Face-Off: Red Dead Redemption
And the West.
| Xbox 360 | PlayStation 3 | |
|---|---|---|
| Disc Size | 6.7GB | 7.67GB |
| Install | 6.7GB (optional) | 515MB (mandatory) |
| Surround Support | Dolby Digital | Dolby Digital, 5.1LPCM |
The arrival of Red Dead Redemption sees Rockstar return to the realms of the big-budget gaming blockbuster, and how - it's top of the charts and a critical darling. Just like the legendary Grand Theft Auto IV, it's an immense, fully-realised open world backed up by masses of content and an accomplished script.
Regular readers of Digital Foundry will know that the original GTA IV showed clear performance advantages in its Xbox 360 guise. But does the same hold true for what some consider its spiritual sequel?
The technology behind the game is Rockstar's proprietary RAGE engine, which has been utilised for a great many of the company's releases, including GTA IV. The recent Episodes from Liberty City were built upon the same framework, and while hardly conclusive, according to our comparison back in Face-Off Round 25 it seemed to be the case that the performance advantage enjoyed by Xbox 360 was not so pronounced.
So how does Red Dead Redemption fare? There's a comparison gallery with over 50 shots to check out, along with the requisite Face-Off video:
Red Dead Redemption on PlayStation 3 and Xbox 360. Use the full-screen button for full HD, or hit the link for a larger window.
Let's talk image quality. It will come as no surprise to anyone to discover that the basic make-up of the framebuffer in both PS3 and Xbox 360 versions of Red Dead Redemption is essentially identical to what we've seen in GTA IV and its episodic offshoots.
This entails a full 720p resolution on Xbox 360 along with 2x multi-sampling anti-aliasing. PlayStation 3 on the other hand renders at a significantly lower resolution: 1152x640, with a very selective implementation of the blur-inducing quincunx anti-aliasing.
Quincunx anti-aliasing and sub-HD resolutions are rarely attractive bedfellows, but in direct comparison with Xbox 360, it transpired that GTA IV had something of an individual look about it. Blurred? Yes. Unattractive? Not really; certainly not in comparison to the 360 build. This was in part owing to a strange dithering effect applied to the textures on Xbox 360 only, which stippled some artwork and applied an odd watercolour-effect to the screen.
In Red Dead Redemption, this effect is gone or at least massively reduced, meaning that the gulf in picture quality between the two versions is more readily pronounced. There's no doubt about it: just in terms of the basic aspects of the image, there's little doubt that the 360 version presents more resolution and more detail, and this is rather more important than it would be in many other games.
Hopefully these two comparison images will help explain why. In the first image we're indoors, and while the "jaggies" are a bit more pronounced on PS3, the resolution differential doesn't really make an enormous difference in-game.
However, in the second set of shots we can see that Red Dead Redemption likes to present us with vast areas of landscape and an impressively long draw distance. Essentially, the further away detail is, the more you "lose" on PS3 as there isn't as much resolution to support it.
The impact of PlayStation 3 running in sub-HD seems to vary depending on whether you're in an internal scene or out in the wild. When you're dealing with massive, open worlds, the more pixels you have to render the distant bits, the better.
Performance is interesting. In GTA IV we saw a considerable advantage to Xbox 360. Although frame-rates hovered around and below 30 frames per second, we could also see the occasional spike beyond 40FPS, suggesting Rockstar ran the game with an unlocked frame-rate. PS3 was capped at 30FPS. While both games were prone to dropping frames badly, PS3 suffered more - something that appeared to have been addressed a tad in the episodic semi-sequels.
In addressing the performance of Red Dead Redemption we went for two separate tests. The first was a complete analysis of the initial intro. In these scenes we should in theory be seeing both PS3 and 360 titles in exact like-for-like conditions, with the same lighting (as time-of-day should be locked).
Frame-rate analysis of the intro section of Red Dead Redemption - a chance to see how identical scenes stress the RAGE engine on each platform. Note that any screen-tear indicators are for 360 only. Similar to GTA IV, the PS3 game is v-synced.
By and large we see that both games are capped at 30 frames per second, but it's the PlayStation 3 version that is more prone to dropping below this. However, it is interesting to note that there are some key scenes, usually involving higher-LOD characters on-screen simultaneously, that can see the 360 dropping more harshly, accompanied by some screen-tear.
Similar to GTA IV, screen-tear is only found on 360 and is virtually unnoticeable, always at the top of the screen. It suggests that the RAGE engine still commands an overall performance advantage on 360 in addition to a higher resolution.
The second performance test brings us into actual gameplay. Not like-for-like, but derived from the same parts of the same missions.
The second performance test sees us comparing performance across a range of actual in-game sections.
It would appear that the horse-riding sections that punctuate missions are equally smooth on both systems, but in terms of general gameplay during the all-important missions, where we have a range of characters in play, we see that the Xbox 360 sticks pretty well to the 30FPS target frame-rate, while the PS3 can fall short.
Despite already compromising in terms of resolution and frame-rate, it's clear Rockstar had to cut and pare back the PS3 version of the game still further in order to maintain performance. We can see a fairly obvious array of smaller changes between the two versions that almost always favour the 360 rendition of the game.
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Comments (221) Latest comment 8 months ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Seriously though, having bought a PS3 at the start of last year to complement my 360 I'm honestly underwhelmed with PS3 gaming. Comparing games side by side did no favours to the PS3 and while Heavy Rain was good it can't carry a console on its own...
New edit: To be fair actually Uncharted 2 was pretty special. Played that before 1 though and now don't really want to play 1...
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Same situation (- though my opinion of Heavy Rain might be higher than yours!)
I thought before reading it would be the other way round - oh well, will stick to Xbox for this one.
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I never believed that Red Dead would favor the PS3. There's simply been no reason whatsoever to believe it would - the Rage engine is simply not a 'modern' engine as it has been too long in the making (five years), a multi-platform engine, and one that features a tonne of Content that is very expensive to manage properly.
It doesn't matter much though, as said, the games are similar enough, the experience is in-tact. I can choose between platforms, but I choose neither version - this type of game just isn't for me.
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@jaluuk you should give uncharted 1 & 2 a try, both great games but I understand what you mean, the whole online experience from the layout of the psn profiles to the lack of community feel is what puts me off getting more ps3 games
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Does FPS decrease if I have my games set to 1080p rather than 720p, I know it's scaling output rather than rendering extra resolution -- I tend to leave at 1080p because I can't be arsed changing resolution for content.
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If you enjoy the game what does it matter what it's like on other formats?
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I own both systems, still got it or the ps3, for some stupid reason the joypad wins out all the the with games like these. Still looks great imo.
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EDIT: That being said it hasn't impacted the game for me at all.
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/sarcasm
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Best thing about the faceoffs are the comments wars
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Sorry, but somebody had to say it
Anyway, I'm 15 hours into the PS3 version and I'm enjoying it immensely - Mass Effect 2 (PC version) is so far the only better 2010 game I've played.
As for the graphics, less than perfect though they may be, there are countless stunning vistas, the lighting - both natural and electric - looks great (sunrises and sunsets are gorgeous), and I've only really noticed framerate drops in the larger towns and settlements, where relatively little of the combat action takes place (unless you're feeling inclined to go on a random killing spree, but I'm playing a nice guy).
I'm looking forward to seeing the PC version I assume will be announced in a few months though. GTA4 really had some nice extra things going for it on PC, including the option to quite heavily increase car and pedestrian traffic (although there's obviously not really any proper equivalent to that in RDR).
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Didn't help that the girl-friend and me took turns playing Uncharted 2 (her) and RDR (me). Coming from Uncharted 2 to RDR was a small shock every time before I got halfway used to the image quality (or lack thereof) again.
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meh...
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I'm 104 hours on 360's FFXIII, so I do understand this shouldn't be a problem to anyone with the lesser version, on either games. The million dollar question, however, is: how to kill a Long Gui ?
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Seems like Rockstar made some gains over the past two years. And given that Rockstar San Diego were the ones who developed the RAGE engine, it's no surprise that they can implement it somewhat better than the team at Rockstar North.
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yeehaw.
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Lets face it, Rockstar go for quantity and big games, rather than quality of engine and tech (they probably would not know where to start anyway). What does SPU stand for Rockstar say ?
Had GTA4 sitting on the shelf for over a year and not got into it, so unsure about this.
Ho-Hum, back to replay Mass Effect 2 on Insanity as Jack died on PT1.
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If I wanted the super-graphical ecstacy I would wait for the PC version.
Edit:
Also, really guys, pulling the "it's five years of age so it must suck" card? Let me remind you that GT5 is still not out.
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the 360 graphics don't stop me being unable to stop my galloping horse in time before ramming it through a crowd of people I'm trying to help, then getting shot at
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There is no doubt that the 360 version is graphically better, but it will never take away from the experience, unless it is gamebreaking.
Cracking game on both systems - no doubt!
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And if you do... it's pretty minor. I got it on PS3 and after reading all the 'inferiority' reports I almost buckled and got the 360 version but then I though.... Nooooo.... get a grip and I didn't do it.
I later played the 360 version in a shop and I can honestly say there wasn't anything in it. Yes the 360 is the better version, no one will dispute that, but it's not a night and day situation like Bayonetta and I think it's important as a community we realise this and avoid giving the impression to others that the PS3 version is 'crap' or whatever.
It's interesting to know the differences but it's more important IMO to keep perspective and avoid fueling fanboyism, doesn't do any good in the long run.
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Both have strength and weaknesses
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yeah i keep reading how xbox is holding playstation back, if thats the case well there has been some great games this generation so what else is coming? i dont really care for it all to be honest, i do play the 360 more than my ps3 but i'm not going to let some n4g trolls make up my mind over purchases/knocking my taste.
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I think when you only have 1 console (either due to financial or time constraints) you want to justify your choice of purchase and so you defend your chosen side blindly!
I secretly think the PS3 is a better machine but I'm a sucker for some of the games on the 360 so can't bring myself to swap.
Anyone else feel this way?
/reluctant fanboy
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I have both consoles but I won't pay for Xbox Live so I'll get the PS3 version if the multiplayer is worth my while and the 360 version for the better graphics if it isn't.
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Totally agree! I play my ps3 more but to say either console is holding games back is a joke, one console is easier to get best results and the other can get equal results it just takes longer.
If exclusives are sub standard then there is a problem as your dedicated to one machine so no excuse
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/goes and reads the face off now.
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If its good, then Ps3, if not that exciting, then 360. Bargain bin as well as still into Mass effect 2.
To all the fanboys out there, if a multiplat game is technical basis graphically say a 7 on 360 and a 5 on Ps3, so what ?
It just tells you about the engine & developer skill. Its hardly a 9 or 10 engine like Uc2 or GOW3.
I think fanboys just whine cos they are missing either Mass effect 2 or Uncharted 2, as a gamer nothing comes close.
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I'd still pick the 360 version (but then, not owning a Ps3 I also don't have any choice), just want to say that resolution isn't everything.
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not having a go at you but why cant people say resolution isnt everything when it came to the likes of alan wake, splinter cell and killzone 2 ? that alan wake thread was embarrassing, the slimy twats on this forum showed their true colours with them threads
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I like the fact that Eurogamer delves into tech details a bit more than most sites.
To be honest, the difference is very slight between the 2. I've not got a ps3, but the 'smearing' effect would be acceptable to me, I think (I sit v close to the screen…) . It sounds like Rockstar just tweaked it to keep performance ok. Still, tis a bit odd that they have to reduce the res to achieve that. Only Rockstar know for sure.
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/drools
Seriously though, if you enjoy the game, does it matter?
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Yeah my ignore poster button went into massive overtime in the alan wake and RDR threads, completely agree with you. As much as I respect DF for their excellent knowledge, I'm afraid these comparisons where you're going to have to press your nose against the telly to spot minor differences that mean squat all for overall game enjoyment, aren't really helping. Although RDR finally seems to warrant an actual side-by-side. For me the foliage would be somewhat offputting, as it's basically half of your game world (and part of the immersive qualities) that's slightly less good looking on the PS3 version.
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and are perfectly willing to scam almost half their user base with another inferior port
Scam, seriously, you'd think you wouldn't enjoy RDR on the PS3? Really?
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Cheers Darren. ↓
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with this digital foundry analysis of red ded redemption, the answer to my question is simply conclusive : YES the xbox360 GPU is more powerful than the ps3 GPU (by how much ? thats now my other question that I hope one day will be answered)
I think there is no doubt anymore that the MAIN reason why multiplatform games look and perform SIGNIFICANTLY better in 360 is simply : the 360 GPU is more powerful, capable of more fill rate and more transparency textures due the bandwidth of the edram. If it wasent for the GPU differential of performance, there would be no serious reason why multiplatform games perform weaker on ps3 compared to 360 after all those years of development and experience on both consoles.
It is unfortunate that sony didnt choose edram for its ps3, that would have been awesome for first party games...but well I guess we cant have everything in life ! nothing is perfect but God !
instead of a very powerful GPU sony opted for a cheaper GPU but with blu ray + the CELL (GT5 in 1280*1080 say HI !)
and even with a weaker GPU, the ps3 first party titles outperform 360 exclusives by a wide margin ! this due tio more processor power !
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The graphics on the PS3 version look pretty gosh-darned decent, so I'm happy.
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Simples. 360 has better GPU
PS3 has a weaker GPU but a stronger CPU / GPU combo, and if you use the GPU in the combo to do the fancy stuff its been
shown to be stronger up until now. Maybe Crysis 2 will change that, doubt it.
Bit sad though, you would think of all the money Rockstar has made they would have better engines by now on both platforms in 2010.
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"Equally odd is that even in shots where we can assume that the time of day is precisely the same (i.e. during the intro sequence or just after it), there are some pretty major differences in terms of the overall effect of the lighting in certain places. It may well be the case that overhead cloud formations are different, or that the entire timebase for the intro is running at slightly different speeds, which may explain it, but otherwise it does seem to result in some changes that we can't quite get our heads around"
that surely means that the screenshots are not an true comparison. Whys there a screenshot from the begning of the game taken at the same time however one has a scripted turtorial/tip screen the other doesnt .... ODD
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I m still interested to see how much the decision to go one way or other are affected by a sense of brand loyalty. As I opted for PS3's FFXIII as an easy decision due to superior quality, but noticed quite a few comments of heck still went for PS3 regardless of better quality?
Does below factors in multi platform owners decision?!
- online being free/better service
- more friends on one platform or other
- bit better visuals/not bothered
- likes one platform/ company more than other
- availability
- hates the other platform/ company enough to influences choice?
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Inferior machine tries its best but produces inferior game. It's been that way for years and isnt likely to change.
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The game is what matters and I have had zero complaints apart from it freezing once yesterday - seems like I'm getting my moneys worth so whathever! The only complaint that I may have is that it has to end at all (but not for a long time still!).
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Im wondering though, like i guess Richard did, why the f*** is that going on with th lightning indoors. Is it something patchable or something done purposly? Anyhow. No time to play the game yet but ill be picking it up soon
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I'm pretty sure even (most of) the PS3 fanboys - which includes me
The ATI GPU in the 360 is simply better than the Nvidia GPU in the PS3, I think that much is pretty clear just by looking at the raw numbers for processing power.
Where the PS3 needs to make up for lower GPU power is with the Cell SPUs, and unfortunately it seems that most third party developers still don't utilize those very well - and since we're so far into the lifespan of the PS3 already, I assume we may never reach a point where they do, at least those developers who recycle game engines for several titles, and most probably do to save time and money.
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But two whole years have passed since during which 1st party titles (and even some 3rd party ones) demonstrate the PS3 does not have to compromise on framerate while still yielding 720p native graphics.
It's disappointing that Rockstar haven't spent the last two years fixing their engine. I was expecting that the GTA IV expansions might even have benefitted in some substantial way but no. Perhaps the game is still fun, but these sorts of comparisons shouldn't be finding such huge discrepancies by now.
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biggest pile of nonsense i've read lately. the game is reasonably close, it's not like you put in the ps3 disc and it burns your eyes off. what matters here is that R* ported the game without any detrimental effect whatsoever, so all reasonable cross platform expectations are fulfilled.
if you really think it's all a "scam" because you get 80 lines of pixels less on [console x], you might wanna look for another hobby.
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Pleasantly surprised by how (mostly) sensible discussion on here has been so far, I usually get a sense of dread when I see comparison articles pop up!
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Well, it works properly on my PS3. I played it for 3 hours last night. And I even enjoyed it.
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I had the choice and decided to go for the PS3 - I usually do for the simple reason that playing with my Xbox is like playing a game with a vacuum clearner running in the background, it's just too loud (and may melt if we get another 28 degree day any time soon). Before anyone says install to hard drive, it's still too loud and I don't have room (and can't afford a £900 Microsoft hard drive).
I thought the graphics were great.
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Yes they have,RDR looks excellent,among top looking games this gen,probably even the best when you hit good lighting conditions,exactly like Rockstar "bullshots".
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Whether people did or didn't is irrelevant. Alan Wake was built from the ground up exclusively for the 360. I guess people expected better.
Edit: Sorry, GoodGodOWhitey beat me to it.
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Er, speak for yourself. I love the game, and I sure am damn glad I didn't have to buy another console for it.
Anyway, all these "Rockstar are lazy", "the engine should be fixed" is nonsense. They're a business, they have to compromise somewhere. Might as well complain about Sony pushing the Cell and compromising elsewhere for motives that don't have anything to do with gaming, ending up with a machine that obviously requires more development resources and effort than it probably should.
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The fact that this looks better on Xbox 360 is par for the course, in these face-off thingys, so this latest one comes as no surprise at all. The best thing about it all is watching all the apostles of Sony cry into each others shoulders, heh heh...
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RDR is an amazing looking game - probably is the best I've seen on this gen, esp comparing the size of the game and the nature of the game. I got on PS3 (though I have a 360 too!), and it's still looks dam beautiful.
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It's expensive to lead on PS3. Not to port onto it.
I am afraid that does not make any sense to me whatsoever. A good port to the PS3 is expensive due to the different architecture that requires a totally different approach, while leading on the PS3 or the 360 shouldn't make a blind bit of difference, ignoring the costs to port.
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On another note no hard feelings PS3 owners. I have both consoles and on my 32inch 100hz 1080p TV nothing looks as good as Uncharted 2 and GOW3 though they are linear games.
I didn't realise what a difference 100Hz TV makes to games, it really makes a difference to 30fps games, makes it look more 60fps. Really recommend it. Just make sure it's fully turned on.
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Heh, that's actually a damn good description. If you're short-sighted, obviously.
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The same people that are now attacking Rockstar for making such a beautiful game.They would be more happier if PS3 version was 720p,but 20 fps with grass and stuff popping out like in Oblivion.
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Actually it was PC aswell for years (at one point being used to show off Intel's then-top-of-the-line multi-core CPUs), it's only recently that it was exclusive to 360 only. In a lot of ways it's very nice indeed (lighting, weather, landscapes), in others it really does show the small dev team & the length of time it was in development - the facial animation in particular is quite bad.
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Pretty sure mine isn't, but it's a few years old now.
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No, my 10 month old Panasonic 1080p TV isn't. It's just something you pay extra for, can be in a 720p or 1080p TV.
You can get TV's with much higher Hz now, up to 600Hz.
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In any case, the performance is comparable, so I won't be bugged, when I get the PS3 version again (or wait for the PC version down the line?)
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Rockstar arnt going to spend more on the ps3 version to get it up to scratch when the 360 version will outsell it easily, its all about return on investment
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Alan Wake wasn't built from the ground up for the 360 though, it was originally planned as console exclusive which means even if it was leading on the 360(Im pretty sure it started as PC title if I remember right: then MS got behind it and a 360 version was announced, then probably due to their limited manpower decided to focus on getting the 360 version out there and then it was announced they were canning the PC version) the engine will most likely be classed as multiformat. So no it wasnt a good comparison to be made, they had neither the budget or manpower to match Naughty Dog to begin with and focus switched platforms mid way through development, to compare that to a sequel from a first party dev that never had any of those concerns at any point is a bit stupid really. Alan Wake is hardly a benchmark on 360 there are 3rd party engines which do outperform it in many areas but it does have its strong points too, neither can it be considered poor compared to PS3 exclusives.
A heads up to Richard on a recent interview with Corrinne Yu(Principal Engine Architect at Halo Team) which can be found on the b3d forums(probably already seen it), it would be nice to dispell the silly presumtuous fanboy comments about 360 being maxed out because she pretty much confirmed what Ive been saying for a while now. I'm not sure how much more usefull information that she hasnt already said you could get out of her but she has had a very active role in the 360 dev scene and knows her stuff, so worth a shot if you get the chance with the impending launch of Halo Reach.
The ease of development on 360 has been both a blessing and a curse, on one hand you have multiplatform developers find getting decent performance easy enough, on the other that also means; why would they go the difficult route if they dont have to?(i.e the best way to do things on 360 is similar to the way the do things on PS3... data decomposition, broken down into smaller and smaller components, job queues ect to allow for things to be processed in parallel more efficiently, which suits the 360 architecture best)
If anything it looks as though because PS3 devs are pretty much forced to do things a certain way to get good performance out of CELL, its seen better utilisation than Xenon/XCPU, perhaps the difficulty in getting good performance encourages devs to think differently from a design point of veiw, where as CELL has seen full utilisation in titles such as UC2(from the developers own mouth) theres alot 360 has to offer that hasnt been tried or properly experimented with yet.
If there's one dev MS has that has a good history of doing things differently in this respect it would be Rare IMO(if they still have the right people working there) but maybe the fact that Rare's game sales while they've been under MS havent been exactly stellar MS might be reluctant to budget for a technical masterpeice from them(plus at the rate they move at its probably too late if they havent already started something like that in the past two years). It could be they will suprise us all at E3 with something though, we can only hope MS havent just been making them do Avatar stuff and Natal casual games.
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Re: Only linear games look better.
I guess they do to some degree but personally I think Assassin's Creed II on the PS3 looks superb, very sharp, lots of great textures and detail, shadows, everything really, just suffers from screen tear but then both versions do.
This is pretty much down to Rockstar just not bothering/consider it not cost effective to make the PS3 version look as good. But it still does look rather good.
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It doesn't matter what Uncharted 2 looks like compared to Alan Wake, and the same expectations cannot be placed on one game because of what another is able to do. It is an apples to oranges comparison. Please get an effing clue before you come on a website and post something which is complete crap that anyone read. You're embarrassing yourselves.
Also, can anyone point me to a source which states that the PS3 version is a port? I'm pretty sure that's more fanboy drivel - because as far as I knew each platform had their own team of devs. I could be wrong on that, though!
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As far as I know it wasn't a port.
One team worked on the 360 version, another team worked on the PS3 version.
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"As far as I know it wasn't a port. One team worked on the 360 version, another team worked on the PS3 version."
Thank you, sir. I thought so, but wasn't positive.
So why is everyone chalking up the differences to "lazy devs"? The teams probably had a certain amount of time and money to make the game and did the best they could in that time and with that money. Don't fault the developer because it's overly difficult to develop for the PS3. They have to balance the budget and taking an extra however-many months to bring both versions in line with one another isn't good business.
Blame Sony - they're the company who devised the difficult console to develop for. You expect these devs to spend more money on the console which is probably going to provide the least profits? For once point the finger where it deserves to be pointed already and stop blaming everyone else.
Yes, with infinite time and money you can create a very good looking product on the PS3. Unfortunately, not every developer has the luxury of inifinite time and money. If the PS3 was developed with developers in mind and not Sony's bottom line, you wouldn't have this problem.
I don't hate the PS3 - I think it's a good console. But let's get real already, can we please? If we're going to play the blame game, know who you're blaming and why.
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I like my graphics as much as the next guy but I think we are becoming to nitpicky these days which is kind of ironic(thats not to say DF isnt usefull it is good actually to see how things are improving and if you have both platforms which one you want to buy) because the main benifit of good graphics is to make the experience more immersive, seems we are going backwards, the better the graphics get the harder we look for flaws to spoil the immersion for ourselves.
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+1 to you, sir.
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Whatcha gonna do huh?
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This game game maybe is the BEST free roamin game ever made,the far east theme is pretty well suited for this type of game; but some gameplay mechanic choices made by Rockstar just piss me off, and the number of bugs and glitches baffles me.
It s like they did copy/paste the whole GTA gameplay, changed the skin without thoroughly test their product.
Ok content is massive, diverse and oiriginal, while really fits the genre, but so many simple things feel tedious.
We got fantastic horses but we dont even know a single thing about them, their race, name, fidelity and so on. We can't tell exactly what our Honour and reputation status is. the character makes rounds when turning, try to get thru a small door gets tedious at time because gotta find the right angle to turn in order to get thru, imagine that on stress like saving a hostage life before its f****ing to late. !! (twin rockq for exemple) While walking is at almost perfect pace, running is to slow and the character looks stupid. And why the hell do we have to mash the run button?? we dont even get real faster !
there are so many little things of this kind that sometimes it makes me wanna throw the controller thru the room with rage.
sorry Rockstar the concept is good, the content is good, but for gameplay mechanics you still need some lessons (who said Naughtydog?)
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1. I dont think anyone doubts the Xbox version is better... there is no argument to that.
2. The game is fantastic, but has LOTS of bugs, to me that suggests they didnt even have time to finish polishing, not alone trying to spend time making the PS3 version better - and this is the problem with most non exclusive games
3. The screenshots show the difference (without looking), but the DF videos I can never see the difference, this itself tells its own story
4. Yes the Xbox version has more foliage... did anyone notice that it was less in the PS3 version when playing it, I very much doubt it.
Guess what i am trying to say is, Yes we KNOW the Xbox version is better than the PS3 version, but the PS3 version is perfectly fine, works fine, and looks great... pointing out there is no or less of a shadow on a cut scene that is on screen for a second that no one would notice may be fine for a DF article going into that much depth, but it doesnt have any impact on the game or more importantly would anyone actually notice when playing the game (which i doubt).
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I explained earlier why it's foolish to try and compare one game to another. Different requirements for different games.
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Having recently given thought to the subject, it'd be interesting to know if the PS3 version is triple buffered. That seems almost a trend: lowering the resolution both frees up extra video RAM and saves fillrate demands, thus finding a sort of sweet spot for efficiency. On the other hand, if it isn't triple buffered and they still met that performance with a hard v-sync it would be fairly impressive.
But I personally appreciate it when a developer doesn't let one console "hold back" the other version.
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No idea which panny model you have, but mine is a 3 1/2 year old 1080i viera that runs at 100hz. I'm positive all viera's run at least 100hz+ now.
In fact, come to think of it my CRT Quintrix panny ran at 100hz too...and that came out 6 years ago.
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...
It could be they will suprise us all at E3 with something though, we can only hope MS havent just been making them do Avatar stuff and Natal casual games."
Indeed. Right from the 360's launch with PD0 and Kameo, Rare appeared to have incorporated a ton of effects rarely seen before like parallax mapping, refractions, a million particles on screen at once, self-shadowing and more, while hitting 720p with good frame rates, great physics and lots of on-screen characters (hundreds in Kameo). Alas, the 3D models and textures gave away that the games had been rushed to make them ready for November 2005.
Then they did Viva Pinata which was doing things with pixel shaders that were just amazing. In a kids game, where technical excellence doesn't really matter so long as it's colourful. Banjo 3 again added more physics and huge environments where resolution and frame rate were uncompromised.
Sony-exclusive developers haven't matched what Rare has done on 360, but then Rare haven't attempted to match the likes of UC2 and God of War 3 either. And to be honest, the visual style of Banjo 3 does nothing for me or most adult gamers. Sad to say, possibly the best technical showcase on 360 is a game where you control a bear with a cuboid face and fingers.
That might be as good as it gets if Rare are just working on Natal stuff. I'm sure they have the talent to make a Perfect Dark 3 that matches Uncharted 2, or a Killer Instinct action game that goes beyond GoW3. But like Calgon said, if such a thing isn't already far along in development, we may as well assume it won't happen.
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360 and PS3 are now 5 and 4 years old respectively. The PC is miles ahead (eg Just Cause 2, Batman) - but we have to wait. So fucks like me crumble, and eventually end up buying both like the suckers we are...
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:'D
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Still, although I know the 360 version of GTAIV is technically better in things like resolution, I kind of liked the warm and saturated look of the PS3 version. Yup, not a very scientific assessment but there you go
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I'd just been thinking the softer IQ of the two face closeup shots is actually more appealing in the PS3 one. At the end of the day it's always subjective Funkateer, that's a lot more honest actually.
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Based on that I went for x360 RDR and bore out by this article.
But as others said, YOU won't have known it if not for this article or if you are one of the types who went and got both versions and ran them side by side with massive HD screens!
Even with X360 version, still noticed occasions of slow downs (not very often), bugs that have NPCs hovering above ground (twice 10 hours in), and so on.
With this massive open world game, and all the contents, amazing they got a good result and very enjoyable game. Still wishing for extra months of extra fine polishing.
Now what to expect for the multi platform L.A. Noire?
Any guesses? As I understood it was led on PS3?
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I mean
What for? To fuel the damn fanboys jabbering?
Its an awesome game and HOW many people actually own both consoles?
pretty small segment ,i guess.
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I guess pirating is the best option when you're too young to buy it and too much of a coward to steal it. Well done, you!
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It really doesn't. It might not look as good as the 360 version, and there are certainly some minor graphical glitches and framerate drops on occasion, but 17 hours into the game I still regularly stop my horse during point to point travel, just to spend a moment or two looking in awe at a gorgeous sunrise over a breathtaking landscape.
Having recently started playing a lot of PC games again - and getting used to a 1920x1200 resolution with 4xAA, 16xAF, plus assorted other typical benefits of PC games, such as higher texture resolution - the "shitty" PS3 version of RDR nevertheless continues to impress me with its visuals, even if it is mostly thanks to the setting and the art design and not a state of the art graphics engine or exceptionel performance.
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I've completed it.. it looks nice, if a bit samey apart from the level in the mountains.
Still say mario galaxy 2 is the best looking game of this generation on any console.
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Way to ignore all the exclusives and concentrate on this game which isnt that technically great in the first place.
Best looking game this gen what are you smoking? thats uncharted 2 fyi so cry me a river.
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Thats arguable to say the least. The 360 version of AC2 looks better than UC2 imo and is probably the best looking game this gen. UC2 looks great but its a simple game compared to RDR and AC2.
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all these comparisons do, is give the xbox fans/ps3 fans something to jerk off about... stuff like mint ftw my version is better.
all this shows is the maturity of the forum/eurogamer readers etc. come on people get a fucking life.
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SO HERE IS THE PROOF. AND ALSO IN MANY GAMES. SO SHUT UP
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While Uncharted 2 is definately a good looking game (I'm not sure I'd say the best looking this gen, but a lot of that is down to personal preference), it's a corridor shooter and therefore can't be used as a benchmark for open world titles such as RDR.
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Yeah sure,keep telling that to yourself,maybe it will become true...lol
It's simply amazing that some people think that outdated,5 years old console can do anything...same goes for 360
Yeah sure you can make a game that is targeting particular system,but that is a double-edged sword.
"Lets make RDR for Wii...holy shit,this is not working...lets make a linear corridor shooter or 2D platformer instead"-radical example
Same thing is happening to Crysis 2,game design is severely compromised by consoles...it doesn't matter if you have a PC that is 10x more "powerful" than "HD consoles",you will have higher res,better effects,60 fps,etc...but game design will remain unchanged,you just get a prettier game...no more no less
GTA4 and RDR are among very rare games that would be absolutely impossible to make on "last-gen" hardware and that alone makes them technically amazing.
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PC versions are seldom the best. They have issues of their own. Its a reason why the PC version of AC2 got a much lower metacritic average compared to the console versions. As AC2 was one of the absolute best multiplatform releases last year it says a lot.
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Yeah, but the main reason why PC ports have lower scores is because PC reviewers are much more demanding when it comes to graphics, user interface, online play and other options...
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My fav one so far was running and sliding into cover to find myself shooting up in the air before floating back down into cover. Thankfully nothing else went wrong and I merrily started killing scumbags again.
Have rested at someone elses camp fire with a hogtied victim merrily balanced on my shoulder still. That was a bizarre one to watch. What a guy that Marston is!
Have had the game freeze on me during the fort mercer raid, which was annoying.
Overall awesome game, lovin' it.
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(i fucking HATE fanboys)
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You'd have to be a proper idiot to LOL at that opinion even if you don't share it. So for your own sake I'll assume you're a troll trying to valorize your point rather than just stupid. For now.
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Wake up and smell the coffee.
PC PowerPlay AC2 PC review:
"A combination of DRM and instability ruins what should be an excellent game. Pick this up on console."
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"A prime example of the genre that is even better on PC and well worth waiting for."
/shrug
DRM is shit, game looks better than on the consoles. Sorry if that hurts you.
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Have you read some of the user reviews on this for PC on metacritic?
Im so glad im not a PC gamer even though i have a high end PC.
It doesnt matter if the game looks a tiny bit better if its unplayable.
360 is definently the best all round choise for most gamers this gen. Its the truth.
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No, much better. I've actually played it. I know the anti-PC trolls like yourself only ever comment without experiences of their own. Glad I am not one of them.
360 is definently the best all round choise for most gamers this gen. Its the truth.
Personally, I much prefer the PC/PS3 combo, but to each his own.
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To each his own of course.
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All I can say is that on the 360 the framerates dip horrendously during some cutscenes.This seems to happen in more games and I think it's strange. If you build a game for a console you know the specs of the system, why make the game to heavy for the system?
Anyhoo, mates that bought it for the ps3 are equally happy about the game.
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These DF articles are very interesting and enjoyable to read but unless you are actively working in the games industry (and I am not) they aren't that important.
Never in my life have I walked into a room and commented on the lack of shadows being produced by the door as compared to the window. It wouldn't be a factor in buying a house let alone a videogame!
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Microsoft did a better job than Sony this time around. Accept it and you have made a considerable step towards inner peace.
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Nothing comes close to UC2, all others seem stiff and limited animations in comparison, although AC2 is not bad.
ME2 is not great animation wise but what a game ! So its not everything....
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lol, and they say denial doesn't work...I'm a PS3 owner too, Uncharted is great, shame about everything else, no point buying heavy rain, I cry enough over the £400 I wasted on this sub standard console.
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As the last set of missions on the 360 version sucked balls.
And the ending was "meh"
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UC2 best looking game - well yes & no - how far ahead is to more complex/larger more populated games like RDR, ACII, which are doing a hell of a lot more then UC 2 in many areas, yet can still look amazing. It's fairly easy to make games look more amazing that don't require the process to go into large open areas/sandbox/populated/non scripted and advanced A i/ physics / interaction with area..or all, such as RDR. ACII, GTA IV, then to make games that don't require them by using scripted, fixed cameras, simple AI, fixed routes etc etc...Like UC2. That's the difference in UC2 to RDR and ACII.
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- It's an open world, thus better than PS3 exclusives : what about Gears of War ? The last Splinter Cell ? Mass Effect ? This is so easy to make a beautiful "corridor" game, so why is there not a single "corridor" game on 360 comparable to the best PS3 exclusives ?
Logic 1 - Nonsense 0
- Sony has better developers and blablabla... : 360 is an older console, thus better known. 360 is far easier to develop for as explained by any developer. In Fact, 360 is almost a standard PC. Thus any normal person will understand that there is not a single excuse to explain why 360 is outperformed.
Logic 2 - Nonsense 0
We want facts, not poor and easy speculations. Claims need to be supported by facts.
Facts : PS3 exclusives are technically and graphically more impressive than anything seen on 360.
Case closed.
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Fact - mario galaxy looks better than anything on either of the other two consoles - and it's not even in hd.
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This console is unable to make better than its older games. Like i said, this is an easy console, so its whole power has been shown since a long time... Halo 3, Gears 2, Alan Wake, Forza 3 (etc.) each of these game are technically similar.
And that's why 360 exclusives aren't especially better than third-party games. Indeed, developers don't need to make a special work to use its power.
PS3 is different. Its architecture is unique, so specific developers (ND, SM, Guerilla etc.) who have more tools make a better job.
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RDR has been said to be one of the best looking games, esp as more complex/sandbox/open world game - and does look better/sharper on the 360. Previously 360 has always used middleware software; never opting to use, or, develop software or tools esp for 360 , as Sony does for exclusives...the reason is simple: Money, ease of development and quicker, more easy...Yet with some of the best looking games like Crysis 2, Rage, Dead Space 2 looking better then many if not all 1st party games - how could you state that 360 is limited when it can run these games/software, also fact the 360 has never really been pushed to it's advantages because of this. Also wasn't Rage the game (from the makers of Doom) running on it's latest build, reported by game journalist as one of the best seen graphically and effects etc...and was it not running best on the 360 ?...Yes it was!!!
By the way Alan Wake was never specially developed for 360 - it was a PC, then 360 & PC, then 360 only...It had a very small development team (42 people), small funding and problems with finance - causing the many delays. Also the game scored a healty 83/100 on Metacritic score - so it's not a bad game at all. Also some of the effects esp lighting, weather, particle and even some views are really impressive.
Don't make up things, or comment unless you know!
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There are a few obvious limiting factors on 360. One is disc space and the other is HDD which isn't standard. But the fact that Alan Wake produced those stunning visuals on 6.8GBs (of which most were taken up by CG) with 30 odd people is quite an achievement on the old thing. I know it's sub-hd but it still looks better than the vast majority of console games and it's sandbox roots are clearly evident when playing the game. It's an impressive engine that isn't even a 360 exclusive engine (since it started out as multi platform).I'm sure they can make it even better.
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I'm confused. In what way are those games technically similar, other than the fact they're running on the same system? I mean, if I said 'Heavy Rain, Uncharted 2 and Little Big Planet are all technically similar' where would I be wrong, using your logic?
You can use programming lingo if you like, but I suspect you know fuck all about it.
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Now, this debate is over, KTHNXBYE.
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Bullshit 1 - Facts 0
=(
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TRUTH, RDR isn't especially more advanced than GTA4. Indeed, there is an evolution. But the main difference is only graphical... and this is because their open world is fairly empty. This is not a complex town like GTA4. Technically, RDR is better but not by much.
If this game runs better on 360, that's ONLY because it's a multiplatform game... as usual, they are better on 360. This console is easier to develop for. Moreover, there are more 360 than PS3... so why should developers waste their time with the PS3 ?
Crysis 2 ? Please... this is pathetic... we've seen almost nothing of this game... moreover, Crytek said that the game is actually better on PS3 : [link url=http://www.p roduct-reviews.net/2010/04/14/crysis-2-is-performing-better- on-ps3-than-xbox-360-crytek/
]http://ww w.product-reviews.net/2010/04/1...[/link]
Anyway, if those games are nice, NOBODY (or maybe just 2 or 3 persons among 1000...) dared to say that they are comparable to Uncharted 2, GOW3 or Killzone 2.
Since you like Digital Foundry : "It's games like this, along with Uncharted 2: Among Thieves and Killzone 2, that give the platform holder ownership of the bleeding edge of console gaming technology in the current generation."
[link url=http://www.eurogamer.net/articles/the-makin g-of-god-of-war-iii?page=4
]http://ww w.eurogamer.net/articles/the-ma...[/link]
See ? Even the biased Leadbetter can't deny the facts... once again, you are nuked by them.
Badass, please... stop your laughable excuses... like i said, 360 is almost a basic PC. Anyone knows that. And we don't know when they really decided to leave the PC version. Anyway, working on PC is like working on 360.
This is a small team but ND too. Remedy is probably even smaller, but did you forget the 5/6 years of development ? To get what at the end ? A very very sub-hd game (540p, much lower than the usual 640p). But Alan Wake is still comparable to other 360 exclusives since it makes some things much better (lightings for example). Moreover, they used 1 year only for technical issues (said by themself). We saw the result... while Remedy is among the best developers from a technical standpoint... i'm affraid.
Resolution is one of the biggest achievement. Crysis Warhead could run on this gen with a poor resolution, but a game like Half-Life 2 would be IMPOSSIBLE in 1080p.
There is no excuse... not a single excuse... this console is too old and too simple... so if this power was the same than the PS3, we should see it.
CASE CLOSED.
Bye !
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starhope, the only major component in either of these consoles that could be called off-the-shelf is the RSX.
Try again.
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Why basic ? Because the 360 architecture has nothing particular.
Its power is another story. But even in this field, and this is normal for an old hardware, there is nothing particular. Just check some recent middle PC.
But apparently, its CPU is a unique thing... that's probably why Alan Wake is in 540p... why Forza 3 can't even compete with the old GTP5 : [link url=http://www.eurogamer.net/articles/digit alfoundry-forza3-evolution-article
]http://ww w.eurogamer.net/articles/digita...[/link]
Too easy... lol...
Now i'm waiting for the next fanboy excuses about Killzone 3, especially when people will realize the difference with Gears of War 3... which will almost the same than Gears 2 (graphically).
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But good job abandoning your own line of argument there; the only relevant point about 360's architecture is that it's not just like DEVELOPING for a PC. It's proven easier to tap than PS3, but the same sort of idiosyncrasies of any console are in play for 360 as well. But if you genuinely somehow equate "unique" with "powerful" I guess it's really up to you to explain why Cell has yet to prove it's capable of significantly better base performance than the 360.
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GOW 3 has not even been shown you twat!.
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"Also wasn't Rage the game (from the makers of Doom) running on it's latest build, reported by game journalist as one of the best seen graphically and effects etc...and was it not running best on the 360 ?...Yes it was!!! "
Not it was not (at least not the last time Rage was shown). The PS3 version was just not shown.
A recent quote (may 4, 2010): "When asked about the PlayStation 3 version, Willits said that the PS3 demo was definitely an option for the event, but he opted for the Xbox 360 instead. "Our program director actually said 'Do you want to take the PS3? I think it's actually running better,'" he said."
Full article:
http://ww w.tomshardware.com/news/id-soft...
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ronuds said:
Why is everyone chalking up the differences to "lazy devs"? The teams probably had a certain amount of time and money to make the game and did the best they could in that time and with that money. Don't fault the developer because it's overly difficult to develop for the PS3. They have to balance the budget and taking an extra however-many months to bring both versions in line with one another isn't good business.
Blame Sony - they're the company who devised the difficult console to develop for. You expect these devs to spend more money on the console which is probably going to provide the least profits? For once point the finger where it deserves to be pointed already and stop blaming everyone else.
Yes, with infinite time and money you can create a very good looking product on the PS3. Unfortunately, not every developer has the luxury of infinite time and money. If the PS3 was developed with developers in mind and not Sony's bottom line, you wouldn't have this problem.
I don't hate the PS3 - I think it's a good console. But let's get real already, can we please? If we're going to play the blame game, know who you're blaming and why.
Awesome post. At least someone gets it.
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Dapper_Dan just install the game to the hard drive. Problem solved as you mentioned about "Aircraft engines" noise. The noise is not from the fans, it's from the DVD drive. So one you install the game on the hard drive, the dvd drive is not in use after booting up the game.
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Yeah I've installed it to the HDD. X360 is still fairly loud compared to PS3, even without the DVD drive being accessed (OK I admit, maybe "aircraft engines" was a bit of an exaggeration
Not loud enough to be a problem, but it is a noticeable difference during quiet sections of the game.
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Yes RRD is one of the most gorgeous looking games, and I'm playing it on the PS3.
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UC2 was really nothing special apart from a decent streaming engine and KZ2 consisted of a few shades of incredibly low texture grey and a shitload of frame drops.
Many games look much better than these two distinctly average games.
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Mass effect 2 looks better than any PS3 exclusives exept for maybe UC2, but thats arguable as that game is smaller in scope.
Gears 2 looks better than Killzone 2 so dont get what you mean really.
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As noted by others as well it's funny there is no outcry from the writer as we saw for FF XIII. That was hilarious.
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Not really comparable, that's why. The resolution would have to be much lower (360 FFXIII's 1024x576 v PS3 RDR's 1152x640) and various parts of the engine would have to be broken aswell as dialed-back. Oh, and video encoded in the laziest way imaginable.
But PS3 RDR is far better than that, and I must say that even if you wait until the price drops, it's a very good game and well worth picking up on either format!
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When I play the game, I'm unconsciously inching myself ever closer to the screen just to see thing clearer. To no avail, of course. I guess I might pick this up for the XO as well in a couple of years when they release the inevitable GOTY edition...
EDIT: One pretty big thing that hardly anyone seems to remember in these (in the end pointless ;D) face-off debates is that (correct me if I'm wrong) XO upscales every single game to 1080p by hardware whereas the PS3 can only do so by software, resulting in much poorer results. I have yet to see a PS3 game besides MW2 that by default prefers 1080p over 720p. Believe me, the difference is there and quite noticeable on a 42" 1080p screen. You can almost always force the PS3 to output 1080p by de-selecting the 720p option in the screen settings, but why should you when any mediocre telly seems to do a better job at upscaling. Even the almighty Uncharted 2 looks less crispy and sharp if upscaled by software rather than by telly. Not so with any XO game: hardware upscaling by console always produces better results than my Panasonic 42S10 plasma screen (year 2009 lineup, I think).
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Sounds a bit like when I first got a PS3 and had to play Resistance on my old livingroom TV (only HD displays in the house were VGA monitors) - I kept thinking there was something wrong with my eyes, rubbing them, squinting, trying playing with my glasses.
I'm certain this isn't as bad as that experience, mind!
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Actually, I think Sony have said the PS3 does have a hardware scaler but for some reason it can only be used to scale horizontally(!). That's the reason games like GT5P have odd resolutions like 1280x1080 - because they can easily scale it horizontally, but not vertically. Same with Wipeout, so far as I know it never deviates from 1080 on the vertical but alters resolution on the horizontal and then uses the hardware to scale it.
The 360's scaler will scale anything to anything - so it never has to switch the resolution of the TV. Which is handy since my main TV loses picture and sound for a few seconds every time it has to change resolutions.
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No-one has said it does. But I'd rather have the 360 do the upscaling than most TVs I've used.
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I've used some LCD displays with horrible lag when they're doing the rescaling themselves so I'd rather the 360 did it.
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