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Enemy Territory: Quake Wars Review

PC PlayStation 3 Review by Rob Fahey

28 September, 2007

Page 2 of 2. <- Page 1

Indeed, vehicular fun is such a large part of the game that the more basic combat plays second fiddle, to some degree. There are five classes in the game - soldier, medic, engineer, covert ops and field ops. Several objectives require one specific class to complete them; the soldier, for example, is needed to take on "Destroy" objectives, while the covert ops class is the only one which can hack computer systems.

Each of the classes, of course, can fight; the specialised combat roles here being the soldier, which has the widest range of available weaponry, and the covert ops guy, who is the only class which can carry a sniper rifle. The medic can, of course, heal, and can also raise dead comrades; the engineer and field ops classes, meanwhile, build defensive and offensive turrets respectively, with the engineer repairing machinery while the field ops class goes out to "paint" targets for his artillery pieces.

The actual process of fighting, however, feels a little weak at times - perhaps because of unrealistic expectations on our part. We were anticipating a more Quake-like experience, but Enemy Territory instead delivers an attempt at a realistic battlefield. Weapons are wildly inaccurate when you're moving around, and players are remarkably squishy - none of the long, drawn-out rocket duels of Quake here, instead a rattle of machine gun fire is enough to see off any foe, assuming you can hit them.

This isn't a bad system by any means, and if anything it emphasises the focus on tactics and strategy rather than individual skill. However, it's not really Quake, which rankled with us in the first few hours of play - although we confess that we rapidly came around to the idea that Quake Wars was offering more than enough shiny new toys to justify the loss of rocket jumping.

Send Reinforcements

Indeed, shiny is a word which we'd happily use for Quake Wars - because aside from our lingering concern over the game's general unfriendliness for new players, we are very impressed by the sheer amount of polish Splash Damage have lavished on the title. Evidence of serious thought abounds in the game mechanics; the drops of reinforcements every 25 seconds, for example, give combat a "wave" nature, allowing defenders to catch their breath momentarily before the next batch of attackers arrives, which is a lovely system.

'Enemy Territory: Quake Wars' Screenshot 3

A similarly fantastic piece of design is the placement system for turrets and other deployables, which puts you into a zoomed-out third-person mode and allows you to place and rotate the item using controls that will be familiar to anyone who has played Command and Conquer. It's a textbook example of a good design idea from one genre crossing over into another, and is probably a large part of the reason why we like playing the engineer so much.

Despite the obvious thought and loving care which has gone into certain parts of the game, there are other aspects which raise question marks in our minds. The balance between the Strogg and human forces, for one thing, seems to be just about perfect technically - but perhaps not in terms of enjoyment. Much as we like playing as biomechanical horrors and harvesting human flesh (and believe us, we really do), the Strogg weapons feel somewhat toy-like and underpowered compared to their human equivalents - not to mention hard to get used to, thanks to nonsensical names and shapes that don't suggest function.

The covert ops class, too, strikes us as something which may be perfectly well balanced, but only at the expense of being much fun. Sniping is a satisfying experience, as you'd expect in a game with such huge maps and enormous draw distance. However, the much-vaunted infiltration capabilities of the class are somewhat crippled; the game goes out of its way to let your enemies know the second you use your disguise ability, and will drop the disguise at the slightest provocation (and the most awkward moments). We can see how the game would be unbalanced if disguises were more powerful. We can also see how playing covert ops would be much more fun. It's a tough trade-off.

'Enemy Territory: Quake Wars' Screenshot 4

Of course, for many people, the decision to buy or not to buy will be made by one simple factor - Enemy Territory: Quake Wars is an online game, pure and simple. Its offline mode consists entirely of playing against bots in matches of up to 8v8 (16v16 matches are supported online), which is a great way to learn the ropes before taking part in competition with real humans but not exactly a compelling single-player experience.

Similarly, the game offers a degree of persistence, with players earning experience in matches that they play and levelling up through the military ranks, as well as picking up various medals for achievements. This persistent approach is a nice idea, and for some gamers will be a key selling point, as achieving the higher ranks in the game will earn genuine bragging rights. If you're not an online gamer, though, they're probably meaningless to you.

So, single-player fans need not apply - but for online players, Enemy Territory: Quake Wars is a title which stacks up surprisingly well with Valve's Team Fortress 2. It can't quite match the polish, presentation and beautifully conceived design of Valve's latest, but Quake Wars sets out to provide a totally different experience, and does so very well - with a set of well-designed, expansive levels and great vehicles being the stand-out factors. It's turning out to be a great month for online FPS gamers; and Enemy Territory is definitely another fight worth finishing.

8/10

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Comments: 1-50 of 55 in total | next 50 »

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Pedrolot
28/09/07 @ 10:31
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And another fight worth starting by the looks of it!
Dizzy
28/09/07 @ 10:33
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I was tempted by this... but I am afraid that the Orange Box will be my choice of FPS for the next half year (together with Halo 3 and CoD4 ofc). Those 3 should keep me happy for a LONG time.
Edited 1 times, most recently on 28/09/07 @ 11:33
foamy
28/09/07 @ 10:35
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I played the Beta and I only managed to play as Strogg, which are shit.
Destria
28/09/07 @ 10:35
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"These are Hostile Waters..."

Now that was a great game...
bdc
28/09/07 @ 10:41
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Not bad, but not the second coming of Christ that many Quake fans had been hoping for.
espy
28/09/07 @ 10:51
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Was hoping for a nine, but the competition is rather fierce. I loved the betas, but now TF2 is preventing me from playing the QW-Demo :/ Grr.

Will be getting this anyway, at the very least it will be a way of thanking Splash Damage for years of unparalleled online fun with the original Enemy Territory.
Katsumoto
28/09/07 @ 10:52
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absolutely loving this myself, playing it just as much tf2. As the review says, it provides a completely different experience and they compliment each other well. Considering how much fun and playtime i've been getting out of the single map in the demo, I can't wait for 11 more.
wonton
28/09/07 @ 10:58
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looking forward to this only because its the first game in a long to to run on linux natively once they have released the binaries
AbyssUK
28/09/07 @ 11:04
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No rocket jumping.... this isn't quake its battlefield 2543
El_MUERkO
28/09/07 @ 11:05
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Warhawk is better :P
marilena
28/09/07 @ 11:12
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What's with Rob reviewing everything these days? Has he become some sort of bionic review overlord?
Maximilian
28/09/07 @ 11:17
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Personal taste seems to be a big factor with this game. Personally, I think this is the best online shooter I've ever played since the Q1/Q2 days. Some others hate it. To each, their own I guess.

I also much prefer Strogg weapons to the GDF ones.
kali_mist
28/09/07 @ 11:20
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Thats a fair review. I would encourage folks to try the strogg engineer in the demo.
I played a few hours and found the class to be great fun. Lots to do setting up emplacements etc.
Magic Panda
28/09/07 @ 11:28
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"These are Hostile Waters..."

Now that was a great game...
Fitzmogwai
28/09/07 @ 11:41
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Tom Baker FTW
Raiten
28/09/07 @ 11:49
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I haven't yet touched the full game, tho i intend to do so but from just playing the demo i can say this is quite an addicting game.
It's not without faults, like when you start this game it somewhat doesn't feel all that good untill you get the hang of it, once that hapens the game gets surpsingly fun.

Being an old quake veteran, i find it bit weird that Rob missed the quakeish features this game has, most notable being that this game is realy fast phaced at it's best wich is something quite incommon with each quake game.

ps. is it just me or does it seem that not many realy like playing medics?
Salaman
28/09/07 @ 11:51
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No mention of the strogg medic's ability to create spawnpoints from the corpses of dead GDF?

/tuts

It's a great game mechanic!
Clive Dunn
28/09/07 @ 11:51
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Avon from Blakes 7 ftw as well.

We want Hostile Waters 2 now.

/starts pointless internet petition.
Trane
28/09/07 @ 11:55
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So many games, so little time =/
Katsumoto
28/09/07 @ 11:59
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I love playing the medic as the GDF especially thanks to the hilarious buggies - driving around, jumping off, reviving, jumping back on, driving to the next guy. Great stuff. As strogg I prefer playing constructor or.. whatever the class that uses artillery is called.

I agree with the guy who said you only really "click" with the game once you've been at it for a few hours. At first I was decidely "meh" but I stuck at it and now I love it.
BobsUncle
28/09/07 @ 12:04
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"The review read like a -12/10 to me. Eurogamer bought by ID, must be a fix."


HA HA HA !

Funny as fuck! :-)
mk-1601
28/09/07 @ 12:15
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"Your present objective is always listed in the top-left corner - although we were a bit miffed that selecting a mission doesn't give you a nice obvious waypoint marker to guide you there."

Erm, I'm pretty sure that it *does* do this. I'd be getting lost all the time otherwise...
Katsumoto
28/09/07 @ 12:22
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Yeah, it does. Random
Shinji [mod]
28/09/07 @ 12:24
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It does, yeah, but I found that the objective marker got lost in the clutter of the HUD. I'm used to it now, but I spent a LOT of time running around like a headless chicken to begin with - and given that I've played loads of ET, BF1942, Tribes etc, I don't /think/ that's entirely down to me being shit.

Although that's probably a factor. I'm not denying that.
ViralNinja
28/09/07 @ 12:26
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"the game goes out of its way to let your enemies know the second you use your disguise ability, and will drop the disguise at the slightest provocation (and the most awkward moments)."

Well duh, looks like osmeone didn't realise that you can backstab people without losing your disguise.

Top review though, it's good to see you talked a lot baout how it's like quake, but not once about how it's like Enemy Territory, douche
karstux
28/09/07 @ 12:29
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I've been playing the demo for a bit now (only offline), and can't really get to grips with it. I think it's the pacing. Someone in this thread said it's fast; I say it's feckin' hectic. The combat moves fast, the gunfights are fast, you die fast.

Too fast for me. Or am I getting old..?
Shinji [mod]
28/09/07 @ 12:30
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ViralNinja, do you kiss your mother with that mouth?*

Anyway, the comparisons with Quake are relatively restrained in the review - and I didn't want to compare it too heavily with ET because I'll wager that the majority of our readers have never actually played ET. I'd prefer to describe the new game from first principles and let it stand on its own merits.



*(I bet you do. With tongues.)

Edited 1 times, most recently on 28/09/07 @ 13:31
Fitzmogwai
28/09/07 @ 12:39
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And Glynis Barber. Hmmm... Anyway, how could there be a Hostile Waters 2 when the Anteus was


*** SPOILER! ***





Destroyed at the end, and there aren't any more adaptive cruisers?


/Signs petition anyway.
Pike
28/09/07 @ 12:40
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I played the demo for a few hours, and I can't say it grabbed me, despite not experiencing any of the broken gameplay people have complained about.

It seemed like a slick game with some nice ideas to me, so I can't disagree with the score here, it was just something that didn't click with me when I played it.
Ronan_Crawford
28/09/07 @ 12:54
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Really was tempted to buy this today. But not really played Quake. I had no knowledge on the background. So I think that I'll leave this for awhile.
Enjoy it.
asphaltcowboy
28/09/07 @ 13:03
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Mines been posted! Shame I don't have my PC here with me in Amsterdam :(
Drpwnage
28/09/07 @ 13:47
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I played the Beta as I enjoyed both RTCW and ET online, it is a different game as the review states with vehicles taking the starring role overall and I really disliked the feel and akwardness of the vehicle controls using a Kb/mouse.
insane_cobra
28/09/07 @ 13:47
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@Fitzmogwai

Well, Antaeus was in pretty much the same state at the start of the first game, wasn't it?

Not that I would care much for a sequel. It was a good game and I finished it, but a number of drastic improvements would have to be made to get me interested again.
ViralNinja
28/09/07 @ 13:57
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Shinji, i'd love to respond properly to you but would mean dignifying your patronisation of your readership.
Mentalist(air)
28/09/07 @ 14:27
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When I played the demo, it seemed to me to be just like battlefield 2, but not as good.

That's not a comparison that's made specifically, in the review. I was wondering how it stacked up directly.
smoison
28/09/07 @ 14:30
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When I played the demo, it seemed to me to be like battlefield 2, but way better and ACTULLY FINISHED!

I can't believe they can make a game like this without any of the bugs the DICE games have.
Destria
28/09/07 @ 15:09
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I thought the end of Hostile Waters pretty much tried to set up a sequel.
CouldntResist
28/09/07 @ 15:12
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Eh...so it's basically battlefield. BF2 is already good enough for me. I think i'll buy Orange Box/Crysis instead.

Oh and the next UT.
Edited 1 times, most recently on 28/09/07 @ 16:12
Maximilian
28/09/07 @ 16:08
#39
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Hmmm. Shinji I wonder are you one and the same Shinji who played Q2 back in the quake.ie heyday....
projectmayhem
28/09/07 @ 16:39
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i was hyped up for this until TF2 crossed my path. i want a fast-paced FPS to keep me satisfied, and Quake Wars would be a natural candidate, except it's not that fast paced at all. plus with UT3 looming, QW would probably be shelved pretty quickly.

i'll stick to TF2 and BF2142 when i need some of that "frontline warfare" stuff.
Ryuken
28/09/07 @ 17:30
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Decent game if you take time to get into it and preferably have a group of friends willing to play it with you.
Varsity
28/09/07 @ 17:35
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"Hmmm... Anyway, how could there be a Hostile Waters 2 when the Anteus was


*** SPOILER! ***





Destroyed at the end, and there aren't any more adaptive cruisers?"


There was another one on the seabed that wouldn't reactivate. It's mentioned in passing in the intro.

Not that I'd want a sequel of the story. A remake though, that would be good. I loved that game.
Edited 1 times, most recently on 28/09/07 @ 18:35
decibel
29/09/07 @ 13:01
#43
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I hated this after playing it for a bit the other day. Soo plain and standard.

It's not Quake, and it certainly isn't Enemy Territory. Its title is such a lie :(

Plus..

NO GIBS?
jakswan
29/09/07 @ 23:19
#44
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I was looking forward to this, it's not quite Battlefield and not quite quake, kind of the worst of both.

Then Team Fortress 2 came out, got Counterstrike and Quake players raving about it.
Kirly_Wombat
30/09/07 @ 13:58
#45
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Looks like a cool game. I did see a review on tv where the guy walked through building turrets etc. Still wont make me run out and buy it though. The only Quake Ive liked was the first one for some reason, which is unusual for me as I usually like the latest and greatest of things.
Flickjax
01/10/07 @ 07:29
#46
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The game is great fun especially if you have a good team. It is very similar to ET and moch better than BF2 in my humble opinion.
YourMessageHere
01/10/07 @ 07:37
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Thankyou for confirming a suspicion, Eurogamer. Yet another "73%, if you like this sort of thing, this is the sort of thing you'll like!!!!" review, and I'm now fairly certain you've lost all credibility. There's no way this should get so positive a review, it's dull, generic, extremely confusing and plays like a naff BF2 mod. Spawning in waves!?!? Not seen that since...DoD, and every other team wargame since; scraping the barrel for good things to talk up, perhaps. Alongside totally screwing over EGTV, you really do seem to be buggering yourselves rather effectively in the last month or so.
Furfoot
01/10/07 @ 09:54
#48
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I played the beta of this and much prefer TF2. TF2 is shaping up to be the bridge which unites all kinds of FPS gamers from ye olde Quakeworld gamers up to the CS:S crowd. It has pace, great balance and an amazingly scaleable graphics engine.
symmetry
01/10/07 @ 16:28
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HOSTILE WATERS 2!

Yes bloody please.
figgis
02/10/07 @ 08:51
#50
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@YourMessageHere

Why not take the time to learn the game before dissing it. Yes its confusing for a newbie but all the information displayed on the screen has some use. Comparing it to a naff BF2 mod is taking the mickey a bit. The balance of the teams and the shared objectives make the game much deeper than BF2.

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