Evolution cost Sony GBP 16m
Bargain.
Sony's acquisition of MotorStorm developer Evolution Studios and its PSP satellite Bigbig Studios cost the company GBP 16 million (EUR 22.9m / USD 32.6m), GamesIndustry.biz reports.
According to a report in the Liverpool Daily Post, chief executive and co-founder Martin Kenwright held a 75 per cent stake in the company, netting him GBP 12 million from the sale. Ian Hetherington, chairman and co-founder, held most of the rest of the shares.
The MotorStorm developer was snapped up by Sony last month, after the racing studio delivered one of the most critically acclaimed and best-selling titles for the PlayStation 3.
At the time, Michael Denny, vice president of SCE Worldwide Studios told GamesIndustry.biz, "We've enjoyed a highly productive and commercially successful relationship with Evolution and now there's a great opportunity in bringing them into part of the family to share further in terms of technology, production methodology and creative goals to make the experiences that these teams are creating even better."
Evolution was established in 1999, but co-founders Kenwright and Hetherington decided to leave the business following the acquisition.
Evolution is currently working a disc-based sequel to MotorStorm as well as further downloadable content, while Bigbig Studios is putting the finishing touches to Pursuit Force: Extreme Justice for the PSP.
How much fact can you handle? Find out at GamesIndustry.biz.
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Comments (37) Latest comment 4 years ago
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Sounds kind of like a bargain...
Sounds like...
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Yeah 1/10th cheap.
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I think you'll find that Martin put a good 10yrs+ into games before Evolution, including running D.I.D. during the 90's - same goes for Ian Hetherington who's perhaps had 25yrs in the industry and always strived for high quality.
Good luck to them both.
I can't imagine any dev deals going for anything like what Rare went for - there are a few notable exceptions (The likes of Valve, Epic, Blizzard etc) but most companies are generally valued at 10x profit or 3-4x turnover, then an adjustment for IP rights.
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Meaning it sold three copies and got 7/10 across the board.
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/wonders if Freylis is still around
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Although to be fair, Evolution's successes in the past pale into insignificance next to Rare... in the past that is. Rare are long since past their best - I think much of the studio's talent made the jump to Free Radical seven or eight years ago, or whenever it was.
Didn't Microsoft pay something horrendous for Rare, like £300 million?!
Either way, this does seem like a good price for Sony.
PS - PearOfAnguish, MotorStorm has sold over 1 million copies since launch, and Pursuit Force over 800,000. Between them that must be a profit for Sony of tens of millions.
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Yeah but these prices are fixed on certain things. The amount of profit forecasted for the next 10-20 years (with Rare doing something like 2 games a year). The amount of IP's they hold. The present staff. And last but not least, the stability of the company & track record.
EDIT: Forgetting obvious things such as name and solid capital.
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Why the childish hate, PearOfAnguish?
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Well, there are project in pre production with estimates to begin with and you can read a lot from company track record. If you are a company and you cannot predict where you want and are going to be in the next 10 years, you're most likely on very thin ice.
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You've got that mixed they're against buying exclusives.
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Last month at least.
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Thats because RARE are a very decent bunch of fellows, with proven track record of original, and superb games.... Where as the one this article is about, whos name i have already forgotten have made one average off-road racer which is not a million miles away from the off road game of yesteryear. I know i certainly would rather have rare making games for me....
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But unfortunately past results aren't always an accurate prediction of the future...
Valuating companies is a complicated business: you're dealing with the future. Corporate Finance people do a complex future cash flow analysis, taking into account past performance, market/industry expectations, potential of the company, etc. to calculate a price. As these calculations are hard for most people to understand, in the end they are translated into general statements like "6 times revenue" or "10 times net profit"...
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Gaming: SERIOUS BUSINESS
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So why Sony - when they apparently have enough problems making ends meet - want to splash out even more cash on a middle-of-the-road developer is rather puzzling.
I am quite sure Motorstorm didnt make a lot more people buy the PS3.
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Agreed.
Next gen crashing FTW!
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It's ok planning for stuff, but you can't plan a lot of stuff; competing products, success of a platform etc etc - it's a fairly unique industry in terms of that. There's a bunch of best practice stuff you can do - but you only have to look at the development & publisher bloodshed each transition to see how companies can effectively plan.
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