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E3: God of War III Preview

PlayStation 3 Preview by Oli Welsh

2 June, 2009

Page 1 of 2. Page 2 ->

Is it confidence, or arrogance? Sony has every reason to be confident in the charms of the next game in its series of blockbuster mythological action games - they sell, they're slick as all hell and Santa Monica Studio clearly knows what it's doing. But this is taking things a bit far.

As part of a major tour for European press to showcase Sony's bulging PS3 line-up, we've been invited to see God of War III for the very first time, under embargo until the first day of E3 (which is probably when you're reading this). But to our shock, there's no hands-on, no big reveal - we're offered the same presentation that US press, including our American correspondent, got three months ago. Everything we see is already plastered all over the magazine stands at the airport - not to mention the internet.

So why this return visit? Because, frankly, you still want to read about God of War III, and we still want to write about it. And that's because God of War III is a sensation. It's an absolute rock star of a game, a cocksure, strutting frontman. It might not be all that clever or original, but its mojo's most definitely working. It's got it, it knows that it's got it, it knows that you know, and that you're powerless to resist.

Seeing the 15-minute live gameplay demonstration in the flesh is like hearing Led Zeppelin in their swaggering prime. It's a miniature epic, composed entirely of the videogame equivalents of ecstatic guitar solos, pounding drums, Palaeolithic riffs and a man in a blouse wailing like he's just discovered original sin. It's completely ridiculous and it doesn't care. Confidence or arrogance? Still not sure about that, but we're down the front, waving our arms in the air regardless.

'E3: God of War III' Screenshot 1

Enemies divide into military roles - grunts, shield-bearers, archers - and fight smarter if there's a commander, like this Centaur, about.

Our hero, Kratos the terminally angry and violent Son of Zeus, is out to kill his father for revenge. So are the Titans, who want to rule the world again. That's all the set-up you need for a colossal war in heaven that's the backdrop for everything you do in God of War III, a permanent, spectacular cataclysm going on in the skies and the distance - "think D-day or the movie Cloverfield" in terms of atmosphere, says game director Stig Asmussen in a rare display of understatement.

"Kratos is interacting with the Titans in a way, to get to his goal," says Asmussen. "But there could possibly be points where Kratos is wondering if he's doing the right thing working with the Titans, and vice versa. The Titans might wonder if Kratos is actually the right tool to get their job done. That's where so many interest levels in the story come."

Worryingly perhaps, Asmussen - the third helmsman of the God of War team, after David Jaffe and Cory Barlog moved on - declares his intention to "get inside Kratos' head" in this game. We're not sure we want to go in Kratos' head, imagining it's not much more than a roaring furnace of rage and bloodlust. But Asmussen insists he's "a very complicated character" and wants to show us "what makes him tick". Aren't they messing with the purity of a great videogame anti-hero here? Isn't that risky?

'E3: God of War III' Screenshot 2

Screenshots really don't do this game justice, especially the incredible hyper-real lighting.

"It might be," says Todd Papy, the quiet and serious lead designer who's the thread linking all three games together. "But if we don't do it... one of the things we got panned on is that he's so wooden. We're trying to better ourselves as storytellers and game-makers, and I think if we did another wooden Kratos it would have been universally panned. We have to take a risk."

"There are some things that are happening in his head that are a major point to the big picture, and those things need to come out, people need to understand those things," adds Asmussen. "He's a man of few words - but I would say that like Snake Plissken in Escape from New York, underneath all that he's a pretty complex guy. And he's not stupid by any means, Kratos can't be stupid to do the things that he does."

Asmussen may be emphasising a story with a "profound and relevant message", but he's not worried about taking liberties with the games' ancient but lurid source material, the Greek myths. "I've got a really, like, basic understanding of mythology," he says. "I've read enough of it to know that the gods are just f***ing with man." This, we suspect, is as deep as Kratos' feelings will really run at the end of the day.

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Comments: 1-17 of 17 in total

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TheStylishHobo
02/06/09 @ 20:07
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What was stopping that giant squashing him?
TheRook21
02/06/09 @ 20:16
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@TheStylishHobo

love...
JediMasterMalik
02/06/09 @ 20:45
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Fucking hell, this sounds amazing. Highly positive preview too.
Kerome
02/06/09 @ 21:07
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Gotta say, I'm not real excited... the first couple of games were way over-hyped.
Doctor_What
02/06/09 @ 21:30
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GoW1 was one of the top highlights of the last generation for me, and it had a lot of competition. It's the only game I've ever played end-to-end three times in a row before finally moving on to something else (and I've gone back again since). Partly it's the excellent storyline in the game, a real tale of trouble and revenge that turns into redemption. Revenge really is the most boring theme in computer game stories, and GoW did a brilliant twist on that.

However, GoW2 just didn't seem to have that same magic. The plot got a bit lost (he's doing what, why?), and the battles seemed to range without enough focus. I never thought I'd say it, but I'd prefer a tighter and shorter game than one that is long but lacking in direction. It was still good, but nowhere near the quality of GoW1.

I have very high hopes for GoW3. I just hope that they can get the story back on track.
shotgun44
02/06/09 @ 22:16
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I fucking love this series! GoW 1 & 2 were both amazing! So epic!
Triggerhappytel
03/06/09 @ 00:37
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What I want to know is, when are we going to see Kratos' vengeful brother as the antagonist?
dsmx
03/06/09 @ 01:31
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My only complaint about the second game is they still didn't fix the evading, funnily enough the psp version did fix it.
muscleblade
03/06/09 @ 07:36
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This might be the first game since Killzone 2 that makes me want to borrow my nabours PS3 again. I didnt like Killzone 2 to as much as i thouth i would. I hope this can deliver on the promise.
Dave52
03/06/09 @ 08:42
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The gameplay footage for this is astounding. It just looks like mindless violence - I love it...!
Demiath
03/06/09 @ 10:20
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It took me a while to warm up to GoW1, but once I did I had a tremendous amount of fun. GoW2 surely wasn't as memorable, but it was the single most satisfying example of "more of the same"/"if it ain't broke, don't fix it" that I can remember. "Chains of Olympus" was an immensely impressive PSP title and satisfied my Kratos cravings for a while, but now I can't wait for GoW3. I bought my PS3 earlier this year because of the upcoming God of War and Sega's critically acclaimed Valkyria Chronicles and not much else, really...
Edited 1 times, most recently on 03/06/09 @ 11:21
Progguitarist
03/06/09 @ 11:03
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Hopefully the rumours of GoW 1+2 being bundled along with this are true...
Dragul
03/06/09 @ 12:08
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I see no love for Chain of Olympus on this thread... :(
Scoops
03/06/09 @ 12:17
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Dragul: Lots of love here for CoO. Introduced me to GOW on PS2 and loved every second of it. It also confirmed to me that Kratos is the angriest character ever to grace a video game.
Bill Door
03/06/09 @ 12:36
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Wow. Does this get a prize for the most gushing preview ever? Cos it gushes. Really really gushes.
cam_guin
03/06/09 @ 14:05
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@ Dragul

Loving Chains...rinsed it on my PSP, just on the final boss on expert - simple, exciting and there is a strategy to each set piece which does add another dimension to the usual brawler. Sounds good, waiting patiently..
Azazel
03/06/09 @ 14:25
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Gushes like... BLOOD!

Comments: 1-17 of 17 in total

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