'd put this down to the graphical style and the amount of players on-screen when things get busy. If you approach Fat Princess with a FPS team-orientated game in mind you're going to be disappointed, if anything it plays like PVP in an MMO. If you've ever spent more than a couple of hours fucking around on the battlegrounds of WoW or DAoC you'll be well at home here. The mechanics are absolutely identical. Healing, crowd control, tanks - its all there.

People are starting to get their shit together already in this game and some great teamplay is emerging. Sure, you'll always get the bellends that want to play lone wolf, but they'll either get bored and go back to sniping in COD 4 or eventually they'll realise that they have to play as a team or they'll be bottom-feeding on the scoreboard every time. Although it looks like a novelty title I honestly think this has the potential to eclipse most team-based games doing the rounds on the PS3 at the moment. If only half of one side plays together properly they can completely dominate the opposition.

Technical issues aside (which like every other game will get patched out in due course) its a great little game and in my book worthy of a much better mark than the one thats been born of frustration here. Personally I'd have gone for a solid 8, but there you go.
Edited 2 times, most recently on 03/08/09 @ 14:00

Comments: 1-50 of 86 in total | next 50 »

Want to comment on this article? Log in, or register!

X View gallery