Fallout 3: The Pitt Review

It's a steel.

Version tested: Xbox 360

How better to follow a disappointing bit of downloadable content than with one nobody can even play? Has the black cat population mysteriously increased in Rockville lately? If Operation: Anchorage's boring linearity, curtailed length and disappointing absence of challenge could be brushed off as an experimental misstep, it was harder to defend this week's issues with The Pitt. As an advert for DLC, this was about as bad and frustrating as it gets.

Like many of you, having excitedly grabbed the 492MB file from Xbox Live early on Tuesday, my first challenge was finding out where on earth to activate the mission in the first place. After wandering the wasteland for a good half an hour, nothing happened. Forums spoke of a radio distress broadcast. But where? And when? I wandered hopelessly around the northern portion of the map. Bile rose.

Assuming it was some sort of technical hitch, I reloaded, and lo and behold, a broadcast came up within a minute. Good. A man by the name of Wernher spoke of a "settlement to the north". I ended up at the place I was supposed to head once I'd met Wernher, and set free a trio of slaves in a small pen outside an underground railway line. Realising that I really ought to go and find Wernher, I agreed to help him out by dressing up as a skanky slave and infiltrating a giant prison camp-cum-steel foundry called The Pitt. Except, of course, I'd broken the game by freeing the slaves, and by the time I'd returned the gaming fairy had inexplicably removed the rotting corpse of the one I was supposed to ransack. Argh. And all this was before reaching the main part of the mission that made the whole thing completely unplayable.

'Fallout 3: The Pitt' Screenshot 1

Can you name the car parts?

Having fixed that particular issue with the usual dose of save-game vigilance (hey, this is a Bethesda game), I was finally ready to enter the underground railroad, jump onto the handcart with Wernher and head down to the shattered remains of what once was Pittsburgh. A couple of minutes in, however, and the whole sorry affair took yet another turn for the worse. The sight of a landscape scattered with floating red exclamation marks wasn't a good sign, but I soldiered on over a bridge littered with burnt-out cars and live mines until I reached the main gateway to The Pitt itself. And like everyone else, as soon as I tried to go in the game simply locked up the console, prompting much hair-tearing forum-lurking for official news.

Even then, updates on what was going on and roughly how long it might take to fix took an age. Thirty-odd hours later, finally, the fixed build appeared - typically without warning - and only an obsessive dedication to refreshing Bethesda's forum and Major Nelson alerted anyone to its reappearance. After such a tedious, frustrating experience in the run-up to sampling this latest chunk of Fallout 3, it felt surreal to be playing the damned thing. And this is progress, obviously. The last time I felt this hacked off about getting a game to work was in the dark days of my PC obsession. Ironically, had I been playing on PC, I would have been fine!

Anyway, The Pitt. It's good.

'Fallout 3: The Pitt' Screenshot 2

What lies beneath?

The joyful revelation once you get inside this mini-dystopia is how much more it falls into line with Fallout 3's better moments. Regardless of how you approach things, you lose all your gear shortly after the start, but it's a blessing in disguise. Rather than romp around armed to the teeth in your energy armour, blasting everything in sight with your plasma rifle, you're reduced to scavenging in your skimpy slave garb, without even a knife to your name. It's a refreshing change, and ensures that you're tackling the task at hand on a level pegging.

Upon your arrival it becomes apparent that the rapidly mutating slave population is desperate to turn the tables on its despotic ruler, Ashur, as well as find a cure for the condition that's causing many of them to turn into feral Trogs. Early on, a simple fetch-quest for steel ingots turns into a valuable scavenging exercise, with many of the weapons, ammo and armour items you've been stripped of scattered around the sprawling, multi-tiered factory complex. It's worth taking the time to explore, too, because before long you find yourself in several fight-to-the-death arena battles against a series of opponents. It goes without saying that coming prepared helps, but if, like me, you're already a level-20 character, none of it presents much of a challenge.

On the plus side, the addition of new weapons provides much-needed novelty. The Infiltrator scoped assault rifle certainly comes in handy, but the star of the show is definitely the Auto Axe, a weapon fashioned out of car parts with a spinning blade that carves through Trog limbs with delightful efficiency. Other odds and ends, such as a one-off pistol, a special gauntlet and some new armour types flesh out the already long list of weapons in the game, but in terms of new enemies (or variations on them) The Pitt offers just one.

For new features, then, it comes up a little short, but it makes up for it in other ways. The quest is lot more interesting than Operation: Anchorage, offering greater variation, scope for non-linear exploration and degrees of NPC interaction. While still linear in terms of the order you do the tasks, the hub-like environment is more atmospheric and immersive, and graphic tourists will be delighted that Bethesda has once again provided a set of magnificent locations to explore, rich in detail and intrigue. The further you progress, the more enjoyable it gets.

That said, it's an uneven experience. After an interesting introduction, the decision to force you to basically dungeon-crawl against identical (unchallenging) enemies until you get bored is a questionable one. Of particular concern is how easy it makes things for players, and given how long most of Fallout 3's audience will have been playing the game by this stage, you might have expected a sterner test from Bethesda. Make sure you crank up the difficulty if you're visiting with a maxed-out character.

'Fallout 3: The Pitt' Screenshot 3

Wild thing, you make my heart sing.

As ever, the journey is a moral tightrope, where self-interest and profiteering steers you away from what you'd prefer to do under normal circumstances. It's not simply a case of good versus evil, but sometime bad versus downright despicable, when even the karmically 'good' thing to do can feel like a dreadful choice. But that's where Fallout 3 and other Bethesda titles have always succeeded - that inherent curiosity they inspire in players to see how things pan out in all directions. The number of options give it a degree of replay value that was sorely absent from Operation: Anchorage, and even offer consequences that cleverly feed into the main game. This is especially relevant with the level cap being removed and game ending set to change in the next round of content, Broken Steel, due out in April.

Priced once again at 800 Microsoft Points (GBP 6.80 / EUR 9.60), The Pitt undoubtedly provides far more value for money than its predecessor, with around four solid hours of entertainment for the first run-through, and probably at least double that if you feel motivated to explore the quest from all the intriguing angles it throws up. Obsessives can even busy themselves seeking out all 100 ingots, with increasingly rare and useful booty on offer for every 10 that you collect. It's little things like this which keep me coming back to Fallout 3 long after I finished the main storyline, and will tempt players into purchasing yet more content further down the line.

8 / 10

Read the Eurogamer.net scoring policy

Comments (50) Latest comment 3 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • Benno #1 3 years ago

  • Darren #2 3 years ago

    Getting this for the PC but have yet to download it despite having purchased the required MPs yesterday. I did see that it was listed as only being 324 MB in size for the PC, is that correct? Seems strange that it would be smaller than the 360 version, which is said to be over 600 MB in size. :?
  • menage #3 3 years ago

    Noooo, don't tempt me.

    Must ... hold ... out... for .... increased....level... cap.
  • Sunyavadin #4 3 years ago

    Grabbing this on PC when I get home tonight I think.
  • GamesConnoisseur #5 3 years ago

    More mbs due to inferior textures taking up greater spaces!

    Still glad this seem more like a proper rpg game compared to the previous dlc which I ll not mention as thought that was too boring and too focused on action. I got plenty of fps games to occupy me and not what I was looking for from RPG game and this is more like it!
  • kangarootoo #6 3 years ago

    There are a couple of collosal get-outs in that review. I realise a lot of the technical issues have been sorted, but that save game comment at the start is being hugely generous.

    Whether it is "a Bethesda game" or not, I am left with the impression that some gamers may find themselves unable to actually proceed. That is surely a massive problem for those it affects (fortunately, it sounds like it won't affect too many players).

    In any event, my honest feeling is that it is proabbly best to avoid FO3 DLC for a while until everyone else has "helped" iron the creases out of it.
  • Widge #7 3 years ago

    and thats also why I only deemed Fallout 3 worthy of a purchase once it dropped to below £18. You have to offset the goodness with the inevitability that somewhere within the game, there will be some game borking fuck up. Well, at least they're deciding to fix them with Fallout 3.
  • schnide #8 3 years ago

    For a game of Fallout 3's size, I think bugs are a lot more forgiveable than in most others. You've got so many different permutations of events that something is almost bound to go wrong sooner or later. The initial problems with The Pitt are of course a different matter, but you'd be robbing yourself of an amazingly rich experience if the prospect of its bugs is putting you off.
  • Doctor_What #9 3 years ago

    Hmm... How about at least a patch to extend the level cap on the PS3? Ho hum.
  • Darren #10 3 years ago

    @Widge - Given the complex, open-nature of games such as Oblivion and Fallout 3, it's unrealistic and unfair to expect them to be 100% bug-free. Their structure means that someone can play through the game, finish it and never see a single bug at all like I did with Fallout 3 on the 360 and others can encounter lots of bugs, even freezes.

    That's why games such these allow you to have multiple saves and auto-save frequently. If you're playing through the game and only using the auto-save or overwriting a single save then that's your fault if you end up getting stuck because of a lack of save points. Sorry but it is.

    I've always saved these kinds of games frequently and I never had any problems playing through Oblivion to the end, despite frequent crashes during loading pre-patch, or Fallout 3 as I said above. If I did encounter a ground-breaking bug then the most I'd have to re-do would be ten minutes of the game.

    What annoys me are games like Fable II which restrict you to one save game and stupidly don't allow to even back it up to a memory unit. We all know how flaky the Xbox 360 can be at the best of times - to put it mildly - so it seems like a very silly decision that one. At least Bethesda include both auto-saves and unlimited manual saves for their games and for that I'm thankful.
  • Widge #11 3 years ago

    Actually Bethesda do seem to do a better job than most with these open world games. I am still a bit suspicious of their post game support though (outside of launching DLC). With Oblivion, they just got to a point where they decided "right thats it!" and stopped fixing bugs leaving it up to either a) the PC community to mod the bugs or b) console owners having to work around them. As long as that Vampirism bug stays in the game, unfixed, I will always be cautious about their games. On the PS3 at least.
  • Drakron #12 3 years ago

    I have to say it suffers the same issues as Anchorage.

    At start one might get the idea there are optional ways to progress but that goes away when we are told to infiltrate the area ... we get stuck on having to cross a mined bridge, then we get stuck on a fetch quest to then be thrown into the Area with no alternatives.
  • Monkey_Puncher #13 3 years ago

    I've not come across any game borking fuck ups, and christ knows I've played Fallout 3 a hell of a lot.

    I'll grab this when the level cap is raised.
  • doragor #14 3 years ago

    @ kangarootoo

    I got the impression the reviewer was referring to the original version, the 492MB download, there.
  • Drakron #15 3 years ago

    Oh and Widge, they are doing about the same with Fallout 3 ... the latest patch seem to only add the Achievements for The Pitt and allow multiple DLC.

    As with Oblivion were there were about one patch with bug fixes before SI and then only one patch for SI with no further patches ... its roughly the same path that Fallout 3 is going.
  • tap #16 3 years ago

    @Darren

    You actually can copy the Fable II save from HD to MU.

    I should know, it's saved me from disaster on at least one occasion :)
  • space_ace #17 3 years ago

    since when isn't one "t" enough?

    :)
  • andywilkie35 #18 3 years ago

    Glad to hear this is decent - I'm still gonna wait for Broken Steel though for the cap to be removed. Got about halfway through Anchorage and the thought of going back to play it from the point I'm currently at does not appeal to me one bit. But I'll make the effort with two further DLC packs
  • ZuluHero #19 3 years ago

    mines broke. So is alot of other peoples :(
  • hahayou #20 3 years ago

    Whoever agreed to that ridiculous floating page overlay ad, congratulations! I installed noscript and adblock just for you!

    I know editorial and advertising are meant to be seperate but it's probably time editorial gave them a good kicking for getting in the way of the words. Remember to wear your biohazard gear, you don't want to accidentally touch them.
  • schnide #21 3 years ago

    @space ace

    ..ever since it refers to Pittsburgh?
  • krudster #22 3 years ago

    As a footnote, despite the problems with The Pitt initially, this is the first time I've had a problem with Fallout 3 at all. And that's from a whopping 97 hours of play.
  • ZuluHero #23 3 years ago

    @krudster

    Me too and 93 hours here. But this is so bad - My game freezes 100% when i try and get to the slaver outfit mission marker! :(

    EDIT: And before anyone asks - i got the 'supposedly fixed' version off Marketplace THIS MORNING!
    Edited by 3 at 26/03/09 @ 14:37
  • Miths #24 3 years ago

    @Darren
    The PC download is around 320 MB, but it's compressed. After download (and automatic install) it's 650 MB.
  • waynenot #25 3 years ago

    Still crashing whenever I approach the marker. They've fixed it for some people. Talked to a guy from Bethesda Europe and he said they've had quite a few calls about it and to keep an eye on the website.

    I think it might be fair to mention this as a footnote in the review, as it seems a lot of people who've paid for it still can't actually play the damn thing.
    Edited by 1 at 26/03/09 @ 14:50
  • ZuluHero #26 3 years ago

    @waynenot

    which marker? Getting the slaver outfit one?
  • waynenot #27 3 years ago

    Yep. tried it from multiple angles (really shouldn't have to) cleared my cache, tried earlier saves - nothing, just a frozen screen.

    This is from a new DL this afternoon, BTW.
    Edited by 1 at 26/03/09 @ 14:53
  • ZuluHero #28 3 years ago

    yeah. Same here. No matter what i try, north, south, east or west, still 100% freeze. Im starting to hear horror stories about corrupted saves now though - and that scares me.

    Nice to know we're not alone though eh? :)

    EDIT: oh there's a new version? Mine was from this morning (about 5am) in case you missed what i said earlier :)
    Edited by 1 at 26/03/09 @ 14:57
  • menage #29 3 years ago

    Jezus Christ, Bethesda, great work there then. Fuckups.
  • kangarootoo #30 3 years ago

    @doragor

    Yeah, I know its tough to seperate the two versions in one review. If all the issues hafve been fixed, then the review should judge the fixed version and ignore the bugs that may or may have not been a problem in the past.

    I was just thinking out loud really, and I will eventually likely get all the FO3 DLC as I do like the game rather a lot.
  • ZuluHero #31 3 years ago

    A post from someone who phoned tech support regarding the freezing issue (from the official forums):

    -----------------------------
    ok so i just called thier support line to ask if they were at least working on a patch to fix this problem the guy on the line starts giving me the rundown of you have to delete the old dlc blah blah blah in which i rudely interrupt him, cause to me it feels like these tech people aren't even looking at the [censored] forums.

    i tell him my game keeps freezing up but i can send a new character into the pitt just not my level 20
    then he tells me it's my save and it's corrupted, now at this point i would have givin up the fight.....had i not brought extra ammo....

    "but sir i've loaded other saves from before operation anchorage and it's still freezing"

    " the file can corrupt other saves"

    "but i've taken a new character and entered the pitt with out a problem" (lie)

    "that is because it was a new character, and didn't rely on the corrupted save's"

    "but sir my new character profile was made just after the release of operation anchorage i just haven't played with him"

    "it's possible that it hasn't corrupted that save file"

    "but why can't i load my level 20 save that predates even that character with out it freezing"

    "it might have corrupted the save file"

    "so let me get this straight... it's corrupted every last one of my save files except my level 3, even the one's i haven't touched in months"

    "it's a possibility"

    "we'll are you at least working on a patch to fix this cause i know i'm not the only one having this problem"

    "no, because it is your save file and not the dlc it's self"
    CLICK*****

    -----------------------


    :(
    Edited by 1 at 26/03/09 @ 15:12
  • Nithron #32 3 years ago

    They're changing the game ending?

    Hell yeah!
  • cyber_nicco #33 3 years ago

    Wow. Can someone take the time to count the spoilers in this? Even if they are not big reveals, I wished this review had less specifics about the plot. Admittedly, I stopped reading about two thirds of the way down the first page after having seen more information than I wanted to - perhaps the rest of the review was less...revealing?

    Otherwise, it sounds pretty good.
  • krudster #34 3 years ago

    They're not really spoilers, more the basic premise. Like the back of the box. And no more info on the plot that the recent hands-on gave.
  • Spekingur #35 3 years ago

    You know, it's probably their way of making the game longer for you. Perhaps this is made with in-game purpose!
  • Darren #36 3 years ago

    @tap - Really? I'm sure when I tried it shortly after getting the game it wouldn't let me and I regularly back up my save games to a 512 MB memory unit.

    Maybe it was fixed with a title update? I haven't played the game in months though so I could be getting confused with another game I suppose.
  • orpheus #37 3 years ago

    800 MSP? I paid 1200 last night, WTF?
  • schnide #38 3 years ago

    Hi! I'm from Bethesda. We were thinking of having a small get together to celebrate the successful launch of this PC and 360 exclusive DLC for Fallout 3.

    Nothing too fancy - just a lot of drinking really! Only thing is that we're stuck for a venue, as we only live next to this fuck off huge brewery.
  • waynenot #39 3 years ago

    @ orpheus

    That must be for the version that works. Only paid 800 for the version that you can't play past the intro.
  • ZuluHero #40 3 years ago

  • Bloodloss #41 3 years ago

    It serves you right for not playing it on the only true platform, the PC!


    ...but anyway. Been waiting for this review. Glad to hear it isn't shit - I'll be getting it.
  • ZuluHero #42 3 years ago

    @bloodloss

    That's funny - because the "true platform" suffers from it too! :p


    http://ww w.bethsoft.com/bgsforums/index....
  • schachmatt #43 3 years ago

    This DLC really sounds awful, even apart from the technical issues.

    It's really gotten bad with selling little content for rather high prices instead of producing proper add-ons.
    I'm sure there are better mods out there for free.
  • waynenot #44 3 years ago

  • Sevens #45 3 years ago

    DLC, DRM and bugs. Awesome - and all three suck.
    Edited by 1 at 26/03/09 @ 21:22
  • orpheus #46 3 years ago

    @Waynenot - LOL! You're probably right, though I remember reading that all the F3 DLC would be 800MSP.

    Even cheekier if the initial price was 800, and then they upped it to 1200 *after* the colossal f*ck up! Anyone else paid 1200 for it (UK) or are you all still paying 800? If I've been stiffed outta 400 MSP then phone calls will be made!

    Price moans aside, I've enjoyed it so far!
  • Demiath #47 3 years ago

    The foundry setting look a bit more atmospheric than the majority of Fallout 3's dreadfully boring vistas, but who in their right mind would seriously force themselves to return to one of the most uninspired, underwhelming and tedious RPGs of this console generation?
  • menage #48 3 years ago

    @Demiath

    Me thank you.
    If not for Fable 2 it would have been my GOTY.

    And yes it has bugs and shit. I don't care. I'd rather have a buggy fun experience then a polished lame one.
  • metalangel #49 3 years ago

    So all of us in the 'I'm not playing any more Fallout 3 until the final DLC comes out and increases the level cap' club are gonna start playing this in a few month's time (yeah, I know, Broken Steel was meant to be out by now, and instead we find ourselves only just getting this, so I'd say maybe MAY or possibly even JUNE at this rate) and it'll have been fixed, only to see that Broken Steel is utterly... er... broken, in some fundamental way.

    Takin' all bets on HOW it'll be broken! I'm going for 'vertibirds spawn constantly and always hit you with nukes'.
  • waynenot #50 3 years ago

    Phoned Xbox customer support who were far more forthcoming than Bethesda. Guy said they know there is a problem with the new issue and it is being worked on. He said when it's fixed it will be put up again (not sure its been taken down)/ patched and I'd get an email to notify me of this.

    Also said that if this hasn't happened in around a week, just ring him with the reference number he gave me and they'll refund my money.