Fallout 3: The Pitt Review
It's a steel.
Version tested: Xbox 360
How better to follow a disappointing bit of downloadable content than with one nobody can even play? Has the black cat population mysteriously increased in Rockville lately? If Operation: Anchorage's boring linearity, curtailed length and disappointing absence of challenge could be brushed off as an experimental misstep, it was harder to defend this week's issues with The Pitt. As an advert for DLC, this was about as bad and frustrating as it gets.
Like many of you, having excitedly grabbed the 492MB file from Xbox Live early on Tuesday, my first challenge was finding out where on earth to activate the mission in the first place. After wandering the wasteland for a good half an hour, nothing happened. Forums spoke of a radio distress broadcast. But where? And when? I wandered hopelessly around the northern portion of the map. Bile rose.
Assuming it was some sort of technical hitch, I reloaded, and lo and behold, a broadcast came up within a minute. Good. A man by the name of Wernher spoke of a "settlement to the north". I ended up at the place I was supposed to head once I'd met Wernher, and set free a trio of slaves in a small pen outside an underground railway line. Realising that I really ought to go and find Wernher, I agreed to help him out by dressing up as a skanky slave and infiltrating a giant prison camp-cum-steel foundry called The Pitt. Except, of course, I'd broken the game by freeing the slaves, and by the time I'd returned the gaming fairy had inexplicably removed the rotting corpse of the one I was supposed to ransack. Argh. And all this was before reaching the main part of the mission that made the whole thing completely unplayable.

Can you name the car parts?
Having fixed that particular issue with the usual dose of save-game vigilance (hey, this is a Bethesda game), I was finally ready to enter the underground railroad, jump onto the handcart with Wernher and head down to the shattered remains of what once was Pittsburgh. A couple of minutes in, however, and the whole sorry affair took yet another turn for the worse. The sight of a landscape scattered with floating red exclamation marks wasn't a good sign, but I soldiered on over a bridge littered with burnt-out cars and live mines until I reached the main gateway to The Pitt itself. And like everyone else, as soon as I tried to go in the game simply locked up the console, prompting much hair-tearing forum-lurking for official news.
Even then, updates on what was going on and roughly how long it might take to fix took an age. Thirty-odd hours later, finally, the fixed build appeared - typically without warning - and only an obsessive dedication to refreshing Bethesda's forum and Major Nelson alerted anyone to its reappearance. After such a tedious, frustrating experience in the run-up to sampling this latest chunk of Fallout 3, it felt surreal to be playing the damned thing. And this is progress, obviously. The last time I felt this hacked off about getting a game to work was in the dark days of my PC obsession. Ironically, had I been playing on PC, I would have been fine!
Anyway, The Pitt. It's good.

What lies beneath?
The joyful revelation once you get inside this mini-dystopia is how much more it falls into line with Fallout 3's better moments. Regardless of how you approach things, you lose all your gear shortly after the start, but it's a blessing in disguise. Rather than romp around armed to the teeth in your energy armour, blasting everything in sight with your plasma rifle, you're reduced to scavenging in your skimpy slave garb, without even a knife to your name. It's a refreshing change, and ensures that you're tackling the task at hand on a level pegging.
Upon your arrival it becomes apparent that the rapidly mutating slave population is desperate to turn the tables on its despotic ruler, Ashur, as well as find a cure for the condition that's causing many of them to turn into feral Trogs. Early on, a simple fetch-quest for steel ingots turns into a valuable scavenging exercise, with many of the weapons, ammo and armour items you've been stripped of scattered around the sprawling, multi-tiered factory complex. It's worth taking the time to explore, too, because before long you find yourself in several fight-to-the-death arena battles against a series of opponents. It goes without saying that coming prepared helps, but if, like me, you're already a level-20 character, none of it presents much of a challenge.
On the plus side, the addition of new weapons provides much-needed novelty. The Infiltrator scoped assault rifle certainly comes in handy, but the star of the show is definitely the Auto Axe, a weapon fashioned out of car parts with a spinning blade that carves through Trog limbs with delightful efficiency. Other odds and ends, such as a one-off pistol, a special gauntlet and some new armour types flesh out the already long list of weapons in the game, but in terms of new enemies (or variations on them) The Pitt offers just one.
For new features, then, it comes up a little short, but it makes up for it in other ways. The quest is lot more interesting than Operation: Anchorage, offering greater variation, scope for non-linear exploration and degrees of NPC interaction. While still linear in terms of the order you do the tasks, the hub-like environment is more atmospheric and immersive, and graphic tourists will be delighted that Bethesda has once again provided a set of magnificent locations to explore, rich in detail and intrigue. The further you progress, the more enjoyable it gets.
That said, it's an uneven experience. After an interesting introduction, the decision to force you to basically dungeon-crawl against identical (unchallenging) enemies until you get bored is a questionable one. Of particular concern is how easy it makes things for players, and given how long most of Fallout 3's audience will have been playing the game by this stage, you might have expected a sterner test from Bethesda. Make sure you crank up the difficulty if you're visiting with a maxed-out character.

Wild thing, you make my heart sing.
As ever, the journey is a moral tightrope, where self-interest and profiteering steers you away from what you'd prefer to do under normal circumstances. It's not simply a case of good versus evil, but sometime bad versus downright despicable, when even the karmically 'good' thing to do can feel like a dreadful choice. But that's where Fallout 3 and other Bethesda titles have always succeeded - that inherent curiosity they inspire in players to see how things pan out in all directions. The number of options give it a degree of replay value that was sorely absent from Operation: Anchorage, and even offer consequences that cleverly feed into the main game. This is especially relevant with the level cap being removed and game ending set to change in the next round of content, Broken Steel, due out in April.
Priced once again at 800 Microsoft Points (GBP 6.80 / EUR 9.60), The Pitt undoubtedly provides far more value for money than its predecessor, with around four solid hours of entertainment for the first run-through, and probably at least double that if you feel motivated to explore the quest from all the intriguing angles it throws up. Obsessives can even busy themselves seeking out all 100 ingots, with increasingly rare and useful booty on offer for every 10 that you collect. It's little things like this which keep me coming back to Fallout 3 long after I finished the main storyline, and will tempt players into purchasing yet more content further down the line.
8 / 10
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Comments (50) Latest comment 3 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Must ... hold ... out... for .... increased....level... cap.
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Still glad this seem more like a proper rpg game compared to the previous dlc which I ll not mention as thought that was too boring and too focused on action. I got plenty of fps games to occupy me and not what I was looking for from RPG game and this is more like it!
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Whether it is "a Bethesda game" or not, I am left with the impression that some gamers may find themselves unable to actually proceed. That is surely a massive problem for those it affects (fortunately, it sounds like it won't affect too many players).
In any event, my honest feeling is that it is proabbly best to avoid FO3 DLC for a while until everyone else has "helped" iron the creases out of it.
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That's why games such these allow you to have multiple saves and auto-save frequently. If you're playing through the game and only using the auto-save or overwriting a single save then that's your fault if you end up getting stuck because of a lack of save points. Sorry but it is.
I've always saved these kinds of games frequently and I never had any problems playing through Oblivion to the end, despite frequent crashes during loading pre-patch, or Fallout 3 as I said above. If I did encounter a ground-breaking bug then the most I'd have to re-do would be ten minutes of the game.
What annoys me are games like Fable II which restrict you to one save game and stupidly don't allow to even back it up to a memory unit. We all know how flaky the Xbox 360 can be at the best of times - to put it mildly - so it seems like a very silly decision that one. At least Bethesda include both auto-saves and unlimited manual saves for their games and for that I'm thankful.
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At start one might get the idea there are optional ways to progress but that goes away when we are told to infiltrate the area ... we get stuck on having to cross a mined bridge, then we get stuck on a fetch quest to then be thrown into the Area with no alternatives.
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I'll grab this when the level cap is raised.
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I got the impression the reviewer was referring to the original version, the 492MB download, there.
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As with Oblivion were there were about one patch with bug fixes before SI and then only one patch for SI with no further patches ... its roughly the same path that Fallout 3 is going.
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You actually can copy the Fable II save from HD to MU.
I should know, it's saved me from disaster on at least one occasion
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I know editorial and advertising are meant to be seperate but it's probably time editorial gave them a good kicking for getting in the way of the words. Remember to wear your biohazard gear, you don't want to accidentally touch them.
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..ever since it refers to Pittsburgh?
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Me too and 93 hours here. But this is so bad - My game freezes 100% when i try and get to the slaver outfit mission marker!
EDIT: And before anyone asks - i got the 'supposedly fixed' version off Marketplace THIS MORNING!
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The PC download is around 320 MB, but it's compressed. After download (and automatic install) it's 650 MB.
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I think it might be fair to mention this as a footnote in the review, as it seems a lot of people who've paid for it still can't actually play the damn thing.
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which marker? Getting the slaver outfit one?
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This is from a new DL this afternoon, BTW.
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Nice to know we're not alone though eh?
EDIT: oh there's a new version? Mine was from this morning (about 5am) in case you missed what i said earlier
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Yeah, I know its tough to seperate the two versions in one review. If all the issues hafve been fixed, then the review should judge the fixed version and ignore the bugs that may or may have not been a problem in the past.
I was just thinking out loud really, and I will eventually likely get all the FO3 DLC as I do like the game rather a lot.
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ok so i just called thier support line to ask if they were at least working on a patch to fix this problem the guy on the line starts giving me the rundown of you have to delete the old dlc blah blah blah in which i rudely interrupt him, cause to me it feels like these tech people aren't even looking at the [censored] forums.
i tell him my game keeps freezing up but i can send a new character into the pitt just not my level 20
then he tells me it's my save and it's corrupted, now at this point i would have givin up the fight.....had i not brought extra ammo....
"but sir i've loaded other saves from before operation anchorage and it's still freezing"
" the file can corrupt other saves"
"but i've taken a new character and entered the pitt with out a problem" (lie)
"that is because it was a new character, and didn't rely on the corrupted save's"
"but sir my new character profile was made just after the release of operation anchorage i just haven't played with him"
"it's possible that it hasn't corrupted that save file"
"but why can't i load my level 20 save that predates even that character with out it freezing"
"it might have corrupted the save file"
"so let me get this straight... it's corrupted every last one of my save files except my level 3, even the one's i haven't touched in months"
"it's a possibility"
"we'll are you at least working on a patch to fix this cause i know i'm not the only one having this problem"
"no, because it is your save file and not the dlc it's self"
CLICK*****
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Hell yeah!
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Otherwise, it sounds pretty good.
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Maybe it was fixed with a title update? I haven't played the game in months though so I could be getting confused with another game I suppose.
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Nothing too fancy - just a lot of drinking really! Only thing is that we're stuck for a venue, as we only live next to this fuck off huge brewery.
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That must be for the version that works. Only paid 800 for the version that you can't play past the intro.
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LOL +1
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...but anyway. Been waiting for this review. Glad to hear it isn't shit - I'll be getting it.
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That's funny - because the "true platform" suffers from it too!
http://ww w.bethsoft.com/bgsforums/index....
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It's really gotten bad with selling little content for rather high prices instead of producing proper add-ons.
I'm sure there are better mods out there for free.
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http://ww w.bethsoft.com/bgsforums/index....
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Even cheekier if the initial price was 800, and then they upped it to 1200 *after* the colossal f*ck up! Anyone else paid 1200 for it (UK) or are you all still paying 800? If I've been stiffed outta 400 MSP then phone calls will be made!
Price moans aside, I've enjoyed it so far!
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Me thank you.
If not for Fable 2 it would have been my GOTY.
And yes it has bugs and shit. I don't care. I'd rather have a buggy fun experience then a polished lame one.
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Takin' all bets on HOW it'll be broken! I'm going for 'vertibirds spawn constantly and always hit you with nukes'.
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Also said that if this hasn't happened in around a week, just ring him with the reference number he gave me and they'll refund my money.