Disgaea 3: Absence of Justice Review
And Justice For None.
Version tested: PlayStation 3
Mao, the 1578-year-old schoolboy star of Disgaea is super cross. His father, the Overlord of the Netherworld, accidentally stepped on his SlayStation Portable console and, in doing so, destroyed 4 million hours worth of save data for Mao's favourite videogame.
It is, without doubt, the worst thing that's ever happened to the heir to the Netherworld throne, who decides that the best way to teach his clumsy father a lesson is by killing him.
It's a narrative premise that should resonate with the series' audience. As players of the first two games can testify, should a Disgaea manage to get its hooks in you'll lose your mind to it - all other games becoming temporarily obsolete as every moment of free time is ploughed into your new Strategy RPG obsession. The idea of save-game corruption 200 hours into creating a perfectly balanced team of thieves, ninjas, star mages and Majin is, in this universe at least, legitimate grounds for patricide.
So it is that Disgaea's inimitable humour makes its debut on the PlayStation 3, a migration from the PS2 that's brought with it scant technological progression. The jagged, untidy character sprites are indistinguishable from those in the previous games. The outrageous team-up battle animations and ground-shaking magical effects are no less creative, but no more impressive, than they've ever been.
Menu screens and 2D character portraits benefit from pin-sharp HD treatment, but players hoping the jump to the current generation might have evened a balance that has always favoured function over form will be disappointed.
Not that this is a genre anybody really plays for aesthetic wow. The option to turn off animations, turning movements on the chessboard-style maps into darting hops and reducing attacks to mere numerical readouts are all present. The developer knows that for most serious Disgaea players, graphical frippery is a barrier to the game's true first fruits: intelligent levelling, long-view planning and red hot XXX stat porn.
The third game is set in the Netherworld of the previous titles except this time you're stationed within a high school. The series' basic elements have all been re-skinned to fit the metaphor. So the hospital where you restore characters' health and magic points after a battle becomes the school nurse; you organise your team's internal alliances in a classroom; one chapter takes place in the midst of a Home Economics class and, rather than supplicating the Dark Assembly should you want to up the quality of items in the shop or create a new character, you'll now be addressing the Student Council. The metaphor serves the game well, helping to define and channel the story in a way that remains fresh throughout.
Nippon Ichi's translation work (which has always struggled to match the high standard Atlus laid down in the original title) is assured and the voice acting, if hyperactive in a Ren and Stimpy-meets-Excel Saga kind of way, fun. The supporting cast is entertaining but the cut-scenes that precede and follow each battle are too long and think they're funnier than they are.
The basic story elements follow the formula of the original with worrying exactness. Mao's characteristics closely mimic those of the first game's protagonist Laharl; his companion Almaz, also trying to kill Mao's father but for ostensibly heroic reasons, is (initially) similar to the angel Flonne. The lead girl of the group, Raspberyl, is every inch the Etna.
The sense that Nippon Ichi is sticking close to the original game's successful template carries over into the game mechanics. These take the best improvements of the second game and crowbar them back into the more robust framework of the first. That's not to say there aren't innovations. Disgaea 3's changes are, on paper, significant, and they do smooth over some of the series' quirks, but they have mixed results.
The most obvious change is in the introduction of Evilties, special augmentation abilities that improve a character's performance in battle. These must be purchased with Mana points (a kind of experience currency earned by defeating enemies). Each character has two Evilties, one which is auto-assigned based on their job class, and one which can be customised. Additionally, you can now use Mana points to purchase and upgrade new battle skills sooner than if you simply leveled your character and let them grow naturally.
This new layer of economy certainly increases the fussiness of maintaining your team but it also grants a pleasing amount of freedom - allowing you to focus all of a character's Mana in a chosen area (e.g. a White Mage's heal ability) right from the off.

The game now defines which are low and high-class reps in the StudentCouncil so it's easier to know where to apply your bribes when trying to pass a new school rule
The mechanical interrelationships between team members are also now much more complex than before. The likelihood that two characters will join up for a team attack is no longer random but manually set in the classroom area of the hub. The introduction of 'After Schools Clubs' bestows further benefits to those members you assign to a club's limited places (e.g. members of the 'God of Cookery' club will see the effectiveness of items they use doubled).
Monsters, previously a little redundant as team members, are now more effective due to the 'Magi change' command. This allows the monster to turn into a special weapon that can be used by a humanoid character if they're both members of the same club. Technically you lose a character by transforming one of your monsters into an inanimate object, but this loss is offset by the power of the new weapon's attacks.
Finally, the Geo Block system has undergone a massive overhaul. No longer just status-effecting panels on the play grid, the idea has been translated into 3D, with blocks stacking to form temporary towers and blockades which must be toppled and turned against enemies using planning and ingenuity. The complexity this adds to what is already a multi-layered system is, to begin with, dizzying - even for those familiar with the Geo Panels of the previous games.

Prinnies make another welcome return, and are now useful for more than just easy laughs thanks to their helpful magi change ability.
These additions and evolutions will challenge series veterans but for newcomers Disgaea 3 presents an almost insurmountable learning curve; the game's rewards may seem too far off and hard won to warrant the effort. However, get to grips with the intricacies and, once again, Nippon Ichi has created a delicious statistical sandbox to play in.
There are those who will want simply to follow the story and uncover one of the game's eight endings, without diverting into the extra-curricular depths. For these players the game is well worth the effort.
But for series veterans who want to drill down to the bottom, upgrading weapons by slogging through 100-level grinds in the item world, balancing Evilties, managing clubs and alliances to create a squadron that is literally the gigantic sum of its creator's decisions, a blanket recommendation is harder to make. For these players Disgaea 3 is in many ways more of the same - a sequel that makes some interesting changes to the way the journey plays out, but too few to the ultimate destination.
8 / 10
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Comments (55) Latest comment 3 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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But back to these game, i'm gonna buy it for sure.
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I am loving ToV and it restores my faith in JRPGs again
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Stop being a sad little person, at least try mate...
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Played both D's, loved them both (2 even more than 1). Can't really see why we would have to freaking wait for this. Oh yes, Europe hay.
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Silent Hill V is out for the 360 as well
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i didn't knew that... that's great, ill see wich one is the best version then (yes i have a 360 too).
And for all x360 bitchess/fanboys/fanatics that cannot bear to see good games or reviews for the Ps3... all i can say is get a life.
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Am totally in love with the PSP version, the first SRPG I've found where grinding is a pleasure. Not that's there's too much of it thankfully.
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Would it detract a lot from the game if I haven't played any of the others? Will the learning curve still be insurmountable, even if I have fairly good knowledge of other J-RPG's?
Is it worth watching the anime series to brush up on the characters/plot? Although I heard the anime wasn't that great, and maybe I'd get more out if the anime if I were to play the game first?
Hmmm... so many questions.
@Apologie
Go away Aplogie, you can't talk - I mean generally, to ciritise others for being fanboys is just a complete joke! - and you know it. And we know it.
Especially if you have to completely plagiarise what somebody else has written, and then massacre it so it wasn't quite so obvious, just to have a bash at a popular 360 game you never played.
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Since I did, it saves me about 10min / day!
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I have bioshok for the PC , i played the game with 1900x1200, 16x antialising / 16x anisotropic, everything max... i didn't finished the game because i got tired of it, but i played it for a reasonable amout of time, suficient time to see how overrated he is... but that's not even the point here.
what i dont understand is why do you guy's feel uncomfortable every time i show my apreciation for the system (PS3), when almost all of you do the same.
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You're right, I know, I feel a little dirty for complaining about him anyway.... I'm normally very good at ignoring his posts, but after spotting his blantant 'copy and paste', then trying to pass it off as his own words the other day, I just couldn't resist rubbing his nose in it!
But yes, it was wrong, we shouldn't feed the trolls. I don't really want to put him on ignore though as he's good for a laugh every now and again, he's just such an extreme example. I did have a valid point though, and would be nice if any Disgaea aficionado can answer my questions! The Apologie thing was just an aside. ^_^
edit: spelling, and final line.
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Tell me about it - I've been bitching about that shite for weeks - how hard can it be for fuck's sake??!!
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Gamefaqs should sort out any questions you have though.
Disgaea is one of those games that can take 200hours of your life up easily.
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Thanks for that, I normally avoid walkthroughs and faqs for games, but in this case I think I'll definitely need to follow your gamefaqs advice!
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Haha. Good point, I did miss out on an awful lot I know! But had a Dreamcast until it should have been more than dead, then moved to the Xbox1... I am also a big fan of many other genres too, not exclusively RPG's. The larger chunk of J-RPG's were indeed on the PS2 yes, but there was still an awful lot on PS1, DC, Xbox(less so, admittedly), and have been playing lots more again on 360 recently. So I think I've played enough to call myself a huge fan. I do love em, honest!
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can't be doing with imports.
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think i'll wait.
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EAT ITDUUDE~!
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PC. Case closed.
PS2 had JRPGs and some of us hate those and are arguably not really RPGs.
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It's bonkers and design wise seems like they worked out a load of mathematical sytems and then designed the game around them. I am constanly coming up with new ways to do stuff and new tactics, it's an utter joy.
I would urge everyone to get this on PSP. By far the best PSP game I have played.
Crosses fingers that this one comes to PSP as I don't really want to have to buy a PS3 before it's £100
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The psp Disgaea is a port of the first game, isnt it? Might have got it wrong. Played both on the ps2.
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Sharing a name with my most loathed video game character of all time is the real reason why Mr. Ignore button gets clicked. Pity, I'll miss the imbecile.
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Thanks for the info, or should I say reassurance? I think I'll give it a shot.
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I lost so many hours to the last PSP Disgaea outing, I hope this one makes it across. Maybe even in Europe.
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Yeah, it's right. You can get a copy for 25 pounds from [link url=http://www.movietyme.com.]http://www.movietyme.com.[/lin k] To continental Europe it usually takes around 7 days for a game to arrive (but of course sometimes it takes a little bit longer), I guess it wouldn't be much different for the UK.
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Don't know why it had to be on PS3 rather than PS2, but I'm not complaining. One less reason to fire my PS2 up.
Also, are Atlus' translations really that much better than NISA's? Or is the review more talking about the quality of the dub? I've only ever really played the games with Japanese dialogue since the first one's dub set my teeth on edge (except for the Prinnies). Having played a fair number of games from both companies I can't really see a huge difference. It is nice that both of them tend to include a Japanese voice option when they can, it would be nice if some of the other, bigger JRPG publishers would take note of that.
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"..reason why Mr. Ignore button gets clicked. Pity, I'll miss the imbecile."
Baibai, Cappy!
..and then I actually read Dizzy's post! Wtf? Bai!
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Anyway I feel like this will take me 300-400h total, since I plan on visiting item world often during my 2nd cycle ;p
ps...I loled hard when in class room I made new char - female archer - and when I talked to her she said "enjoy my flatness!" oO
EDIT:
Oh and the dub is TOP here, old NISA dubs were bad, ie Mana Khemia, but in D3 they finally made it right.....also I like all the references to Gundams, Dragon Ball etc....oh and Mexican Ogres owns ;p "While you were busy, we lied, cheat and stole your heart ome" love the script ;p
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Ha! you are such a freak!!
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I preferred that to both Disgaea 1 and 2.
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oops have I upset you somehow?