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EA Casual Roundup Hands On

Wii Hands On by Johnny Minkley

1 May, 2008

Page 2 of 2. <- Page 1

And from our time playing the game, it actually looks like it could be a lot of fun. Boom Blox is played without the nunchuk attachment. Essentially, the levels and game types are all based on the idea of the inherent, atavistic satisfaction in building up to smash down. Think football hooligans playing Jenga.

In its most basic form the game offers you a pile of blocks and tasks you with knocking them all down by throwing baseballs in the least number of attempts possible. Holding down B lets you rotate around the blocks to get the right angle, pointing at your target and holding A locks-on, then a throwing action unleashes a ball - and the strength of the throwing action and timing in releasing your 'hold' on the ball (i.e. letting go of A) affect its power. The interface is smooth and effective.

You can hurl as many balls as you like. The skill element comes in judging exactly which blocks to target so you keep the throws down to a minimum - and there are Gold, Silver and Bronze awards available depending on how quickly you can achieve a total demolition.

Multiple block types add depth and variety and will need to be skilfully manipulated to achieve the top ranks. And if you're tired of throwing, a neat bungie-style pulling mechanic enables you to pull apart structures in other stages.

Throw in 400 stages, a multiplayer mode and level designer (which we haven't seen yet) and there's plenty to keep puzzle fans occupied. With the game out on 9th May we'll have a full review soon, but on the early evidence it's not hard to see this proving a popular family diversion in Wii households, whether in Shoreditch or Slough.

Harry Potter and The Half-Blood Prince the movie will be out in time for Chrimbo, and once again EA is lining up the tie-in game of the penultimate chapter of JK Rowling's series. We were able to try out a couple of game modes on the Wii version.

'EA Casual Roundup' Screenshot 3

Harry's done alright.

Wizard duelling is back, with gestures refined. Frantically casting the Wiimote forwards produces a flurry of sparks with limited precision, whereas holding it back to charge before unleashing produces a deadlier direct blow. Meanwhile shielding is achieved by crossing nunchuk and remote across the chest - timed correctly, this reflects an attack back at your foe. It all feels satisfyingly involved, and we're told there will be more spells and moves to unlock as you progress.

Potion class was the other mini-game on offer. A wide range of motions are employed to pick up vessels, pour steaming, neon liquids into a cauldron, stir and shake - with test scores granted according to the precision of your preparations.

These features will also be implemented on PS3 for Sixaxis compatibility. "We thought, 'shall we just try porting the Wii stuff straight to Sixaxis and seeing if it works?'" says lead game desiginer Chris Roberts. "'Oh yeah, it does!' But we give you the option. We don't want to fall into the mistake that Lair made." Amen to that.

While the core experience of guiding Harry and chums around a lavishly recreated Hogwarts will remain, there are a couple of notable changes we were told about. The conversation system is being completely overhauled and the team has been working closely with stablemate BioWare to adopt some of the advanced techniques it used in Mass Effect.

'EA Casual Roundup' Screenshot 4

Community Chest cards certainly aren't what they used to be.

And the animation system is motion-captured for the first time in the series, using digital scans of the actors as opposed to hand-drawn assets. "We're also changing the camera," says Roberts. "Last time it was more Resident Evil and that was tough. We've now gone for a more traditional third-person view."

This school year Harry also becomes Quidditch Captain, so expect a heavy dose of broomstick battling in-between the main adventuring - but this will be more of a "rollercoaster" experience, than a pitch-wide free-for-all. It's all obviously kiddy-skewed, but diehard Potter fans should already know what to expect in terms of the quality.

Going back to Wii Fit (given your correspondent's current Fitness Age, it's a must), the difference between Nintendo's greatest mainstream successes and the average 'kids', 'casual', 'non-core' game is that the Japanese firm isn't making games just for one group of people. It makes them, cheesily, for "everyone", but often well enough that they are enjoyed by gamers of all creeds. While a great deal of EA's line-up is highly targeted (and will sell like hotcakes, whatever we think), promising projects like Boom Blox look to have the goal of genuinely broad appeal well within their sights.

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Comments: 1-11 of 11 in total

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Charlie_Miso
01/05/08 @ 05:53
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They still make games for the wii?

Thought that it was a gimmick with 6 months life-span at the most.

That's what i keep reading on teh interwebs
Mindstorm
01/05/08 @ 07:34
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'And we despise them for their risible ignorance and go back to getting wanked off for 20 dollars in Liberty City'

the biggest achievement of "casual gaming" is reinforcing the idea that gamers are sad losers... discuss
Zomoniac
01/05/08 @ 07:50
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You're not Ellie, what are you doing writing about casual games?
The Bodybuilder
01/05/08 @ 07:50
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A storm's-a-brewin......
nick_f
01/05/08 @ 08:33
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No Zubo?

:(
InsoFox
01/05/08 @ 08:39
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I'm actually excited for boom blox. People who have played it genuinely seem to like it. And I've heard the level designer allows you to do crazy fun things with physics, and that you can also share your creations online.

On the face of it there's every reason to expect it to be bad but not according to people who've played it... I hope it gets great reviews because I want to see what the community comes up with.
InsoFox
01/05/08 @ 08:43
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"the biggest achievement of "casual gaming" is reinforcing the idea that gamers are sad losers... discuss"

You actually make an interesting point. If people only are exposed to casual games, maybe they're more likely to see games as timewasting diversions alone, rather than the whole range of things they can be (which includes timewasting diversions). On the other hand there's the argument that a casual game might act as a gateway for those people to play something more involved - I'm not sure that happens, because there aren't really many games the bridge the gap between casual and everything else.

But the thing is, I -like- casual games, and I want to be able to play them even if it means my mum thinks all games are like peggle.
peterfll
01/05/08 @ 09:35
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So Johny, I bet popng into Shoeditch House for a couple of bevvies is half the reason why your WiiFit age isn't getting any better?
Mindstorm
01/05/08 @ 10:04
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@ InsoFox

I feel things are going towards more segmentation. More than being gateways, "casual" games are creating a separation between "good" games (social, fun, family oriented etc.) and the other male-oriented geeky antisocial stuff, in which you kill prostitutes, beat tramps, and generally fill the void of your lonely life with dreams of sex and violence. the public discourse seem to support this separation, just read mr Minkley's article. Is this a sign of things to come?

chrisjm
01/05/08 @ 11:10
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anyone else only click on this article because of the monkey picture?
Verwandlung
02/05/08 @ 08:37
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Yes I was hoping to see a new Worms.

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