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E3: The Legend of Zelda: Spirit Tracks Hands On

DS Hands On by Christian Donlan

5 June, 2009

Page 2 of 2. <- Page 1

The twist this time revolves around a new use for the stylus - a mechanic that, in timeless Zelda style, is introduced in simple steps, before being twisted and toyed with until you're dealing with some brilliantly devious implementations. As Link makes his way through a fairly simple arrangement of puzzle rooms, he's joined by the hulking armour-clad form of a phantom, a giant automaton with a massive sword, who can be guided about by drawing a line on the floor.

At first it's a simple matter of using him to step on one half of a double switch-plate to open a door, but the uses the game puts him to steadily build up. Some are obvious - the phantom can be sent on ahead to attack electrified enemies for you - but some are significantly slyer, and after the third room, you're using your huge bodyguard as a portable shield while you pass by a series of hot vents, sending him through walls of flames to hit switches that lie on the other side, and sending him into lakes of lava, before hopping onto his head, and walking him across to the opposite bank.

For other, less imaginative teams, it would be an idea to be wrung dry in a few simple situations - Spirit Tracks manages to get almost an entire dungeon out of it, with no sense that the developer is even close to scraping the bottom of the barrel. And when the phantom finally steps aside, there's the dungeon's special item to mess around with, a weapon called the Whirlwind, which allows you to blow powerful gusts across a room, stunning enemies, turning those familiar acorn switches, and dispelling dangerous purple smoke.

'E3: The Legend of Zelda: Spirit Tracks' Screenshot 2

Frogs on the ceiling? Must be Zelda.

A fairly standard variation on a handful of previous Zelda toys, the Whirlwind plays a major roll in the boss fight that takes up the last third of the demo. At the centre of the dungeon lurks a giant grey insect, with the buzzing wings of a dragonfly capable of lofting his tubby form into the air, and a set of deadly mandible positioned like antlers above his pinched little face. Again, striking at the glowing weak spot on his back is hardly a novel experience, but Nintendo's team adds a little bit of twitch skill, as you expose an area to attack by switching to the Whirlwind to blow away noxious clouds, and then varies the assault with a swooping move that knocks Link from his ledge if you aren't careful.

With the train ridden, the dungeon's puzzles untangled, and the boss defeated, it's time to move on and let the rest of the queue have a shot, but we're left with a sense that Spirit Tracks, as expected, is shaping up to be another careful entry in a famously cautious series. The adventure is never less than familiar, but Nintendo's fantasy is still capable of weaving a powerful spell from the moment you pick it up, whether it's due to the Pavlovian response brought on by the ancient mechanics, or simple admiration at the off-hand brilliance with which the game is constructed. The result, as always, is another chunk of simple delight; another sweet-natured adventure.

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JohnnyWashnGo
05/06/09 @ 10:10
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I am quite looking forward to this - the asthetic appeals to me, as a fan of Wind Waker and Phantom Hourglass, and the train seems like fun to ride.
menage
05/06/09 @ 10:11
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I used to really like Zelda, but I'm really tired of doing 6 hours of lame stuff before the good stuff actually starts. I know what freaking rupees are, I know I can lift pots, I know, I know. Stop treating me like an idiot and get me out of that boring 3 hour tutorial village. where I'm asked to kick a chicken for the 100th time in Zelda history.

Also, the Ocean King temple sucked so much ass I ditched that game altogether.
TheStatics
05/06/09 @ 10:49
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Nintendo, meet Mr New Ideas, I'm sure you'll be the best of friends.
varsas
05/06/09 @ 10:59
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@menage: When are you ever asked to kick a chicken? It's not like Zelda is only meant to be played by people who have had experience of the previous games. If you are experienced then those sections should be incredibly quick and not 6 hours long.
lennon
05/06/09 @ 11:09
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There is something about zeda games that is somewhat addictive but....

I never actually complete them. 20 hours in wind waker roughly the same in twilight princess and a fair amount hourglass (somewhere near the end) but I just cant bring myself to finish them. Strange.

I really enjoyed Hourglass but I agree menage the sea king temple just became annoying towards the latter stages.
menage
05/06/09 @ 11:16
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@varsas

The chicken thing was just to illustrate the pointless stuff you have to do before getting into the actual story. I can recall chasing a stupid kitty and feeding it fish in TP. How intersting. And I don't really give a freaking thing about the 2 people who never played Zelda or games in general before. Don't we get a manual in with the game? Look it up there instead of telling me to press x to jump. Games that go overboard in forced explaining the simplest mechanic imaginable annoy the fuck out of me. And Zelda is one of the worst offenders. At least give us an option like "would you like to cut the bullshit and get on with it"

@Lennon

i agree, I haven't finished a Zelda after ALLTP (which was bloody brilliant). I just got tired of the same temples in every game. With Hourglass I finally got the vibe again due to the new controls, but the Ocean temple really killed any joy I had in the game. And i'm def. not alone.

End rant:p
Edited 2 times, most recently on 05/06/09 @ 12:21
Cid
05/06/09 @ 11:48
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Very much looking forward to this. Was impressed with the control system in Phantom Hourglass.
locus2k1
05/06/09 @ 11:50
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I look forward to this :) hoping it won't be as short as Phantom Hourglass
leftlion
05/06/09 @ 11:53
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@TheStatics

I really don't get why people complain that Zelda games have no new ideas in them. I think they are all quite innovative:
Majora's Mask was different of Ocarina most notably for the mask idea and all the side quests they generated
Windwaker implemented the sea idea
Twilight Princess incorporated the ability to turn into a wolf, speak to dead people and have a wealth of new weapons
Phantom Hourglass gave us the briliant note taking feature and again some new weapons.

So like I said - I don't get your comment. I think Nintendo innovate a lot more than some companies do! The only thing that annoys me is generally only having Ganondorf as the main enemy.
kinky_mong
05/06/09 @ 12:19
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As long as they learnt some lessons from Phantom Hourglass and don't put in a tedious stealth dungeon that you have to repeatedly return to this should be the usual high quality I expect from Zelda games.
Luckyjim
05/06/09 @ 12:22
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I think time's been kind to the wind waker aesthetic. In my opinion, the original GC title still looks great.
varsas
05/06/09 @ 12:57
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@menage: It's odd that you're so against the tutorial parts of the game that an expert player can finish very quickly and easily. Did you find learning to use Epona pointless in TW? It's easy enough to work out by trial and error but much better with a tutorial. The fact is that the DS has a far greater audience than previous consoles and it makes perfect sense to include a tutorial for players. I am sure that there were a good number that have not played previous games and it was especially useful in PH due to the newer mechanics.

I don't know many that actually go and read through their game manuals. I find many, including myself, prefer diving right in and then going to the manual if there are problems so a tutorial is fine.

However I agree that for those that have previous experience there to skip these introductions.
andromeda
05/06/09 @ 13:18
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Minish cap was the dogs bollox. Best handheld zelda yet.
sharpkiddie [staff]
05/06/09 @ 15:26
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I know I enjoyed Minish Cap, but I can't remember a damn thing about it, whereas Phantom Hourglass was proper Zelda magic. I think part of the fun of that repeated stealth dungeon was finding the shortcuts.

Disclaimer: is total Zelda fanboy.
Cid
05/06/09 @ 15:49
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"The only thing that annoys me is generally only having Ganondorf as the main enemy."

Ganon is the Bowser of the Zelda series. He's needed. I just hope they do something more with his character in the future. Wind Waker was Ganondorf's best appearance, because it showed a side of him that wasn't just "I want the triforce so that I can be evil."

He probably won't be in Spirit Tracks anyway. He's only ever featured in one handheld game, and never in his human form.
chubster2010
05/06/09 @ 15:52
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I've never felt so uninspired about a new Zelda game...and I love Zelda games.

Oh - and The Phamtom Hourglass was overrated. A good game for sure, but by no means a classic.

penhalion
05/06/09 @ 17:01
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@chubster2010

I agree with you on this one. In contrast to the previewer, I feel that nintendo are now scraping the bottom of the barrel. Everything they offered this E3 seemed like I'd seen it before. Wii Fit 2, Motion plus, Galaxy 2, mario brothers that looked like the ds version but, with 4 players etc. etc. Resident Evil that looked identical to the gamecube version?!?!

I keep getting chills when I think about it. Dispite the great success of the Wii hardware. It is starting to feel more and more like the end of the gamecube years. I didn't want to buy any of the games they announced. Even a new Wii Zelda just made me think "Yea we'll be lucky to see that this side of 2012!"
TheStatics
05/06/09 @ 20:35
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The games, whilst different in aspects are generally all the same. Exploration, find something that lets you in the next dungeon, travel to dungeon, solve puzzle, kill boss, get new heart container, get item to open up new area to explore... repeat.

Individually the games are all great but it's the same thing over and over and over.
malexous
05/06/09 @ 22:29
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@TheStatics

The same can be said for most series.
smelly
06/06/09 @ 00:33
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@TheStatics: There are almost definately more new ideas in one zelda game than in the entire of every fps shown by microsoft at e3.
smelly
06/06/09 @ 00:34
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>where I'm asked to kick a chicken for the 100th time in Zelda history.

Strange that.. cant remember ever being asked to kick a chicken in zelda...

Fable on the other hand....
smelly
06/06/09 @ 00:37
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@TheStatics : Lets apply the same logic.. to .. oh i dunno.. Halo 3? : The games, whilst different in aspects are generally all the same. Exploration, find something that lets you in the next door, move cursor over bad guy, press trigger button, repeat

Individually the games are all great but it's the same thing over and over and over.







TheStatics
06/06/09 @ 12:33
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@ Smelly. Yes I agree. So both Zelda and Halo having become boring then...??

Have you an inclination that I like Halo and MS FPSs' for some reason?
zelda-spirit-tracks
30/09/09 @ 20:33
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It's business as usual in the game itself. The new The Legend of Zelda Spirit Tracks game that Iwata announced will utilize the intuitive touch control in an all new adventure that will please longtime Zelda fans?

Comments: 1-24 of 24 in total

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