Empire: Total War Review

When life gives you cannons, make Cannonade.

Version tested: PC

The biggest anachronism? At the moments when the cannons were going off and the thin red line was being turned into thick red paste, I found myself humming the 1812 Overture. The game's about the 1700s. Totally anachronistic. Unforgivable. Unforgivably brilliant, that is.

That happens a lot. The Total War games have always bridged the world of hardcore wargames and the PC mass-market. It was appropriate that Rome: Total War was used as part of the BBC's Time Commanders TV series - Total War is simultaneously dignified history and entry-level pop. As such, Empire has me excited about a period of military history I wouldn't normally give a damn about, reaching for the meagre reference points I have to process it: from Sharpe to War and Peace, whether it's in the right period or not (and it's usually not). Empire not only captures the glamour of shiny buttons and musket-shot - it convinces me that there is glamour in shiny buttons and musket-shot. It's quite the game.

It's also quite a lot of game, full of so many individual bits and pieces that a little top-level over-view will probably profit us. Empire is the fourth period (and fifth game) to be explored by Creative Assembly in a Total War format, after Japanese Shogunate wars, Medieval (twice) and Rome. The idea is a sort of streamlined credibility; while it tweaks a lot of the historical details for the purposes of a real-time strategy game, it's also a lot more like a wargame than almost anything in the mainstream.

So battles are fought between armies of up to twenty units, each one consisting of over a hundred men. You don't build on the field of battle, you just have an army which has to fight it out. As such, considerations like terrain and positioning come significantly into play. Morale also comes into it, with a strike which makes the opposition lose its nerve (a flank charge, for example) being enough to cause troops to turn tail and run.

'Empire: Total War' Screenshot 1

My favourite historical error is that they've put Glasgow on the west coast of Scotland. It's for game balance reasons, apparently.

That's one half of it. The other half is where the units are generated: a Civilization-style turn-based wargame where you gather armies, research new stuff, play with taxes, engage in diplomacy, or set everything to "auto-govern" and click next turn a lot. Or, if you're more a strategic player, you press "auto-resolve" for the battles and get back to working out which Duke is best to be your Chancellor this year.

That's the engine which powers Total War. Tactics and strategy/economics are divided into two separate games, then conjoined. Successes and failures in each side of the game feed back into the other. The joy of the Total War games has always been how the two combine to create an authentic impression of statesmanship and generalship. Battles have much more real stakes than any traditional single-player game - it's the difference between having the game tell you that your capital will be destroyed if you lose the battle, and you, having built that capital from nothing, seeing the enormous enemy army sweeping in with only a scratch force to stop them. Total War shows, not tells, and reaps the dramatic rewards.

'Empire: Total War' Screenshot 2

You can garrison troops inside some buildings now - if you want to make them easier target for cannon.

That's how Total War games have always worked, and the same's true for Empire - but more so. There's so much content here that it's phenomenally difficult to offer a comprehensive review. It's got the often-overlooked battle-map multiplayer, and campaign multiplayer is promised for a post-release patch. It's got design-your-own-skirmish play. It's got historical battles. It's got a hefty single-player linear campaign, more akin to a traditional single-player RTS campaign - with a few knobs on. This Road To Independence is arguably the best tutorial for how the game really works, starting with just battle-maps, then adding small single towns to govern, expanding to the conquest of the USA - and, finally, a Grand Campaign playing as the Americans.

The Grand Campaign is the centrepiece of Empire - when people say Total War, this is what they mean. Playing as any of the major nations, you set off to conquer the world. Well, that's one option - more likely you'll choose a short 50-year game to begin, with some more achievable goals which vary from nation to nation.

When I played as the British (as well as whistling a lot of patriotic jingles in seeming sincerity - I totally went native) my game centred on the sea-lanes, trying to maximise the amount of trade and keep them free of pirates, while alternating between industrialisation, dabbling in proto-Republicanist philosophy, and stomping around fighting the Cherokee in North America. The vast majority of my land battles for the first 25 years or so were against the Native Americans, which turned increasingly bloody when they got their hands on gunpowder.

Conversely, playing as the Prussians, with a scant two areas of control separated from each other in central Europe, led immediately to a classical European battle of muskets and battle-lines, and a rapid pursuit of ever-more-punishing gunfire drills. They were experiences so divorced from one another they may as well have been different games - different games that would take tens of hours each to complete. And in both campaigns, I didn't even get within sniffing distance of India.

Let me expand on that. Empire's Grand Campaign is the grandest of all the Total Wars'. Rather than a single world map, the game is divided into three military theatres: Europe, North and Central America, and the Indian Subcontinent. While the number of actual territories are reduced from the number that would be crammed into the same geographical area in another Total War game, that's a dizzying amount of space to consider. In practice, when you start to play, you don't worry about the world stage. You reduce it to something manageable. In England's case, my colonies. In Prussia's case, the land war. So when I said that I didn't even touch India, I mean that I didn't even send troops to a third of the map. It's an undiscovered country. God knows what it's like.

'Empire: Total War' Screenshot 3

"Give us our tea! " "Shan't. "

Total War is scary big. On your first time through it you're going to have significantly different experiences from your friends, assuming you play different countries. Hell, even if you play the same one, you could follow completely different tactical routes. It's an almost impossibly big game, so I'm left judging it on general principles. From what I played, they work enormously well - generally.

In terms of new stuff to worry about on the strategic scale, one of the most immediately striking is the concept of trade zones. These are smaller theatres where you're only able to engage with fleets - the idea being that they're not places you actually conquer, but places you exploit commercially, South America or the Philippines for example. You create merchant ships and try to occupy the port slots. If they're already taken up, you can kick out anyone who's there with warships and take their place, or move fleets along any of the trade routes to actually pirate enemy traffic, adding to your coffers at their expense.

'Empire: Total War' Screenshot 4

So that's why they had those funny hats.

Elsewhere on the strategic side, there's the introduction of a genuine tech-tree for you to research (one of the "techs" being philosophy, which causes an outbreak of republicanism and you deciding between staying loyal or turning to the old liberty, equality, fraternity); agents spawning by themselves as a by-product of other activities rather than being made, including the lovely Gentleman who can either do some research or challenge other bounders to a duel; recruiting directly to armies rather than in cities; governments and opposing governments with different staff; a much improved diplomacy model with more abilities to make deals, and... oh, it's bloody endless.

But now that I've mentioned fleets, I'd better get on to the biggest back-of-the-box feature: the ability to actually control sea battles for the first time. Like most back-of-box features, it doesn't actually make as much difference as you'd expect or hope. While it's mostly well-implemented, striking a balance between realism and playability, it's just not as interesting as the land battles.

Part of that is the nature of sea battles - they're all about fluidity and the constant movement of large single objects. While positioning is obviously key in land battles, it's an easier thing to get a strategic grasp of than a sea battle involving a handful of ships. In a closely fought sea battle, when I lose, I'm often unsure why, or what I should have done. Conversely, on land my failings are obvious. Since I didn't feel I was learning, I found myself building larger fleets and trusting to the auto-resolve. It's good to have them, but it's more of a welcome piece that's been missing from the grand tapestry of Total War than a reinvention.

It's the changes in the land battles which prove the game's most iconic and compulsive. There's a general shift away from siege warfare - partially precipitated by many of the economic structures which were previously inside settlements being placed in the country, partially because defences are pretty hefty investments - which shows off the mass battles to their full effect. The difference is also one of technology. Not the engine - which is stunning - but the actual weapons of the period. While melee is important, the massed line of muskets is the key image, and the effects of developing new drill on the battlefield change the tone entirely. Honestly, it's just lovely.

'Empire: Total War' Screenshot 5

"Boarding? Us? No, we're just inventing the catamaran. "

The standard Total War bugbear has also been addressed, with the AI hugely improved on both battlefield and strategic levels. Suicidal generals are a thing of the past, and they even have the capacity to surprise me a bit, especially with the mass strike. Considerably outnumbering me, the Cherokee piled directly for my general in a decapitation strike in the middle of a generally overwhelming assault - but the AI is just as capable of playing cagey.

Perhaps the biggest disappointment is that the game hasn't applied the rethink of the campaign map details to much of the real-time battles. Specifically, the siege maps remain a sore point. The path-finding simply isn't good enough to deal with manoeuvring around the castles in a timely fashion - really, I should be able to reliably man the cannons before the enemy closes within range to lob climbing ropes. It's actually worse when the ropes have struck home. Defenders have a horrible habit of leaving the castle via ropes when ordered to move places. Concentrating on a battle to find that one of your troops has decided to climb outside the castle and come back in, opening the gate and allowing cavalry to charge in... well, it's a low point. Loading pauses are painfully long, too.

'Empire: Total War' Screenshot 6

Empire will give you a new bad habit: naval gazing.

Empire is a massive game with massive edges. They remain scrappy. It's these sort of things which keep it from a 10; that limit it to being merely one of the games of the year, one which I'm going to play another round of immediately.

In some ways, it's the closest we've come to the enormous social novel from the period after that which Empire chronicles: it's a Tolstoy-esque War and Peace of a game. Its problems may be the inevitable problems of trying something with such sheer scope. As such, if you want the breathtaking vision of the game, you have to accept the flaws in the details - for now, at least. I bet Tolstoy would have loved patches too.

9 / 10

Read the Eurogamer.net scoring policy

Comments (77) Latest comment 3 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • DFawkes #1 3 years ago

    I'll stick with Medieval II because I prefer the period, but I am awfully tempted to get this and make myself an epic fleet to defend this great island!
  • rotmm #2 3 years ago

    I've just never been able to get into the Total War games. Maybe I just lack the patience? Or, more likely, I'm just too thick.

    However, I've bought every once since Medieval and will buy this one as well. The reasoning behind my purchases is that I respect the games and the team behind them enough to want to support the devs, even though I just can't "get it". I believe that games like these just need to be made, and my few purchases will somehow help to ensure that they continue to do so.

    The above just highlights how thick I actually am ;)
  • Benno #3 3 years ago

    I should get with when I have the time to play it
  • kangarootoo #4 3 years ago

    "My favourite historical error is that they've put Glasgow on the west coast of Scotland. It's for game balance reasons, apparently."

    That is absurd. Its not like the west coast of Scotland has no towns that could have suficed.

    I mean, what about the great city-hamlets of Troon or Doonfoot? EH?

    /closes google maps
  • Widge #5 3 years ago

    Tempted to check M2...
  • Ranger_Ryu #6 3 years ago

    Will defiantely have to upgrade my PC to play this.
  • DarkBytes #7 3 years ago

    100% buying this , its a game that is actually difficult to beat. a real challange , breathtaking & beutiful.



  • tobsen #8 3 years ago

    Why does this review not show a single regular screenshot? I hate it when you guys illustrate articles only with canned press shots. You know, it wouldn't have been too bad to get an idea of the actual interface of the game.
  • hiddenranbir #9 3 years ago

    Just waiting for me pre-order to arrive. FOR QUEEN AND COUNTRY!
  • Darren #10 3 years ago

    I tried the demo on Steam last week and this is the first time I've tried one of these kinds of games on the PC. It's not too bad although it's perhaps a bit too tactical and deep for me to appreciate properly. I found the sea battles visually spectacular but understandably slow and plodding compared with the land based ones. The scale of the land battles were daunting and I didn't have a clue how to approach the game at all despite the inclusion of a tutorial. I ended up sending all my troops to the enemy and got wiped out within minutes. Very demoralising!

    Runs brilliantly and looks fantastic on my PC but I'm not sure it's the kind of thing I could play for long. The era the game is set in isn't an interesting one for me, if I was playing one of these games I'd prefer Greek, Egyptian or Roman as guns and cannons make the game too modern and not as interesting as one set in ancient times. I'm, thus, tempted to try one of the older Total War games at some point.
  • EzyRyder #11 3 years ago

    I am so going to play this. Waiting for my pre-order to arrive!
  • Kazzahdrane #12 3 years ago

    I can't speak for the whole of Scotland, but most of us consider Glasgow to be "West coast". Take a look at Google Maps - most of those places to the West of Glasgow are generally considered to be in the Glasgow area (apart from the people living there who probably take great offense to the insinuation that they are part of Glasgow).

    It's like London being that massive sprawling area in England's South-West, as opposed to the bit that's actually the City of London.

    Glasgow has had a bustling port for many many decades, and the Clyde isn't that far in from the coast, so it's West coast.
  • MrChuckles #13 3 years ago

    Love this series, will love this game, just have to set aside some time to play it now :(
  • robg #14 3 years ago

    3 things:

    1) Did you know you can move your defenders (and attackers) before the battle first unpauses, so you should be able to man cannon in plenty of time?
    2)When are they going to bring back the hilarious TV series that used the Total War engine on a big screen?
    3) At what point will the Total War series intersect and then surpass the present day, and start accurately predicting the future?
  • marilena #15 3 years ago

    @rotm and Darren

    Guys, if you have a bit of time, do try. The Total War games are daunting for someone who doesn't have experience with this kind of massively complex PC game, but, like all the best of its kind (the Civilization series, for instance), it has a lot of elements that help you understand what's going on and help you learn. They are not obscure, like the Paradox games for instance. And there is a community where you can find guides and advice.

    Once it starts rolling, the game is absolutely fascinating and amazing in it's sheer scale. I was never a fan of Shogun, for some reason, and only moderately liked the first Medieval, but starting with Rome I became a big fan.
  • RedSparrows #16 3 years ago

    Total War games, along with Civ, have a special shrine in my house, at which I worship them.

    This period is also fascinating to me, and so I'd love this.

    Shame my PC won't run it. What're the min specs?
  • WMain00 #17 3 years ago

    I suppose Greater Glasgow could be classified as every little bit surrounding Glasgow ie; Dumbarton, Port Glasgow etc. Effectively it's the same size idea as London.

    As for the whole west coast thing, we are on the west coast...if they're meaning they've Glasgow on the edge say where Ayr is, then that's a big error. Would need to see the campaign map.
  • Evolution #18 3 years ago

    Been waiting since Shogun for them to make this game, sold.
  • The_Inquisitor #19 3 years ago

    I wish I had a PC (a proper one that can play games after the Pac-Man era I mean), I'll have to wait but I will own this game one day though.
  • dolphan #20 3 years ago

    Can I be picky and pretentious for a moment? It's not a representation of Tolstoy-style War. No strategy game could be. The whole point of the battle-bits of War and Peace is that Tolstoy considers it total chaos, that the orders and strategies of the commanders have no effect whatosever on the course of the battle, which will be determined by completely random coincidences. Which makes for good literature but bad gaming.
  • NorfolkNClue #21 3 years ago

    So you're saying Tolstoy foresaw Total War software bugs? That's pretty rad.
  • EzyRyder #22 3 years ago

    It doesn't surprise me about the siege AI. It must be incredibly difficult to program if you think about it, hey ho, previous total war titles always have patches that solved a good amount of issues. Lets hope they focus on that :)
  • Weezer #23 3 years ago

    Looking forward to DS version.
  • dirk_aircool #24 3 years ago

    What kind of Ninja PC does this game need ???.
  • phycus #25 3 years ago

    total war games are by far the best value for money... endless hours of replay and long drawn out campaigns... compulsory purchase for me.

    The only problem with total war games is the steep hardware requirements to get the best out of the game presentation wise.. cest la vie.
  • tincanrocket #26 3 years ago

    Definite purchase for me. Have the load times been improved from the demo in the final version - it's no deal breaker, but the current lengthy loads will seriously increase my tea intake over the course of a grand campaign!
  • DivideAndCombo #27 3 years ago

    The only thing that intrigues me about this game is how the man in the eurogamer feature picture of this article... managed to stretch his mouth so wide.
  • Les #28 3 years ago

    "Total War games, along with Civ, have a special shrine in my house, at which I worship them."

    lol +1
  • TheComedian #29 3 years ago

    I remember once in Rome: TW, I was outnumbered by an insane amount of barbarians, but, through deft use of tactics, I crushed them with minimal loss.

    One of the best gameplay moments ever.
  • Khab #30 3 years ago

  • Feanor #31 3 years ago

    Are the jump kicks from the previous game still in this one?
  • Silvervein #32 3 years ago

    @Feanor
    Why yes, jump kicks are in, as well as assault rifles and evil megacorporations. I hear that if you zoom in on the cities after war you can see alma of fear 2 fame lurking in there also.
    Hehe.
  • neems #33 3 years ago

    @ Darren -

    It might be worth trying anyway - I love the Total War games, and after the initial few hours, I very rarely play the battles at all, as I largely suck at them. I just love tooling around the campaign map. Pick up Rome Total War, it'll probably cost you a fiver, and it's chock full of awesome.

    My favourite Total War moment - in Medieval 2, having conquered the Iberian Peninsular, I see one final Rebel stronghold. Tiny little place, so I shrug and attack it with my somewhat battered and weary armies. Out comes El Cid and his enormous army of ravening psychopaths, who slaughter my forces almost to the man.
  • hiddenranbir #34 3 years ago

    They say it has been reworked and I think in this era it will naturally be more than a second thought.


  • autogunner #35 3 years ago

    the thing i love about this game are the war stories. everyone has a different experience
  • UncleLou #36 3 years ago

    Don't have much to add except "Hurrah" etc.

    For some reason, it seems to have gone on sale early here in Germany (namely today), but amazon will probably not send out my "special forces" pre-order earlier than next Wednesday. Meh!

  • Gl3n #37 3 years ago

    Woo! perfect timing, new puter arrives a week today :)
  • Stickman #38 3 years ago

  • Escher #39 3 years ago

    The game is awesome and so big it going to take ages to get to grips with. althou the loading times are also very long even on a quad core PC but its a small issue for such a great game. Does anybodyknow if when you reach the turn limit you will be able to carry on like in Medievil 2?
  • MrCarrot #40 3 years ago

    Aw man, wednesday seems so far away; it's like waiting for christmas.
  • BremXJones #41 3 years ago

    I knew making that Glasgow gag in a caption without further elaboration would be a bad idea.

    KG
  • WillyWanka #42 3 years ago

    I dont understand the Glasgow comment. You do realise it IS on the West coast? Or am I missing some hilarious joke and have just made a fool of myself? :(
  • BremXJones #43 3 years ago

    It's not ON the coast though, which is what I was trying to get at. Not very well.

    KG
  • élbéróss #44 3 years ago

    Great thing about Total War games is that they don't try to take sides, also they are educational i.e important discoveries/scientific inventions are highlighted as you traverse through the time line and you also learn where important geographical locations are in the world (except for Glasgow!). Looking forward to playing this once I upgrade hopefully soon.
  • Trafford #45 3 years ago

    I will probably buy this when the price drops. I'm a big fan of the series.
    Don't think I've finished with Med 2 yet.
  • Tehren #46 3 years ago

    Fuck this, Hell's Kitchen is out on Wii.
  • nocutius #47 3 years ago

    i've just replaced my old core 2 duo with an q6600, good timing. Does this game use a quad CPU to the fullest or not at all?
  • hiddenranbir #48 3 years ago

  • bauhaus #49 3 years ago

  • Masarin #50 3 years ago

  • wonton #51 3 years ago

    Once you dig hard into Medievel 2 (20+ hours) you will soon find gaping holes and bugs and pretty much constantly second guess the AI.

    The best moment for me that summed up Medievel 2 for me was when I placed one of my armies amongst a bunch of enourmous enemy armies, was attacked twice in one turn with 4:1 against me but I still won both encounters with a heroic victory. And this was the hardest mode.

    I was attacked a third time then the game threw up hands and gave up.... and crashed.

    It was then that I realised, there's basically nothing more for me in this game.

    Medievel 2 is simply not very robust and sometimes frustrating experience (armies in the streets god no id rather autoresolve and take massive losses then wrestle with that), hopefully this will a more satisfying experience, which will evolve the series as much as Rome did.
  • Les #52 3 years ago

    "I will probably buy this when the price drops. I'm a big fan of the series.
    Don't think I've finished with Med 2 yet."

    I'm not even finished with Rome yet... Just like I'm still playing Civ III. There's just so much to those games and playing through a single campaign takes so much time that in general I'm not done with them when the new version ships. :)
  • BremXJones #53 3 years ago

    In passing, it's worth noting that the team who made Empire: Total War are a different team from the one who made Medieval II. The last game this team made was Rome. The Medieval team were CA's Australian wing.

    KG
  • Ergates_Antius #54 3 years ago

    Is that true for both Medieval games or just the second one?
    Just curious - the first Medieval is the only one in the series I've played. (Meant to get Rome, but never got around to it - like some many games I mean to get...).

    Intending to get this - though given what a time-sink it'll be, I'm not sure how far I'll get in it.
  • fcpthebest #55 3 years ago

    Great game. Hope the diplomacy gets better this time. Got tired of it medieval2.
  • Vandrius #56 3 years ago

    The only problem with buying this game on steam is that I won't be able to spoon with the box for a good month after I buy it *sobs*
  • Talbot #57 3 years ago

    The demo was pretty poor in my opinion; nothing was very fluid like in the previous games and the animations and sound were terrible. I can't believe noone seems to have noticed how utterly awful the audio was.
  • Nill #58 3 years ago

    @warzin

    Yeah, and it looks pretty good too.

    This one doesn't look that much better as to warrant the extreme loading times. Hopefully CA works out a patch or something.
  • UncleLou #59 3 years ago

    The demo was pretty poor in my opinion; nothing was very fluid like in the previous games and the animations and sound were terrible. I can't believe noone seems to have noticed how utterly awful the audio was.

    Not sure what you mean with "not very fluid" - as for the rest, I never found the Total War demos very polished. I expect some of the glitches will be gone in the full game. As for the audio - what do you mean? I noticed the battle cries/voices repeated themselves all the time, but I'd suspect this will be different in the full game. Not noticed much else being wrong with the audio.

  • NorfolkNClue #60 3 years ago

    I think I read somewhere, maybe on the dev blog or TWCenter.net, that the demo version is at least 3 builds old - there are lots of bugs fixed, and there will also be a steam release day patch for the long loading times.
    Edited by 1 at 02/03/09 @ 12:55
  • Ludwig #61 3 years ago

    A better translation of 'War and Peace' is 'War and Society'. War and Society got mixed up when the powers that be decided to drop the 'i' from the Russian alphabet.

    Oooh I feel so smug now I don't think I will need to post again for a month!
  • UncleLou #62 3 years ago

    A better translation of 'War and Peace' is 'War and Society'. War and Society got mixed up when the powers that be decided to drop the 'i' from the Russian alphabet.

    Wait, that doesn't make sense. Because it would have to be "Society and Peace" then. Not quite the catchy title. ;)
    Edited by 1 at 02/03/09 @ 14:32
  • EzyRyder #63 3 years ago

    Interesting how Halo Wars gets more than double the comments than this. Says a bit about the amount of PC gamers on this website.

    LoveFilm has got a good offer at the moment and if bought with the promotion code MARCH10 and Quidco you only end up paying something like 21 quid.

  • UncleLou #64 3 years ago

    Interesting how Halo Wars gets more than double the comments than this. Says a bit about the amount of PC gamers on this website.


    Not much left though if you subtract the usual console fanboys posts from that thread.
  • Vandrius #65 3 years ago

    True about the fanbois... most people posting on a console games thread are simply trying to pimp their system. We PC players are united ;)
  • iago71 #66 3 years ago

    Bugger.... 1st time Ive been envious of not being a PC owner.......... My G5 aint Intel - So no Windows games for me :(. Shame... this looks awesome.... Love the period.

    Guess I'll continue hammering SFIV - Still a thinking mans game yet a tad faster methinks!!! LOL

  • BremXJones #67 3 years ago

    Ergates_Antius: I believe just Medieval 2 was made by the Australian team. All others were by the UK one.

    KG
  • smernicki #68 3 years ago

    My favourite historical error is that they've put Glasgow on the west coast of Scotland. It's for game balance reasons, apparently

    i know someone's probably already said this but Glasgow is on the west coast....
  • Ludwig #69 3 years ago

    @UncleLou - quite right, I thought I was being smug, but not very successfully. Peace and Society got mixed up as you point out. Oh how hollow my smugness now seems.
  • pikemon #70 3 years ago

    Sounds very awesome - too bad I don't have a PC. :(
  • Mooks #71 3 years ago

    Its still very buggy, for example ctd when pressing end turn, also it has awful load times still and the is very slow and laggy even on newer hardware, once again this seems to be have missed completely by the reviewer.
  • Branoic #72 3 years ago

    The game is a buggy mess - particularly the game-breaking "CTD on Enemy AI Turn" bug which, 40 turns in, has destroyed my campaign. Surely Eurogamer experienced these problems?
  • citizenHUNTER #73 3 years ago

    Hey, so does the game actually place Glasgow properly on the coast?? That is a big shame cos I know I'd love to ransack the place, lol. I'm from Ayr, properly on the west coast, and it was the first royal burgh in Scotland and was a major shipping and fishing port for several hundred years.. hope it's in the game!l :p
  • lolife.se #74 3 years ago

    Perhaps worth 9/10 for the actual gameplay, but yeah, hardly for quality. The performance is so much worse for so little more you get over eg. Rome, and it's buggy as hell. So 9/10 it's not. And sadly, the RTS part is as unintuitive (like grouping etc) as it's always been, if not worse even.

    No, I think I rather play a Civ game for the campaign part, and WiC for the excellent RTS...
  • Averice #75 3 years ago

    I'm rather amazed you actually gave this game a 9/10.

    I bought it and have been nothing but disappointed. Bugs are rampant. The patches are coming, but they break as many things as they fix, and there is no way the publisher is going to continue patching as long as they need to in this situation. There are still major issues: AI in battle mode is still completely broken with fortifications, cannons will target your own side and blow them up, trade zone issues will break your game so hope you backed it up recently.

    There is no right or reason for the majority of the campaign part of the game. Medieval: Total War, the first one, was amazing. Empire: Total War is the worst game I have played in years. Just because of how bug ridden it is. I don't know, I usually trust Eurogamer over all other game sites I go to, though I read all of those as well, and I have to say that I'm not going to anymore after you gave this game such a high score when it is so bad. Sometimes a country will hate you after you invade, sometimes they'll love you, and there is zero correlation. The new government system is incredibly clunky and can destroy you based on luck. The action part of the game isn't too bad, but the campaign map is honestly just bad.

    Maybe you didn't spend as much time with the game as I did. I've played about 40 hours of the campaign map. The first 20 were great and I thought I'd figure things out. The last 20, where I've come to realize that there is nothing to figure out, the game is just broken, have been bad.
    Edited by 1 at 05/05/09 @ 00:29
  • BruntFCA #76 3 years ago

    This game does not deserve 9/10. Check out the USER reviews on Metacritic, or amazon, its in the SIX area, and there are thousands of reviews. I can only assume, that press reviewers were shipped some sort of mini-sandbox version of the game.

    Bugs are not just limited to the long tedious install (requiring command line input to get my DVD to work), but also game-breaking errors where game scripts don't "trigger" in scenarios. Corrupted game saves, crashes to desktop abound. Many people simply give up on completing the campaign.

    However, worse than this is just how *average* it is. The campaign map graphics are slow and clunky, irrespective of what graphics card you have. The graphics on the fights, while sharper than the older games have terrible, stilted animations, even some "Ice Skating" as units slide across without moving their legs. Even with the latest patch, unit pathing is terrible forcing you to micro manage each unit, thats assuming they don't get stuck or refuse to shoot, amongst the many things that can go wrong.

    These issues remain after many months of release; I doubt they will ever be fixed, perhaps they will fixed if you shell out for the inevitable "expansion". Please note, this is a Steam release so you will not be able to sell this game if you don't like it. I'd stay away from this one.
  • fishzlot #77 3 years ago

    This game cannot be returned because you are required to open an account, log in and register the code key with Steam to even complete the installation. The code key is linked to your account. Unbelievable that they make you give up your e-mail address just to finish the install! So I think it's impossible to re-sell. It's going for $20 factory wrapped on Ebay with free shipping, anyways. I know Medieval 2 didn't depreciate that fast. Apparently, you're immediately stuck with Empire Total War whether you like it or not. I'm keeping an open mind, but I almost decided to stop the install at the command to register and open an account. I don't like to be forced to do stuff like that just to play a game. I spent the $50; I should have ownership with out complications. I found the battle play unresponsive and stiff. My cannons wouldn't move; they would blow up my own people, my infantry wouldn't move properly or take position and my musketeers wouldn't fire. I couldn't inflict hardly any casualties-there is clearly a bug. My larger and more powerful army was beaten by Cherokees with bows and arrows on the first try to capture Savannah. I quit that game. On the second try, I just decided to use auto battle and I captured Savannah. But most alarming was the lack of mobility of the troops and their inability to fire. I kept ordering them to maneuver and move and they either refused to move at all or moved at a snail's pace. The troops in Medieval usually followed orders in timely fashion. The Cherokee circled around me and kicked my butt becaues my formations wouldn't move. And where was the gunfire? I perked my ears to hear it and never did. I didn't hear it because my guys wouldn't fire their guns! The Cherokee just advanced and chopped up my lines until they routed. During the time my cannons were in position to fire at the enemy, it was inefective. The cannon fire wouldn't kill anybody! There were no Cherokee casualties on the battlefield where cannon balls ripped through. One of the things I loved about Medieval 1 and 2 (I liked Rome, too; but it won't play on VISTA! I had to sell that one before I was through with it) was the mobility of the troops on the battlefield. The movement of troops in Empire Total War is as if their legs are stuck in mud. Unless it's the enemy; they practically fly along like they're skating on ice. The troop movement in Medieval 2 was much more life like. And what's with the 'skating'? Enemy troops quickly float along like they're being whisked through the air. Why did the Hurons declare war on me with out provocation? Why, after hitting the Next Turn button, do we need to wait for all the many faction flags to display slowly one after another and really, really delay the game play? I have a very fast computer, an XPS, and it takes way too long to show all the flags. After all, the way limited building options and troop creation are, I think all players spend a lot of turns quickly hitting the Next Turn option because it takes forever to make progress on any strategy. So everybody spends a lot of time waiting for those flags to parade by. The only positive thing compared to Medieval is that money seems to be some what easier to produce in Empire. At least early in the game; I only have a few hours invested and I'll invest more but I'm not hopeful for a good game experience or a good final opinion. I question whether there are enough years to complete anything. Do they exit you out as a loser if you don't complete the campaign by said year? Why is the naval action so slow? I"ll give the game a chance (if I can stay awake), because I paid the money and am stuck with it, but so far I say Empire Total War is inferior to Medieval 2. Clearly inferior. It looks like something they had in the can, knew was inferior, but had too much invested to just pitch it. Thus the feature that makes sure you can't sell it or take it back!. If you're putting out a flawed game, make sure you can keep the money! What Creative Assembly has done is to make people afraid to buy PC games any more. I know I'm certainly deterred after this. I think I'll buy Godfather 2 for my XBox 360 and start playing that rather than struggle with this bug-riden fiasco very long. But I'll play with it a little longer before putting it on the shelf forever. Because I paid that $50 I can never get back.