Dragon Age: Origins - Awakening Review

They have a voice. They're going to use it.

Version tested: PC

Let's remove any confusion from the start. Dragon Age: Origins - Awakening is not another piece of crappy DLC following the dismal inclusions we've seen since the BioWare RPG's release last November. This expansion is 25 hours of full-scale new content, essentially an entire new game, that picks up the story however you may have left it. It has a new setting, a (mostly) new crew of companions, new abilities, skills, spells and talents, and most importantly, a re-imagined approach that's appropriate to a shorter format while still achieving the necessary sense of scale.

You've finished Dragon Age, right? By necessity, this review has to mention the events at the end of that game, so consider yourself spoiler-warned. That said, we can all rest easy because the Archdemon has been defeated, the Blight quashed, and now all citizens of Ferelden live in happy bliss, singing songs of praise to the mighty Grey Warden [your name here] who saved the day. Except, of course, that's not the case at all. It's never that easy.

There are a number of ways you could have chosen to end Dragon Age. The consequences of these can be dramatic enough that you might not even have a character to import into the start of Awakenings. My character, Simon, survived, and so I pick things up with the level 21 Grey Warden being attacked on his way to Warden stronghold Vigil's Keep to take up his post as Commander. Attacked by darkspawn.

'Dragon Age: Origins - Awakening' Screenshot 1

It wouldn't be Dragon Age if you didn't fight a couple of dragons.

That's strange, given that I spent 100 hours playing the main game to put an end to the darkspawn attacks. The reason for this enemy's return is, in fact, the crux of the story, but it doesn't stop it being just a touch galling - as if your enormous efforts have been undermined. Shake that off, and things pick up quickly. Something very strange is going on with the darkspawn. Not only are they not retreating into the Deep Roads, but some of them are speaking. Their attacks seem more coordinated, more deliberate. And most oddly of all, there are hints at two separate factions.

As you might expect from an RPG expansion, a slew of new abilities have been added in and a lot more levels to climb through. There's no scrimping here at all. After you've recovered Vigil's Keep from the invading darkspawn, it's time to regroup (literally, gathering a new team of companions) and prepare for a new battle. To do this you'll find that each class now has two new specialisations available, and a third specialisation slot to stick one of them (or another older one) into once you reach level 22. There's also a third row of four class-specific talents available from the start.

'Dragon Age: Origins - Awakening' Screenshot 2

The Children. Someone call Social Services.

These come with four new abilities each, and none feel tacked on at all. In fact, a few are clearly there to address issues that arose in the original game. For instance, you may choose to develop Battlemage skills if you want your mage to live through melee encounters. A rogue specialising in Shadow will be far more effective at staying hidden, using decoys, or performing elaborate backstab manoeuvres. Warriors are given a brush with magic via the Spirit Warrior path, or more complex team buffing as a Guardian.

On top of this, every other ability set has another row of four tip-top new talents. As a heavy-weapon warrior, I was very grateful for a new selection of really meaty two-handed attacks. Combined with the warrior's new Second Wind talent, allowing an instant top-up to the stamina bar, this made for much more involved battles.

There's a new crafting skill too, Runecrafting, and again it feels like it that always belonged. These bonus additions for weapons (and now also for armour) can be created by one trained in the art, although you'll still need to find an Enchanter to get them added. It's well worth it, as the little coloured tiles are a lot harder to come by in this add-on. You can also level up in Vitality (improving health bonuses) and Clarity (giving focus to mana or stamina). Another other smart addition is stamina draughts, allowing the resource to be topped up in the same manner as using a health poultice. To sum up: there's really quite a lot of new stuff.

But for me, the most important new stuff is the characters and the places we're heading. The early revelation that Oghren is the only major companion rejoining you from the first game is something of a shame; my least favourite character was forced to accompany me for the first couple of hours, until I could recruit someone - anyone - else to replace him. That's the odd thing about Oghren: the writers seem to hate him too, making him even more of a vile, irredeemable drunk this time out. However, also joining you from the off is Anders, an apostate magician and thoroughly sarcastic sort. Thank goodness.

It took me a while to warm to Anders, especially in the company of rogue Nathaniel - son of the treacherous Arl Howe - who isn't exactly Mr Positive either. However, I got there, and I got there because of Ser Pounce-a-lot.

I saw a kitten wandering around in Vigil's Keep. Not unusual, but this one could be picked up. Then I forgot about it. A while later I was going through the gifts I had, winning favour with party members, and spotted the cat listed there. So on a whim I offered it to Anders, thinking his refusal might be funny.

'Dragon Age: Origins - Awakening' Screenshot 3

Anders may look cool here, but try giving him a kitten.

Anders fell in love. Anders fell apart. And from then on, he had a pet cat in his backpack, available as an icon on his taskbar. Any time it seemed inappropriate to do so, I could click on that and hear the furious magician start talking in baby gibberish at his adored pet. Fantastic.

As with the main game, you're free to approach the tasks of the principal quest in the order you choose. There's only one major city in the northern reaches of the Arling of Amaranthine: Amaranthine itself. But surrounding it are sprawling regions to explore, each containing enormous stretches of dungeons, story twists, and new potential companions to recruit, reject, or chop up into bits.

Each region hits on a key note from the main game, and in doing so smartly reflects on its themes. The Knotwood Hills lead to an abandoned Dwarven city, Kal'Hirol, while the Wending Wood is home to a particularly cross Dalish Elf. The relationship between mages and the Chantry is perhaps the most discussed topic, in light of Anders' conflict between being on the run and joining an established order such as the Grey Wardens.

'Dragon Age: Origins - Awakening' Screenshot 4

The feather in your helmet drives fear into the hearts of the enemy.

In fact, that's the common theme to all those you recruit for the Joining here. Awakening is about reluctant heroes who you might, if things were different, have been fighting against. This darker tone persists throughout.

I'll say nothing of the ending, nor reveal anything that might spoil a surprise. But it's worth noting quite how serious the decisions you're making are. There's one choice you're asked to make very near the start of the game: where do you want to focus the very limited supply of soldiers for the Keep. Defending the city, protecting the surrounding farmlands (and therefore the civilian population), or defending the trade routes? Or perhaps spread thinly between all three? Really, seriously, choose carefully.

There are further quests from the Chantry board in Amaranthine, personal tasks asked of you by someone who I suppose is best described as your secretary, a merchants' board to take quests from, and best of all, in a pub in the city, challenges given to you by the "Blight Orfans". This group of cheeky children has a series of fantastically silly requests, poorly spelt and thinly disguised as virtuous. Choose to join in and you're quickly putting itching powder in people's beds, stealing books from the church, and scaring the neighbours.

However, the Orfans' series of quests also reveals Awakening's biggest problem: a tendency to fizzle out. Finishing their list of challenges ends in, well, nothing. No consequences at all. A much worse example was a nice set-up in Amaranthine, where you're asked to choose between helping the city guard or the smugglers they're fighting. It gives the impression that it's all going somewhere significant, but ended with a bug allowing me to complete it for both sides. This seems to be a perennial issue with RPGs, but it's so unsatisfying. Then the overall ending to Awakening, while certainly dramatic and enormous, comes to a close too quickly, lacking the after-show party that made Dragon Age's finale so rewarding.

On the other hand, Awakening redeems itself with by far the best prison break I've played. It's a hoary old set-up - your party gets captured, its equipment removed, and locked in a cell - but it's handled with real finesse. It offers you the satisfaction of making good your escape using the scraps of equipment you can find, but then quite brilliantly returns all your stuff to you in such a way that there's never that awful moment of having to figure out what was whose. It even has a shop at the end so you don't get over-full inventory syndrome. Standing ovation.

'Dragon Age: Origins - Awakening' Screenshot 5

One angry Dalish Elf. Check!

Most importantly, Awakening is a refined beast. Dragon Age's rougher edges have been smoothed, including the difficulty levels. Pre-patch, the original was a real mess of spikes; that's absolutely not the case here. Normal provides a sensible challenge for those wanting to combine real-time attacks with judicious use of turn-based pausing, and Easy is a cakewalk. Then scale it to Hard or Nightmare depending on how hardcore you are; just as it always should have been.

The new sets of attacks, buffs, spells and talents make combat much more interesting, letting you choose from a vast array of abilities rather than spamming the two or three that get you through. And of course, there's the satisfaction of being a high-powered crew capable of some really splendid tactics.

While a quarter of the size of Dragon Age, Awakening is still absolutely enormous. At 25 hours, your £20 is buying you a game three times as long as some things twice the price, and it's every bit as rich and involved as the original. Sure, you'll bristle at being forced to work with new characters, but that quickly passes and you're consumed once more.

'Dragon Age: Origins - Awakening' Screenshot 6

They've got a gob on them, and they're going to use it.

Nothing feels tacked-on or cursory. Even the one-shot, one-scene locations are elaborately designed. Each new companion has a detailed, nuanced background, and brilliant banter to share as you go about your business. (A favourite line from Anders: "That ballista is conveniently placed. Well, I'm always up for a spot of iconoclasm.") You don't just help out a village in trouble: you learn about that village, its place in history, the reason it's in trouble, and you experience the consequences of helping it.

Awakening is a mighty fine addition to the Dragon Age canon, and a rewarding continuation of its story. Perhaps most interestingly, the volume of choices you make leads to what might be an even more variable ending than the previous one. There are some incredibly tough choices to be made, some peculiar allegiances to form, and a region to save from the darkspawn. You're a Grey Warden, it's your duty.

9 / 10

Read the Eurogamer.net scoring policy

Comments (64) Latest comment 2 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • Zidargh #1 2 years ago

    Really enjoying the first and now this to add to the experience?

    SHAMONE!
  • the_dudefather #2 2 years ago

    'These come with four new abilities each, and none feel tacked on at all. In fact, a few are clearly there to address issues that arose in the original game'

    Enhancement?

    ENHANCEMENT!
  • sneetch #3 2 years ago

    Holy crap! Well done BioWare!

    And those Children in the second screen-shot take after YOUR side of the family you know. ;)
  • UncleLou #4 2 years ago

    Never thought I'd say that in March, but TOO MANY GAMES. :)

    Not that I'd really mind, but it's a bit crazy nonetheless.
  • ignatiusjreilly #5 2 years ago

    I'm so chuffed this is good, as Dragon Age was probably my favourite game of last year. I really feel like Mass Effect 2 got the praise that rightly belonged to this game, but I don't really mind when great big chunks of new game are still getting made as well as this.

    Well done BioWare indeed. Only problem for me is whether to use my original sword/shield basher or my much better specced Mage that I've yet to finish the game with...
    Edited by 1 at 16/03/10 @ 16:14
  • Zidargh #6 2 years ago

    As I havent been able to read the review in its entirety purely to avoid spoilerific content for the first one, does anyone have any idea as to the game length of this one?
  • UncleLou #7 2 years ago

  • Zidargh #8 2 years ago

  • Gallilee #9 2 years ago

    I finished Dragon Age and promised myself to never play it again due to it being a huge timesink. Last week I botched a PS3 backup while installing Linux and lost all my savegames. Now this comes out with a 9/10. Time to reinstall Dragon Age and start from the beginning I guess. Goodbye social life.
  • Tomo #10 2 years ago

    ENHANCEMENT!

    I still haven't finished the first one ;_;
  • midnight_walker #11 2 years ago

    I sure do love reviews that are full of spoilers!
    Edited by 1 at 16/03/10 @ 16:28
  • Darren #12 2 years ago

    Sounds great. Nice price at ShopTo.net as well for the PC version (£15.85).
  • UberFrog #13 2 years ago

    Yes! Just what we needed: a good expansion to keep the game going further and further. I really enjoy DA:o, I hope there will be more of these expansions (short DLCs arent interesting for a RPG), bring it on!
  • Gunzberg #14 2 years ago

    Pre-ordered, can't wait!
  • anomagnus #15 2 years ago

    I loved DA:o, but it wasnt until my second playthrough that i really found my stride on it.

    During my first playthrough, i raced through it, trying to see everything in it, without taking the time to savour it. On the second playthrough, with another human noble warrior, i really took the time to savour every last part of the game, from the lore upward, and it was fantastic. So seeing EG give Awakening such a good score, after their review of the game, well, it has me frothing at the mouth for this.

    Cannot wait to Friday!
  • harhol #16 2 years ago

    Anyone know if there's a GOTY/special edition in the works with all the DLC on one disc?
  • craigm #17 2 years ago

    as expected bioware hits it out of the park once again
  • munki83 #18 2 years ago

    Oh bugger why couldn't it be balls then I could use that as an excuse not to get it
  • ps3owner #19 2 years ago

    @midnight_walker

    that's why you shouldn't read the review. do it like everyone else, skip to the end, last paragraph and score, then straight in here and bitch like there is no tomorrow... + based on the comments you can usually judge if there are spoilers :).

    looking good though. not going to read the review and just go and purchase it instead.
  • Gunzberg #20 2 years ago

  • Faldrath #21 2 years ago

    "Enchantment", guys. ENCHANTMENT!
  • Eraysor #22 2 years ago

    Outrageous week this week, my bank account is getting pummelled!
  • Cosquae #23 2 years ago

    Aw, no more Morrigan? But she was the best one!
  • WangFu #24 2 years ago

    Why is it £5 *more* expensive to buy a download copy from GAME than it is to order a boxed copy?! Are they crazy?
  • darc #25 2 years ago

    Man. Next time someone complains that everything gets released in a single pre-Christmas glut, I'm going to remind them about March 2010.
  • Dizzy #26 2 years ago

  • TH3WICK3D1 #27 2 years ago

    oh yes BioWare, yes YES!!
    ....
    ..
    .
  • chrisola #28 2 years ago

    THIS DLC WAS ON TEH GAME DISCO!!!!!18698^655&*!%&*^(*!!!

    If you count the actual game engine files and such :p
  • Miths #29 2 years ago

    I still haven't finished the main game. It's good, but it never quite managed to get me completely hooked, and then along came other games taking up my time (most notably Mass Effect 2, which certainly did get me hooked), so I'm still stuck somewhere around 25-30 hours into DA:o (PC version).
    I should probably try to find the time to dive back in at some point.
  • makeamazing #30 2 years ago

    Ive played the first one for about 10 hours maybe less.... but i then jumped onto some other games... i am really struggling to find times to play all these games :( Before i complete one, two others have already come out that i want...lol Oh well hopefully by the time i get back around to it, there will be a GOTY edition that i can get and replace the original... just to make my life easier.
  • Shrike #31 2 years ago

    I think I need a better PC before I play this, as I ended up enjoying the end of Dragon Age in sloooooooow motion.

    Incidentally, a question (SPOILERS!):

    If I died at the end of DA:o, can I create a new character in the same 'canon' - i.e., with the sacrifice of my previous character as part of the story? If so, that's what I'll do, as I liked that ending. If not, hm.
  • Rubarack #32 2 years ago

    Dragon Age was a pinch over 30 hours so at a quarter of that this still seems like a lean game for the money. Still it's Bioware and I kind of feel I owe them for quite how amazing Origins was.

    Oh and £15? Excellent, definitely get that then.
  • Shrike #33 2 years ago

    "Dragon Age was a pinch over 30 hours"

    Really? Took me 102. I was thorough, though.
  • UncleLou #34 2 years ago

    Dragon Age was a pinch over 30 hours

    Wow, you must have been in quite a rush.
  • EmiliasHorse #35 2 years ago

    Love Bioware, want Awakenings.

    Just checked and I spent 42 hours, and knew I missed stuff but decided it could wait for the next character play through.
  • Averice #36 2 years ago

    I really wish they had included a realistic story structure way to bring you back to life if you had died. I won't be playing just because of that. Loved the first one though.

    It's actually really sad how far Bioware dropped the ball on this xpac. Not bringing back anybody but OGREN!? I couldn't care less for new characters. So what happens if you romanced Alistar or Leliana? Oh, they just kind of disappear. All the romances just disappear, and you're stuck with the character nobody cares about. Even if they did have some way to bring you back, I would never buy this game since the old GOOD characters aren't in it. Bioware completely missed the essence of the original.

    If this is how all the DA:o xpacs are going to be, then screw it, I'll wait for DA 2.
    Edited by 1 at 17/03/10 @ 11:27
  • Keivz #37 2 years ago

    I enjoyed the first one and finished it but found that the difficulty took quite a bit of fun out of it. Given that and the >100 hrs I put into it lead me to decide to skip this one. Lo and behold it's only 25hrs with a better difficulty balance. I may end up getting it after all :-(
  • ZuluHero #38 2 years ago

    Gah! Due to a impromptu OS reinstall i lost all my save games - even though i'd already completed the main game. Does the major consequences from the first game have any real importance and if so, can I create a new character and pick the outcome i had again? (much like ME2)

    Or doesn't it really matter?
  • Yossarian #39 2 years ago

    Dragon Age took me 70 hours. 30 is ridiculous and I pity you.
  • Bumbuliuz #40 2 years ago

    Can anyone see this at the UK Xbox Live Marketplace?
  • Vyggo #41 2 years ago

    Review caused me to start Dragon Age up again. Seems my character never got uploaded past level 12 while he actually finished the game at lvl 20, still bugged that I cant access the DLC area's anymore after I finished them, and it doesn't show the latest DLC for sale (Return to Ostagar or something). All related problems I guess, but it didn't set me in a good mood to buy the expansion.

    And then I also remembered that after the honeymoon period with the game I was mostly annoyed with the endless trivial fights you have to wade through every 10 feet, just to pad the game to epic size. Ooh, and the major discount they did after just a week or two... Think I'll skip this one for now.

    (Man, I sound bitter)
  • Markusdragon #42 2 years ago

    Yay! A good score! Now I don't have to cancel my preorder.

    Now to wait, and NOT read the review because I don't want ANYTHING spoiled, including new characters, any location info and hints to the storyline.
  • darkmorgado #43 2 years ago

    Dragon Age was a pinch over 30 hours

    Wow, god forbid you play a modern console game then, where a playime over 8 hours for £50 quid is considered excessive.
  • ChthonicEcho #44 2 years ago

    While I am enjoying this expansion pack (and even find it to be better than the original in many ways), and I have nothing against this or any other reviewer, wouldn't it have been better to have one person who reviewed the original review all its DLC and expansion packs?

    It would be consistent, at least, and the reader could go, "ah, yes, Oli was completely right about Dragon Age: Origins, so he most likely is right about Awakening, too!"

    Just a thought.
  • super_monty #45 2 years ago

    HELP, do you need the 1st disk to play this game?
  • frenchlies #46 2 years ago

    I'm sorry but this review is shit. It's written in the most turgid and pedestrian of prose, makes constant cloying, emotional references to things the reader will not know about unless he/she has played the product, spoils several sections of the plot and doesn't manage to communicate anything interesting about the game whatsoever. It's basically a GameFAQs user review written by someone with a college degree.

    Stop hiring this nitwit or make him read a style guide or something.
  • hiddenranbir #47 2 years ago

    So same formula of 'gather allies(with their own mini quest before trust is made) for a mega final battle which you will only experience on a smaller scale"?

    God bless Bioware for making generic games interesting and fun to play.
  • TelexStar #48 2 years ago

    Ok, so I'm confused. If the original game (on 360) got a 6/10 and this expansion gets a 9/10. I assume this outing hasn't fixed the fundamental problems with the original so does that make this expansion a 5/10 relatively?

    OR

    Are you picking numbers out of a hat EG?
  • tafkap #49 2 years ago

    I'm glad this is good.
    I'm not glad that I have so many games to complete whilst also satisfying other needs like eating and breathing.

    I mean...I've not touched Mass Effect 2, The Witcher, Bioshock (1 and 2), GOW2, Dead Space, MW2, Bad Company 2 etc. etc. Argh!!
  • mingster #50 2 years ago

    Hmm i completed the firt game but my level 20 hero died at the end.
    What happens do i have to start a new character from scratch for this?
  • hiddenranbir #51 2 years ago

    Yeah you get a new warden from Orlais.
  • KillerMonkey #52 2 years ago

    No Morrigan? What a shame. I wasn't a big fan of the original but that was one of the only characters I really liked.
  • Velios #53 2 years ago

    WTF is up with people these days?

    People seem really up tight about a review that might have a "Spoiler" get some bloody perspective - this is something that I have only seen people complaining about in the last year or so, it never used to be a problem! Buncha damn emo's....
  • kratos-i-am #54 2 years ago

    Shame that it's exclusive to PC/360 in Europe... Hopefully they'll release it on PSN!
  • SlackMaster #55 2 years ago

    I didn't even realise Awakening was out so soon and to top that is a 25Hr game... Can't wait as I'm a big Bioware fan. I had to copy my Dragon Age data to a new HDD and system recent as my 360 was on its last legs, so hope it's still working.
  • kaya08 #56 2 years ago

    Its not out till Friday in Europe as far as I know. The 16th was the american release date.
  • matrim83 #57 2 years ago

    Anders fell in love. Anders fell apart. And from then on, he had a pet cat in his backpack, available as an icon on his taskbar. Any time it seemed inappropriate to do so, I could click on that and hear the furious magician start talking in baby gibberish at his adored pet. Fantastic.

    :o

    Its Minsc and Boo! The prophecies foretold of their return.
  • midnight_walker #58 2 years ago

    They also had the Space Hamster in Mass Effect 2, which I thought was great :D
    I only wish Shepard would have told him to go for the eyes.
    Edited by 1 at 18/03/10 @ 12:33
  • Daikon #59 2 years ago

    Not sure about the bug which allowed John to complete the quest for both the city guard and smugglers, but the one I encountered made it impossible to complete the quest for either side.
    And that's just one of them, from goblets vanishing into thin air at the joining to NPCs complimenting me on defeating a bunch of darkspawn while I was just about to land the first blow.
    I'm having fun playing but it feels like the game testers where not hired this time around.

    Edit: Playing the 360 version
    Edited by 1 at 20/03/10 @ 06:21
  • Gunzberg #60 2 years ago

    @ Daikon, I go the same bug. And now the map marker tells me to talk to the head of the city guard to get my reward for defeating the smugglers, but he won't talk to me since I did the smuggler/bartender quest. Hrrrnnngh!
  • maschinentraum #61 2 years ago

    late but hey: way too easy (played DA:o on hard, DA:A is eve on nightmare easier), imba-equipment and skills in late game (28/29+), story feels isolated/too few references to original game, QA did a lousy job (import issues with DLC weapons/armors, means you may start with no weapon and no armor in worst case - game starts with combat, you may loose all of your equipment in the silverite mine - make sure you save your game before entering!)

    and this gets a 9/10? looks like a "oh hey a bioware-game: 9/10 - done" to me. 6-7/10 for me.
  • Rorsch #62 2 years ago

    My character died in the end of Dragon Age and now it's simply alive? There goes immersion for you.

    I'm also having a bug: when I import my char, I'm completely butt naked, with only a shield on my back. Anyone had this problem? :/
  • Laythe_AD #63 2 years ago

    Im a massive DA fan, but 9/10 for this? It is incredibly buggy, the characters lack anything like the depth of the first games, with a tiny fraction of the first games conversation, and an extremely abrupt ending. That said, the new sub classes work well, and the dungeon segments are enjoyable enough. This is significantly worse than the main game (I played through on PC, I should add, so at least it only cost me £15, half what console gamers had to pay). With some patching, its not that it would be a bad expansion, but isnt DA supposed to be more than a dungeon crawler? On a side note, I found that with the main game fully pathced, before I installed the expansion, I could keep all my DLC items when I imported to Awakening.
  • Nakamura #64 2 years ago

    Just read that Sony will only be releasing awakenings as DLC only! WTF its £30 to download! I can get it for £15 on disk for the 360.

    Isn’t anybody up in arms about this! Com on Eurogammer you should be screaming about this rip off or…………..are you to afraid to rock the boat?

    Bah you bunch of pussies.