Enemy Territory: Quake Wars Review

These are hostile waters.

Version tested: PC

It's a good week for those who enjoy taking care of Alien Scum. Unless you've been living under an especially soundproof rock, you can't fail to have noticed that the Master Chief has returned to Earth this week to splatter some Covenant types all over the ruins of East Africa - but it's not just Xbox 360 owners who will be finishing the fight this weekend.

There's alien killin' to be done on the PC as well, it seems - with another venerable franchise, Quake, bringing the fight back to Earth for a teamplay-focused rumble between the human forces and everyone's favourite biomechanical horrors, the Strogg.

We shouldn't really imply that there's much correlation between Enemy Territory: Quake Wars and Halo 3, though. In fact, if anything, this pair ably demonstrates just how un-alike two FPS games that are essentially about space marines fighting space aliens can be - and yes, we're saying that without a hint of sarcasm. Honest guv.

For the Makron!

Enemy Territory: Quake Wars is English developer Splash Damage's follow-up to the popular Enemy Territory freeware title, which was based on another id Software game, Return to Castle Wolfenstein. Around four years in the making, this second instalment in the Enemy Territory series has transposed the action to the science fiction universe of Quake II and Quake 4 - and somewhere along the way, seems to have swapped some DNA with Digital Illusions' celebrated Battlefield series.

In fact, it would be fair to say that ET:QW has far more in common with Battlefield's wide open spaces and vehicular focus than it does with Quake's tight corridors and twitchy firefights. Anyone who has played the Wolfenstein version of the game will know that teamwork and mission objectives are the order of the day here, not frags - but Quake Wars takes that ethos a step further.

Each of the game's 12 levels - which are spread across four distinct "Campaigns", each ostensibly highlighting a major battle in the Strogg invasion of Earth - has one defending team and one attacking team. The plot explanations regarding what you're defending and attacking are almost meaningless; once the timer counts down, all you know is that you have to blow something up, hack something or capture something, or prevent the enemy team from doing one of the above.

'Enemy Territory: Quake Wars' Screenshot 1

The game progresses according to a lengthy timer; most servers seem to set this at around 20 minutes, although we're writing this on the evening of launch so it's likely that settings will be played with in the coming days. Within that timescale, the attacking team has to achieve a number of objectives - for example, knocking down a barricade so you can bring your mobile command centre through, escorting said command centre to a deployment point, taking out a nearby shield generator, stealing a key object and then making it back to an evacuation point with said object.

The objectives flow in a logical progression from one to the next, and the attacking team can only win by completing the full sequence. On many maps, this actually means that the game gets harder as you near the end; with only one final objective to go, vital seconds are ticking away, and the full enemy squad is defending just one room or one entrance. More than once we've seen an attacking squad make it all the way to the last objective, only to be held there in a bloody stalemate for ten minutes - although that's nothing a bit more coordinated team-work couldn't solve.

Unlike similar games like Team Fortress, though, Quake Wars doesn't allow for an ebb and flow across the battlefield. Certain things - remote points where your reinforcements spawn, say, or various turrets and defensive buildings - can of course be destroyed or recaptured by the enemy, but the major level objectives are one-way only. Once the defending squad is down to its last objective, there's no way to push the attacking squad back or retake the initiative; painted into a corner, it's time to defend or die.

To spice things up, the game also offers a host of smaller "missions", which you can cycle through by pressing M on the keyboard. Some of these are dynamic - such as keeping track of which vehicles and emplacements are damaged, and allowing engineers to select their repair as a mission. Others are static, such as capturing helpful spawn points that aren't included in the main set of objectives. Your present objective is always listed in the top-left corner - although we were a bit miffed that selecting a mission doesn't give you a nice obvious waypoint marker to guide you there.

Covering Fire

'Enemy Territory: Quake Wars' Screenshot 2

Actually, that's a bit of a problem with the game as a whole; it's got a learning curve reminiscent of the Matterhorn, with only the faintest nod given to the idea of comprehensive in-game information. Information on your map and HUD is densely packed, but only makes sense once you actually know the layout of the level. You'll spend a lot of time wandering around in your first few days playing the game, which a decent and clear objective marking system could have avoided.

The game's determination to cast you as a clueless newbie for your first few matches continues in the equipment load-out. As you select each weapon and tool from your arsenal, you get a brief description in a window at the top of the screen; helpful as this is, it'll still be a long time before you instinctively know which of the bewildering items you need in each given situation. This is especially notable on the Strogg side; the humans, at least, get sensible weapons like shotguns and sniper rifles. The Strogg equivalent items will take quite a bit of experimentation to get your head around.

Once you've stopped wandering around the maps like a tourist looking for a cashpoint in the West End, and have worked out which way around each of the guns goes, Quake Wars seriously starts to come into its own.

The vehicles in the game - both terrestrial and aerial - are great fun, ranging from conventional tanks and choppers to more outlandish types like the Strogg's slow but devastating bipedal Cyclops. As in Battlefield, we expect that aerial combat experts will emerge quickly; there's a steep learning curve to controlling the choppers, but taking out ground targets with them is both a great tactic, and a deeply satisfying experience.

Indeed, vehicular fun is such a large part of the game that the more basic combat plays second fiddle, to some degree. There are five classes in the game - soldier, medic, engineer, covert ops and field ops. Several objectives require one specific class to complete them; the soldier, for example, is needed to take on "Destroy" objectives, while the covert ops class is the only one which can hack computer systems.

Each of the classes, of course, can fight; the specialised combat roles here being the soldier, which has the widest range of available weaponry, and the covert ops guy, who is the only class which can carry a sniper rifle. The medic can, of course, heal, and can also raise dead comrades; the engineer and field ops classes, meanwhile, build defensive and offensive turrets respectively, with the engineer repairing machinery while the field ops class goes out to "paint" targets for his artillery pieces.

The actual process of fighting, however, feels a little weak at times - perhaps because of unrealistic expectations on our part. We were anticipating a more Quake-like experience, but Enemy Territory instead delivers an attempt at a realistic battlefield. Weapons are wildly inaccurate when you're moving around, and players are remarkably squishy - none of the long, drawn-out rocket duels of Quake here, instead a rattle of machine gun fire is enough to see off any foe, assuming you can hit them.

This isn't a bad system by any means, and if anything it emphasises the focus on tactics and strategy rather than individual skill. However, it's not really Quake, which rankled with us in the first few hours of play - although we confess that we rapidly came around to the idea that Quake Wars was offering more than enough shiny new toys to justify the loss of rocket jumping.

Send Reinforcements

Indeed, shiny is a word which we'd happily use for Quake Wars - because aside from our lingering concern over the game's general unfriendliness for new players, we are very impressed by the sheer amount of polish Splash Damage have lavished on the title. Evidence of serious thought abounds in the game mechanics; the drops of reinforcements every 25 seconds, for example, give combat a "wave" nature, allowing defenders to catch their breath momentarily before the next batch of attackers arrives, which is a lovely system.

'Enemy Territory: Quake Wars' Screenshot 3

A similarly fantastic piece of design is the placement system for turrets and other deployables, which puts you into a zoomed-out third-person mode and allows you to place and rotate the item using controls that will be familiar to anyone who has played Command and Conquer. It's a textbook example of a good design idea from one genre crossing over into another, and is probably a large part of the reason why we like playing the engineer so much.

Despite the obvious thought and loving care which has gone into certain parts of the game, there are other aspects which raise question marks in our minds. The balance between the Strogg and human forces, for one thing, seems to be just about perfect technically - but perhaps not in terms of enjoyment. Much as we like playing as biomechanical horrors and harvesting human flesh (and believe us, we really do), the Strogg weapons feel somewhat toy-like and underpowered compared to their human equivalents - not to mention hard to get used to, thanks to nonsensical names and shapes that don't suggest function.

The covert ops class, too, strikes us as something which may be perfectly well balanced, but only at the expense of being much fun. Sniping is a satisfying experience, as you'd expect in a game with such huge maps and enormous draw distance. However, the much-vaunted infiltration capabilities of the class are somewhat crippled; the game goes out of its way to let your enemies know the second you use your disguise ability, and will drop the disguise at the slightest provocation (and the most awkward moments). We can see how the game would be unbalanced if disguises were more powerful. We can also see how playing covert ops would be much more fun. It's a tough trade-off.

'Enemy Territory: Quake Wars' Screenshot 4

Of course, for many people, the decision to buy or not to buy will be made by one simple factor - Enemy Territory: Quake Wars is an online game, pure and simple. Its offline mode consists entirely of playing against bots in matches of up to 8v8 (16v16 matches are supported online), which is a great way to learn the ropes before taking part in competition with real humans but not exactly a compelling single-player experience.

Similarly, the game offers a degree of persistence, with players earning experience in matches that they play and levelling up through the military ranks, as well as picking up various medals for achievements. This persistent approach is a nice idea, and for some gamers will be a key selling point, as achieving the higher ranks in the game will earn genuine bragging rights. If you're not an online gamer, though, they're probably meaningless to you.

So, single-player fans need not apply - but for online players, Enemy Territory: Quake Wars is a title which stacks up surprisingly well with Valve's Team Fortress 2. It can't quite match the polish, presentation and beautifully conceived design of Valve's latest, but Quake Wars sets out to provide a totally different experience, and does so very well - with a set of well-designed, expansive levels and great vehicles being the stand-out factors. It's turning out to be a great month for online FPS gamers; and Enemy Territory is definitely another fight worth finishing.

8 / 10

Read the Eurogamer.net scoring policy

Comments (52) Latest comment 4 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • Pedrolot #1 4 years ago

    And another fight worth starting by the looks of it!
  • Dizzy #2 4 years ago

    I was tempted by this... but I am afraid that the Orange Box will be my choice of FPS for the next half year (together with Halo 3 and CoD4 ofc). Those 3 should keep me happy for a LONG time.
    Edited by 1 at 28/09/07 @ 11:33
  • foamy #3 4 years ago

    I played the Beta and I only managed to play as Strogg, which are shit.
  • Destria #4 4 years ago

    "These are Hostile Waters..."

    Now that was a great game...
  • bdc #5 4 years ago

    Not bad, but not the second coming of Christ that many Quake fans had been hoping for.
  • espy #6 4 years ago

    Was hoping for a nine, but the competition is rather fierce. I loved the betas, but now TF2 is preventing me from playing the QW-Demo :/ Grr.

    Will be getting this anyway, at the very least it will be a way of thanking Splash Damage for years of unparalleled online fun with the original Enemy Territory.
  • Katsumoto #7 4 years ago

    absolutely loving this myself, playing it just as much tf2. As the review says, it provides a completely different experience and they compliment each other well. Considering how much fun and playtime i've been getting out of the single map in the demo, I can't wait for 11 more.
  • wonton #8 4 years ago

    looking forward to this only because its the first game in a long to to run on linux natively once they have released the binaries
  • AbyssUK #9 4 years ago

    No rocket jumping.... this isn't quake its battlefield 2543
  • El_MUERkO #10 4 years ago

  • marilena #11 4 years ago

    What's with Rob reviewing everything these days? Has he become some sort of bionic review overlord?
  • Maximilian #12 4 years ago

    Personal taste seems to be a big factor with this game. Personally, I think this is the best online shooter I've ever played since the Q1/Q2 days. Some others hate it. To each, their own I guess.

    I also much prefer Strogg weapons to the GDF ones.
  • kali_mist #13 4 years ago

    Thats a fair review. I would encourage folks to try the strogg engineer in the demo.
    I played a few hours and found the class to be great fun. Lots to do setting up emplacements etc.
  • magicpanda #14 4 years ago

    "These are Hostile Waters..."

    Now that was a great game...
  • Fitzmogwai #15 4 years ago

  • Raiten #16 4 years ago

    I haven't yet touched the full game, tho i intend to do so but from just playing the demo i can say this is quite an addicting game.
    It's not without faults, like when you start this game it somewhat doesn't feel all that good untill you get the hang of it, once that hapens the game gets surpsingly fun.

    Being an old quake veteran, i find it bit weird that Rob missed the quakeish features this game has, most notable being that this game is realy fast phaced at it's best wich is something quite incommon with each quake game.

    ps. is it just me or does it seem that not many realy like playing medics?
  • Salaman #17 4 years ago

    No mention of the strogg medic's ability to create spawnpoints from the corpses of dead GDF?

    /tuts

    It's a great game mechanic!
  • Clive_Dunn #18 4 years ago

    Avon from Blakes 7 ftw as well.

    We want Hostile Waters 2 now.

    /starts pointless internet petition.
  • Trane #19 4 years ago

    So many games, so little time =/
  • Katsumoto #20 4 years ago

    I love playing the medic as the GDF especially thanks to the hilarious buggies - driving around, jumping off, reviving, jumping back on, driving to the next guy. Great stuff. As strogg I prefer playing constructor or.. whatever the class that uses artillery is called.

    I agree with the guy who said you only really "click" with the game once you've been at it for a few hours. At first I was decidely "meh" but I stuck at it and now I love it.
  • BobsUncle #21 4 years ago

    "The review read like a -12/10 to me. Eurogamer bought by ID, must be a fix."


    HA HA HA !

    Funny as fuck! :-)
  • mk-1601 #22 4 years ago

    "Your present objective is always listed in the top-left corner - although we were a bit miffed that selecting a mission doesn't give you a nice obvious waypoint marker to guide you there."

    Erm, I'm pretty sure that it *does* do this. I'd be getting lost all the time otherwise...
  • Katsumoto #23 4 years ago

    Yeah, it does. Random
  • Shinji #24 4 years ago

    It does, yeah, but I found that the objective marker got lost in the clutter of the HUD. I'm used to it now, but I spent a LOT of time running around like a headless chicken to begin with - and given that I've played loads of ET, BF1942, Tribes etc, I don't /think/ that's entirely down to me being shit.

    Although that's probably a factor. I'm not denying that.
  • ViralNinja #25 4 years ago

    "the game goes out of its way to let your enemies know the second you use your disguise ability, and will drop the disguise at the slightest provocation (and the most awkward moments)."

    Well duh, looks like osmeone didn't realise that you can backstab people without losing your disguise.

    Top review though, it's good to see you talked a lot baout how it's like quake, but not once about how it's like Enemy Territory, douche
  • karstux #26 4 years ago

    I've been playing the demo for a bit now (only offline), and can't really get to grips with it. I think it's the pacing. Someone in this thread said it's fast; I say it's feckin' hectic. The combat moves fast, the gunfights are fast, you die fast.

    Too fast for me. Or am I getting old..?
  • Shinji #27 4 years ago

    ViralNinja, do you kiss your mother with that mouth?*

    Anyway, the comparisons with Quake are relatively restrained in the review - and I didn't want to compare it too heavily with ET because I'll wager that the majority of our readers have never actually played ET. I'd prefer to describe the new game from first principles and let it stand on its own merits.



    *(I bet you do. With tongues.)

    Edited by 1 at 28/09/07 @ 13:31
  • Fitzmogwai #28 4 years ago

    And Glynis Barber. Hmmm... Anyway, how could there be a Hostile Waters 2 when the Anteus was


    *** SPOILER! ***





    Destroyed at the end, and there aren't any more adaptive cruisers?


    /Signs petition anyway.
  • Pike #29 4 years ago

    I played the demo for a few hours, and I can't say it grabbed me, despite not experiencing any of the broken gameplay people have complained about.

    It seemed like a slick game with some nice ideas to me, so I can't disagree with the score here, it was just something that didn't click with me when I played it.
  • asphaltcowboy #30 4 years ago

    Mines been posted! Shame I don't have my PC here with me in Amsterdam :(
  • Drpwnage #31 4 years ago

    I played the Beta as I enjoyed both RTCW and ET online, it is a different game as the review states with vehicles taking the starring role overall and I really disliked the feel and akwardness of the vehicle controls using a Kb/mouse.
  • ViralNinja #32 4 years ago

    Shinji, i'd love to respond properly to you but would mean dignifying your patronisation of your readership.
  • MENTAL1ST Verified Senior Software Engineer, Picsel UK Ltd. #33 4 years ago

    When I played the demo, it seemed to me to be just like battlefield 2, but not as good.

    That's not a comparison that's made specifically, in the review. I was wondering how it stacked up directly.
  • smoison #34 4 years ago

    When I played the demo, it seemed to me to be like battlefield 2, but way better and ACTULLY FINISHED!

    I can't believe they can make a game like this without any of the bugs the DICE games have.
  • Destria #35 4 years ago

    I thought the end of Hostile Waters pretty much tried to set up a sequel.
  • CouldntResist #36 4 years ago

    Eh...so it's basically battlefield. BF2 is already good enough for me. I think i'll buy Orange Box/Crysis instead.

    Oh and the next UT.
    Edited by 1 at 28/09/07 @ 16:12
  • Maximilian #37 4 years ago

    Hmmm. Shinji I wonder are you one and the same Shinji who played Q2 back in the quake.ie heyday....
  • projectmayhem #38 4 years ago

    i was hyped up for this until TF2 crossed my path. i want a fast-paced FPS to keep me satisfied, and Quake Wars would be a natural candidate, except it's not that fast paced at all. plus with UT3 looming, QW would probably be shelved pretty quickly.

    i'll stick to TF2 and BF2142 when i need some of that "frontline warfare" stuff.
  • Ryuken #39 4 years ago

    Decent game if you take time to get into it and preferably have a group of friends willing to play it with you.
  • Varsity #40 4 years ago

    <em>"Hmmm... Anyway, how could there be a Hostile Waters 2 when the Anteus was


    *** SPOILER! ***





    Destroyed at the end, and there aren't any more adaptive cruisers?"</em>

    There was another one on the seabed that wouldn't reactivate. It's mentioned in passing in the intro.

    Not that I'd want a sequel of the story. A remake though, that would be good. I loved that game.
    Edited by 1 at 28/09/07 @ 18:35
  • decibel #41 4 years ago

    I hated this after playing it for a bit the other day. Soo plain and standard.

    It's not Quake, and it certainly isn't Enemy Territory. Its title is such a lie :(

    Plus..

    NO GIBS?
  • jakswan #42 4 years ago

    I was looking forward to this, it's not quite Battlefield and not quite quake, kind of the worst of both.

    Then Team Fortress 2 came out, got Counterstrike and Quake players raving about it.
  • Flickjax #43 4 years ago

    The game is great fun especially if you have a good team. It is very similar to ET and moch better than BF2 in my humble opinion.
  • YourMessageHere #44 4 years ago

    Thankyou for confirming a suspicion, Eurogamer. Yet another "73%, if you like this sort of thing, this is the sort of thing you'll like!!!!" review, and I'm now fairly certain you've lost all credibility. There's no way this should get so positive a review, it's dull, generic, extremely confusing and plays like a naff BF2 mod. Spawning in waves!?!? Not seen that since...DoD, and every other team wargame since; scraping the barrel for good things to talk up, perhaps. Alongside totally screwing over EGTV, you really do seem to be buggering yourselves rather effectively in the last month or so.
  • Furfoot #45 4 years ago

    I played the beta of this and much prefer TF2. TF2 is shaping up to be the bridge which unites all kinds of FPS gamers from ye olde Quakeworld gamers up to the CS:S crowd. It has pace, great balance and an amazingly scaleable graphics engine.
  • symmetry #46 4 years ago

    HOSTILE WATERS 2!

    Yes bloody please.
  • figgis #47 4 years ago

    @YourMessageHere

    Why not take the time to learn the game before dissing it. Yes its confusing for a newbie but all the information displayed on the screen has some use. Comparing it to a naff BF2 mod is taking the mickey a bit. The balance of the teams and the shared objectives make the game much deeper than BF2.
  • Katsumoto #48 4 years ago

    Yoursmessage - are you sure you don't mean YOU dont think it should get a positive review? Does the fact that i've played it and bloody love it mean that any negative review would be wrong? Of course not.

    I love both this and TF2, tho if I had to choose one i'd go for this, because I think it will have more longevity. Both brilliant, though, of course.
  • Carrybagma #49 4 years ago

    No - he's right: Eurogamer have lost all their credibility. AGAIN.
  • AlphaOmega #50 4 years ago

    What can I say, Eurogamer lost its credibility when it have Halo 3 a 10/10 score. Of course credibility is further damaged by the fact the QW is a 9/10 game not 8/10.

    Halo 3 is nub console crap that gets ridiculously fawning reviews while games for people with brains like QW get artificially low scores.

    TF2 is a baby's game. It's for toddlers who like bright shiny graphics and simple gameplay. Real people get bored of it in a 10-20 minutes. Hopefully ep2 and portal will save the orange box.
    Edited by 1 at 04/10/07 @ 08:05
  • JavaJawaUK #51 4 years ago

    Great vehicles?

    What.
    The.
    Fuck.

    They're awful! On simply every level!
  • spiny #52 4 years ago

    A great game with a fairly steep learning curve. A read through the manual pays dividends. It really is much more like a wide open enemy territory than battlefield & all the better for it. It'll replace 2142 for me though when the close quarters simplicity of tf2 isn't enough.