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Dynasty Warriors: Strikeforce Review

PSP Review by Rob Fahey

5 May, 2009

Page 2 of 2. <- Page 1

It's not actually a terribly complex system - in fact, it strikes quite a nice balance, giving players plenty of things to tinker with but never descending into the stat-heavy nightmare of which all too many Japanese games are guilty. Most importantly, the menu systems are responsive and nicely designed, generally giving you all the information you need to make a decision on the same page - so, for instance, you can see at a glance which materials you don't have in stock when you set about forging a new set of weapons.

No, Strikeforce's problems aren't in the village - they're out on the battlefield. Here, the game's attempt to ape Monster Hunter's system of fairly short quests designed for co-op play leaves it feeling barren and lifeless by comparison to previous Dynasty Warriors games. Gone are the huge battlefields, swarming with enemies - instead, the game offers up a selection of tightly enclosed and surprisingly small arenas, populated relatively sparsely with foes and mini-bosses. Gone too is any sense of strategy or tactics; already a fairly anaemic part of the franchise, the strategy here is entirely replaced with button-mashing arena combat.

Despite this, the game is a relatively decent fit for the PSP. The smaller arenas mean that each battle lasts fifteen minutes or so, with some clocking in at well under ten minutes - perfect for a quick blast on the Tube or in a waiting room. The game also offers the option of installing 300MB of data to your memory stick, which reduces load times significantly.

'Dynasty Warriors: Strikeforce' Screenshot 2

One of the starting villages, with a co-op group ready to set out. If you ever actually manage to see a screen like this, you're in for a pretty good time.

There's also no question that it comes into its own when you manage to find someone to play co-op with, as many of the stages are innately designed for co-op play. But if anything, this only makes it all the more disappointing that there's no support for online multiplayer - like Monster Hunter, this works over ad-hoc local Wi-Fi only. This may be fine in Japan, where opportunities for local multiplayer on games like this are more commonplace, but for the rest of us, it's likely to mean that the most entertaining aspect of Strikeforce remains untouched.

And yet in spite of its failings, Dynasty Warriors Strikeforce is compelling, and the reason is simple - the Dynasty Warriors format, in which your balletic hero hacks and slashes his way through wave after wave of enemies, is great fun, and even a few missteps can't break that. The shorter-format missions and lack of major loading delays are perfect for the PSP, while for those who are lucky enough to have plenty of PSP-owning, Dynasty Warriors-loving friends, the co-op is a huge bonus.

Yes, it's a button-masher, but nobody does button-mashing quite as well as KOEI with Dynasty Warriors, and Strikeforce gets more important things right (great animation, fluid controls, good weapon variety, PSP-sized missions) than it gets wrong. This is far from a reinvention of the series, and it's not the great marriage of Dynasty Warriors and Monster Hunter KOEI was aiming for, but it's still a perfectly enjoyable portable addition to the series.

7/10

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Comments: 1-13 of 13 in total

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spidermanalf
05/05/09 @ 10:47
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Wow a PSP game, now thats a game I've not seen in a looooooooooong time!

And not a too shabby one at that!
DFawkes
05/05/09 @ 10:55
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Sounds great. The bite-size nature makes it sounds more like the first Dynasty Warriors PSP rather than the open battlefields of Warriors Orochi, but a least they're trying something a little different to the norm. I do have to buy a PSP again now.
Widge
05/05/09 @ 10:57
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I wouldn't really play MP at home when I have a console there. Now if I could tap into works wifi....
Shinji [mod]
05/05/09 @ 11:07
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Yeah - if you could play over WiFi at work, or on the train or whatever, it'd be great. Sadly since it's entirely ad-hoc only, and doesn't support online play, that's not possible. It's a massive oversight which isn't a huge problem for the target audience in Japan, but which totally kills multiplayer for most players in the UK.
Slipstream
05/05/09 @ 11:37
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Shinji is right. I know only of one other person who'd actually be interested in playing this game with me as he is a Dynasty Warriors nut.
Unlike japan, social gatherings for ad-hoc gaming is non-existant so it is unfortunate that alot of people who buy this game will be limited to a single player only experience.
The option to play online would've given this game a broader appeal, and probably better sales than is it is going to get. =x
Fodder
05/05/09 @ 11:47
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You can play it online if you have a PS3, using the Ad Hoc Party app.

I'm really enjoying Strikeforce so far. The combat's pretty different to the main DW games, with the lock-on and flying. You spend half your time in the air, which you never really do in the other games, aside from the odd jumping attack.
Widge
05/05/09 @ 11:55
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I know 0 people IRL that have a PSP... its a bit like when I got my hands on Crystal Chronicles only to realise that it be 4x the game if I had 3x GBA wielding mates.

This would have to have a really good singleplayer game for me to dive in... I've always found these games a bit uninvolving though. I prefer the Gundam ones too as they have that ZOE vibe.
Tomo
05/05/09 @ 12:36
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Please stop giving the DW series good reviews. People might stop buying them then :P
Emilia'sHorse
05/05/09 @ 18:19
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Thanks for the review, I am very interested. The ability to download some of the data to speed up load times is great, hope to see more of that.
dacicus
05/05/09 @ 19:22
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Dunno, PSP is just not popular enough in US and Europe. Everyone seems to have a DS, very few a PSP. The fact that are very few decent titles on PSP doesn't help either.
Back to Dynasty Warriors Strikeforce, the maps are looking smaller than the ones in Warrior Orochii, but they are also more fluid. I think 7 it's a decent score for a button masher.
rashy
05/05/09 @ 21:23
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Sounds interesting trouble is after the darkfall rubbish preinted in this site can we trust its reviews anymore?
DFawkes
06/05/09 @ 10:58
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Yes. Yes we can. For a start this is a different author entirely.

It is a biggy that they didn't put in online play, it would really make sense in this country. I could probably rope one or two people into games occasinoally, but not much.
jonsaan
06/05/09 @ 15:52
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Worth pointing out that if you happen to be a multiple psp owning family, the DRM of PSN allows you to install your game to up to 5 devices that are registered to you. So co-op is totally do-able for people like me. Awesomeness. that's assuming they put it on the store.

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