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Dungeons & Dragons Online Re-review

MMO PC Re-review by Thomas Norwood

18 September, 2009

Page 1 of 3. Page 2 ->

Branding, circumstance and strange luck are all part of Dungeons & Dragons Online's history. Its timing was horrible; it leapt head-first into an MMORPG market that had just realised that it didn't want to be quite as hardcore with a game that, by its very history, was hardcore. While other games were encouraging you to fight on your own, occasionally grouping to high-five and key-tap your way to level 60, DDO told you that you needed to group and you were only getting to, at the highest, 20 - which it didn't even support initially.

But while you might expect it to have skidded to an abrupt, bloody-kneed halt, it has, in fact, grown - not least with this month's huge Module 9 update, and the launch of a free-to-play version, Eberron Unlimited, in the US.

DDO lies somewhere between World of Warcraft's hotkey-focused fighting and a twitch-based action RPG with functions similar to the dodging and blocking from Fable. The average goal of a DDO session is to romp through an instance, completing sub-objectives to reach the end of the dungeon and usually a narrative of sorts. These are voiced over by the bizarre baritone of the Dungeon Master, who adds a campy flair to proceedings.

The thing to remember about DDO is that you don't usually get experience from singular kills. Completing quests, dungeons, and tasks net you your level-ups, rather than the monsters that make up those quests. Content is predominantly instanced, forcing players to socialize only in the public areas. These range from a simple marketplace to the gigantic floating island introduced in Module 9.

That's the scene set for DDO; one of slight melodrama and dungeon-crawling that didn't exactly set the world on fire on its release in 2006, due in part to its inaccessibility and quirkiness. For every bit of slick hand-holding that World of Warcraft and EverQuest II offered, DDO threw the player into the midst of demanding encounters and complex statistics that, even to those accustomed, were at best irksome, and at worst bewildering.

'Dungeons & Dragons Online' Screenshot 1

The new Eberron Unlimited store is a tad slow, and is much like opening a web page ingame.

For the most part, that's changed.

DDO has acquired a new look and feel over the last three-and-a-half years. Creating a new character is still as customisable as before, encouraging multi-classing (using the functions of both a Warrior and Wizard, say, is still very much possible) but also giving clear class "paths" to those who don't really know what they're getting into. This sounds obvious in the context of generic MMO archetypes of damage-takers, healers and damage-dealers, but DDO and D&D itself were not and never will be built on hard-and-fast roles. However, the game now offers an encouraging level of guidance to new players. Each step of character creation gives clear descriptions of what you're starting as; as you progress, you can effectively change class and choose a more complex path.

New players begin on the island of Korthos, which functions as one of the most exhaustive tutorials in MMO history. This isn't to say that it's like EVE's bizarre mishmash of text and monotone, but if you choose to stay there (and I'd advise you do), you're going to be on Korthos some hours. It's packed full of quests, items and dungeons, and serves as an introduction to the wilderness areas of Eberron.

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Comments: 1-13 of 13 in total

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GuyNoir
18/09/09 @ 10:41
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No "Got To Get My Stuff Moments" then?
Dizzy
18/09/09 @ 10:52
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Been playing on the US servers. I played DDO for 4-5 months at launch and I liked it but I had some probs with the interface and found it hard to navigate.

I just love the GM voice overs in this and some of the combat is pretty action-oriented. Certainly not a bad choice to play now that it is "free". Shitloads of new players as well so the low level content is packed. The new starter zone is also MUCH better.

8/10 sounds perfect for this.

BTW it is a nice sister-game to LOTRO fans IMHO. A lot of the "feel" is similar (well they use the same engine ofc)., with less lore and more action. The only really weird thing about this MMO for many players is the sheer speed players rush through dungeons. Makes WoW feel like a boardgame... DDO dungeons are cleared at racing speed. A sight to behold.

They seem to have removed a lot of character customization options when you level up. Maybe this is now a paid option?
Edited 2 times, most recently on 18/09/09 @ 11:55
Azazel
18/09/09 @ 11:28
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Begging for a 'Gather your party before venturing forth' strap-line.

Also - cianchristopher: I understand man. I understand.
Agent_Orange
18/09/09 @ 11:54
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Sounds good, but I quote:

"If you have the time to invest - and we're not talking 1999-era-EverQuest, but just a little more than WOW's current demands - learning and questing in DDO is worthy of your attention and a subscription fee."

Hasn't WOW been known to take over people's lives?

CaoSlayer
18/09/09 @ 15:39
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I'm playing the game with a ps3 controller, it is very playable that way and with the jump, block, dodge gameplay it feels more like an action adventure like demon's souls than a rpg.

I also love the thing of no mandatory grinding, there are even experience bonuses if you finish a quest without killing a single creature.
hoof
18/09/09 @ 15:52
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I have been playing on the free US servers since last week, and it is great! I play in open beta back before launch, and thought it was a solid game, but not really worth a monthly fee. Now with no fee and a ton more tweaking and content, I can't seem to leave it alone. Playing with a 360 controller too, and it works very well, feels more natural than keyboard and mouse with the fast paced combat.
Felwyn
18/09/09 @ 23:45
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Dover Wins!
poopmonster
20/09/09 @ 17:58
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Been playing the past couple days, for the first time in, a year? 2 years? A long time ago anyway.

Quite good fun - I'd forgotten how cool the combat was; it's great cutting swathes through enemies as a monk (monk class wasn't around last time I played).

It was just the ticket to get me off Champions Online too. Next week, I'll probably log into Eve again. And maybe I should check out that UO expansion.

Spot the pattern :p

actionfitz
16/10/09 @ 08:42
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"Eberron Unlimited, recently released in the US. It isn't officially available on Codemasters Online's European servers yet, and it's unconfirmed for release here."

Ouch.
another case of the 'Euro-shaft'?
or just good old Codies milking the game for as must as they can while they can?
iokthemonkey
22/10/09 @ 13:24
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Been playing this myself for a few days now, but early impressions are favourable.

Funnily enough, it has a feel of EverQuest to me, in that it's a little harsh with some of the penalties - you can break items in your inventory, for example and it's not afraid of throwing some tough encounters at you.

The dungeons themselves are nicely crafted, being designed as start to finish encounters rather than zones with mobs in 'em. There are some very cool puzzles too, with a nice Pipemania-style 'connect the power supply' block sliders and some genuinely twitchy moments of platforming to reach hidden areas. Combat is also interesting - you click to swing your weapon and positioning matters - exposing your back to an opponent makes you easier to hit, for example and mobs/other players are solid objects, meaning you can't run through them.

Gear is very important and you'll find yourself with bagfuls of equipment for every occasion, in a very pen and paper style - I think I have about 12 stacks of different potions of Jumping, Insight, Fire Resistance and more on me. Luckily you get a fair amount of bag space from the off though.

As has been pointed out, you can earn Turbine points through play and some sellables - such as levelling sigils - can be selected as rewards anyway. But even with the store, it's tempting to actually spend some cash, as the game is a lot of fun and I can see it being something I would invest in.

From my early experiences, I'd say an 8/10 is very fair.
farhaj
03/11/09 @ 07:42
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Is there also any previous versions of this game like in PS1.

seavegg | sea weed | sea grass

Comments: 1-13 of 13 in total

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